Take Heart (move): Difference between revisions

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(Take Heart is still usable, since it can be called by Metronome.)
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===Generation IX===
===Generation IX===
Take Heart cannot be selected in a battle, as no available Pokémon can learn it. However, it can be called by {{m|Metronome}}. It has also been modified: it now raises the user's {{stat|Special Attack}} and {{stat|Special Defense}} stats by one stage each.
Take Heart raises the user's {{stat|Special Attack}} and {{stat|Special Defense}} stats by one stage each, and heals any non-volatile [[status condition]]s the user may have.
 
Take Heart cannot be selected in a battle, as no available Pokémon can learn it. However, it can be called by {{m|Metronome}}.


==Description==
==Description==

Revision as of 06:33, 7 September 2023

Take Heart
ブレイブチャージ Brave Charge
Take Heart LA.png
Type  Psychic
Category  Status
PP  10 (max. 10)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation VIII
Condition  [[(condition)|]]
Appeal  
Jam  
Condition  [[(condition)|]]
Appeal  
Condition  [[(condition)|]]
Appeal  
Jamming  

Take Heart (Japanese: ブレイブチャージ Brave Charge) is a non-damaging Psychic-type move introduced in Pokémon Legends: Arceus. It is the signature move of Phione and one of the signature moves of Manaphy.

Effect

Generation VIII

Take Heart cures the user of all status conditions and raises its offensive and defensive stats for four turns.

Category  Status
PP  10
Agile Strong
Power  —  —  —
Accuracy  —%  —%  —%
Action speed modifier
Self  -2  -3  +5
Target  ?  ?  ?
Additional effect
Turns  4  3  5
   ?  ?
   ?  ?
Raises the user's offensive and defensive stats
Cures the user of status conditions
Raises the user's action speed

Generation IX

Take Heart raises the user's Special Attack and Special Defense stats by one stage each, and heals any non-volatile status conditions the user may have.

Take Heart cannot be selected in a battle, as no available Pokémon can learn it. However, it can be called by Metronome.

Description

Games Description
LA The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats.
SV The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0489 Phione WaterIC Big.png Water 1 Fairy 46LA
0490 Manaphy WaterIC Big.png Water 1 Fairy 46LA
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Trivia

In other languages

Language Title
Chinese Cantonese 勇氣填充 Yúhnghei Tìhnchūng
Mandarin 勇氣填充 / 勇气填充 Yǒngqì Tiánchōng
France Flag.png French Extravaillance
Germany Flag.png German Mutschub
Italy Flag.png Italian Baldimpulso
South Korea Flag.png Korean 브레이브차지 Beureibeuchaji
Spain Flag.png Spanish Bálsamo Osado


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.