Pokémon Trading Card Game Live: Difference between revisions

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Tvoretz (talk | contribs)
Corrected claim that Live launched as SwSh-on; SM series cards have been supported since the start of beta.
Tvoretz (talk | contribs)
Noted additional use for Credits, corrected some typos, and made other minor phrasing updates.
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The game would launch globally on June 8, 2023, closely following the shutdown of its predecessor on June 5, 2023.
The game would launch globally on June 8, 2023, closely following the shutdown of its predecessor on June 5, 2023.


Among the main differences to its predecessor is an overhaul of the game's interface, the absence of cards from the {{TCG|HeartGold & SoulSilver}} series as well as the trading system to streamline gameplay, and being able to obtain individual cards in the new client with one of the game's currencies. The game has all cards released internationally from the {{TCG|Black & White}} [[List of Pokémon Trading Card Game expansions|expansion]] ownards, initially with only cards from the Sun & Moon expansion onwards being playable, with new products being released in periodic updates.
Among the main differences to its predecessor is an overhaul of the game's interface, the absence of cards from the {{TCG|HeartGold & SoulSilver}} series as well as the trading system to streamline gameplay, and being able to obtain individual cards in the new client with one of the game's currencies. The game has all cards released internationally from the {{TCG|Black & White}} [[List of Pokémon Trading Card Game expansions|expansion]] onward, initially with only cards from the Sun & Moon expansion onward being playable, with new products being released in periodic updates.


==Gameplay==
==Gameplay==
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{{main|Code Card}}
{{main|Code Card}}


Certain physical Pokémon Trading Card Game products will come with a unique code card that can be used to redeem virtual cards or other virtual products for the TCG Live. Code cards are available in physical {{TCG|Theme Deck}}s, Elite Trainer Boxes, {{TCG|Booster pack}}s and other products that state that they contain a code card or contain the TCG Live symbol on the packaging, and unlock a respective or related product to where it was available. Code cards created for Pokémon TCG Online can be used into TCG Live.
Certain physical Pokémon Trading Card Game products will come with a unique code card that can be used to redeem virtual cards or other virtual products for the TCG Live. Code cards are available in physical {{TCG|Theme Deck}}s, Elite Trainer Boxes, {{TCG|Booster pack}}s, and other products that state that they contain a code card or contain the TCG Live symbol on the packaging, and unlock a respective or related product to where it was available. Code cards created for Pokémon TCG Online can be used in TCG Live.


==Shopping==
==Shopping==
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* Coins are used to purchase cosmetic items such as [[List of Pokémon Trading Card Game Live avatar items|avatar items]], deck boxes, card sleeves and (gameplay) coins.
* Coins are used to purchase cosmetic items such as [[List of Pokémon Trading Card Game Live avatar items|avatar items]], deck boxes, card sleeves and (gameplay) coins.
* Crystals are used to purchase Booster packs, card bundles and [[List of Pokémon TCG Live decks#Non-exclusive redeemable decks|pre-constructed decks]], all which reflect real-life distributions. The Premium Battle Passes are also purchased with Crystals, and Crystals can be converted into Coins.
* Crystals are used to purchase Booster packs, card bundles and [[List of Pokémon TCG Live decks#Non-exclusive redeemable decks|pre-constructed decks]], all which reflect real-life distributions. The Premium Battle Passes are also purchased with Crystals, and Crystals can be converted into Coins.
* When the player receives a card that already has four copies of in their collection, that card is automatically converted into a number of Credits. These are used to purchase specific cards without relying on opening booster packs or similar products.
* Credits are used to purchase specific cards (without relying on opening booster packs or similar products) as well as certain limited-time product bundles. Credits are obtained primarily by the game's duplicate protection; when the player receives a card of which they already have a playset, that excess copy is automatically converted into a number of Credits.  


==Card Drop Rates==
==Card Drop Rates==
Booster packs in the TCG Live have 6 cards per pack (5 for expansions before {{TCG|Scarlet & Violet}}) as opposed to 10 cards from real life, at the usual [[rarity]]/drop rates:
Typical booster packs in the TCG Live have 6 cards per pack (5 for expansions before {{TCG|Scarlet & Violet}}) as opposed to 10 cards from real life, at the usual [[rarity]]/drop rates:


* 1 Common card*
* 1 Common card*
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Items transferred to Live include:
Items transferred to Live include:
* All cards from the Black & White Series onwards
* All cards from the Black & White Series onward
** Four copies of standard cards
** Four copies of standard cards
** One copy of {{TCG|ACE SPEC card}}s, {{TCG|Prism Star}} cards, and pieces of {{TCG|Pokémon V-UNION}} cards
** One copy of {{TCG|ACE SPEC card}}s, {{TCG|Prism Star}} cards, and pieces of {{TCG|Pokémon V-UNION}} cards
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Note: When the game was initially announced, cards from Sun & Moon series released before {{TCG|Lost Thunder}} were also listed as being unavailable at launch.
Note: When the game was initially announced, cards from Sun & Moon series released before {{TCG|Lost Thunder}} were also listed as being unavailable at launch.


