Characteristic: Difference between revisions
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'''Characteristics''' (Japanese: '''{{tt|個性|こせい}}''' ''individuality'') are a feature in the Pokémon games, introduced in [[Generation IV]]. A Pokémon's Characteristic indicates which stat contains a {{OBP|Pokémon|species}}'s highest [[Individual values|IV]]. It is displayed on the Pokémon's [[ | '''Characteristics''' (Japanese: '''{{tt|個性|こせい}}''' ''individuality'') are a feature in the Pokémon games, introduced in [[Generation IV]]. A Pokémon's Characteristic indicates which stat contains a {{OBP|Pokémon|species}}'s highest [[Individual values|IV]]. It is displayed on the Pokémon's [[summary]] screen where its [[Nature]], date met, place met, and [[flavor|flavor preference]]{{sup/4|DPPt}} are shown. | ||
A Pokémon's Characteristic is determined by the remainder of its highest IV divided by 5 (known as {{wp|modulo operation}} in programming). Since it is built this way, Pokémon transferred from the {{pkmn|games}} of [[Generation III]] via [[Pal Park]] have a Characteristic without their stats being changed. | A Pokémon's Characteristic is determined by the remainder of its highest IV divided by 5 (known as {{wp|Modulo|modulo operation}} in programming). Since it is built this way, Pokémon transferred from the {{pkmn|games}} of [[Generation III]] via [[Pal Park]] have a Characteristic without their stats being changed. | ||
==List of Characteristics== | ==List of Characteristics== | ||
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! style="background:#{{Attack color}}" | Attack | ! style="background:#{{Attack color}}" | Attack | ||
! style="background:#{{Defense color}}" | Defense | ! style="background:#{{Defense color}}" | Defense | ||
! style="background:#{{Speed color}}; {{roundytr|5px}}" | Speed | |||
! style="background:#{{Special Attack color}}" | Special Attack | ! style="background:#{{Special Attack color}}" | Special Attack | ||
! style="background:#{{Special Defense color}}" | Special Defense | ! style="background:#{{Special Defense color}}" | Special Defense | ||
|- | |- | ||
! style="background:#f8f8f8" | 0, 5, 10, 15, 20, 25, 30 | ! style="background:#f8f8f8" | 0, 5, 10, 15, 20, 25, 30 | ||
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| style="background:#{{Attack color light}}" | Proud of its power | | style="background:#{{Attack color light}}" | Proud of its power | ||
| style="background:#{{Defense color light}}" | Sturdy body | | style="background:#{{Defense color light}}" | Sturdy body | ||
| style="background:#{{Speed color light}}" | Likes to run | |||
| style="background:#{{Special Attack color light}}" | Highly curious | | style="background:#{{Special Attack color light}}" | Highly curious | ||
| style="background:#{{Special Defense color light}}" | Strong willed | | style="background:#{{Special Defense color light}}" | Strong willed | ||
|- | |- | ||
! style="background:#f8f8f8" | 1, 6, 11, 16, 21, 26, 31 | ! style="background:#f8f8f8" | 1, 6, 11, 16, 21, 26, 31 | ||
| style="background:#{{HP color light}}" | Takes plenty of siestas<sup>'''{{ | | style="background:#{{HP color light}}" | Takes plenty of siestas<sup>'''{{color2|000|Generation VI|VI}}+'''</sup><br>Often dozes off<sup>'''{{color2|000|Generation IV|IV}}-{{color2|000|Generation V|V}}'''</sup> | ||
| style="background:#{{Attack color light}}" | Likes to thrash about | | style="background:#{{Attack color light}}" | Likes to thrash about | ||
| style="background:#{{Defense color light}}" | Capable of taking hits | | style="background:#{{Defense color light}}" | Capable of taking hits | ||
| style="background:#{{Speed color light}}" | Alert to sounds | |||
| style="background:#{{Special Attack color light}}" | Mischievous | | style="background:#{{Special Attack color light}}" | Mischievous | ||
