Zero to Hero (Ability): Difference between revisions
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==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
{{AbilityResearch| | {{AbilityResearch| {{m|Doodle}}'s effect?}} | ||
After switching out for the first time in battle, a {{p|Palafin}} with the Ability switches to its Hero Form until the end of battle. This includes through the use of | After switching out for the first time in battle (not due to [[fainting]]), a {{p|Palafin}} with the Ability switches to its Hero Form until the end of battle. This includes through the use of {{cat|moves that switch the user out}}, such as {{m|Baton Pass}}, {{m|U-turn}}, and {{m|Flip Turn}}; the [[Eject Button]]; and moves used by opposing Pokémon that {{cat|Moves that switch the target out|force it to switch}}, such as {{m|Whirlwind}}, {{m|Roar}}, and {{m|Dragon Tail}}. If Hero Form Palafin faints and revives later, it does not revert to its Zero Form. | ||
{{m|Gastro Acid}}, {{m|Worry Seed}}, and {{m|Simple Beam}} fail if the target has the Ability Zero to Hero. {{m|Role Play}}, {{m|Skill Swap}}, and {{m|Entrainment}} fail if either Pokémon has Zero to Hero. Zero to Hero cannot be copied by {{a|Trace}}, {{a|Power of Alchemy}}, or {{a|Receiver}}. Zero to Hero cannot be replaced by {{a|Mummy}} or {{a|Lingering Aroma}}, suppressed by {{a|Neutralizing Gas}}, or traded by {{a|Wandering Spirit}}. | |||
===Outside of battle=== | ===Outside of battle=== | ||
Zero to Hero has no effect outside of battle. | Zero to Hero has no effect outside of battle. | ||
==Pokémon with Zero to Hero== | ==Pokémon with Zero to Hero== | ||
{{Ability/head|water}} | {{Ability/head|water}} | ||
{{Ability/entry| | {{Ability/entry|0964|Palafin|Water|Water|Zero to Hero|None|None|formlink={{color2|000|List of Pokémon with form differences#Palafin|Zero Form}}}} | ||
{{Ability/entry|0964|Palafin|form=-Hero|Water|Water|Zero to Hero|None|None|formlink={{color2|000|List of Pokémon with form differences#Palafin|Hero Form}}}} | |||
{{Ability/foot|water}} | {{Ability/foot|water}} | ||
==In the anime== | |||
{{moveanime|type=water|exp=yes|gen=The Pokémon transforms into its Hero Form.|image1=Palafin Zero to Hero.png|image1p=Zero Form Palafin}} | |||
{{movep|type=water|ms=964|pkmn=Palafin|method=Zero Form Palafin becomes surrounded by a yellow glow and transforms into its Hero Form.}} | |||
{{movebtm|type=water|user=Palafin (Pokémon)|user1=A wild Palafin|startcode=HZ042|startname=Transform! Hero of the Seas, Palafin|notes=Debut}} | |||
==Trivia== | |||
* Zero to Hero is the last Ability in alphabetical order. | |||
==In other languages== | ==In other languages== | ||
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|it=Supercambio | |it=Supercambio | ||
|ko=마이티체인지 ''Mighty Change'' | |ko=마이티체인지 ''Mighty Change'' | ||
|pt_br=Do Abismo ao Heroísmo | |||
|es=Cambio Heroico | |es=Cambio Heroico | ||
}} | }} | ||
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{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Form-changing Abilities]] | |||
[[Category:Abilities that cannot be replaced]] | |||
[[Category:Abilities that cannot be copied]] | |||
[[Category:Abilities that cannot be suppressed]] | |||
[[de:Superwechsel]] | [[de:Superwechsel]] | ||
[[es:Cambio | [[es:Cambio heroico]] | ||
[[fr:Supermutation]] | [[fr:Supermutation]] | ||
[[it:Supercambio]] | [[it:Supercambio]] | ||
[[ja:マイティチェンジ]] | [[ja:マイティチェンジ]] | ||
[[zh:全能变身(特性)]] | [[zh:全能变身(特性)]] |
Latest revision as of 16:31, 28 August 2024
Zero to Hero | マイティチェンジ | ||||
Mighty Change | |||||
Flavor text
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Zero to Hero (Japanese: マイティチェンジ Mighty Change) is an Ability introduced in Generation IX. It is the signature Ability of Palafin.
Effect
In battle
This Ability effect may be in need of research. Reason: Doodle's effect? You can discuss this on the talk page. |
After switching out for the first time in battle (not due to fainting), a Palafin with the Ability switches to its Hero Form until the end of battle. This includes through the use of moves that switch the user out, such as Baton Pass, U-turn, and Flip Turn; the Eject Button; and moves used by opposing Pokémon that force it to switch, such as Whirlwind, Roar, and Dragon Tail. If Hero Form Palafin faints and revives later, it does not revert to its Zero Form.
Gastro Acid, Worry Seed, and Simple Beam fail if the target has the Ability Zero to Hero. Role Play, Skill Swap, and Entrainment fail if either Pokémon has Zero to Hero. Zero to Hero cannot be copied by Trace, Power of Alchemy, or Receiver. Zero to Hero cannot be replaced by Mummy or Lingering Aroma, suppressed by Neutralizing Gas, or traded by Wandering Spirit.
Outside of battle
Zero to Hero has no effect outside of battle.
Pokémon with Zero to Hero
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0964 | Palafin Zero Form |
Water | Zero to Hero | None | None | ||
0964 | Palafin Hero Form |
Water | Zero to Hero | None | None | ||
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In the anime
The Pokémon transforms into its Hero Form. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Zero Form Palafin becomes surrounded by a yellow glow and transforms into its Hero Form. | |||
A wild Palafin | Transform! Hero of the Seas, Palafin | Debut |
Trivia
- Zero to Hero is the last Ability in alphabetical order.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |