Weather (GO): Difference between revisions

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(Created page with "thumb|right|200px|Weather status screen showing the current weather and effects on boosted types '''Weather''' effects in {{g|GO}} are intended to refl...")
 
m (Text replacement - " Power Up" to " power up")
 
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[[File:GO Weather.png|thumb|right|200px|Weather status screen showing the current weather and effects on boosted types]]
[[File:GO Weather.png|thumb|right|200px|Weather status screen showing the current weather and effects on boosted types]]
'''Weather''' effects in {{g|GO}} are intended to reflect the actual weather of the player's location. Weather in each local area is updated every hour, on the hour, via {{wp|Accuweather}}.  
There are several '''[[weather]]''' effects in {{g|GO}}. They are intended to reflect the actual weather of the player's location. Weather in each local area is updated every hour, on the hour, via {{wp|Accuweather}}.


==Effects==
==Effects==
Different weathers affect certain Pokémon types, and effects include:
Different weathers affect certain Pokémon types, and effects include:
* Increasing the power of moves of boosted types in {{OBP|Gym|GO}} and {{OBP|Raid Battle|GO}}s by 20% (rounded down to the nearest integer)
* Increasing the power of moves of boosted types in {{GO|Gym}} and {{GO|Raid Battle}}s by 20% (rounded down to the nearest integer)
* Wild Pokémon with a weather-boosted type...
* Wild Pokémon with a weather-boosted type...
** spawn more frequently
** spawn more frequently
** award 25% extra {{OBP|Stardust|GO}} when caught
** award 25% extra {{GO|Stardust}} when caught
** are guaranteed at least 4 {{IV}}s in each stat.
** are guaranteed at least 4 {{IV}}s in each stat.
** are five [[Power Up]] levels higher than normal (capped at 35 instead of 30 for wild Pokémon, 25 instead of 20 for Raid Bosses, and 13 instead of 8 for {{OBP|Shadow Pokémon|GO}})
** are five [[power up]] levels higher than normal (capped at 35 instead of 30 for wild Pokémon, 25 instead of 20 for Raid Bosses, and 13 instead of 8 for {{GO|Shadow Pokémon}})
** have a swirling, white aura in the overview map
** have a swirling, white aura in the overview map
* The form of wild {{p|Castform}} depends on the weather
* The form of wild {{p|Castform}} depends on the weather
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* {{p|Sliggoo}} requires rainy weather or a nearby [[Rainy Lure Module]] to evolve into {{p|Goodra}}
* {{p|Sliggoo}} requires rainy weather or a nearby [[Rainy Lure Module]] to evolve into {{p|Goodra}}


Weather bonuses are not applied for Pokémon encounters from [[Field Research|Field]] or [[Special Research]] and [[GO Battle League]] rewards. Bonus damage is also not applied in {{OBP|Trainer Battle|GO}}s, including [[Team GO Rocket]] battles.
Weather bonuses are not applied for Pokémon encounters from [[Field Research|Field]] or [[Special Research]] and [[GO Battle League]] rewards. Bonus damage is also not applied in {{GO|Trainer Battle}}s, including [[Team GO Rocket]] battles.


