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| The '''beta release''' of a typical piece of software is a common name for the release that is first seen by the public. In a beta version of software, most functions are identical to those in the final release, however, there may still remain several software bugs that have not been addressed.
| | {{move|List of games with data-mined ROMs}} |
| | {{Incomplete|article|[http://tcrf.net/Category:Pok%C3%A9mon_series TCRF has info on other Pokémon games]. Bulbapedia needs articles on them too. USUM beta is currently missing}} |
| | This is a list of '''[[Pokémon games]] which have had their ROMs data-mined.''' This process is used to extract information from the game's code for purposes such as understanding its inner workings and discovering unused content. |
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| Several aspects of the later development stages of the [[Pokémon games]] have been discovered by players, either through later hacking of the final game to find disabled features, or through the initial screenshots and media released to the public.
| | * [[Pokémon Red and Green beta]] |
| | | * [[Pokémon Yellow beta]] |
| ==Generation I==
| | * [[Pokémon Gold and Silver beta]] |
| ===Red and Green===
| | ** [[Pokémon Gold and Silver Spaceworld '97 demo]] |
| {{main|Pokémon Red and Green beta}}
| | * [[Pokémon Crystal beta]] |
| Despite having been in development for six years by their release, several supposedly dummied-out aspects of {{game|Red and Green|s}} were discovered through [[glitch]]es in the software which allowed for their appearance. [[Missingno.]] is the most well-known of these aspects, as it is essentially the "null data" Pokémon possibly used for testing various aspects of gameplay.
| | * [[Pokémon Ruby and Sapphire beta]] |
| | | * [[Pokémon FireRed and LeafGreen beta]] |
| ===Yellow===
| | * [[Pokémon Emerald beta]] |
| {{main|Pokémon Yellow beta}}
| | * [[Pokémon Colosseum beta]] |
| A special edition of the first generation games due to its anime-based storyline, {{game|Yellow}} has also passed through various stages during its development. Certain features that were planned but were scrapped in the final release have been found through hacking methods. The most likely known beta feature of the game is the battle system with no Pokémon, which provides a glimpse at an alternate way of performing Pokémon battles.
| | * [[Pokémon XD beta]] |
| | | * [[Pokémon Diamond and Pearl beta]] |
| ==Generation II==
| | * [[Pokémon Platinum beta]] |
| ===Gold and Silver===
| | * [[Pokémon HeartGold and SoulSilver beta]] |
| {{main|Pokémon Gold and Silver beta}}
| | * [[Pokémon Black and White beta]] |
| The most well-known of the beta Pokémon games, the unfinished version of {{game|Gold and Silver|s}} went through many changes in its development. As it is essentially based on the coding of {{game|Yellow}}, far more so that any other later-generation game on the coding of a previous generation, several aspects of this game can be found through hacking, and others (such as [[friendship]]) became fully fleshed-out in this game pair.
| | * [[Pokémon Black 2 and White 2 beta]] |
| | | * [[Pokémon X and Y beta]] |
| ===Crystal===
| | * [[Pokémon Omega Ruby and Alpha Sapphire beta]] |
| {{main|Pokémon Crystal beta}}
| | * [[Pokémon Sun and Moon beta]] |
| Probably the most feature-complete of the pre-[[Generation III|Advanced Generation]] era and the game that set features that would become standard in main series Pokémon games later on (e.g.: female [[player character]]s), {{game|Crystal}} also includes unreleased components that weren't part of the final release, of which few can be encountered through hacking. Some of them have also been officially mentioned.
| | * [[Pokémon Sword and Shield beta]] |
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| ==Generation III==
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| ===Ruby and Sapphire===
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| {{main|Pokémon Ruby and Sapphire beta}}
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| Through the movement of Pokémon from the very similar Game Boy and Game Boy Color, which the series had been developed on since it was begun in 1990, to the Game Boy Advance, the developers initially saw fit that they attempt to upconvert aspects from the previous generation's games to get the hang of the new ability offered to them.
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| ===FireRed and LeafGreen===
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| {{main|Pokémon FireRed and LeafGreen beta}}
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| Though based on the [[Generation I]] games in name and setting, the coding for {{2v2|FireRed|LeafGreen}} is based on that of Ruby and Sapphire before them. As such, items from those games appear and can be obtained through hacking.
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| ===Emerald===
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| {{main|Pokémon Emerald beta}}
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| As with most third games, Emerald contains very little beta elements. An area titled "Special Area" was programmed into the game but ultimately never used. In addition, music from FireRed and LeafGreen exist within the coding.
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| ==Generation IV==
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| ===Diamond and Pearl===
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| {{main|Pokémon Diamond and Pearl beta}}
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| Diamond and Pearl feature numerous elements that were redone, including backsprites for many Pokémon which seem to have been merely upconverts from the [[Generation III]] and before 64×64 size to [[Generation IV]]'s 80×80 size. As well, a {{type|???}} version of the final Pokémon of the generation, {{p|Arceus}}, exists in the games' coding.
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| ===Platinum===
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| {{main|Pokémon Platinum beta}}
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| Platinum features many of the same beta items in its code, likely to maintain compatibility between the three games without the hassle of changing [[index number]]s, however, it also contains unused sprites which are different from both the Diamond and Pearl spriteset ''as well as'' the Platinum spriteset.
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| ===HeartGold and SoulSilver===
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| {{main|Pokémon HeartGold and SoulSilver beta}}
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| As with most paired games, {{2v2|HeartGold|SoulSilver}} had some elements changed between their announcement and their release. For example, later in development, {{ga|Silver}}'s sprite was altered to more closely resemble Ken Sugimori's artwork while an early screenshot of [[Slowpoke Well]] did not show {{tc|Executive}} [[Proton]] as being present as he is in the final version (instead, a {{tc|Team Rocket Grunt|grunt}} is standing where Proton is in the final version). {{ga|Ethan}}'s back sprite, as well as {{p|Pichu}} and {{p|Pikachu}}'s front sprites, were slightly altered as well.
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| ==Generation V==
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| ===Black and White===
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| {{main|Pokémon Black and White beta}}
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| As with the previous Generations, the introductory titles to Generation V is no exception when beta elements come into play. Numerous screenshots were shown displaying both beta sprites and beta location designs, including at least four revisions of [[Castelia City]] prior to release.
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| ===Black 2 and White 2===
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| {{main|Pokémon Black 2 and White 2 beta}}
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| As with all games, Black 2 and White 2 feature some things not present in the final copy.
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| ==See also== | | ==See also== |
| * [[Prototype Pokémon and characters]] | | * [[List of unused Pokémon and character designs]] |
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| {{Beta|blue}}<br> | | {{Beta|blue}} |
| {{Project Games notice}} | | {{Project Games notice}} |
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| [[Category:Pokémon meta]] | | [[Category:Beta versions|*]] |
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| [[de:Spiele (Beta-Versionen)]] | | [[de:Vorabversionen]] |
| [[it:Giochi Pokémon beta]] | | [[es:Versión beta]] |
| | [[it:Videogiochi Pokémon beta]] |