Take Heart (move): Difference between revisions

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(Corrected max PP from 15 to 24 in S/V)
 
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|jtrans=Brave Charge
|jtrans=Brave Charge
|jtranslit=Bureibu Chāji
|jtranslit=Bureibu Chāji
|gameimage= Take Heart LA.png
|gameimage= Take Heart IX.png
|gameimage2=Take Heart IX 2.png
|gameimagewidth=300px
|gameimagewidth=300px
|type=Psychic  
|type=Psychic  
|damagecategory=Status  
|damagecategory=Status  
|basepp=10  
|basepp={{tt|15|10 in P:LA}}
|maxpp=10  
|maxpp={{tt|24|10 in P:LA}}
|power=—  
|power=—  
|accuracy=—  
|accuracy=—  
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===Generation IX===
===Generation IX===
Take Heart cannot be selected in a battle, as no available Pokémon can learn it. However, it can be called by {{m|Metronome}}. It has also been modified: it now raises the user's {{stat|Special Attack}} and {{stat|Special Defense}} stats by one stage each.
Take Heart raises the user's {{stat|Special Attack}} and {{stat|Special Defense}} stats by one stage each, and heals any non-volatile [[status condition]]s the user may have.


==Description==
==Description==
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|8}}
{{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=1|g8g={{gameabbrev8|LA}}}}
{{Moveentry/2|489|Phione|type=Water|2|Water 1|Fairy|46{{sup/8|LA}}}}
{{Moveentry/2|0489|Phione|type=Water|2|Water 1|Fairy|46|75}}
{{Moveentry/2|490|Manaphy|type=Water|2|Water 1|Fairy|46{{sup/8|LA}}}}
{{Moveentry/2|0490|Manaphy|type=Water|2|Water 1|Fairy|46|76}}
{{Movefoot|Psychic|8}}
{{Movefoot|Psychic|2}}


==In other generations==
{{Movegen
|type=Psychic
|LA=Take Heart LA
}}
==Trivia==
==Trivia==
* Take Heart is the last [[Generation VIII]] move in [[List of moves|index number order]].
* Take Heart is the last [[Generation VIII]] move in [[List of moves|index number order]].
* Take Heart is the only move introduced in [[Pokémon Legends: Arceus]] that is unusable in {{g|Scarlet and Violet}}.


==In other languages==
==In other languages==
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[[Category:Moves that can heal non-volatile status conditions]]
[[Category:Moves that can heal non-volatile status conditions]]
[[Category:Moves in Pokémon Legends: Arceus]]
[[Category:Moves in Pokémon Legends: Arceus]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]
[[Category:Moves that can raise the user's Special Attack]]
[[Category:Moves that can raise the user's Special Attack]]
[[Category:Moves that can raise the user's Special Defense]]
[[Category:Moves that can raise the user's Special Defense]]
[[Category:Signature moves]]
[[Category:Signature moves]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Mutschub]]
[[de:Mutschub]]

Latest revision as of 05:01, 2 September 2024

Take Heart
ブレイブチャージ Brave Charge
Take Heart IX.png
Take Heart IX 2.png
Type  Psychic
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation VIII
Condition  [[(condition)|]]
Appeal  
Jam  
Condition  [[(condition)|]]
Appeal  
Condition  [[(condition)|]]
Appeal  
Jamming  

Take Heart (Japanese: ブレイブチャージ Brave Charge) is a non-damaging Psychic-type move introduced in Pokémon Legends: Arceus. It is the signature move of Phione and one of the signature moves of Manaphy.

Effect

Generation VIII

Take Heart cures the user of all status conditions and raises its offensive and defensive stats for four turns.

Category  Status
PP  10
Agile Strong
Power  —  —  —
Accuracy  —%  —%  —%
Action speed modifier
Self  -2  -3  +5
Target  ?  ?  ?
Additional effect
Turns  4  3  5
   ?  ?
   ?  ?
Raises the user's offensive and defensive stats
Cures the user of status conditions
Raises the user's action speed

Generation IX

Take Heart raises the user's Special Attack and Special Defense stats by one stage each, and heals any non-volatile status conditions the user may have.

Description

Games Description
LA The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats.
SV The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0489 Phione WaterIC Big.png Water 1 Fairy 46 75
0490 Manaphy WaterIC Big.png Water 1 Fairy 46 76
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other generations

Trivia

In other languages

Language Title
Chinese Cantonese 勇氣填充 Yúhnghei Tìhnchūng
Mandarin 勇氣填充 / 勇气填充 Yǒngqì Tiánchōng
France Flag.png French Extravaillance
Germany Flag.png German Mutschub
Italy Flag.png Italian Baldimpulso
South Korea Flag.png Korean 브레이브차지 Beureibeuchaji
Spain Flag.png Spanish Bálsamo Osado


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.