Bonemerang (move): Difference between revisions

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<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
<div style="{{Learnset list style|items=2}}">
{{Learnlist|Ground}}
* {{p|Cubone}} at Lv.43
{{Moveentry|104|Cubone|1|Ground||43|'''}}
* {{p|Marowak}} at Lv.48
{{Moveentry|105|Marowak|1|Ground||48|'''}}
</div></div>
{{Learnlist/footer}}


===[[Generation II]]===
===[[Generation II]]===
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
<div style="{{Learnset list style|items=2}}">
{{Learnlist|Ground}}
* {{p|Cubone}} at Lv.25
{{Moveentry|104|Cubone|1|Ground||25|'''}}
* {{p|Marowak}} at Lv.25
{{Moveentry|105|Marowak|1|Ground||25|'''}}
</div></div>
{{Learnlist/footer}}


===[[Generation III]]===
===[[Generation III]]===
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
<div style="{{Learnset list style|items=2}}">
{{Learnlist|Ground}}
* {{p|Cubone}} at Lv.25
{{Moveentry|104|Cubone|1|Ground||25|'''}}
* {{p|Marowak}} at Lv.25
{{Moveentry|105|Marowak|1|Ground||25|'''}}
</div></div>
{{Learnlist/footer}}


===[[Generation IV]]===
===[[Generation IV]]===
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
<div style="{{Learnset list style|items=2}}">
{{Learnlist|Ground}}
* {{p|Cubone}} at Lv.21
{{Moveentry|104|Cubone|1|Ground||21|'''}}
* {{p|Marowak}} at Lv.21
{{Moveentry|105|Marowak|1|Ground||21|'''}}
</div></div>
{{Learnlist/footer}}


==In other languages==
==In other languages==

Revision as of 22:05, 19 August 2008

Bonemerang
ホネブーメラン Bone Boomerang
Type  Ground
Category  Physical
PP  10 (max. 16)
Power  50
Accuracy  90%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  Generation I
Condition  Tough
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  0  
Jamming  0  

Bonemerang is a slightly inaccurate Template:Type2 move introduced in Generation I that deals a small amount of damage.

Effect

Generation I

Bonemerang does damage, hitting twice per use. Though technically only the first hit can critical hit, each hit per use will do the same amount of damage.

Bonemerang will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge the last hit of this move.

Generation IV

Same as Generation I, except it will continue attacking after a Substitute is broken.

In the anime

File:Marowak Bonemerang.JPG
A Marowak using Bonemerang.


Pokémon

Cubone. Cubone throws the bone that it is holding. The bone hits the opponent once, then returns to Cubone.

Marowak. Marowak throws the bone that it is holding. The bone hits the opponent once, loops around, and then hits the opponent again.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0104 Cubone Cubone
Ground 43
0105 Marowak Marowak
Ground 48
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation II

By leveling up

#   Pokémon Type Level
0104 Cubone Cubone
Ground 25
0105 Marowak Marowak
Ground 25
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation III

By leveling up

#   Pokémon Type Level
0104 Cubone Cubone
Ground 25
0105 Marowak Marowak
Ground 25
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation IV

By leveling up

#   Pokémon Type Level
0104 Cubone Cubone
Ground 21
0105 Marowak Marowak
Ground 21
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

In other languages

  • Italian: Ossomerang
  • German: Knochmerang
  • French: Osmerang

Template:Project MoveDex notice