| style="background:#{{Special Defense color light}}" | Somewhat vain | | style="background:#{{Special Defense color light}}" | Somewhat vain | ||
|- | |- | ||
! style="background:#f8f8f8" | 2, 7, 12, 17, 22, 27 | ! style="background:#f8f8f8" | 2, 7, 12, 17, 22, 27 | ||
| style="background:#{{HP color light}}" | Nods off a lot<sup>'''{{ | | style="background:#{{HP color light}}" | Nods off a lot<sup>'''{{color2|000|Generation VI|VI}}+'''</sup><br>Often scatters things<sup>'''{{color2|000|Generation IV|IV}}-{{color2|000|Generation V|V}}'''</sup> | ||
| style="background:#{{Attack color light}}" | A little quick tempered | | style="background:#{{Attack color light}}" | A little quick tempered | ||
| style="background:#{{Defense color light}}" | Highly persistent | | style="background:#{{Defense color light}}" | Highly persistent | ||
| style="background:#{{Speed color light}}" | Impetuous and silly | |||
| style="background:#{{Special Attack color light}}" | Thoroughly cunning | | style="background:#{{Special Attack color light}}" | Thoroughly cunning | ||
| style="background:#{{Special Defense color light}}" | Strongly defiant | | style="background:#{{Special Defense color light}}" | Strongly defiant | ||
|- | |- | ||
! style="background:#f8f8f8" | 3, 8, 13, 18, 23, 28 | ! style="background:#f8f8f8" | 3, 8, 13, 18, 23, 28 | ||
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| style="background:#{{Attack color light}}" | Likes to fight | | style="background:#{{Attack color light}}" | Likes to fight | ||
| style="background:#{{Defense color light}}" | Good endurance | | style="background:#{{Defense color light}}" | Good endurance | ||
| style="background:#{{Speed color light}}" | Somewhat of a clown | |||
| style="background:#{{Special Attack color light}}" | Often lost in thought | | style="background:#{{Special Attack color light}}" | Often lost in thought | ||
| style="background:#{{Special Defense color light}}" | Hates to lose | | style="background:#{{Special Defense color light}}" | Hates to lose | ||
|- | |- | ||
! style="background:#f8f8f8; {{roundybl|5px}}" | 4, 9, 14, 19, 24, 29 | ! style="background:#f8f8f8; {{roundybl|5px}}" | 4, 9, 14, 19, 24, 29 | ||
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| style="background:#{{Attack color light}}" | Quick tempered | | style="background:#{{Attack color light}}" | Quick tempered | ||
| style="background:#{{Defense color light}}" | Good perseverance | | style="background:#{{Defense color light}}" | Good perseverance | ||
| style="background:#{{Speed color light}}" | Quick to flee | |||
| style="background:#{{Special Attack color light}}" | Very finicky | | style="background:#{{Special Attack color light}}" | Very finicky | ||
| style="background:#{{Special Defense | | style="background:#{{Special Defense color light}}; {{roundybr|5px}}" | Somewhat stubborn | ||
|} | |} | ||
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Start with the Pokémon's [[personality value]] ([[Generation IV]] and {{gen|V}}) or [[encryption constant]] ([[Generation VI]]). Take that value {{wp|modulo}} 6. The result is an index number of a stat in this order: HP, Attack, Defense, Speed, Special Attack, Special Defense. In the event of a tie in IVs, the first IV checked is the IV corresponding to that index number. If that IV is not part of the tie, the game moves on to the next index number in the aforementioned order. If it goes past 5 (Special Defense), it wraps around back to 0 (HP). When the game finds an IV that is part of the tie, that is the IV that will determine the Characteristic displayed. | Start with the Pokémon's [[personality value]] ([[Generation IV]] and {{gen|V}}) or [[encryption constant]] ([[Generation VI]]). Take that value {{wp|modulo}} 6. The result is an index number of a stat in this order: HP, Attack, Defense, Speed, Special Attack, Special Defense. In the event of a tie in IVs, the first IV checked is the IV corresponding to that index number. If that IV is not part of the tie, the game moves on to the next index number in the aforementioned order. If it goes past 5 (Special Defense), it wraps around back to 0 (HP). When the game finds an IV that is part of the tie, that is the IV that will determine the Characteristic displayed. | ||
