Atsushi Nagashima: Difference between revisions

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==TCG director==
==TCG director==
As game director, Nagashima oversees the design of the game's environment and systems.<ref name = contest23/> For each expansion, this entails interpreting the systems and world of the video games, selecting Pokémon, and then designing data and illustrations for each card. Mechanics and balance are refined after extensive play-testing.<ref name = standard20/> Cards are conceptualized about a year before they release.<ref name = informer18/>
As game director, Nagashima oversees the design of the game's environment and systems.<ref name = contest23/> For each expansion, this process entails interpreting the systems and world of the video games, creating the theme of the set, selecting Pokémon, designing data and illustrations for each card, and finally, printing and proofing the physical cards.<ref name = ign18/><ref name = comic20/><ref name = meri23/> Mechanics and balance are refined after extensive play-testing, with the set's premier cards and {{tcg|Trainer card}}s taking particularly long to calibrate.<ref name = telegraph20/><ref name = standard20/> Work on a new expansion begins about one year before it releases.<ref name = eurog18/> The designers typically anticipate which cards will be strong and design the metagame around them, though are pleasantly surprised when players discover unexpected synergies.<ref name = ign23/><ref name = ablaze20/>
 
Nagashima has claimed that, as card games age, newly introduced cards must either be more complex or more powerful than previous cards, and acknowledges that the TCG has made cards more powerful over time.<ref name = informer18/> This is because the TCG prioritizes simpliicity and accessibility to ensure that both children and their parents can enjoy the game.<ref name = silicon20/><ref name = meri23/>


==Trivia==
==Trivia==
* Nagashima has stated that his favorite card is {{TCG ID|Skyridge|Machop|74}} from the {{TCG|Skyridge}} expansion, as he enjoys the card's illustration in the context of the card's evolutions and the worldview of the set.<ref name = telegraph20/>
* Nagashima has stated that his favorite card is {{TCG ID|Skyridge|Machop|74}} from the {{TCG|Skyridge}} expansion, as he enjoys the card's illustration in the context of the card's evolutions and the worldview of the set.<ref name = telegraph20/>
* Nagashima has stated that {{p|Darkrai}} is one of his favorite Pokémon, and claims that the explains the number of strong {{tcg|Darkrai|Darkrai cards}} in the TCG.<ref name = informer18/>


