Machamp (Pokémon)/Generation VII learnset: Difference between revisions

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{{learnlist/tutorf/7|Machamp|Fighting|Fighting|2}}
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=====By a prior [[evolution]]=====
=====By a prior [[Evolution]]=====
{{learnlist/prevoh/7|Machamp|Fighting|Fighting|1}}
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=====By {{pkmn2|event}}s=====
=====By {{pkmn2|event}}s=====
{{learnlist/eventh/7|Machamp|Fighting|Fighting|1}}
{{learnlist/eventh/7|Machamp|Fighting|Fighting|1}}
{{learnlist/event7|{{DL|List of Japanese region Nintendo Network event Pokémon distributions (Sun, Moon, Ultra Sun, and Ultra Moon)|Saori Yoshida's Machamp}}|Double-Edge|Normal|Physical|120|100|15}}
{{learnlist/event7|{{DL|List of Japanese region Nintendo Network event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon|Saori Yoshida's Machamp}}|Double-Edge|Normal|Physical|120|100|15}}
{{learnlist/event7|{{DL|List of Japanese region Nintendo Network event Pokémon distributions (Sun, Moon, Ultra Sun, and Ultra Moon)|Saori Yoshida's Machamp}}|Quick Guard|Fighting|Status|—|—|15}}
{{learnlist/event7|{{DL|List of Japanese region Nintendo Network event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon|Saori Yoshida's Machamp}}|Quick Guard|Fighting|Status|—|—|15}}
{{learnlist/eventf/7|Machamp|Fighting|Fighting|1}}
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{{learnlist/tmf/7|Machamp|Fighting|Fighting|1}}
{{learnlist/tmf/7|Machamp|Fighting|Fighting|1}}


=====By a prior [[evolution]]=====
=====By a prior [[Evolution]]=====
{{learnlist/prevoh/7|Machamp|Fighting|Fighting|1}}
{{learnlist/prevoh/7|Machamp|Fighting|Fighting|1}}
{{learnlist/prevo7null}}
{{learnlist/prevo7null}}

Latest revision as of 04:13, 13 July 2024

← Machamp Machamp

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Strength Normal Physical 08080 100100% 15
011 Wide Guard Rock Status 0000 00——% 10
011 Low Kick Fighting Physical 0000 100100% 20
011 Leer Normal Status 0000 100100% 30
011 Focus Energy Normal Status 0000 00——% 30
011 Karate Chop Fighting Physical 05050 100100% 25
Evo.Evo. Strength Normal Physical 08080 100100% 15
033 Focus Energy Normal Status 0000 00——% 30
077 Karate Chop Fighting Physical 05050 100100% 25
099 Foresight Normal Status 0000 00——% 40
1313 Low Sweep Fighting Physical 06565 100100% 20
1515 Seismic Toss Fighting Physical 0000 100100% 20
1919 Revenge Fighting Physical 06060 100100% 10
2121 Knock Off Dark Physical 06565 100100% 20
2525 Vital Throw Fighting Physical 07070 00——% 10
2727 Wake-Up Slap Fighting Physical 07070 100100% 10
3333 Dual Chop Dragon Physical 04040 09090% 15
3737 Submission Fighting Physical 08080 08080% 20
4343 Bulk Up Fighting Status 0000 00——% 20
4747 Cross Chop Fighting Physical 100100 08080% 5
5353 Scary Face Normal Status 0000 100100% 10
5757 Dynamic Punch Fighting Physical 100100 05050% 5
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01Bag TM Normal VI Sprite.png TM01 Work Up Normal Status 0000 00—}}—% 30
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM08Bag TM Fighting VI Sprite.png TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16Bag TM Psychic VI Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM23Bag TM Rock VI Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
TM26Bag TM Ground VI Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM31Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
TM35Bag TM Fire VI Sprite.png TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38Bag TM Fire VI Sprite.png TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39Bag TM Rock VI Sprite.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
TM45Bag TM Normal VI Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
TM46Bag TM Dark VI Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25
TM47Bag TM Fighting VI Sprite.png TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM52Bag TM Fighting VI Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56Bag TM Dark VI Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
TM66Bag TM Dark VI Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
TM68Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71Bag TM Rock VI Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM78Bag TM Ground VI Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80Bag TM Rock VI Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM84Bag TM Poison VI Sprite.png TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
HitmonchanPangoro
Bullet Punch Steel Physical 40 100% 30
HitmonleeHitmonchanHitmontopMakuhitaHariyamaMonfernoInfernapeLucarioSawk
Close Combat Fighting Physical 120 100% 5
HitmonchanHitmontopMedititeMedichamLucarioSawk
Counter Fighting Physical 100% 20
Mr. MimeHawlucha
Encore Normal Status 100% 5
HitmonchanMagmarMagmortarMedichamElectivire
Fire Punch Fire Physical 75 100% 15
MakuhitaHariyama
Heavy Slam Steel Physical 100% 10
HitmonchanMedicham
Ice Punch Ice Physical 75 100% 15
MachopMachokeMachampMakuhitaHariyamaSableye
Knock Off Dark Physical 65 100% 20
DrowzeeHypnoHitmonleeMr. MimeMedititeMedichamMienfooMienshao
Meditate Psychic Status —% 40
MedititeMedicham
Power Trick Psychic Status —% 10
HitmonchanHitmontopMr. MimeLucarioSawkMienfoo
Quick Guard Fighting Status —% 15
HitmonleeHitmontop
Rolling Kick Fighting Physical 60 85% 15
MakuhitaHariyama
Smelling Salts Normal Physical 70 100% 10
HitmonchanElectabuzzElectivireMedichamMagmortar
Thunder Punch Electric Physical 75 100% 15
GothitaGothoritaGothitelle
Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Machamp in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Machamp in that game.
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Dual Chop Dragon Physical 40 90% 15
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Helping Hand Normal Status —% 20
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Role Play Psychic Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Throat Chop Dark Physical 80 100% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
  • A black or white abbreviation in a colored box indicates that Machamp can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Machamp cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior Evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
I II III IV V VI Captivate Normal Status 0000 100}}100% 20
I II III IV V VI Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI Detect Fighting Status 0000 00—}}—% 5
I II III IV V VI Dig Ground Physical 08080 100}}100% 10
I II III IV V VI Endure Normal Status 0000 00—}}—% 10
I II III IV V VI Fissure Ground Physical 0000 030}}30% 5
I II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI Incinerate Fire Special 06060 100}}100% 15
I II III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
I II III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
I II III IV V VI Metronome Normal Status 0000 00—}}—% 10
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Retaliate Normal Physical 07070 100}}100% 5
I II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI Vacuum Wave Fighting Special 04040 100}}100% 30
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see transfer-only moves for other generations
By events

Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Saori Yoshida's Machamp Double-Edge Normal Physical 120 100% 15
Saori Yoshida's Machamp Quick Guard Fighting Status —% 15
  • A superscript level indicates that Machamp can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see moves from other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Strength Normal Physical 08080 100100% 15
011 Encore Normal Status 0000 100100% 5
011 Counter Fighting Physical 0000 100100% 20
011 Low Kick Fighting Physical 0000 100100% 20
011 Leer Normal Status 0000 100100% 30
011 Focus Energy Normal Status 0000 00——% 30
011 Bide Normal Physical 0000 00——% 10
Evo.Evo. Strength Normal Physical 08080 100100% 15
044 Focus Energy Normal Status 0000 00——% 30
088 Bide Normal Physical 0000 00——% 10
1212 Seismic Toss Fighting Physical 0000 100100% 20
1616 Karate Chop Fighting Physical 05050 100100% 25
2121 Brick Break Fighting Physical 07575 100100% 15
2626 Submission Fighting Physical 08080 08080% 20
3737 Bulk Up Fighting Status 0000 00——% 20
4848 Superpower Fighting Physical 120120 100100% 5
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01Bag TM Normal VI Sprite.png TM01 Headbutt Normal Physical 07070 100}}100% 15
TM03Bag TM Normal VI Sprite.png TM03 Helping Hand Normal Status 0000 00—}}—% 20
TM05Bag TM Psychic VI Sprite.png TM05 Rest Psychic Status 0000 00—}}—% 10
TM06Bag TM Psychic VI Sprite.png TM06 Light Screen Psychic Status 0000 00—}}—% 30
TM07Bag TM Normal VI Sprite.png TM07 Protect Normal Status 0000 00—}}—% 10
TM08Bag TM Normal VI Sprite.png TM08 Substitute Normal Status 0000 00—}}—% 10
TM10Bag TM Ground VI Sprite.png TM10 Dig Ground Physical 08080 100}}100% 10
TM12Bag TM Normal VI Sprite.png TM12 Facade Normal Physical 07070 100}}100% 20
TM13Bag TM Fighting VI Sprite.png TM13 Brick Break Fighting Physical 07575 100}}100% 15
TM15Bag TM Fighting VI Sprite.png TM15 Seismic Toss Fighting Physical 0000 100}}100% 20
TM22Bag TM Rock VI Sprite.png TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23Bag TM Electric VI Sprite.png TM23 Thunder Punch Electric Physical 07575 100}}100% 15
TM26Bag TM Poison VI Sprite.png TM26 Poison Jab Poison Physical 08080 100}}100% 20
TM27Bag TM Poison VI Sprite.png TM27 Toxic Poison Status 0000 090}}90% 10
TM30Bag TM Fighting VI Sprite.png TM30 Bulk Up Fighting Status 0000 00—}}—% 20
TM31Bag TM Fire VI Sprite.png TM31 Fire Punch Fire Physical 07575 100}}100% 15
TM35Bag TM Ice VI Sprite.png TM35 Ice Punch Ice Physical 07575 100}}100% 15
TM37Bag TM Fire VI Sprite.png TM37 Flamethrower Fire Special 09090 100}}100% 15
TM41Bag TM Ground VI Sprite.png TM41 Earthquake Ground Physical 100100 100}}100% 10
TM46Bag TM Fire VI Sprite.png TM46 Fire Blast Fire Special 110110 085}}85% 5
TM48Bag TM Normal VI Sprite.png TM48 Hyper Beam Normal Special 150150 090}}90% 5
TM49Bag TM Fighting VI Sprite.png TM49 Superpower Fighting Physical 120120 100}}100% 5
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see TM moves from other generations
By a prior Evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see moves from other generations