Mystery Dungeon game mechanics: Difference between revisions

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''[[Pokémon Mystery Dungeon]]'' is an RPG game like the main series.  However, due to the dungeon-crawling nature of ''Mystery Dungeon'', some elements of Pokémon game mechanics are either left out or used differently.


Pokémon Mystery Dungeon is an RPG game like the more common series. However, since it's more focused on dungeons, there are different elements that are either left out or used differently.
==Pokémon==
There are a number of differences between the mechanics of Pokémon in ''Mystery Dungeon'':


==Pokémon==
=== Base Stats ===
*This game series introduces level 1 Pokémon, despite having not experienced this situation until the introduction of [[Generation IV]].
* [[Effort value]]s and [[Individual value]]s are not part of the ''Mystery Dungeon''.  Instead, each Pokémon has a set of base stats, which increased by fixed amounts on level up.  Statistics may further increase by the use of [[Gummi]]s, vitamins, [[Sitrus Berry|Sitrus Berries]], and other similar items, and may be increased to any arbitrary amount.
*{{p|Shedinja}} have more than one HP, even at level 1. This may be due to the standard A attack doing at least 1 HP damage.
* Body size is a new Pokémon trait: each Pokémon has a fixed body size.  When taking a team to a mystery dungeon, the combined body size of the Pokémon may not exceed a certain amount.  Furthermore, there is a maximum of three Pokémon that may enter any mystery dungeon.  Note that certain dungeons may restrict this further.
*The player is only allowed to have 3 Pokémon at one time in his or her [[party]], with 1 able to become a member of the team, either temporarily due to missions, or until the player release them, in which they want to be the player's friend.
* Speed is no longer a statistic - it instead affects how many actions one can make in a turn (can be as fast as four moves per turn or as slow as once every two turns).  A reduction of movement speed is considered to be a status ailment.  Furthermore, {{t|Ice}}-type Pokémon will have increased movement speed in snowy weather (which itself is exclusive to ''Mystery Dungeon'', not to be confused with {{m|Hail}}).
*The player is only allowed to evolve the Pokémon at Luminous Cave after beating the game for the first time. Even so, it doesn't make the player any stronger in stats.
* Stat changes from [[Nature]]s are not in ''Mystery Dungeon''.
* Pokémon with two abilities will have both (instead of just one). Some abilities may be different from those from the main games:
** Activated abilities (such as {{a|Flash Fire}} or {{a|Motor Drive}}) only do so if the attacker and defender are next to each other.  {{a|Trace}} will only activate when hit by an attack, and the copied ability is randomly chosen.
** Some abilities have minor changes - {{a|Torrent}} activates at 1/4 total HP, and doubles {{t|Water}}-type damage.
** Some abilties have changed to better accomodate the ''Mystery Dungeon'' environment - {{a|Intimidate}} reduces opposing Pokémon's Attack by 20%, while {{a|Huge Power}} will have a 1/3 chance of dealing 50% more damage.
** Some have changed entirely due to the different mechanics involved - {{a|Speed Boost}} increases movement speed by one level every 250 turns, while {{a|Swift Swim}} uses an attack twice in one turn during rain.
 
=== Evolution ===
* Evolution is not done automatically - instead it must be manually triggered.  This is explained in story mode as being effects of the world in danger.  The ability to evolve Pokémon must be unlocked through the course of story mode (in ''Blue Rescue Team'' and ''Red Rescue Team'', {{p|Rayquaza}} must be defeated, while the [[Wigglytuff Guild]] must be defeated in ''Explorers of Time'' and ''Explorers of Darkness'').  Most notably, evolution does not make a Pokémon instantly stronger, unlike the main games.
* Because of the different evolution mechanic, certain Pokémon evolutions have been modified from the main games.
** Pokémon requiring evolution by trade instead require a Link Cable.
** {{p|Feebas}} requires a Beauty Scarf to evolve to {{p|Milotic}}.
** Pokémon requiring evolution by happiness instead require that their IQ be sufficiently high (which differs depending on evolution).
** {{p|Magneton}} and {{p|Nosepass}} require a Coronet Stone to evolve to {{p|Magnezone}} and {{p|Probopass}}, respectively.
** Pokémon requiring daytime evolution instead require the [[Sun Ribbon]].
** Pokémon requiring nighttime evolution instead require the [[Lunar Ribbon]].
** {{p|Eevee}} will require a Mossy Rock to evolve into {{p|Leafeon}}, or an Icy Rock to evolve into {{p|Glaceon}}.
 
