Heal Order (move): Difference between revisions

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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Bug|4}}
{{Movehead/Level|Bug|4}}
{{Moveentry/5|416|Vespiquen|type=Bug|type2=Flying|1|Bug|Bug|25|25{{sup/5|BW}}<br>29{{sup/5|B2W2}}|29|29|}}
{{Moveentry/6|416|Vespiquen|type=Bug|type2=Flying|1|Bug|Bug|25|25{{sup/5|BW}}<br>29{{sup/5|B2W2}}|29|29||}}
{{Movefoot|Bug|5}}
{{Movefoot|Bug|6}}


==In other games==
==In other games==

Revision as of 04:20, 28 November 2022

Heal Order
かいふくしれい Heal Order
Heal Order VII.png
Type  Bug
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation IV
Condition  Smart
Appeal  0  
Jam  0  
Condition  Smart
Appeal  0  
Increased Voltage is added to the performance score.
Condition  Clever
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Heal Order (Japanese: かいふくしれい Heal Order) is a non-damaging Bug-type move introduced in Generation IV. It is one of the signature moves of Vespiquen.

Effect

Generations IV to VII

Heal Order recovers half of the user's maximum HP.

If powered up by a Buginium Z into Z-Heal Order, all of the user's lowered stats are reset.

Generation VIII

Heal Order cannot be selected in a battle.

Description

Games Description
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUMPE
The user calls out its underlings to heal it. The user regains up to half of its max HP.
SwShBDSPLA This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0416 Vespiquen BugIC Big.png
FlyingIC Big.png
Bug Bug 25 25BW
29B2W2
29 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Explorers of Time, Darkness and Sky, Heal Order is a move with 12 PP. Upon use, the user heals themselves by ¼ of their max HP. This move is affected by Snatch and Taunt.

In Super Mystery Dungeon, the move restores 40% of the user's max HP instead.

Pokémon Masters EX

Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description Playable Users
Status 1 1 —% Self Heals Restores the user’s HP by approximately 50% of its maximum HP. Aaron & Vespiquen

Description

Games Description
MDTDS Restores the user's HP.
BSL じぶんの HPをかいふくする
MDGtI IconKanji2MD.pngUNUSED
SMD It restores your HP.


In the manga

Pokémon Adventures

In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation VIII, it is the only one of Vespiquen's signature moves that cannot be used in a battle.

In other languages

Language Title
Chinese Cantonese 回復指令 Wùihfuhk Jílihng
Mandarin 回復指令 / 回复指令 Huífù Zhǐlìng
France Flag.png French Appel Soins
Germany Flag.png German Heilbefehl
Greece Flag.png Greek Προσταγή Ίασης
Italy Flag.png Italian Comandocura
South Korea Flag.png Korean 회복지령 Hoebok Jiryeong
Spain Flag.png Spanish Auxilio
Vietnam Flag.png Vietnamese Lệnh Phục Hồi


Variations of the move Recover
StatusIC HOME.png RecoverSoft-BoiledMilk DrinkSlack OffHeal OrderRoost


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.