Unopened products are not transferrable but the player will be reimbursed for them with Crystals.
Unopened products are not transferable but the player will be reimbursed for them with Crystals.
* 1-9 items: 500 Crystals
* 1-9 items: 500 Crystals
* 10-24 items: 1100 Crystals
* 10-24 items: 1100 Crystals

Revision as of 14:21, 7 June 2024

This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Pokémon Trading Card Game Live

Logo of Pokémon Trading Card Game Live
Basic info
Platform: Windows, macOS, iOS, iPadOS, Android
Category: Strategy card game
Players: 1-2
Connectivity: Internet
Developer: The Pokémon Company International
Publisher: The Pokémon Company International
Part of: Generation VIII miscellaneous
Ratings
CERO: N/A
ESRB: E
ACB: G
OFLC:
PEGI: 3
GRAC: N/A
GSRR: N/A
Release dates
Japan: N/A
North America: February 22, 2022 (Canadian beta)
June 8, 2023 (global launch)
Australia: July 19, 2022 (beta)
June 8, 2023 (global launch)
Europe: August 14, 2022 (German, French and Italian beta)
June 8, 2023 (global launch)
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: N/A
English: Pokémon.com

Pokémon Trading Card Game Live (also referred to as Pokémon TCG Live) is a free-to-play digital version of the Pokémon Trading Card Game and the successor to the Pokémon Trading Card Game Online. It is available on Windows, macOS, iOS, iPadOS, and Android devices.

Originally planned for 2021, an announcement on Nov 4, 2021 delayed the mobile soft launch in Canada, as well as a global open beta for desktop, to 2022.[1] The Canadian limited beta was announced on February 16, 2022[2] and launched on February 22, 2022 for Android, Windows, and macOS in both English and French, with iOS and iPadOS to be added later.[3] On May 24, 2022, the limited beta became available on all platforms in Canada and Mexico (and in Spanish), along with cross-platform play,[4] and on July 19, 2022, was expanded to Australia and New Zealand.[5] On November 15, 2022, the global beta became available, supporting English, Brazilian Portuguese, French, German, Italian, and Spanish.[6]

The game would launch globally on June 8, 2023, closely following the shutdown of its predecessor on June 5, 2023.

Among the main differences to its predecessor is an overhaul of the game's interface, the absence of cards from the HeartGold & SoulSilver series as well as the trading system to streamline gameplay, and being able to obtain individual cards in the new client with one of the game's currencies. The game has all cards released internationally from the Black & White expansion onward, initially with only cards from the Sun & Moon expansion onward being playable, with new products being released in periodic updates.

Gameplay

By using the available decks or those created by the user, matches against other players can be joined in Ranked Mode (Standard format only) or Casual Mode (on the Standard or Expanded format). The game has multiple reward systems for playing them through player level, monthly Ladders and expansion-themed Battle Passes, giving the player resources to obtain more cards or adding cosmetic items for their collection.

Other features include adding other users as friends to play friendly battles and being able to test decks against the game's AI which will use one of the current starter decks.

Redeeming code cards

The reverse of a code card. The code is on the side not pictured.
Main article: Code Card

Certain physical Pokémon Trading Card Game products will come with a unique code card that can be used to redeem virtual cards or other virtual products for the TCG Live. Code cards are available in physical Theme Decks, Elite Trainer Boxes, Booster packs, and other products that state that they contain a code card or contain the TCG Live symbol on the packaging, and unlock a respective or related product to where it was available. Code cards created for Pokémon TCG Online can be used in TCG Live.

Shopping

Players can have access to the following currencies:

  • Coins are used to purchase cosmetic items such as avatar items, deck boxes, card sleeves and (gameplay) coins.
  • Crystals are used to purchase Booster packs, card bundles and pre-constructed decks, all which reflect real-life distributions. The Premium Battle Passes are also purchased with Crystals, and Crystals can be converted into Coins.
  • Credits are used to purchase specific cards (without relying on opening booster packs or similar products) as well as certain limited-time product bundles. Credits are obtained primarily by the game's duplicate protection; when the player receives a card of which they already have a playset, that excess copy is automatically converted into a number of Credits.

Card Drop Rates

Typical booster packs in the TCG Live have 6 cards per pack (5 for expansions before Scarlet & Violet) as opposed to 10 cards from real life, at the usual rarity/drop rates:

  • 1 Common card*
  • 1 Common or Uncommon card*
  • 1 Uncommon card*
  • 1 Foil Common to Foil Rare card (for 6-card packs)
  • 1 Foil Common to Foil Rare or Rare and above card
  • 1 Rare to Ultra Rare card

There is a small chance that the cards with a * will be of a rarity above Rare Holo instead.

Collector Crates are another kind of bundle obtainable from the Ladder and Battle Pass rewards, awarding 9 cards of a specific expansion at the following rarity/drop rates:

  • 2 Common Foil cards
  • 2 Uncommon Foil cards
  • 2 Foil Rare or Rare to Illustration Rare cards
  • 2 Ultra Rare cards
  • 1 Special Illustration Rare or Hyper Rare card

Transfers from TCGO

Both Live and Pokémon Trading Card Game Online utilize Pokémon.com's Trainer Club account system. As long as players did not migrate their Pokémon TCG Online collection to Pokémon TCG Live's beta, they were free to play either game for as long as TCGO remained available. Players that did decide to migrate their data to TCG Live during the testing period were unable to log in to TCG Online.[7] PTCGO shut down officially on June 7, 2023, though data migration is still possible until further notice.

Items transferred to Live include:

  • All cards from the Black & White Series onward
  • One copy of accessories (deck boxes, coins and card sleeves) that have a real-life counterpart or were from certain special events

Note: When the game was initially announced, cards from Sun & Moon series released before Lost Thunder were also listed as being unavailable at launch.

Unopened products are not transferable but the player will be reimbursed for them with Crystals.

  • 1-9 items: 500 Crystals
  • 10-24 items: 1100 Crystals
  • 25-49 items: 2,250 Crystals
  • 50-124 items: 4,700 Crystals
  • 125 or more items: 12,400 Crystals

Note: When the game was initially announced, the listed Crystal reimbursements were half these amounts.

See Also

In other languages

Language Title
French Jeu de Cartes à Collectionner Pokémon Live
German Pokémon-Sammelkartenspiel-Live
Italian Gioco di Carte Collezionabili Pokémon Live
Brazilian Portuguese Pokémon Estampas Ilustradas Live
Spanish Juego de Cartas Coleccionables Pokémon Live

References

Pikachu series: Hey You, Pikachu!ChannelDash
TCG: Game Boy TCG series: Trading Card GameTrading Card Game 2: The Invasion of Team GR!
Play It! series: Play It!Play It! Version 2
TCG Client series: Card Game OnlineTrading Card Game OnlineTrading Card Game Live
Misc. TCG: Card Game Entry BattleSay Tap?Card Game: How to Play DS
Card Game GachaTCG Card DexDigital Raid Battle Assistant
Trading Card Game Pocket
Super Smash Bros. series: Super Smash Bros.MeleeBrawlfor Nintendo 3DS/Wii UUltimate
Snap series: SnapNew Pokémon Snap
Picross: Picross NP Vol. 1Picross (GBC) (canceled)Picross (3DS)
Pinball series: PinballPinball miniPinball: RS
Puzzle series: Puzzle LeaguePuzzle Challenge
Trozei series: Trozei!Battle Trozei
Mystery Dungeon
series
:
Red Rescue Team & Blue Rescue Team
Explorers of Time & Explorers of DarknessExplorers of Sky
Blazing, Stormy & Light Adventure Squad
Gates to InfinitySuper Mystery DungeonRescue Team DX
Ranger series: RangerShadows of AlmiaGuardian Signs
Puck series: BattrioTretta (Tretta Lab) • Ga-OléMezastarFrienda
Rumble series: RumbleRumble BlastRumble URumble WorldRumble Rush
PokéPark series: PokéPark WiiPokéPark 2: Wonders Beyond
Detective Pikachu series: Detective PikachuDetective Pikachu Returns
Playground: Pokémon Detective Pikachu
Pokémon game templates


This article is part of both Project Sidegames and Project TCG, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Sidegames and TCG, respectively.