Priority: Difference between revisions
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Under normal circumstances, the priority of a [[move]] used in a {{pkmn|battle}} is determined by the {{Stat|Speed}} statistic of the Pokémon using the move. However, | Under normal circumstances, the priority of a [[move]] used in a {{pkmn|battle}} is determined by the {{Stat|Speed}} statistic of the Pokémon using the move. However, a moves may have a different ''priority value'', which can cause that move to always go before or after ordinary moves. | ||
Each move has a hidden priority value in the game data, ranging from <tt>+7</tt> to <tt>-7</tt>. Most moves are ordinary, and have <tt>0</tt> priority. Moves that always go before ordinary priority moves have ''increased'' priority and priority values greater than zero. Examples include moves such as {{m|Quick Attack}} and {{m|ExtremeSpeed}}. Moves that always go after ordinary priority moves have ''decreased'' priority and priority values less than zero. Examples of decreased priority moves are {{m|Counter}} and {{m|Roar}}. Moves with effects that last an entire turn, such as {{m|Protect}} or {{m|Magic Coat}}, have much higher priority to ensure that the move is used at the start of the turn. | |||
Move priority is not changed by the effects of {{m|Trick Room}}, which only reverses order within a priority bracket. Increased priority moves still go first, and decreased priority moves still go last. | Moves that have the same priority are said to be in the same ''priority bracket''. When two moves of equal priority, such as when both {{m|Aqua Jet}} and {{m|ExtremeSpeed}}, are used in the same turn, the Pokémon with the higher Speed will act first. | ||
Move priority is not changed by the effects of {{m|Trick Room}}, which only reverses the order of moves ''within a priority bracket''. Increased priority moves still go first, and decreased priority moves still go last. | |||
When a Pokémon uses a move, some held items and abilities cause it to go last within its priority bracket, ignoring even Trick Room. The items [[Full Incense]] and [[Lagging Tail]] and the ability {{a|Stall}} have this effect. | When a Pokémon uses a move, some held items and abilities cause it to go last within its priority bracket, ignoring even Trick Room. The items [[Full Incense]] and [[Lagging Tail]] and the ability {{a|Stall}} have this effect. | ||
==Priority moves== | ==Priority moves== | ||
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! style="background: #333399; color: white;" | Moves | ! style="background: #333399; color: white;" | Moves | ||
|- | |- | ||
| align="center" | +7 | | align="center" | <tt>+7</tt> | ||
| {{m|Pursuit}} (only on a switch) | | {{m|Pursuit}} (only on a switch) | ||
|- | |- | ||
| align="center" | +6 | | align="center" | <tt>+6</tt> | ||
| {{pkmn|battle|switching}} | | {{pkmn|battle|switching}} | ||
|- | |- | ||
| align="center" | +5 | | align="center" | <tt>+5</tt> | ||
| {{m|Helping Hand}} | | {{m|Helping Hand}} | ||
|- | |- | ||
| align="center" | +4 | | align="center" | <tt>+4</tt> | ||
| {{m|Magic Coat}}, {{m|Snatch}} | | {{m|Magic Coat}}, {{m|Snatch}} | ||
|- | |- | ||
| align="center" | +3 | | align="center" | <tt>+3</tt> | ||
| {{m|Detect}}, {{m|Endure}}, {{m|Follow Me}}, {{m|Protect}} | | {{m|Detect}}, {{m|Endure}}, {{m|Follow Me}}, {{m|Protect}} | ||
|- | |- | ||
| align="center" | +2 | | align="center" | <tt>+2</tt> | ||
| {{m|Feint}} | | {{m|Feint}} | ||
|- | |- | ||
| align="center" | +1 | | align="center" | <tt>+1</tt> | ||