=== Attacks ===
* All Pokémon have standard attacks (Because of this, {{p|Shedinja}} may have more than one HP).  However, they may have four special attacks.  Special attacks may be linked together, wherein the linked moves are done in succession (in which case one PP is taken from each move).
* There are two attacks specific to the ''Mystery Dungeon'' series: {{m|Wide Slash}} and {{m|Vacuum-Cut}}.  No Pokémon learn either naturally, but many can learn them by TM.
* In addition to the moves it learns, the tactics available to the team leader to direct its teammates is determined by its level.
* The moves available to be relearned Link Shop (operated by {{p|Gulpin}} in ''Blue Rescue Team'' and ''Red Rescue Team'' and {{p|Electivire}} in ''Explorers of Time'' and ''Explorers of Darkness'') are greatly expanded compared to the [[Move Relearner]] in the main games - Pokémon may relearn moves from its previous forms up to the level in which evolution was performed.
* {{m|Selfdestruct}} and {{m|Explosion}} will not knock out the user of the move.  Instead, any team Pokémon within range (one tile for Selfdestruct, two for explosion) will have their current HP cut in half, and any opposing Pokémon within range will receive 40 damage for Selfdestruct and 80 for Explosion.  Note that {{m|Fire}}-types will receive half damage from these moves.  Any items within range are destroyed, and any wall tiles in range are converted to floor tiles.
 
=== Recruitment ===
* Instead of catching Pokémon, Pokémon may be recruited - to recruit a Pokémon, the team leader must be adjacent to a Pokémon when it is knocked out.  Recruitment rates are different for each Pokémon, and may depend on other factors such as the level of the team leader and the presence of items. Some dungeons may prevent recruitment, while some Pokémon may be recruited by special means.
 
=== Miscellaneous ===
* This game series introduces level 1 Pokémon, despite having not experienced this situation until the introduction of [[Generation IV]].  Evolved Pokémon may also be encountered at lower levels than normally possible.


==Status Ailments==
==Status Ailments==
*Paralysis eventually goes away unlike Pokémon in the regular games where they cannot heal without any status healing moves or abilities.
* ''Mystery Dungeon'' introduces its own series of status ailments, in which any number may occur at once.  These range from the conventional statuses (paralysis, poison, etc.) to main game "pseudo-statuses" (confusion, attraction, flinching - here called cringing, etc.).  Statuses may be inflicted to account for two-turn attacks ({{m|SolarBeam}}, {{m|Sky Attack}}, etc), or moves involving lowered priority ({{m|Counter}}, {{m|Endure}}, {{m|Vital Throw}}, etc), or moves whose effects last multiple turns ({{m|Mist}}, {{m|Safeguard}}, {{m|Charge}}, {{m|Perish Song}}, {{m|Taunt}}, {{m|Encore}}, etc).
*Confusion doesn't disappear until after walking around for a while. Also, the player cannot hit themselves with a standard A attack or a non-A move. However, it may hit their teammate.
* Status durations may also differ between ''Mystery Dungeon'' and the main series - most notable is that paralysis, Leg Hold (affected from {{a|Arena Trap}} or {{a|Magnet Pull}}), and most other statuses are temporary. Burn and poison remain permanent.
*Status ailments are allowed to be continually replaced, similar to the TCG rules (e.g. paralysis can be replaced with poison).
* Pokémon will never attack themselves during confusion.  However, they may move in a random direction or attack in a random direction (including hitting teammates). Note that confusion does not affect thrown items.


==Damage==
==Damage==
*{{m|Sonicboom}} does 55 damage.
* Type affinity has been changed.  Most notably, super-effective attacks will only deal 50% more damage (compared to double damage in the main games), not-effective attacks will deal 90% damage (instead of 50% as in the main games), and immunities (coined "ineffective attacks" here) deal 50% damage. However, as in the main games, Pokémon may be immune to certain status ailments based on its type (for example, {{p|Arbok}} remains immune to {{m|Toxic}}). Note that the effects of abilities remain unchanged - for example, {{t|Ground}}-type attacks will still do no damage against Pokémon with {{a|Levitate}}.
*Depending on the amount of HP it has, Pokémon with the moves {{m|Selfdestruct}} or {{m|Explosion}} may not faint. The moves will, however, clear a pathway if there are walls within the battle area. In addition, {{m|Selfdestruct}} always does 40 damage.
* Each move has an inherent critical hit rate, which may be modified with items (Scope Lens) or IQ abilities (Type-Advantage Master).  {{m|Focus Energy}} ensures that the next special move will be a critical hit.
*{{m|Splash}} does damage to both the player and the opponent.
* Defeating a Pokémon without using special moves only gain half the normal experience, while defeating a Pokémon using linked moves will gain 50% more experience.  Note that an opposing Pokémon using moves on itself counts for the purposes of the experience bonus, but using special moves that miss the opponent (or hit but do no damage) does not.
*If the player were to use an attack that is not the standard A move, then it will gain 2 times the amount of experience points.
*If an enemy were to faint by means other than the [[party]] attacking it, the members of the party will '''not''' gain experience points.
*If an enemy were to faint by means other than the [[party]] attacking it, the members of the party will '''not''' gain experience points.
*Those with immunities will still get damaged, but it will say, "It has little effect...". However, Pokémon with the same types will not get affected by status ailments (e.g. {{p|Magnemite}} will be damaged by {{p|Arbok}}'s {{m|Acid}}, but Arbok's {{m|Toxic}} will not affect another Poison-type Pokémon).


==Items==
==Items==
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It has been touched upon in the [[Safari Zone]] and the [[Bug-Catching Contest]], where the player is able to toss bait or throw a rock. However, in this game, throwing items result in damage. The toss items are:
It has been touched upon in the [[Safari Zone]] and the [[Bug-Catching Contest]], where the player is able to toss bait or throw a rock. However, in this game, throwing items result in damage. The toss items are:


*Twig
*Stick
*Cacnea's Spike
*Cacnea's Spike
*Golden Tooth
*Golden Tooth
*Iron Thorn
*Iron Thorn
*Silver Spike
*Silver Spike
*Pebble
*Geo Pebble
*Gravelerock/Graveler's Stone
*Gravelerock


The player is able to stock up to 99 of that toss item in contrast to other items, whereas the player may have more than 1 of the same item, but each of that item takes up an extra space.
The player is able to stock up to 99 of that toss item in contrast to other items, whereas the player may have more than 1 of the same item, but each of that item takes up an extra space.
===Evolutionary Items===
Since the player cannot use evolutionary items in order to evolve them, there are other items to replace them:
*[[Sun Ribbon]] (evolves {{p|Eevee}} into {{p|Espeon}}: requires 4 or more IQ stars)
*[[Lunar Ribbon]] (evolves {{p|Eevee}} into {{p|Umbreon}}: requires 4 or more IQ stars)
*Beauty Ribbon (evolves {{p|Feebas}} into {{p|Milotic}})
==Weather Conditions==
*They've introduced fog, even though it was not until Generation IV that used this element.
*Other weather conditions are introduced as well: cloudy, blizzard.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 08:32, 28 April 2008

Pokémon Mystery Dungeon is an RPG game like the main series. However, due to the dungeon-crawling nature of Mystery Dungeon, some elements of Pokémon game mechanics are either left out or used differently.

Pokémon

There are a number of differences between the mechanics of Pokémon in Mystery Dungeon:

Base Stats

  • Effort values and Individual values are not part of the Mystery Dungeon. Instead, each Pokémon has a set of base stats, which increased by fixed amounts on level up. Statistics may further increase by the use of Gummis, vitamins, Sitrus Berries, and other similar items, and may be increased to any arbitrary amount.
  • Body size is a new Pokémon trait: each Pokémon has a fixed body size. When taking a team to a mystery dungeon, the combined body size of the Pokémon may not exceed a certain amount. Furthermore, there is a maximum of three Pokémon that may enter any mystery dungeon. Note that certain dungeons may restrict this further.
  • Speed is no longer a statistic - it instead affects how many actions one can make in a turn (can be as fast as four moves per turn or as slow as once every two turns). A reduction of movement speed is considered to be a status ailment. Furthermore, Ice-type Pokémon will have increased movement speed in snowy weather (which itself is exclusive to Mystery Dungeon, not to be confused with Hail).
  • Stat changes from Natures are not in Mystery Dungeon.
  • Pokémon with two abilities will have both (instead of just one). Some abilities may be different from those from the main games:
    • Activated abilities (such as Flash Fire or Motor Drive) only do so if the attacker and defender are next to each other. Trace will only activate when hit by an attack, and the copied ability is randomly chosen.
    • Some abilities have minor changes - Torrent activates at 1/4 total HP, and doubles Water-type damage.
    • Some abilties have changed to better accomodate the Mystery Dungeon environment - Intimidate reduces opposing Pokémon's Attack by 20%, while Huge Power will have a 1/3 chance of dealing 50% more damage.
    • Some have changed entirely due to the different mechanics involved - Speed Boost increases movement speed by one level every 250 turns, while Swift Swim uses an attack twice in one turn during rain.

Evolution

  • Evolution is not done automatically - instead it must be manually triggered. This is explained in story mode as being effects of the world in danger. The ability to evolve Pokémon must be unlocked through the course of story mode (in Blue Rescue Team and Red Rescue Team, Rayquaza must be defeated, while the Wigglytuff Guild must be defeated in Explorers of Time and Explorers of Darkness). Most notably, evolution does not make a Pokémon instantly stronger, unlike the main games.
  • Because of the different evolution mechanic, certain Pokémon evolutions have been modified from the main games.
    • Pokémon requiring evolution by trade instead require a Link Cable.
    • Feebas requires a Beauty Scarf to evolve to Milotic.
    • Pokémon requiring evolution by happiness instead require that their IQ be sufficiently high (which differs depending on evolution).
    • Magneton and Nosepass require a Coronet Stone to evolve to Magnezone and Probopass, respectively.
    • Pokémon requiring daytime evolution instead require the Sun Ribbon.
    • Pokémon requiring nighttime evolution instead require the Lunar Ribbon.
    • Eevee will require a Mossy Rock to evolve into Leafeon, or an Icy Rock to evolve into Glaceon.

Attacks

  • All Pokémon have standard attacks (Because of this, Shedinja may have more than one HP). However, they may have four special attacks. Special attacks may be linked together, wherein the linked moves are done in succession (in which case one PP is taken from each move).
  • There are two attacks specific to the Mystery Dungeon series: Wide Slash and Vacuum-Cut. No Pokémon learn either naturally, but many can learn them by TM.
  • In addition to the moves it learns, the tactics available to the team leader to direct its teammates is determined by its level.
  • The moves available to be relearned Link Shop (operated by Gulpin in Blue Rescue Team and Red Rescue Team and Electivire in Explorers of Time and Explorers of Darkness) are greatly expanded compared to the Move Relearner in the main games - Pokémon may relearn moves from its previous forms up to the level in which evolution was performed.
  • Selfdestruct and Explosion will not knock out the user of the move. Instead, any team Pokémon within range (one tile for Selfdestruct, two for explosion) will have their current HP cut in half, and any opposing Pokémon within range will receive 40 damage for Selfdestruct and 80 for Explosion. Note that Fire-types will receive half damage from these moves. Any items within range are destroyed, and any wall tiles in range are converted to floor tiles.

Recruitment

  • Instead of catching Pokémon, Pokémon may be recruited - to recruit a Pokémon, the team leader must be adjacent to a Pokémon when it is knocked out. Recruitment rates are different for each Pokémon, and may depend on other factors such as the level of the team leader and the presence of items. Some dungeons may prevent recruitment, while some Pokémon may be recruited by special means.

Miscellaneous

  • This game series introduces level 1 Pokémon, despite having not experienced this situation until the introduction of Generation IV. Evolved Pokémon may also be encountered at lower levels than normally possible.

Status Ailments

  • Mystery Dungeon introduces its own series of status ailments, in which any number may occur at once. These range from the conventional statuses (paralysis, poison, etc.) to main game "pseudo-statuses" (confusion, attraction, flinching - here called cringing, etc.). Statuses may be inflicted to account for two-turn attacks (SolarBeam, Sky Attack, etc), or moves involving lowered priority (Counter, Endure, Vital Throw, etc), or moves whose effects last multiple turns (Mist, Safeguard, Charge, Perish Song, Taunt, Encore, etc).
  • Status durations may also differ between Mystery Dungeon and the main series - most notable is that paralysis, Leg Hold (affected from Arena Trap or Magnet Pull), and most other statuses are temporary. Burn and poison remain permanent.
  • Pokémon will never attack themselves during confusion. However, they may move in a random direction or attack in a random direction (including hitting teammates). Note that confusion does not affect thrown items.

Damage

  • Type affinity has been changed. Most notably, super-effective attacks will only deal 50% more damage (compared to double damage in the main games), not-effective attacks will deal 90% damage (instead of 50% as in the main games), and immunities (coined "ineffective attacks" here) deal 50% damage. However, as in the main games, Pokémon may be immune to certain status ailments based on its type (for example, Arbok remains immune to Toxic). Note that the effects of abilities remain unchanged - for example, Ground-type attacks will still do no damage against Pokémon with Levitate.
  • Each move has an inherent critical hit rate, which may be modified with items (Scope Lens) or IQ abilities (Type-Advantage Master). Focus Energy ensures that the next special move will be a critical hit.
  • Defeating a Pokémon without using special moves only gain half the normal experience, while defeating a Pokémon using linked moves will gain 50% more experience. Note that an opposing Pokémon using moves on itself counts for the purposes of the experience bonus, but using special moves that miss the opponent (or hit but do no damage) does not.
  • If an enemy were to faint by means other than the party attacking it, the members of the party will not gain experience points.

Items

  • The Oran Berry and Sitrus Berry play slightly different roles. Oran heals 100 HP, while Sitrus heals all HP, no matter how much the player has. Sitrus can also increase the player's total HP by 2 if eaten at full health.
  • The element of hunger and IQ led to Food and Gummis, respectively.
  • The only human-made items are Max Elixirs and TMs. The other items are Wonder Orbs and Scarves.

Toss Items

Main article: Toss Items

It has been touched upon in the Safari Zone and the Bug-Catching Contest, where the player is able to toss bait or throw a rock. However, in this game, throwing items result in damage. The toss items are:

  • Stick
  • Cacnea's Spike
  • Golden Tooth
  • Iron Thorn
  • Silver Spike
  • Geo Pebble
  • Gravelerock

The player is able to stock up to 99 of that toss item in contrast to other items, whereas the player may have more than 1 of the same item, but each of that item takes up an extra space.

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