Alakazam (Pokémon)/Generation II learnset: Difference between revisions

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m (→‎By a prior [[evolution]]: Foresight Accuracy 100)
m (Text replacement - "==By a prior evolution==" to "==By a prior Evolution==")
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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Alakazam|Psychic|Psychic|2|1}}
{{learnlist/levelh|Alakazam|Psychic|Psychic|2|1}}
{{learnlist/level2|1|Teleport|Psychic|—|—|20}}
{{learnlist/level2|1|Teleport|Psychic|||20}}
{{learnlist/level2|1|Kinesis|Psychic|—|80|15}}
{{learnlist/level2|1|Kinesis|Psychic||80|15}}
{{learnlist/level2|1|Confusion|Psychic|50|100|25||'''}}
{{learnlist/level2|1|Confusion|Psychic|50|100|25||'''}}
{{learnlist/level2|16|Confusion|Psychic|50|100|25||'''}}
{{learnlist/level2|16|Confusion|Psychic|50|100|25||'''}}
{{learnlist/level2|18|Disable|Normal|—|55|20}}
{{learnlist/level2|18|Disable|Normal||55|20}}
{{learnlist/level2|21|Psybeam|Psychic|65|100|20||'''}}
{{learnlist/level2|21|Psybeam|Psychic|65|100|20||'''}}
{{learnlist/level2|26|Recover|Normal|—|—|20}}
{{learnlist/level2|26|Recover|Normal|||20}}
{{learnlist/level2|31|Future Sight|Psychic|80|90|15}}
{{learnlist/level2|31|Future Sight|Psychic|80|90|15}}
{{learnlist/level2|38|Psychic|Psychic|90|100|10||'''}}
{{learnlist/level2|38|Psychic|Psychic|90|100|10||'''}}
{{learnlist/level2|45|Reflect|Psychic|—|—|20}}
{{learnlist/level2|45|Reflect|Psychic|||20}}
{{learnlist/levelf|Alakazam|Psychic|Psychic|2|1}}
{{learnlist/levelf|Alakazam|Psychic|Psychic|2|1}}


Line 19: Line 19:
{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|||10}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison||85|10}}
{{learnlist/tm2|TM07|Zap Cannon|Electric|100|50|5}}
{{learnlist/tm2|TM07|Zap Cannon|Electric|100|50|5}}
{{learnlist/tm2|TM09|Psych Up|Normal|—|—|10}}
{{learnlist/tm2|TM09|Psych Up|Normal|||10}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal||100|15}}
{{learnlist/tm2|TM11|Sunny Day|Fire|—|—|5}}
{{learnlist/tm2|TM11|Sunny Day|Fire|||5}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|||10}}
{{learnlist/tm2|TM18|Rain Dance|Water|—|—|5}}
{{learnlist/tm2|TM18|Rain Dance|Water|||5}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|||10}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal||100|20}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal||100|20}}
{{learnlist/tm2|TM28|Dig|Ground|60|100|10}}
{{learnlist/tm2|TM28|Dig|Ground|60|100|10}}
{{learnlist/tm2|TM29|Psychic|Psychic|90|100|10||'''}}
{{learnlist/tm2|TM29|Psychic|Psychic|90|100|10||'''}}
{{learnlist/tm2|TM30|Shadow Ball|Ghost|80|100|15}}
{{learnlist/tm2|TM30|Shadow Ball|Ghost|80|100|15}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|||15}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal||90|15}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|||10}}
{{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15}}
{{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15}}
{{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15||'''}}
{{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15||'''}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|||10}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM45|Attract|Normal||100|15}}
{{learnlist/tm2|TM46|Thief|Dark|40|100|10}}
{{learnlist/tm2|TM46|Thief|Dark|40|100|10}}
{{learnlist/tm2|TM48|Fire Punch|Fire|75|100|15}}
{{learnlist/tm2|TM48|Fire Punch|Fire|75|100|15}}
{{learnlist/tm2|TM50|Nightmare|Ghost|—|100|15}}
{{learnlist/tm2|TM50|Nightmare|Ghost||100|15}}
{{learnlist/tm2|HM05|Flash|Normal|—|70|20}}
{{learnlist/tm2|HM05|Flash|Normal||70|20}}
{{learnlist/tmf|Alakazam|Psychic|Psychic|2|1}}
{{learnlist/tmf|Alakazam|Psychic|Psychic|2|1}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Alakazam|Psychic|Psychic|2|1}}
{{learnlist/breedh|Alakazam|Psychic|Psychic|2|1}}
{{learnlist/breed2|{{MSP|122|Mr. Mime}}|Barrier|Psychic|—|—|30}}
{{learnlist/breed2|{{MSP/3|122|Mr. Mime}}|Barrier|Psychic|||30|grid=2}}
{{learnlist/breed2|{{MSP|122|Mr. Mime}}|Encore|Normal|—|100|5}}
{{learnlist/breed2|{{MSP/3|122|Mr. Mime}}|Encore|Normal||100|5|grid=2}}
{{learnlist/breed2|{{MSP|122|Mr. Mime}}{{MSP|125|Electabuzz}}|Light Screen|Psychic|—|—|30}}
{{learnlist/breed2|{{MSP/3|122|Mr. Mime}}{{MSP/3|125|Electabuzz}}|Light Screen|Psychic|||30|grid=2}}
{{learnlist/breedf|Alakazam|Psychic|Psychic|2|1}}
{{learnlist/breedf|Alakazam|Psychic|Psychic|2|1}}