==References==
==References==
not all citations are currently used, check source to see. prepped just in case, either for this page or others
<references>
<references>
<ref name = contest23>[https://www.ptcgic-cr.com/2024/en/column/article-4/ Pokémon Trading Card Game: Enjoyed Around the World - Column - Pokémon Trading Card Game Illustration Contest 2024 - PTCGIC2024]</ref>
<ref name = contest23>[https://www.ptcgic-cr.com/2024/en/column/article-4/ Pokémon Trading Card Game: Enjoyed Around the World - Column - Pokémon Trading Card Game Illustration Contest 2024 - PTCGIC2024]</ref>
<pre><ref name = ign23>[https://www.ign.com/articles/i-found-pokmon-tcg-heaven-and-its-at-creatures-hq-in-japan/ I Found Pokémon TCG Heaven and It's at Creatures HQ in Japan, IGN]</ref></pre>
<ref name = ign23>[https://www.ign.com/articles/i-found-pokmon-tcg-heaven-and-its-at-creatures-hq-in-japan/ I Found Pokémon TCG Heaven and It's at Creatures HQ in Japan, IGN]</ref>
<pre><ref name = meri23>[https://en.as.com/meristation/news/visiting-creatures-whats-behind-the-pokemon-trading-card-game-r/ Visiting Creatures: What’s behind the Pokemon Trading Card Game?, MeriStation]</ref></pre>
<ref name = meri23>[https://en.as.com/meristation/news/visiting-creatures-whats-behind-the-pokemon-trading-card-game-r/ Visiting Creatures: What’s behind the Pokemon Trading Card Game?, MeriStation]</ref>
<ref name = gradar21>[https://www.gamesradar.com/how-the-pokemon-trading-card-game-stays-the-best-there-ever-was/ How the Pokemon Trading Card Game stays the very best (the best there ever was), GamesRadar+]</ref>
<ref name = gradar21>[https://www.gamesradar.com/how-the-pokemon-trading-card-game-stays-the-best-there-ever-was/ How the Pokemon Trading Card Game stays the very best (the best there ever was), GamesRadar+]</ref>
<pre><ref name = celeb21[https://www.pokemon.com/us/pokemon-news/an-interview-with-atsushi-nagashima-about-pokemon-tcg-celebrations/ An Interview with Atsushi Nagashima About Pokémon TCG: ''Sword & Shield—Darkness Ablaze'', The Pokémon Company International]</ref></pre>
<ref name = ablaze20>[https://www.pokemon.com/us/pokemon-news/an-interview-with-atsushi-nagashima-about-pokemon-tcg-sword-shield-darkness-ablaze/ An Interview with Atsushi Nagashima About Pokémon TCG: ''Sword & Shield—Darkness Ablaze'', The Pokémon Company International]</ref>
<pre><ref name = ablaze20[https://www.pokemon.com/us/pokemon-news/an-interview-with-atsushi-nagashima-about-pokemon-tcg-sword-shield-darkness-ablaze/ An Interview with Atsushi Nagashima About Pokémon TCG: ''Celebrations'', The Pokémon Company International]</ref></pre>
<ref name = telegraph20>[https://www.telegraph.co.uk/gaming/features/pokemon-cards-have-continued-evolve-video-games-despite-going/ How Pokémon cards have continued to evolve with the video-games, despite going underground, The Telegraph]</ref>
<ref name = telegraph20>[https://www.telegraph.co.uk/gaming/features/pokemon-cards-have-continued-evolve-video-games-despite-going/ How Pokémon cards have continued to evolve with the video-games, despite going underground, The Telegraph]</ref>
<ref name = standard20>[https://www.standard.co.uk/tech/gaming/pokemon-trading-card-game-atsushi-nagashima-b79365.html Game director Atsushi Nagashima on why Pokémon Trading Card Game is still so popular, Evening Standard]</ref>
<ref name = standard20>[https://www.standard.co.uk/tech/gaming/pokemon-trading-card-game-atsushi-nagashima-b79365.html Game director Atsushi Nagashima on why Pokémon Trading Card Game is still so popular, Evening Standard]</ref>
<pre><ref name = dstar20>[https://www.dailystar.co.uk/tech/gaming/pokmon-tcg-game-director-atsushi-22538793 Pokémon TCG Game Director Atsushi Nagashima on keeping the game fresh, how expansions get made and what's next for the TCG, Daily Star]</ref></pre>
<ref name = comic20>[https://comicbook.com/gaming/news/pokemon-tcg-interview-creatures-atsushi-nagashima/ Pokemon TCG Game Director Reveals How the Popular Card Game Gets Made, ComicBook.com]</ref>
<pre><ref name = comic20>[https://comicbook.com/gaming/news/pokemon-tcg-interview-creatures-atsushi-nagashima/ Pokemon TCG Game Director Reveals How the Popular Card Game Gets Made, ComicBook.com]</ref></pre>
<ref name = silicon20>[https://www.siliconera.com/pokemon-card-managers-on-origins-of-the-card-game-and-the-varied-illustrations/ Pokemon Card Managers On Origins Of The Card Game And The Varied Illustrations, Siliconera]</ref>
<pre><ref name = silicon20>[https://www.siliconera.com/pokemon-card-managers-on-origins-of-the-card-game-and-the-varied-illustrations/ Pokemon Card Managers On Origins Of The Card Game And The Varied Illustrations, Siliconera]</ref></pre>
<ref name = ign18>[https://www.ign.com/articles/2018/08/24/how-pokemon-cards-are-made-in-8-steps/ How Pokemon Cards Are Made in 8 Steps, IGN]</ref>
<pre><ref name = ign18>[https://www.ign.com/articles/2018/08/24/how-pokemon-cards-are-made-in-8-steps/ How Pokemon Cards Are Made in 8 Steps, IGN]</ref></pre>
<ref name = eurog18>[https://www.eurogamer.net/inside-creatures-inc Inside Pokémon's house of cards, Eurogamer]</ref>
<pre><ref name = eurog18>[https://www.eurogamer.net/inside-creatures-inc Inside Pokémon's house of cards, Eurogamer]</ref></pre>
<ref name = informer18>[https://www.gameinformer.com/2018/09/09/trade-secrets-the-making-of-a-pokemon-card/ Trade Secrets: The Making Of A Pokémon Card, GameInformer]</ref>
<ref name = informer18>[https://www.gameinformer.com/2018/09/09/trade-secrets-the-making-of-a-pokemon-card/ Trade Secrets: The Making Of A Pokémon Card, GameInformer]</ref>
</references>
</references>

Revision as of 15:04, 23 September 2023

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Atsushi Nagashima is an executive director at Creatures, Inc. and the current game director of the TCG. Nagashima joined Creatures in 2001 and became game director of the TCG in 2007,[1] succeeding Takumi Akabane in that role.

TCG director

As game director, Nagashima oversees the design of the game's environment and systems.[2] For each expansion, this process entails interpreting the systems and world of the video games, creating the theme of the set, selecting Pokémon, designing data and illustrations for each card, and finally, printing and proofing the physical cards.[3][4][5] Mechanics and balance are refined after extensive play-testing, with the set's premier cards and Trainer cards taking particularly long to calibrate.[6][7] Work on a new expansion begins about one year before it releases.[8] The designers typically anticipate which cards will be strong and design the metagame around them, though are pleasantly surprised when players discover unexpected synergies.[9][10]

Nagashima has claimed that, as card games age, newly introduced cards must either be more complex or more powerful than previous cards, and acknowledges that the TCG has made cards more powerful over time.[11] This is because the TCG prioritizes simpliicity and accessibility to ensure that both children and their parents can enjoy the game.[12][5]

Trivia

  • Nagashima has stated that his favorite card is Machop from the Skyridge expansion, as he enjoys the card's illustration in the context of the card's evolutions and the worldview of the set.[6]
  • Nagashima has stated that Darkrai is one of his favorite Pokémon, and claims that the explains the number of strong Darkrai cards in the TCG.[11]

References