If a weather change causes an existing wild Pokémon spawn to gain (or lose) its weather boost, then its Power Up level will be raised (or lowered) by 5 and its IVs will be re-rolled. However, any weather-dependent forms will remain the same.
If a weather change causes an existing wild Pokémon spawn to gain (or lose) its weather boost, then its Power Up level will be raised (or lowered) by 5 and its IVs will be re-rolled. However, any weather-dependent forms will remain the same.
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| [[File:Sunny GO.png|40px]][[File:Clear GO.png|40px]]
| [[File:Sunny GO.png|40px]][[File:Clear GO.png|40px]]
| {{ic/GO|Grass|32px}} {{ic/GO|Ground|32px}} {{ic/GO|Fire|32px}}<br>{{t|Grass}}, {{t|Ground}}, {{t|Fire}}
| {{ic/GO|Grass|32px}} {{ic/GO|Ground|32px}} {{ic/GO|Fire|32px}}<br>{{t|Grass}}, {{t|Ground}}, {{t|Fire}}
| {{MSP/GO|351S|Castform|size=100px}}<br>Sunny
| {{MSP/GO|0351S|Castform|size=100px}}<br>Sunny
| {{MSP/GO|421S|Cherrim|size=100px}}<br>Sunshine
| {{MSP/GO|0421S|Cherrim|size=100px}}<br>Sunshine
|-
|-
| [[File:Rain icon GO.png|40px]]<br>Rainy
| [[File:Rain icon GO.png|40px]]<br>Rainy
| [[File:Rainy Day GO.png|40px]][[File:Rainy Night GO.png|40px]]
| [[File:Rainy Day GO.png|40px]][[File:Rainy Night GO.png|40px]]
| {{ic/GO|Water|32px}} {{ic/GO|Electric|32px}} {{ic/GO|Bug|32px}}<br>{{t|Water}}, {{t|Electric}}, {{t|Bug}}
| {{ic/GO|Water|32px}} {{ic/GO|Electric|32px}} {{ic/GO|Bug|32px}}<br>{{t|Water}}, {{t|Electric}}, {{t|Bug}}
| {{MSP/GO|351R|Castform|size=100px}}<br>Rainy
| {{MSP/GO|0351R|Castform|size=100px}}<br>Rainy
| {{MSP/GO|421|Cherrim|size=100px}}<br>Overcast
| {{MSP/GO|0421|Cherrim|size=100px}}<br>Overcast
|-
|-
| [[File:Partly cloudy day icon GO.png|40px]][[File:Partly cloudy night icon GO.png|40px]]<br>Partly cloudy
| [[File:Partly cloudy day icon GO.png|40px]][[File:Partly cloudy night icon GO.png|40px]]<br>Partly cloudy
| [[File:Partly Cloudy Day GO.png|40px]][[File:Partly Cloudy Night GO.png|40px]]
| [[File:Partly Cloudy Day GO.png|40px]][[File:Partly Cloudy Night GO.png|40px]]
| {{ic/GO|Normal|32px}} {{ic/GO|Rock|32px}}<br>{{t|Normal}}, {{t|Rock}}
| {{ic/GO|Normal|32px}} {{ic/GO|Rock|32px}}<br>{{t|Normal}}, {{t|Rock}}
| {{MSP/GO|351|Castform|size=100px}}<br>Normal
| {{MSP/GO|0351|Castform|size=100px}}<br>Normal
| {{MSP/GO|421|Cherrim|size=100px}}<br>Overcast
| {{MSP/GO|0421|Cherrim|size=100px}}<br>Overcast
|-
|-
| [[File:Cloudy icon GO.png|40px]]<br>Cloudy
| [[File:Cloudy icon GO.png|40px]]<br>Cloudy
| [[File:Cloudy Day GO.png|40px]][[File:Cloudy Night GO.png|40px]]
| [[File:Cloudy Day GO.png|40px]][[File:Cloudy Night GO.png|40px]]
| {{ic/GO|Fairy|32px}} {{ic/GO|Fighting|32px}} {{ic/GO|Poison|32px}}<br>{{t|Fairy}}, {{t|Fighting}}, {{t|Poison}}
| {{ic/GO|Fairy|32px}} {{ic/GO|Fighting|32px}} {{ic/GO|Poison|32px}}<br>{{t|Fairy}}, {{t|Fighting}}, {{t|Poison}}
| {{MSP/GO|351|Castform|size=100px}}<br>Normal
| {{MSP/GO|0351|Castform|size=100px}}<br>Normal
| {{MSP/GO|421|Cherrim|size=100px}}<br>Overcast
| {{MSP/GO|0421|Cherrim|size=100px}}<br>Overcast
|-
|-
| [[File:Windy icon GO.png|40px]]<br>Windy
| [[File:Windy icon GO.png|40px]]<br>Windy
| [[File:Windy Day GO.png|40px]][[File:Windy Night GO.png|40px]]
| [[File:Windy Day GO.png|40px]][[File:Windy Night GO.png|40px]]
| {{ic/GO|Flying|32px}} {{ic/GO|Dragon|32px}} {{ic/GO|Psychic|32px}}<br>{{t|Flying}}, {{t|Dragon}}, {{t|Psychic}}
| {{ic/GO|Flying|32px}} {{ic/GO|Dragon|32px}} {{ic/GO|Psychic|32px}}<br>{{t|Flying}}, {{t|Dragon}}, {{t|Psychic}}
| {{MSP/GO|351|Castform|size=100px}}<br>Normal
| {{MSP/GO|0351|Castform|size=100px}}<br>Normal
| {{MSP/GO|421|Cherrim|size=100px}}<br>Overcast
| {{MSP/GO|0421|Cherrim|size=100px}}<br>Overcast
|-
|-
| [[File:Snow icon GO.png|40px]]<br>Snow
| [[File:Snow icon GO.png|40px]]<br>Snow
| [[File:Snow Day GO.png|40px]][[File:Snow Night GO.png|40px]]
| [[File:Snow Day GO.png|40px]][[File:Snow Night GO.png|40px]]
| {{ic/GO|Ice|32px}} {{ic/GO|Steel|32px}}<br>{{t|Ice}}, {{t|Steel}}
| {{ic/GO|Ice|32px}} {{ic/GO|Steel|32px}}<br>{{t|Ice}}, {{t|Steel}}
| {{MSP/GO|351H|Castform|size=100px}}<br>Snowy
| {{MSP/GO|0351H|Castform|size=100px}}<br>Snowy
| {{MSP/GO|421|Cherrim|size=100px}}<br>Overcast
| {{MSP/GO|0421|Cherrim|size=100px}}<br>Overcast
|-
|-
| [[File:Fog icon GO.png|40px]]<br>Fog
| [[File:Fog icon GO.png|40px]]<br>Fog
| [[File:Fog Day GO.png|40px]][[File:Fog Night GO.png|40px]]
| [[File:Fog Day GO.png|40px]][[File:Fog Night GO.png|40px]]
| {{ic/GO|Dark|32px}} {{ic/GO|Ghost|32px}}<br>{{t|Dark}}, {{t|Ghost}}
| {{ic/GO|Dark|32px}} {{ic/GO|Ghost|32px}}<br>{{t|Dark}}, {{t|Ghost}}
| {{MSP/GO|351H|Castform|size=100px}}<br>Snowy
| {{MSP/GO|0351H|Castform|size=100px}}<br>Snowy
| {{MSP/GO|421|Cherrim|size=100px}}<br>Overcast
| {{MSP/GO|0421|Cherrim|size=100px}}<br>Overcast
|}
|}