====By [[move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Alakazam|Psychic|Psychic|2|1}}
{{learnlist/tutorh|Alakazam|Psychic|Psychic|2|1}}
{{learnlist/tutor2null}}
{{learnlist/tutor2null}}
{{learnlist/tutorf|Alakazam|Psychic|Psychic|2|1}}
{{learnlist/tutorf|Alakazam|Psychic|Psychic|2|1}}


====By a prior [[evolution]]====
====By a prior [[Evolution]]====
{{Learnlist/prevoh|Alakazam|Psychic|Psychic|2|1}}
{{Learnlist/prevoh|Alakazam|Psychic|Psychic|2|1}}
{{Learnlist/prevo2|063|Abra|e||||Foresight|Normal|—|100|40}}
{{Learnlist/prevo2|063|Abra|e||||Foresight|Normal||100|40}}
{{Learnlist/prevof|Alakazam|Psychic|Psychic|2|1}}
{{Learnlist/prevof|Alakazam|Psychic|Psychic|2|1}}


[[it:Alakazam/Mosse apprese nella seconda generazione]]
====By [[transfer]] from another generation====
{{learnlist/prevgenh/2|Alakazam|Psychic|Psychic|1}}
{{learnlist/prevgen2|Alakazam|1|Bide|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Alakazam|1|Body Slam|Normal|85|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Alakazam|1|Counter|Fighting|—|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Alakazam|1|Double-Edge|Normal|120|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Alakazam|1|Mega Kick|Normal|120|75|5|I=yes<!--TM-->}}
{{learnlist/prevgen2|Alakazam|1|Mega Punch|Normal|80|85|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Alakazam|1|Metronome|Normal|—|—|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Alakazam|1|Mimic|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Alakazam|1|Psywave|Psychic|—|80|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Alakazam|1|Rage|Normal|20|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Alakazam|1|Seismic Toss|Fighting|—|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Alakazam|1|Skull Bash|Normal|100|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Alakazam|1|Submission|Fighting|80|80|25|I=yes<!--TM-->}}
{{learnlist/prevgen2|Alakazam|1|Substitute|Normal|—|—|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Alakazam|1|Take Down|Normal|90|85|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Alakazam|1|Thunder Wave|Electric|—|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Alakazam|1|Tri Attack|Normal|80|100|10|I=yes<!--TM-->}}
{{learnlist/prevgenf/2|Alakazam|Psychic|Psychic|1}}
 
[[it:Alakazam/Mosse apprese in seconda generazione]]
[[zh:胡地/第二世代招式表]]
[[zh:胡地/第二世代招式表]]

Latest revision as of 03:00, 13 July 2024

← Alakazam Alakazam

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Teleport Psychic 0000 00—}}—% 20
011 Kinesis Psychic 0000 080}}80% 15
011 Confusion Psychic 05050 100}}100% 25
1616 Confusion Psychic 05050 100}}100% 25
1818 Disable Normal 0000 055}}55% 20
2121 Psybeam Psychic 06565 100}}100% 20
2626 Recover Normal 0000 00—}}—% 20
3131 Future Sight Psychic 08080 090}}90% 15
3838 Psychic Psychic 09090 100}}100% 10
4545 Reflect Psychic 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Fighting Sprite.png TM01 DynamicPunch Fighting 100 50% 5
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Electric Sprite.png TM07 Zap Cannon Electric 100 50% 5
Bag TM Normal Sprite.png TM09 Psych Up Normal —% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Ground Sprite.png TM28 Dig Ground 60 100% 10
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost 80 100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Ice Sprite.png TM33 Ice Punch Ice 75 100% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Electric Sprite.png TM41 ThunderPunch Electric 75 100% 15
Bag TM Psychic Sprite.png TM42 Dream Eater Psychic 100 100% 15
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10
Bag TM Fire Sprite.png TM48 Fire Punch Fire 75 100% 15
Bag TM Ghost Sprite.png TM50 Nightmare Ghost 100% 15
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Mr. Mime
Barrier Psychic —% 30
Mr. Mime
Encore Normal 100% 5
Mr. MimeElectabuzz
Light Screen Psychic —% 30
  • Moves marked with an asterisk (*) must be chain bred onto Alakazam in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Alakazam in that game.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Alakazam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Alakazam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior Evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
Abra (Pokémon)/Generation II learnset Foresight Normal 100% 40
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I Counter Fighting 0000 100}}100% 20
I Double-Edge Normal 120120 100}}100% 15
I Mega Kick Normal 120120 075}}75% 5
I Mega Punch Normal 08080 085}}85% 20
I Metronome Normal 0000 00—}}—% 10
I Mimic Normal 0000 100}}100% 10
I Psywave Psychic 0000 080}}80% 15
I Rage Normal 02020 100}}100% 20
I Seismic Toss Fighting 0000 100}}100% 20
I Skull Bash Normal 100100 100}}100% 15
I Submission Fighting 08080 080}}80% 25
I Substitute Normal 0000 00—}}—% 10
I Take Down Normal 09090 085}}85% 20
I Thunder Wave Electric 0000 100}}100% 20
I Tri Attack Normal 08080 100}}100% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see transfer-only moves for other generations