Toxic (move): Difference between revisions

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N starts as 1 but is increased by 1 each time the
N starts as 1 but is increased by 1 each time the
afflicted pokémon endures recurrent damage (including by Leech Seed). Basically, the pokémon
afflicted Pokémon endures recurrent damage (including by Leech Seed). Basically, the Pokémon
will lose 1/16 of its maximum HP the first time, then 2/16 of its maximum HP, then 3/16 of its
will lose 1/16 of its maximum HP the first time, then 2/16 of its maximum HP, then 3/16 of its
maximum HP, etc.
maximum HP, etc.


The N value of Toxic can be reset by Haze, switching, or ending the battle, but not by Rest. If
The N value of Toxic can be reset by Haze, switching, or ending the battle, but not by Rest. If
a pokémon rests off the poison and gets normally poisoned, burned, or seeded without switching
a Pokémon rests off the poison and gets normally poisoned, burned, or seeded without switching
out, the N value will influence the amount of damage done, and will increase each time
out, the N value will influence the amount of damage done, and will increase each time
recurrent damage is done. However, if a pokémon gets badly poisoned again, the cumulative value
recurrent damage is done. However, if a Pokémon gets badly poisoned again, the cumulative value
will be reset. Unlike other types of damage, the recurrent damage done by Toxic can exceed the
will be reset. Unlike other types of damage, the recurrent damage done by Toxic can exceed the
opponent's current HP.
opponent's current HP.


Toxic can't affect an opponent that has a substitute, already has a major status ailment, or is
Toxic can't affect an opponent that has a substitute, already has a major status ailment, or is
a Poison or Steel type.
of the {{t|Poison}}- or {[type2|Steel}}.


In Stadium, the N value of Toxic will be reset by Rest.
In Stadium, the N value of Toxic will be reset by Rest.

Revision as of 23:58, 8 February 2007

Toxic
どくどく Poison
Type  Poison
style="background: #Template:Others color; border: 1px solid #FFF; border-top-left-radius: 10px; -moz-border-radius-topleft: 10px; -webkit-border-top-left-radius: 10px; -khtml-border-top-left-radius: 10px; -icab-border-top-left-radius: 10px; -o-border-top-left-radius: 10px; border-bottom-left-radius: 10px; -moz-border-radius-bottomleft: 10px; -webkit-border-bottom-left-radius: 10px; -khtml-border-bottom-left-radius: 10px; -icab-border-bottom-left-radius: 10px; -o-border-bottom-left-radius: 10px;" | Category style="background: #Template:Others color; border: 1px solid #FFF; border-top-right-radius: 10px; -moz-border-radius-topright: 10px; -webkit-border-top-right-radius: 10px; -khtml-border-top-right-radius: 10px; -icab-border-top-right-radius: 10px; -o-border-top-right-radius: 10px; border-bottom-right-radius: 10px; -moz-border-radius-bottomright: 10px; -webkit-border-bottom-right-radius: 10px; -khtml-border-bottom-right-radius: 10px; -icab-border-bottom-right-radius: 10px; -o-border-bottom-right-radius: 10px;" |  Others
PP  10 (max. 16)
Power  -
Accuracy  85%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
???
Condition  Smart
Appeal  0  
Condition  Smart
Appeal  0  
Jamming  0  

Toxic is a mostly accurate Poison-type move introduced in Generation I that may heavily Poison the opponent. Template:Project MoveDex autoarticle notice

In other languages

French: toxik, German: toxin, Italian: tossina, Spanish: tóxico, Dutch: vergiftig, Portuguese: Tóxico.

Effect

Generation I

Toxic badly poisons the opponent. Each time the opponent takes recurrent damage, the damage will equal

N*max(1, int(0.0625*MaxHP))

N starts as 1 but is increased by 1 each time the afflicted Pokémon endures recurrent damage (including by Leech Seed). Basically, the Pokémon will lose 1/16 of its maximum HP the first time, then 2/16 of its maximum HP, then 3/16 of its maximum HP, etc.

The N value of Toxic can be reset by Haze, switching, or ending the battle, but not by Rest. If a Pokémon rests off the poison and gets normally poisoned, burned, or seeded without switching out, the N value will influence the amount of damage done, and will increase each time recurrent damage is done. However, if a Pokémon gets badly poisoned again, the cumulative value will be reset. Unlike other types of damage, the recurrent damage done by Toxic can exceed the opponent's current HP.

Toxic can't affect an opponent that has a substitute, already has a major status ailment, or is of the Poison- or {[type2|Steel}}.

In Stadium, the N value of Toxic will be reset by Rest.

Location

Learnset

Generation III

By leveling up

By TM

In Generation III, Toxic is TM06.

All Pokémon that can use TMs can learn Toxic.

Template:Project MoveDex notice