| {{m|Aqua Jet}}, {{m|Bide}}, {{m|Bullet Punch}}, {{m|ExtremeSpeed}}, {{m|Fake Out}}, {{m|Ice Shard}}, {{m|Mach Punch}}, {{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}} | | {{m|Aqua Jet}}, {{m|Bide}}, {{m|Bullet Punch}}, {{m|ExtremeSpeed}}, {{m|Fake Out}}, {{m|Ice Shard}}, {{m|Mach Punch}}, {{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}} | ||
|- | |- | ||
| align="center" | 0 | | align="center" | <tt>0</tt> | ||
| all other [[move]]s | | all other [[move]]s | ||
|- | |- | ||
| align="center" | -1 | | align="center" | <tt>-1</tt> | ||
| {{m|Vital Throw}} | | {{m|Vital Throw}} | ||
|- | |- | ||
| align="center" | -2 | | align="center" | <tt>-2</tt> | ||
| ''none'' | | ''none'' | ||
|- | |- | ||
| align="center" | -3 | | align="center" | <tt>-3</tt> | ||
| {{m|Focus Punch}} | | {{m|Focus Punch}} | ||
|- | |- | ||
| align="center" | -4 | | align="center" | <tt>-4</tt> | ||
| {{m|Avalanche}}, {{m|Revenge}} | | {{m|Avalanche}}, {{m|Revenge}} | ||
|- | |- | ||
| align="center" | -5 | | align="center" | <tt>-5</tt> | ||
| {{m|Counter}}, {{m|Mirror Coat}} | | {{m|Counter}}, {{m|Mirror Coat}} | ||
|- | |- | ||
| align="center" | -6 | | align="center" | <tt>-6</tt> | ||
| {{m|Roar}}, {{m|Whirlwind}} | | {{m|Roar}}, {{m|Whirlwind}} | ||
|- | |- | ||
| align="center" | -7 | | align="center" | <tt>-7</tt> | ||
| {{m|Trick Room}} | | {{m|Trick Room}} | ||
|} | |} |
Revision as of 23:03, 21 November 2008
Under normal circumstances, the priority of a move used in a battle is determined by the Speed statistic of the Pokémon using the move. However, a moves may have a different priority value, which can cause that move to always go before or after ordinary moves.
Each move has a hidden priority value in the game data, ranging from +7 to -7. Most moves are ordinary, and have 0 priority. Moves that always go before ordinary priority moves have increased priority and priority values greater than zero. Examples include moves such as Quick Attack and ExtremeSpeed. Moves that always go after ordinary priority moves have decreased priority and priority values less than zero. Examples of decreased priority moves are Counter and Roar. Moves with effects that last an entire turn, such as Protect or Magic Coat, have much higher priority to ensure that the move is used at the start of the turn.
Moves that have the same priority are said to be in the same priority bracket. When two moves of equal priority, such as when both Aqua Jet and ExtremeSpeed, are used in the same turn, the Pokémon with the higher Speed will act first.
Move priority is not changed by the effects of Trick Room, which only reverses the order of moves within a priority bracket. Increased priority moves still go first, and decreased priority moves still go last.
When a Pokémon uses a move, some held items and abilities cause it to go last within its priority bracket, ignoring even Trick Room. The items Full Incense and Lagging Tail and the ability Stall have this effect.
Priority moves
Priority | Moves |
---|---|
+7 | Pursuit (only on a switch) |
+6 | switching |
+5 | Helping Hand |
+4 | Magic Coat, Snatch |
+3 | Detect, Endure, Follow Me, Protect |
+2 | Feint |
+1 | Aqua Jet, Bide, Bullet Punch, ExtremeSpeed, Fake Out, Ice Shard, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave |
0 | all other moves |
-1 | Vital Throw |
-2 | none |
-3 | Focus Punch |
-4 | Avalanche, Revenge |
-5 | Counter, Mirror Coat |
-6 | Roar, Whirlwind |
-7 | Trick Room |
Trivia
- Since Focus Punch has a higher priority than Avalanche and Revenge, they are unable to break the focus of a Pokémon using Focus Punch. Thus, they are the only two attacks that can strike a Pokémon in the same turn it successfully uses Focus Punch.