==Trivia==
==Trivia==
* Prior to the introduction of seasons to Pokémon GO, some species only spawned under specific weather conditions (outside of certain [[List of events (GO)|in-game events]]):
* Prior to the introduction of {{GO|season}}s to Pokémon GO, some species only spawned under specific weather conditions (outside of certain [[List of events in Pokémon GO|in-game events]]):
** {{p|Cacnea}}'s evolutionary family exclusively spawned in sunny/clear weather
** {{p|Cacnea}}'s evolutionary line exclusively spawned in sunny/clear weather
** {{p|Lotad}}'s evolutionary family exclusively spawned in rainy weather
** {{p|Lotad}}'s evolutionary line exclusively spawned in rainy weather


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[[Category:Pokémon GO]]
[[Category:Pokémon GO]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[ja:てんき (GO)]]

Latest revision as of 10:48, 4 September 2024

Weather status screen showing the current weather and effects on boosted types

There are several weather effects in Pokémon GO. They are intended to reflect the actual weather of the player's location. Weather in each local area is updated every hour, on the hour, via Accuweather.

Effects

Different weathers affect certain Pokémon types, and effects include:

  • Increasing the power of moves of boosted types in Gym and Raid Battles by 20% (rounded down to the nearest integer)
  • Wild Pokémon with a weather-boosted type...
    • spawn more frequently
    • award 25% extra Stardust when caught
    • are guaranteed at least 4 IVs in each stat.
    • are five power up levels higher than normal (capped at 35 instead of 30 for wild Pokémon, 25 instead of 20 for Raid Bosses, and 13 instead of 8 for Shadow Pokémon)
    • have a swirling, white aura in the overview map
  • The form of wild Castform depends on the weather
  • The form of wild Cherrim depends on the weather
    • Cherrim appear in Sunshine Form during sunny/clear weather and Overcast Form otherwise
  • Sliggoo requires rainy weather or a nearby Rainy Lure Module to evolve into Goodra

Weather bonuses are not applied for Pokémon encounters from Field or Special Research and GO Battle League rewards. Bonus damage is also not applied in Trainer Battles, including Team GO Rocket battles.

If a weather change causes an existing wild Pokémon spawn to gain (or lose) its weather boost, then its Power Up level will be raised (or lowered) by 5 and its IVs will be re-rolled. However, any weather-dependent forms will remain the same.

Weather Day and night icons Boosted types Castform form Cherrim form
Sunny icon GO.pngClear icon GO.png
Sunny/Clear*
Sunny GO.pngClear GO.png GO Grass.png GO Ground.png GO Fire.png
Grass, Ground, Fire
Castform
Sunny
Cherrim
Sunshine
Rain icon GO.png
Rainy
Rainy Day GO.pngRainy Night GO.png GO Water.png GO Electric.png GO Bug.png
Water, Electric, Bug
Castform
Rainy
Cherrim
Overcast
Partly cloudy day icon GO.pngPartly cloudy night icon GO.png
Partly cloudy
Partly Cloudy Day GO.pngPartly Cloudy Night GO.png GO Normal.png GO Rock.png
Normal, Rock
Castform
Normal
Cherrim
Overcast
Cloudy icon GO.png
Cloudy
Cloudy Day GO.pngCloudy Night GO.png GO Fairy.png GO Fighting.png GO Poison.png
Fairy, Fighting, Poison
Castform
Normal
Cherrim
Overcast
Windy icon GO.png
Windy
Windy Day GO.pngWindy Night GO.png GO Flying.png GO Dragon.png GO Psychic.png
Flying, Dragon, Psychic
Castform
Normal
Cherrim
Overcast
Snow icon GO.png
Snow
Snow Day GO.pngSnow Night GO.png GO Ice.png GO Steel.png
Ice, Steel
Castform
Snowy
Cherrim
Overcast
Fog icon GO.png
Fog
Fog Day GO.pngFog Night GO.png GO Dark.png GO Ghost.png
Dark, Ghost
Castform
Snowy
Cherrim
Overcast

Trivia

  • Prior to the introduction of seasons to Pokémon GO, some species only spawned under specific weather conditions (outside of certain in-game events):
    • Cacnea's evolutionary line exclusively spawned in sunny/clear weather
    • Lotad's evolutionary line exclusively spawned in rainy weather


Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.