Because of this ordered method of checking the IVs, if two tied stats are directly next to each other in the index (for example Attack (1) and Defense (2)), the one with the lower index number (Attack in this case) determines the Pokémon’s Characteristic for 5/6 of all personality values/encryption constants, because if the modulo value lands on any other index number, it will always tick around to the lower index number first. | |||
* Due to the wraparound, Special Defense behaves the same way with HP. | |||
* The possible Characteristics are only weighted equally if the tied stats are spaced evenly across the stat index: | |||
** For two tied stats, the tied stats must be 3 apart, for example HP (0) and Speed (3). | |||
** For three tied stats, the tied stats must be 2 apart, for example Attack (1), Speed (3) and Special Defense (5). | |||
** For four or five tied stats, it is impossible for the possible Characteristics to be weighted equally. | |||
** For six tied stats, the possible Characteristics are always weighted equally. | |||
==Examples== | ==Examples== | ||
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Since its highest IV is 17 in both Speed and Special Attack, the result of 1467750821 mod 6, or 5, is used to check against the IV in Special Defense. Since the Special Defense is not part of the tie, the game moves on and wraps back until it reaches Speed, which is part of the tie. Its Characteristic will be "Impetuous and silly." | Since its highest IV is 17 in both Speed and Special Attack, the result of 1467750821 mod 6, or 5, is used to check against the IV in Special Defense. Since the Special Defense is not part of the tie, the game moves on and wraps back until it reaches Speed, which is part of the tie. Its Characteristic will be "Impetuous and silly." | ||
==In the manga== | |||
===Pokémon Adventures=== | |||
Since the {{MangaArc|FireRed & LeafGreen}}, the Characteristics of each [[Pokédex holder]]'s Pokémon have been visible on their bios. | |||
==In other languages== | ==In other languages== | ||
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|zh_yue=個性 ''{{tt|Gosing|Character}}'' | |zh_yue=個性 ''{{tt|Gosing|Character}}'' | ||
|zh_cmn=個性 / 个性 ''{{tt|Gèxìng|Character}}'' | |zh_cmn=個性 / 个性 ''{{tt|Gèxìng|Character}}'' | ||
|fr=Caractéristique | |||
|de=Persönlichkeit | |de=Persönlichkeit | ||
|it=Tratti unici | |it=Tratti unici | ||
|ko=개성 ''{{tt|Gaeseong|Individuality}}'' | |ko=개성 ''{{tt|Gaeseong|Individuality}}'' | ||
|pt_br=Personalidade | |||
|pt_eu=Personalidade{{tt|*|Manuals/Anime}} | |||
|es=Personalidad | |es=Personalidad | ||
}} | }} |
Latest revision as of 03:53, 12 May 2024
Characteristics (Japanese: 個性 individuality) are a feature in the Pokémon games, introduced in Generation IV. A Pokémon's Characteristic indicates which stat contains a Pokémon's highest IV. It is displayed on the Pokémon's summary screen where its Nature, date met, place met, and flavor preferenceDPPt are shown.
A Pokémon's Characteristic is determined by the remainder of its highest IV divided by 5 (known as modulo operation in programming). Since it is built this way, Pokémon transferred from the games of Generation III via Pal Park have a Characteristic without their stats being changed.
List of Characteristics
Possible Individual Values | HP | Attack | Defense | Speed | Special Attack | Special Defense |
---|---|---|---|---|---|---|
0, 5, 10, 15, 20, 25, 30 | Loves to eat | Proud of its power | Sturdy body | Likes to run | Highly curious | Strong willed |
1, 6, 11, 16, 21, 26, 31 | Takes plenty of siestasVI+ Often dozes offIV-V |
Likes to thrash about | Capable of taking hits | Alert to sounds | Mischievous | Somewhat vain |
2, 7, 12, 17, 22, 27 | Nods off a lotVI+ Often scatters thingsIV-V |
A little quick tempered | Highly persistent | Impetuous and silly | Thoroughly cunning | Strongly defiant |
3, 8, 13, 18, 23, 28 | Scatters things often | Likes to fight | Good endurance | Somewhat of a clown | Often lost in thought | Hates to lose |
4, 9, 14, 19, 24, 29 | Likes to relax | Quick tempered | Good perseverance | Quick to flee | Very finicky | Somewhat stubborn |
Note that having a certain Characteristic does not necessarily imply that the highest possible value for an IV is present. A Pokémon with an "Alert to sounds" Characteristic could have a 6 in Speed (and thus very low IVs across all of its stats since none could be higher than 6) instead of a 31 in Speed.
Mistranslations
In Generations IV and V, two of the Characteristics were not properly translated from the Japanese releases. The HP Characteristics corresponding to IVs of 1 and 2 were accidentally replaced by the Characteristics corresponding to IVs of 2 and 3, respectively. So, rather than the HP Characteristics being ordered "Takes plenty of siestas", "Nods off a lot" (i.e., "Often dozes off"), and "Scatters things often" as they should have been, they were ordered "Often dozes off", "Often scatters things", "Scatters things often" (note that the last two are different, but only trivially).
Ties
In the event of a tie in highest IVs, the IV that determines the Pokémon's Characteristic is decided in the following manner:
Start with the Pokémon's personality value (Generation IV and V) or encryption constant (Generation VI). Take that value modulo 6. The result is an index number of a stat in this order: HP, Attack, Defense, Speed, Special Attack, Special Defense. In the event of a tie in IVs, the first IV checked is the IV corresponding to that index number. If that IV is not part of the tie, the game moves on to the next index number in the aforementioned order. If it goes past 5 (Special Defense), it wraps around back to 0 (HP). When the game finds an IV that is part of the tie, that is the IV that will determine the Characteristic displayed.
Because of this ordered method of checking the IVs, if two tied stats are directly next to each other in the index (for example Attack (1) and Defense (2)), the one with the lower index number (Attack in this case) determines the Pokémon’s Characteristic for 5/6 of all personality values/encryption constants, because if the modulo value lands on any other index number, it will always tick around to the lower index number first.
- Due to the wraparound, Special Defense behaves the same way with HP.
- The possible Characteristics are only weighted equally if the tied stats are spaced evenly across the stat index:
- For two tied stats, the tied stats must be 3 apart, for example HP (0) and Speed (3).
- For three tied stats, the tied stats must be 2 apart, for example Attack (1), Speed (3) and Special Defense (5).
- For four or five tied stats, it is impossible for the possible Characteristics to be weighted equally.
- For six tied stats, the possible Characteristics are always weighted equally.
Examples
A Mudkip has the following IVs:
Hit Points | Attack | Defense | Speed | Sp. Attack | Sp. Defense | |
---|---|---|---|---|---|---|
24 | 18 | 17 | 29 | 24 | 27 |
Since its highest IV is 29 in Speed, its Characteristic will be "Quick to flee."
A Ditto has the following IVs and a personality value of 1467750821 in base 10:
Hit Points | Attack | Defense | Speed | Sp. Attack | Sp. Defense | |
---|---|---|---|---|---|---|
8 | 0 | 0 | 17 | 17 | 10 |
Since its highest IV is 17 in both Speed and Special Attack, the result of 1467750821 mod 6, or 5, is used to check against the IV in Special Defense. Since the Special Defense is not part of the tie, the game moves on and wraps back until it reaches Speed, which is part of the tie. Its Characteristic will be "Impetuous and silly."
In the manga
Pokémon Adventures
Since the FireRed & LeafGreen arc, the Characteristics of each Pokédex holder's Pokémon have been visible on their bios.
In other languages
|
Specific Characteristics
Pokémon individuality | ||
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |