Dry Skin (Ability): Difference between revisions
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{{AbilityInfobox | {{AbilityInfobox/header | ||
|name=Dry Skin | |name=Dry Skin | ||
|jpname=かんそうはだ | |jpname=かんそうはだ | ||
|jptrans=Dry Skin | |jptrans=Dry Skin | ||
|jptranslit=Kansō | |jptranslit=Kansō Hada | ||
|colorscheme= | |colorscheme=water | ||
|gen= | |gen=IV | ||
}} | }} | ||
'''Dry Skin''' (Japanese: '''かんそうはだ''' ''Dry Skin'') is an [[ | {{AbilityInfobox/desc|IV|Reduces HP if it is hot. Water restores HP.}} | ||
{{AbilityInfobox/desc|V|Reduces HP if it is hot. Water restores HP.}} | |||
{{AbilityInfobox/desc|VI|Reduces HP if it's hot. Water restores HP.}} | |||
{{AbilityInfobox/desc|VII|Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves.{{sup/7|SM}}<br>Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.{{sup/7|USUM}}}} | |||
{{AbilityInfobox/desc|VIII|Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.}} | |||
{{AbilityInfobox/desc|IX|Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.}} | |||
|} | |||
'''Dry Skin''' (Japanese: '''かんそうはだ''' ''Dry Skin'') is an [[Ability]] introduced in [[Generation IV]]. | |||
==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
During {{weather|harsh sunlight}}, a Pokémon with Dry Skin will lose ⅛ of its maximum HP at the end of each turn. During [[rain]], a Pokémon with Dry Skin will regain ⅛ of its maximum HP at the end of each turn. | |||
{{type|Fire}} attacks do 25% more damage to a Pokémon with Dry Skin. | |||
When a Pokémon with Dry Skin is hit by a {{type|Water}} [[move]], its HP is restored by one quarter of its maximum HP, and the move will have no effect on that Pokémon (if a Pokémon with this Ability already has full HP, the Water-type move will do nothing). This effect will not activate if the Pokémon is {{cat|Protection moves|protected}} from the Water-type move. [[Multistrike move]]s, such as {{m|Water Shuriken}}, will only activate this effect once. | |||
If a Pokémon with Dry Skin is holding an [[Absorb Bulb]] or [[Luminous Moss]], Dry Skin absorbs the Water-type move so the item's effect is not triggered. | |||
===Outside of battle=== | ===Outside of battle=== | ||
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==Pokémon with Dry Skin== | ==Pokémon with Dry Skin== | ||
{{Ability/head| | {{Ability/head|water}} | ||
{{ | {{Ability/entry|0046|Paras|Bug|Grass|Effect Spore|Dry Skin|Damp|ability2note={{color2|000|Generation IV|Gen IV}}+}} | ||
{{ | {{Ability/entry|0047|Parasect|Bug|Grass|Effect Spore|Dry Skin|Damp|ability2note={{color2|000|Generation IV|Gen IV}}+}} | ||
{{ | {{Ability/entry|0124|Jynx|Ice|Psychic|Oblivious|Forewarn|Dry Skin|ability2note={{color2|000|Generation IV|Gen IV}}+}} | ||
{{ | {{Ability/entry|0453|Croagunk|Poison|Fighting|Anticipation|Dry Skin|Poison Touch}} | ||
{{ | {{Ability/entry|0454|Toxicroak|Poison|Fighting|Anticipation|Dry Skin|Poison Touch}} | ||
{{Ability/foot| | {{Ability/entry|0694|Helioptile|Electric|Normal|Dry Skin|Sand Veil|Solar Power}} | ||
{{Ability/entry|0695|Heliolisk|Electric|Normal|Dry Skin|Sand Veil|Solar Power}} | |||
{{Ability/foot|water}} | |||
==In other games== | |||
==={{g|Mystery Dungeon series}}=== | |||
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Pokémon with Dry Skin lose 3 HP every 9-10 turns in Sunny weather and take 50% more damage from Fire-type moves. Water-type moves heal equal to the damage that would be dealt. In the rain, the natural HP recovery rate is quadrupled from 0.5% of the maximum HP per turn, to 2% per turn. | |||
== | In {{g|Super Mystery Dungeon}}, Dry Skin now prevents natural HP recovery. The Pokémon now lose 1 HP every 10 turns in Sunny weather, and Fire-type moves do 1.2× damage to the Pokémon. When hit by a Water-type move, the Pokémon gains 20 HP. The natural HP recovery rate is now doubled in the rain, from 0.5% per turn to 1% per turn. | ||
* | |||
===Description=== | |||
{{movedesc|Water}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Weakens Pokémon in sun and to Fire-type moves; rain and Water-type moves heal HP.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|ひざしがつよいや ほのおタイプわざによわく あめや みずタイプわざで かいふく|Weakens Pokémon in sun and to Fire-type moves; rain and Water-type moves heal HP.}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|Water-type moves and Rain restore its HP. Fire-type moves and Sunny weather damage it.{{tt|*|Ability description}}<br>If it is hit with a Water-type move or the weather condition is Rain, the Pokémon's HP is restored! But if the weather condition is Sunny, it will gradually take damage. Fire-type moves do more damage!{{tt|*|Used in message log}}}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|If it is hit with a Water-type move, the Pokémon's HP is restored! Rain or heavy rain helps the Pokémon restore HP naturally. But the Pokémon doesn't do well when it's sunny or in harsh sunlight.}} | |||
{{movedescentry|{{gameabbrevmd|DX}}|The Pokémon absorbs Water-type moves to restore its HP. Rain or Heavy Rain helps the Pokémon restore HP naturally more quickly. But the Pokémon doesn't do well when it's Sunny or in Extremely Harsh Sunlight, and it also doesn't do well against Fire-type moves.}} | |||
|} | |||
|}{{left clear}} | |||
==In the manga== | |||
===Pokémon Adventures=== | |||
* In {{FB|Pokémon Adventures|volume 42}}, {{adv|Crystal}}'s {{p|Parasect}}, Parasee, was revealed to have Dry Skin as her Ability. | |||
{{ | ==In other languages== | ||
{{langtable|color={{water color}}|bordercolor={{water color dark}} | |||
|zh_yue=乾燥皮膚 ''{{tt|Gōnchou Pèihfū|Dry Skin}}'' | |||
|zh_cmn=乾燥皮膚 / 干燥皮肤''{{tt|Gānzào Pífū|Dry Skin}}'' | |||
|fr=Peau Sèche | |||
|de=Trockenheit | |||
|it=Pellearsa | |||
|pt_br=Pele Seca | |||
|es=Piel Seca | |||
|ko=건조피부 ''Geonjo Pibu'' | |||
|vi=Da Khô | |||
}} | |||
{{-}} | |||
{{AbilityVariations|title={{cat|Abilities affected by weather conditions}} | |||
|1=Sand Veil|2=Swift Swim|3=Chlorophyll|4=Rain Dish|5=Forecast|6=Snow Cloak|7=Dry Skin|8=Hydration|9=Solar Power|10=Leaf Guard|11=Ice Body|12=Flower Gift|13=Harvest|14=Sand Rush|15=Sand Force|16=Slush Rush|17=Ice Face|18=Protosynthesis|19=Orichalcum Pulse | |||
|1color={{Ground color dark}} | |||
|2color={{Water color dark}} | |||
|3color={{Grass color dark}} | |||
|4color={{Water color dark}} | |||
|5color={{Normal color dark}} | |||
|6color={{Ice color dark}} | |||
|7color={{HP color dark}} | |||
|8color={{Water color dark}} | |||
|9color={{Fire color dark}} | |||
|10color={{Grass color dark}} | |||
|11color={{Ice color dark}} | |||
|12color={{Grass color dark}} | |||
|13color={{Berries color dark}} | |||
|14color={{Ground color dark}} | |||
|15color={{Ground color dark}} | |||
|16color={{Ice color dark}} | |||
|17color={{Ice color dark}} | |||
|18color={{Fighting color dark}} | |||
|19color={{Scarlet color dark}} | |||
|titlea={{cat|Abilities that alter damage taken}} | |||
|1a=Dry Skin|2a=Flash Fire|3a=Sap Sipper|4a=Lightningrod|5a=Motor Drive|6a=Storm Drain|7a=Volt Absorb|8a=Water Absorb|9a=Earth Eater|1acolor={{HP color dark}}|2acolor={{Fire color dark}}|3acolor={{Grass color dark}}|4acolor={{Electric color dark}}|5acolor={{Electric color dark}}|6acolor={{Water color dark}}|7acolor={{Electric color dark}}|8acolor={{Water color dark}}|9acolor={{ground color dark}}}} | |||
{{-}} | |||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
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[[Category:Abilities that alter damage taken]] | [[Category:Abilities that alter damage taken]] | ||
[[Category:Abilities which restore HP]] | [[Category:Abilities which restore HP]] | ||
[[Category:Damage-inflicting Abilities]] | |||
[[Category:Abilities that activate at the end of the turn]] | |||
[[Category:Ignorable Abilities]] | |||
[[de:Trockenheit]] | [[de:Trockenheit]] | ||
[[es:Piel | [[es:Piel seca]] | ||
[[fr:Peau Sèche]] | [[fr:Peau Sèche]] | ||
[[it:Pellearsa]] | |||
[[ja:かんそうはだ]] | [[ja:かんそうはだ]] | ||
[[zh:干燥皮肤(特性)]] |
Latest revision as of 20:57, 27 July 2024
Dry Skin | かんそうはだ | ||||||||||||||||||||||||
Dry Skin | |||||||||||||||||||||||||
Flavor text
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Dry Skin (Japanese: かんそうはだ Dry Skin) is an Ability introduced in Generation IV.
Effect
In battle
During harsh sunlight, a Pokémon with Dry Skin will lose ⅛ of its maximum HP at the end of each turn. During rain, a Pokémon with Dry Skin will regain ⅛ of its maximum HP at the end of each turn.
Fire-type attacks do 25% more damage to a Pokémon with Dry Skin.
When a Pokémon with Dry Skin is hit by a Water-type move, its HP is restored by one quarter of its maximum HP, and the move will have no effect on that Pokémon (if a Pokémon with this Ability already has full HP, the Water-type move will do nothing). This effect will not activate if the Pokémon is protected from the Water-type move. Multistrike moves, such as Water Shuriken, will only activate this effect once.
If a Pokémon with Dry Skin is holding an Absorb Bulb or Luminous Moss, Dry Skin absorbs the Water-type move so the item's effect is not triggered.
Outside of battle
Dry Skin has no effect outside of battle.
Pokémon with Dry Skin
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0046 | Paras |
Bug | Grass | Effect Spore | Dry SkinGen IV+ | Damp | |
0047 | Parasect |
Bug | Grass | Effect Spore | Dry SkinGen IV+ | Damp | |
0124 | Jynx |
Ice | Psychic | Oblivious | ForewarnGen IV+ | Dry Skin | |
0453 | Croagunk |
Poison | Fighting | Anticipation | Dry Skin | Poison Touch | |
0454 | Toxicroak |
Poison | Fighting | Anticipation | Dry Skin | Poison Touch | |
0694 | Helioptile |
Electric | Normal | Dry Skin | Sand Veil | Solar Power | |
0695 | Heliolisk |
Electric | Normal | Dry Skin | Sand Veil | Solar Power | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
|
In other games
Pokémon Mystery Dungeon series
In Explorers of Time, Darkness and Sky, Pokémon with Dry Skin lose 3 HP every 9-10 turns in Sunny weather and take 50% more damage from Fire-type moves. Water-type moves heal equal to the damage that would be dealt. In the rain, the natural HP recovery rate is quadrupled from 0.5% of the maximum HP per turn, to 2% per turn.
In Pokémon Super Mystery Dungeon, Dry Skin now prevents natural HP recovery. The Pokémon now lose 1 HP every 10 turns in Sunny weather, and Fire-type moves do 1.2× damage to the Pokémon. When hit by a Water-type move, the Pokémon gains 20 HP. The natural HP recovery rate is now doubled in the rain, from 0.5% per turn to 1% per turn.
Description
|
In the manga
Pokémon Adventures
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |