Characteristic: Difference between revisions
(→List of Characteristics: Lighter colors for the column headers; removed the colored sups, which are a bit excessive) |
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! style="background:#ccc; {{roundytl|5px}}" | Possible Individual Values | ! style="background:#ccc; {{roundytl|5px}}" | Possible Individual Values | ||
! style="background:#{{HP color}}" | HP | ! style="background:#{{HP color light}}" | HP | ||
! style="background:#{{Attack color}}" | Attack | ! style="background:#{{Attack color light}}" | Attack | ||
! style="background:#{{Defense color}}" | Defense | ! style="background:#{{Defense color light}}" | Defense | ||
! style="background:#{{Special Attack color}}" | Special Attack | ! style="background:#{{Special Attack color light}}" | Special Attack | ||
! style="background:#{{Special Defense color}}" | Special Defense | ! style="background:#{{Special Defense color light}}" | Special Defense | ||
! style="background:#{{Speed color}}; {{roundytr|5px}}" | Speed | ! style="background:#{{Speed color light}}; {{roundytr|5px}}" | Speed | ||
|- | |- | ||
! style="background:#f8f8f8" | 0, 5, 10, 15, 20, 25, 30 | ! style="background:#f8f8f8" | 0, 5, 10, 15, 20, 25, 30 | ||
| style="background:# | | style="background:#A7F7BB" | Loves to eat | ||
| style="background:# | | style="background:#F8EDB0" | Proud of its power | ||
| style="background:# | | style="background:#FECCA9" | Sturdy body | ||
| style="background:# | | style="background:#B2EAEC" | Highly curious | ||
| style="background:# | | style="background:#B0C1FF" | Strong willed | ||
| style="background:# | | style="background:#E6ACFF" | Likes to run | ||
|- | |- | ||
! style="background:#f8f8f8" | 1, 6, 11, 16, 21, 26, 31 | ! style="background:#f8f8f8" | 1, 6, 11, 16, 21, 26, 31 | ||
| style="background:# | | style="background:#A7F7BB" | Takes plenty of siestas<sup>'''{{color2|000|Generation VI|VI}}+'''</sup><br>Often dozes off<sup>'''{{color2|000|Generation IV|IV}}-{{color2|000|Generation V|V}}'''</sup> | ||
| style="background:# | | style="background:#F8EDB0" | Likes to thrash about | ||
| style="background:# | | style="background:#FECCA9" | Capable of taking hits | ||
| style="background:# | | style="background:#B2EAEC" | Mischievous | ||
| style="background:# | | style="background:#B0C1FF" | Somewhat vain | ||
| style="background:# | | style="background:#E6ACFF" | Alert to sounds | ||
|- | |- | ||
! style="background:#f8f8f8" | 2, 7, 12, 17, 22, 27 | ! style="background:#f8f8f8" | 2, 7, 12, 17, 22, 27 | ||
| style="background:# | | style="background:#A7F7BB" | Nods off a lot<sup>'''{{color2|000|Generation VI|VI}}+'''</sup><br>Often scatters things<sup>'''{{color2|000|Generation IV|IV}}-{{color2|000|Generation V|V}}'''</sup> | ||
| style="background:# | | style="background:#F8EDB0" | A little quick tempered | ||
| style="background:# | | style="background:#FECCA9" | Highly persistent | ||
| style="background:# | | style="background:#B2EAEC" | Thoroughly cunning | ||
| style="background:# | | style="background:#B0C1FF" | Strongly defiant | ||
| style="background:# | | style="background:#E6ACFF" | Impetuous and silly | ||
|- | |- | ||
! style="background:#f8f8f8" | 3, 8, 13, 18, 23, 28 | ! style="background:#f8f8f8" | 3, 8, 13, 18, 23, 28 | ||
| style="background:# | | style="background:#A7F7BB" | Scatters things often | ||
| style="background:# | | style="background:#F8EDB0" | Likes to fight | ||
| style="background:# | | style="background:#FECCA9" | Good endurance | ||
| style="background:# | | style="background:#B2EAEC" | Often lost in thought | ||
| style="background:# | | style="background:#B0C1FF" | Hates to lose | ||
| style="background:# | | style="background:#E6ACFF" | Somewhat of a clown | ||
|- | |- | ||
! style="background:#f8f8f8; {{roundybl|5px}}" | 4, 9, 14, 19, 24, 29 | ! style="background:#f8f8f8; {{roundybl|5px}}" | 4, 9, 14, 19, 24, 29 | ||
| style="background:# | | style="background:#A7F7BB" | Likes to relax | ||
| style="background:# | | style="background:#F8EDB0" | Quick tempered | ||
| style="background:# | | style="background:#FECCA9" | Good perseverance | ||
| style="background:# | | style="background:#B2EAEC" | Very finicky | ||
| style="background:# | | style="background:#B0C1FF" | Somewhat stubborn | ||
| style="background:# | | style="background:#E6ACFF; {{roundybr|5px}}" | Quick to flee | ||
|} | |} | ||
Revision as of 16:23, 30 March 2024
Characteristics (Japanese: 個性 individuality) are a feature in the Pokémon games, introduced in Generation IV. A Pokémon's Characteristic indicates which stat contains a Pokémon's highest IV. It is displayed on the Pokémon's summary screen where its Nature, date met, place met, and flavor preferenceDPPt are shown.
A Pokémon's Characteristic is determined by the remainder of its highest IV divided by 5 (known as modulo operation in programming). Since it is built this way, Pokémon transferred from the games of Generation III via Pal Park have a Characteristic without their stats being changed.
List of Characteristics
Possible Individual Values | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
0, 5, 10, 15, 20, 25, 30 | Loves to eat | Proud of its power | Sturdy body | Highly curious | Strong willed | Likes to run |
1, 6, 11, 16, 21, 26, 31 | Takes plenty of siestasVI+ Often dozes offIV-V |
Likes to thrash about | Capable of taking hits | Mischievous | Somewhat vain | Alert to sounds |
2, 7, 12, 17, 22, 27 | Nods off a lotVI+ Often scatters thingsIV-V |
A little quick tempered | Highly persistent | Thoroughly cunning | Strongly defiant | Impetuous and silly |
3, 8, 13, 18, 23, 28 | Scatters things often | Likes to fight | Good endurance | Often lost in thought | Hates to lose | Somewhat of a clown |
4, 9, 14, 19, 24, 29 | Likes to relax | Quick tempered | Good perseverance | Very finicky | Somewhat stubborn | Quick to flee |
Note that having a certain Characteristic does not necessarily imply that the highest possible value for an IV is present. A Pokémon with an "Alert to sounds" Characteristic could have a 6 in Speed (and thus very low IVs across all of its stats since none could be higher than 6) instead of a 31 in Speed.
Mistranslations
In Generations IV and V, two of the Characteristics were not properly translated from the Japanese releases. The HP Characteristics corresponding to IVs of 1 and 2 were accidentally replaced by the Characteristics corresponding to IVs of 2 and 3, respectively. So, rather than the HP Characteristics being ordered "Takes plenty of siestas", "Nods off a lot" (i.e., "Often dozes off"), and "Scatters things often" as they should have been, they were ordered "Often dozes off", "Often scatters things", "Scatters things often" (note that the last two are different, but only trivially).
Ties
In the event of a tie in highest IVs, the IV that determines the Pokémon's Characteristic is decided in the following manner:
Start with the Pokémon's personality value (Generation IV and V) or encryption constant (Generation VI). Take that value modulo 6. The result is an index number of a stat in this order: HP, Attack, Defense, Speed, Special Attack, Special Defense. In the event of a tie in IVs, the first IV checked is the IV corresponding to that index number. If that IV is not part of the tie, the game moves on to the next index number in the aforementioned order. If it goes past 5 (Special Defense), it wraps around back to 0 (HP). When the game finds an IV that is part of the tie, that is the IV that will determine the Characteristic displayed.
Because of this ordered method of checking the IVs, if two tied stats are directly next to each other in the index (for example Attack (1) and Defense (2)), the one with the lower index number (Attack in this case) determines the Pokémon’s Characteristic for 5/6 of all personality values/encryption constants, because if the modulo value lands on any other index number, it will always tick around to the lower index number first.
- Due to the wraparound, Special Defense behaves the same way with HP.
- The possible Characteristics are only weighted equally if the tied stats are spaced evenly across the stat index:
- For two tied stats, the tied stats must be 3 apart, for example HP (0) and Speed (3).
- For three tied stats, the tied stats must be 2 apart, for example Attack (1), Speed (3) and Special Defense (5).
- For four or five tied stats, it is impossible for the possible Characteristics to be weighted equally.
- For six tied stats, the possible Characteristics are always weighted equally.
Examples
A Mudkip has the following IVs:
Hit Points | Attack | Defense | Speed | Sp. Attack | Sp. Defense | |
---|---|---|---|---|---|---|
24 | 18 | 17 | 29 | 24 | 27 |
Since its highest IV is 29 in Speed, its Characteristic will be "Quick to flee."
A Ditto has the following IVs and a personality value of 1467750821 in base 10:
Hit Points | Attack | Defense | Speed | Sp. Attack | Sp. Defense | |
---|---|---|---|---|---|---|
8 | 0 | 0 | 17 | 17 | 10 |
Since its highest IV is 17 in both Speed and Special Attack, the result of 1467750821 mod 6, or 5, is used to check against the IV in Special Defense. Since the Special Defense is not part of the tie, the game moves on and wraps back until it reaches Speed, which is part of the tie. Its Characteristic will be "Impetuous and silly."
In the manga
Pokémon Adventures
Since the FireRed & LeafGreen arc, the Characteristics of each Pokédex holder's Pokémon have been visible on their bios.
In other languages
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Specific Characteristics
Pokémon individuality | ||
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |