Axe Kick (move): Difference between revisions

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==Effect==
==Effect==
Axe Kick inflicts damage and has a 30% chance of {{status|Confusion|confusing}} the target. If it misses, the user takes [[crash damage]] equal to half of its maximum {{stat|HP}}. The user will also take crash damage if this move is used on a [[Protection|protected]] target, or the target is [[Type|immune]] to this move.
Axe Kick inflicts damage and has a 30% chance of {{status|Confusion|confusing}} the target. If it misses, the user takes [[crash damage]] equal to half of its maximum {{stat|HP}}. The user will also take crash damage if this move is used on a [[Protection|protected]] target, or the target is [[Type|immune]] to this move.


==Description==
==Description==
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==Trivia==
==Trivia==
*An {{wp|axe kick}} is a martial arts technique.
* An {{wp|axe kick}} is a martial arts technique.
* This is the first [[crash damage]] move introduced since [[Generation I]].


==In other languages==
==In other languages==

Revision as of 21:04, 26 November 2022

Axe Kick
かかとおとし Axe Kick
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  120
Accuracy  90%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation IX
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Axe Kick (Japanese: かかとおとし Axe Kick) is a damaging-dealing Fighting-type move introduced in Generation IX.

Effect

Axe Kick inflicts damage and has a 30% chance of confusing the target. If it misses, the user takes crash damage equal to half of its maximum HP. The user will also take crash damage if this move is used on a protected target, or the target is immune to this move.

Description

Games Description
SV The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0308 Medicham
Human-Like Human-Like 53
549H Lilligant
Lilligant
Hisuian Form

Grass Grass 5
0000 Lokix
Bug Bug 53
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Trivia

In other languages

Language Title
Chinese Cantonese 下壓踢 Hah'aat Tek
Mandarin 下壓踢 / 下压踢 Xiàyā Tī
French Talon-Marteau
German Fersenkick
Italian Calcio ad Ascia
Korean 발꿈치찍기 Balkkumchijjikgi
Spanish Patada Hacha


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.