Magic Guard (Ability): Difference between revisions
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{{AbilityInfobox | {{AbilityInfobox/header | ||
|name=Magic Guard | |name=Magic Guard | ||
|jpname=マジックガード | |jpname=マジックガード | ||
Line 5: | Line 5: | ||
|jptrans=Magic Guard | |jptrans=Magic Guard | ||
|colorscheme=psychic | |colorscheme=psychic | ||
|gen= | |gen=IV | ||
}} | }} | ||
{{AbilityInfobox/desc|IV|The Pokémon only takes damage from attacks.}} | |||
{{AbilityInfobox/desc|V|The Pokémon only takes damage from attacks.}} | |||
{{AbilityInfobox/desc|VI|The Pokémon only takes damage from attacks.}} | |||
{{AbilityInfobox/desc|VII|The Pokémon only takes damage from attacks.}} | |||
{{AbilityInfobox/desc|VIII|The Pokémon only takes damage from attacks.}} | |||
{{AbilityInfobox/desc|IX|The Pokémon only takes damage from attacks.}} | |||
|} | |||
'''Magic Guard''' (Japanese: '''マジックガード''' ''Magic Guard'') is an [[Ability]] introduced in [[Generation IV]]. Prior to [[Generation V]], it was the [[signature Ability]] of {{p|Clefairy}}'s [[evolution]]ary line. | '''Magic Guard''' (Japanese: '''マジックガード''' ''Magic Guard'') is an [[Ability]] introduced in [[Generation IV]]. Prior to [[Generation V]], it was the [[signature Ability]] of {{p|Clefairy}}'s [[evolution]]ary line. | ||
==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Magic Guard prevents indirect damage | Magic Guard prevents the Pokémon from receiving indirect damage, but does not prevent it from becoming afflicted by statuses that would deal such damage. Additional effects, such as being trapped while [[bound]] or having its {{stat|Attack}} reduced by {{status|burn}}, are not prevented even though their damage is. | ||
Magic Guard prevents damage caused by effects including [[weather]], {{status|poison}} and {{status|burn}}, effects like {{m|Curse}} and {{m|Leech Seed}}, [[entry hazards]], [[recoil]] (except from {{m|Struggle}}), [[crash damage]], and damage from using {{m|Mind Blown}} or {{m|Steel Beam}}. Magic Guard prevents the damage inflicted by a [[Life Orb]], but the holder still gains the power boost. | |||
Magic Guard does not prevent direct modification of a Pokémon's HP through means other than damage, such as | Magic Guard does not prevent {{status|confusion}} damage or direct modification of a Pokémon's HP through means other than damage, such as by {{m|Pain Split}}, {{m|Belly Drum}}, {{m|Substitute}}, or a {{t|Ghost}} type cutting its own HP to use {{m|Curse}}. {{cat|Moves that cause the user to faint}}, {{m|Destiny Bond}}, and {{m|Perish Song}} can still cause a Pokémon with Magic Guard to faint. | ||
When a Pokémon with Magic Guard is {{status|Poison|badly poisoned}}, Magic Guard still prevents poison damage, but it does not prevent the counter from increasing every turn. Consequently, if the Pokémon's Magic Guard is suppressed or changed, it will begin taking poison damage proportional to the counter's current value. | |||
Magic Guard blocks damage from the {{a|Gulp Missile}} counterattack, but does not prevent the Defense drop or paralysis from it. | |||
====Generation IV==== | ====Generation IV==== | ||
If {{status | If a Pokémon with Magic Guard is {{status|paralyzed}}, it cannot be prevented from using a move due to paralysis, although its {{stat|Speed}} is still reduced. A Pokémon with Magic Guard cannot be poisoned by {{m|Toxic Spikes}}. | ||
====Generation V | ====Generation V onwards==== | ||
Magic Guard no longer grants immunity to being fully paralyzed and no longer prevents poisoning from Toxic Spikes | Magic Guard no longer grants immunity to being fully paralyzed and no longer prevents poisoning from Toxic Spikes (but it still prevents poison damage). | ||
===Outside of battle=== | ===Outside of battle=== | ||
Line 32: | Line 39: | ||
==Pokémon with Magic Guard== | ==Pokémon with Magic Guard== | ||
{{Ability/head|Psychic}} | {{Ability/head|Psychic}} | ||
{{Ability/entry| | {{Ability/entry|0035|Clefairy|Fairy|Fairy|Cute Charm|Magic Guard|Friend Guard|ability2note={{color2|000|Generation IV|Gen IV}}+}} | ||
{{Ability/entry| | {{Ability/entry|0036|Clefable|Fairy|Fairy|Cute Charm|Magic Guard|Unaware|ability2note={{color2|000|Generation IV|Gen IV}}+}} | ||
{{Ability/entry| | {{Ability/entry|0063|Abra|Psychic|Psychic|Synchronize|Inner Focus|Magic Guard}} | ||
{{Ability/entry| | {{Ability/entry|0064|Kadabra|Psychic|Psychic|Synchronize|Inner Focus|Magic Guard}} | ||
{{Ability/entry| | {{Ability/entry|0065|Alakazam|Psychic|Psychic|Synchronize|Inner Focus|Magic Guard}} | ||
{{Ability/entry| | {{Ability/entry|0173|Cleffa|Fairy|Fairy|Cute Charm|Magic Guard|Friend Guard|ability2note={{color2|000|Generation IV|Gen IV}}+}} | ||
{{Ability/entry| | {{Ability/entry|0561|Sigilyph|Psychic|Flying|Wonder Skin|Magic Guard|Tinted Lens}} | ||
{{Ability/entry| | {{Ability/entry|0577|Solosis|Psychic|Psychic|Overcoat|Magic Guard|Regenerator}} | ||
{{Ability/entry| | {{Ability/entry|0578|Duosion|Psychic|Psychic|Overcoat|Magic Guard|Regenerator}} | ||
{{Ability/entry| | {{Ability/entry|0579|Reuniclus|Psychic|Psychic|Overcoat|Magic Guard|Regenerator}} | ||
{{Ability/foot|Psychic}} | {{Ability/foot|Psychic}} | ||
==In other games== | |||
===Description=== | |||
{{movedesc|Psychic}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Protects the Pokémon from all damage except from direct attacks.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|わざや こうげき いがいからの ダメージを うけない|Protects the Pokémon from all damage except from direct attacks}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon is protected from most indirect damage, such as damage from a sandstorm, a [[File:IconTrapSMD.png]]Blast Trap, or getting poisoned. But it takes damage from attack moves.}} | |||
{{movedescentry|{{gameabbrevmd|DX}}|The Pokémon won't take damage from things like the Sandstorm weather condition, Blast Traps, or getting Poisoned.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | |||
{{moveanime|type=psychic|exp=yes|gen=The Pokémon is unaffected by indirect damage through means such as poison.|image1=Lusamine Clefable Magic Guard.png|image1p=Clefable}} | |||
{{movep|type=psychic|ms=036|pkmn=Clefable|method=Clefable is unaffected by indirect damage through means such as poison.}} | |||
{{movebtm|type=psychic|user=Lusamine's Clefable|startcode=SM054|startname=10,000,000 Reasons to Fight!|notes=Debut}} | |||
==In the manga== | |||
===Pokémon Adventures=== | |||
* {{adv|White}}'s {{p|Duosion}}, Solly, was revealed to have Magic Guard as his Ability in the [[PokéSPedia]] data-book. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}} | {{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}} | ||
|zh_yue=魔法防守 ''{{tt|Mōfaat Fòhngsáu| | |zh_yue=魔法防守 ''{{tt|Mōfaat Fòhngsáu|Magic Guard}}'' | ||
|zh_cmn=魔法防守 ''{{tt|Mófǎ Fángshǒu|Magic Guard}}'' {{tt|*|Games}}<br>魔法防禦 ''{{tt|Mófǎ Fángyù|Magic Defense}}'' {{tt|*|DP National Pokédex guidebook}} | |zh_cmn=魔法防守 ''{{tt|Mófǎ Fángshǒu|Magic Guard}}'' {{tt|*|Games}}<br>魔法防禦 ''{{tt|Mófǎ Fángyù|Magic Defense}}'' {{tt|*|DP National Pokédex guidebook}} | ||
|da=Magic Guard | |||
|fi=Taikasuoja | |||
|fr=Garde Magik | |fr=Garde Magik | ||
|de=Magieschild | |de=Magieschild | ||
|it=Magicscudo | |it=Magicscudo | ||
|ko=매직가드 ''Magic Guard'' | |||
|no=Magic Guard | |||
|pl=Magiczna Ochrona | |||
|pt=Escudo Mágico | |||
|es=Muro Mágico | |es=Muro Mágico | ||
| | |sv=Magic Guard | ||
| | |vi=Phòng Ngự Ma Thuật | ||
}} | }} | ||
{{-}} | {{-}} | ||
Line 59: | Line 92: | ||
[[de:Magieschild]] | [[de:Magieschild]] | ||
[[es:Muro mágico]] | |||
[[fr:Garde Magik]] | [[fr:Garde Magik]] | ||
[[it:Magicscudo | [[it:Magicscudo]] | ||
[[ja:マジックガード]] | [[ja:マジックガード]] | ||
[[zh:魔法防守(特性)]] | [[zh:魔法防守(特性)]] |
Latest revision as of 02:19, 18 October 2023
Magic Guard | マジックガード | ||||||||||||||||||||||||
Magic Guard | |||||||||||||||||||||||||
Flavor text
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Magic Guard (Japanese: マジックガード Magic Guard) is an Ability introduced in Generation IV. Prior to Generation V, it was the signature Ability of Clefairy's evolutionary line.
Effect
In battle
Magic Guard prevents the Pokémon from receiving indirect damage, but does not prevent it from becoming afflicted by statuses that would deal such damage. Additional effects, such as being trapped while bound or having its Attack reduced by burn, are not prevented even though their damage is.
Magic Guard prevents damage caused by effects including weather, poison and burn, effects like Curse and Leech Seed, entry hazards, recoil (except from Struggle), crash damage, and damage from using Mind Blown or Steel Beam. Magic Guard prevents the damage inflicted by a Life Orb, but the holder still gains the power boost.
Magic Guard does not prevent confusion damage or direct modification of a Pokémon's HP through means other than damage, such as by Pain Split, Belly Drum, Substitute, or a Ghost type cutting its own HP to use Curse. Moves that cause the user to faint, Destiny Bond, and Perish Song can still cause a Pokémon with Magic Guard to faint.
When a Pokémon with Magic Guard is badly poisoned, Magic Guard still prevents poison damage, but it does not prevent the counter from increasing every turn. Consequently, if the Pokémon's Magic Guard is suppressed or changed, it will begin taking poison damage proportional to the counter's current value.
Magic Guard blocks damage from the Gulp Missile counterattack, but does not prevent the Defense drop or paralysis from it.
Generation IV
If a Pokémon with Magic Guard is paralyzed, it cannot be prevented from using a move due to paralysis, although its Speed is still reduced. A Pokémon with Magic Guard cannot be poisoned by Toxic Spikes.
Generation V onwards
Magic Guard no longer grants immunity to being fully paralyzed and no longer prevents poisoning from Toxic Spikes (but it still prevents poison damage).
Outside of battle
Magic Guard has no effect outside of battle. This means a poisoned Pokémon with Magic Guard will still take damage in the field in Generation IV (but not later generations, because poison no longer causes damage in the field starting in Generation V).
Pokémon with Magic Guard
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0035 | Clefairy |
Fairy | Cute Charm | Magic GuardGen IV+ | Friend Guard | ||
0036 | Clefable |
Fairy | Cute Charm | Magic GuardGen IV+ | Unaware | ||
0063 | Abra |
Psychic | Synchronize | Inner Focus | Magic Guard | ||
0064 | Kadabra |
Psychic | Synchronize | Inner Focus | Magic Guard | ||
0065 | Alakazam |
Psychic | Synchronize | Inner Focus | Magic Guard | ||
0173 | Cleffa |
Fairy | Cute Charm | Magic GuardGen IV+ | Friend Guard | ||
0561 | Sigilyph |
Psychic | Flying | Wonder Skin | Magic Guard | Tinted Lens | |
0577 | Solosis |
Psychic | Overcoat | Magic Guard | Regenerator | ||
0578 | Duosion |
Psychic | Overcoat | Magic Guard | Regenerator | ||
0579 | Reuniclus |
Psychic | Overcoat | Magic Guard | Regenerator | ||
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In other games
Description
|
In the anime
The Pokémon is unaffected by indirect damage through means such as poison. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Clefable is unaffected by indirect damage through means such as poison. | |||
Lusamine's Clefable | 10,000,000 Reasons to Fight! | Debut |
In the manga
Pokémon Adventures
- White's Duosion, Solly, was revealed to have Magic Guard as his Ability in the PokéSPedia data-book.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |