Appendix:FireRed and LeafGreen walkthrough/Section 15: Difference between revisions

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== Indigo Plateau ==
{{WalkthroughNotice|FRLG}}
[[Image:Indigo Plateau III.png|thumb|right|Indigo Plateau, <br> battleground of the Elite Four]]
==Route 21==
[[File:Kanto Route 21 FRLG.png|thumb|100px|Route 21]]


== Welcome to Indigo Plateau ==
{{rt|21|Kanto}} is an ocean route that leads from [[Cinnabar Island]] back to [[Pallet Town]]. A single patch of tall grass grows just outside of town.
 
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
! Trainers
|-
|
{{trainerheader|ocean}}
{{trainerentry|Spr FRLG Fisherman.png|Fisherman|Wade|972|6|129|Magikarp|♂|27|None|129|Magikarp|♂|27|None|129|Magikarp|♂|27|None|129|Magikarp|♂|27|None|129|Magikarp|♂|27|None|129|Magikarp|♂|27|None|38=Vs. Seeker}}
{{trainerdiv|ocean}}
{{trainerentry|Spr FRLG Fisherman.png|Fisherman|Ronald|1008|4|119|Seaking|♂|28|None|118|Goldeen|♂|28|None|119|Seaking|♂|28|None|119|Seaking|♂|28|None}}
{{trainerdiv|ocean}}
{{trainerentry|Spr FRLG Sis and Bro.png|Sis and Bro|Lil & Ian|264|2|117|Seadra|♂|33|None|121|Starmie||33|None|38=Vs. Seeker}}
{{trainerdiv|ocean}}
{{trainerentry|Spr FRLG Swimmer M.png|Swimmer♂|Spencer|132|2|117|Seadra|♂|33|None|073|Tentacruel|♂|33|None}}
{{trainerdiv|ocean}}
{{trainerentry|Spr FRLG Fisherman.png|Fisherman|Claude|1116|2|090|Shellder|♂|31|None|091|Cloyster|♂|31|None}}
{{trainerdiv|ocean}}
{{trainerentry|Spr FRLG Fisherman.png|Fisherman|Nolan|1188|2|119|Seaking|♂|33|None|118|Goldeen|♂|33|None}}
{{trainerdiv|ocean}}
{{trainerentry|Spr FRLG Swimmer M.png|Swimmer♂|Jack|148|1|121|Starmie||37|None|38=Vs. Seeker}}
{{trainerdiv|ocean}}
{{trainerentry|Spr FRLG Swimmer M.png|Swimmer♂|Roland|128|3|061|Poliwhirl|♂|32|None|072|Tentacool|♂|32|None|117|Seadra|♂|32|None}}
{{trainerdiv|ocean}}
{{trainerentry|Spr FRLG Swimmer M.png|Swimmer♂|Jerome|132|2|120|Staryu||33|None|008|Wartortle|♂|33|None}}
{{trainerfooter|ocean}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|ocean|no}}
{{catch/entryfl|114|Tangela|yes|yes|Grass|17-28|100%|type1=Grass}}
{{Catch/div|ocean|Surfing}}
{{Catch/entryfl|072|Tentacool|yes|yes|Surf|5-40|100%|type1=Water|type2=Poison}}
{{Catch/div|ocean|Fishing}}
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}
{{Catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|60%|type1=Water}}
{{Catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|60%|type1=Water}}
{{Catch/entryfl|098|Krabby|yes|no|Fish Good|5-15|20%|type1=Water}}
{{Catch/entryfl|116|Horsea|no|yes|Fish Good|5-15|20%|type1=Water}}
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=Water}}
{{Catch/entryfl|098|Krabby|no|yes|Fish Super|15-25|80%|type1=Water}}
{{Catch/entryfl|116|Horsea|yes|no|Fish Super|15-25|80%|type1=Water}}
{{Catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}
{{Catch/entryfl|099|Kingler|no|yes|Fish Super|25-35|4%|type1=Water}}
{{Catch/entryfl|117|Seadra|yes|no|Fish Super|25-35|4%|type1=Water}}
{{Catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=Water}}
{{Catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=Water|type2=Psychic}}
{{Catch/footer|ocean}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
! Items
|-
|
{{itlisth|ocean}}
{{itemlist|Pearl|On the fifth island from the south, next to Swimmer Spencer ''(hidden [[Recurring item|recurring item]]; group B)''|FR=yes|LG=yes|display={{i|Pearl}}}}
{{itlistfoot|ocean}}
|}


The front room doubles as a Poké Center and Poké Mart, allowing Trainers to prepare themselves and their Pokémon before challenging the {{ka|Elite Four}}. The Elite Four is a group of talented Pokémon Trainers second only to the [[Pokémon Champion|Pokémon League Champion]] in terms of power. The title of Champion designates a person as the strongest Trainer in the region, having defeated the Elite Four and the previous Champion to claim it. The next five battles will not be easy, but with a strong team and a large supply of [[Max Potion]]s, [[Full Restore]]s, and {{DL|Revive|Revive}}s, strong-willed Trainers should be able to reach the [[Hall of Fame]].


{{shop|Indigo Plateau}}
==Pallet Town==
{{shoprow|{{shopitem|Great Ball|600}}|{{shopitem|Ultra Ball|1,200}}}}
Having now explored nearly all of the [[Kanto]] region, it is a good time to tie up any loose ends, the most important of which is the [[Kanto Power Plant|Power Plant]]. To get there, fly back to {{rt|10|Kanto}}.
{{shoprow|{{shopitem|Max Potion|2,500}}|{{shopitem|Full Restore|3,000}}}}
{{shoprow|{{shopitem|Full Heal|600}}|{{shopitem|Revive|1,500}}}}
{{shoprow|{{shopitem|Max Repel|700}}|}}
{{shopfooter}}


==Route 10==
To reach the [[Kanto Power Plant|Power Plant]], use {{m|Surf}} to follow the river southward past the [[Rock Tunnel]] entrance. It is only a short distance away, with a single PokéManiac outside the building.


Take the hallway past the Poké Mart counter, and step into the first room. Lorelei's {{t|Ice|sub-zero}} army awaits!
{| class="expandable" align="center" style="background: #{{locationcolor/med|mountain}}; {{roundy}}; border: 5px solid #{{locationcolor/light|mountain}};"
|- align="center"
! Trainers
|-
|
{{trainerheader|mountain}}
{{Trainerentry|Spr FRLG PokéManiac.png|PokéManiac|Mark|1392<br><small>Requires {{m|Surf}}</small>|2|111|Rhyhorn|♂|29|None|108|Lickitung|♂|29|None|38=Vs. Seeker}}
{{trainerfooter|mountain}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|mountain}}; {{roundy}}; border: 5px solid #{{locationcolor/light|mountain}};"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|mountain|no}}
{{catch/div|water|Surfing}}
{{catch/entryfl|072|Tentacool|yes|yes|Surf|5-40|100%|type1=water|type2=poison}}
{{catch/div|water|Fishing}}
{{catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=water}}
{{catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|60%|type1=water}}
{{catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|60%|type1=water}}
{{catch/entryfl|098|Krabby|yes|no|Fish Good|5-15|20%|type1=water}}
{{catch/entryfl|116|Horsea|no|yes|Fish Good|5-15|20%|type1=water}}
{{catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=water}}
{{catch/entryfl|098|Krabby|no|yes|Fish Super|15-35|84%|type1=water}}
{{catch/entryfl|116|Horsea|yes|no|Fish Super|15-35|84%|type1=water}}
{{catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=water|type2=flying}}
{{catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=water}}
{{catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=water|type2=psychic}}
{{Catch/footer|mountain}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|mountain}}; {{roundy}}; border: 5px solid #{{locationcolor/light|mountain}};"
|- align="center"
! Items
|-
|
{{itlisth|mountain}}
{{itemlist|Max Ether|One step west, four steps north of PokéManiac Mark ''(hidden)''|FR=yes|LG=yes}}
{{itlistfoot|mountain}}
|}


=== Elite Four challenge ===
==== Battle 1: Lorelei ====
[[Image:Firstroom3rdgen.png|frame|Battle 1: Lorelei]]


The first member of the Elite Four is [[Lorelei]], a master {{type2|Ice}} Trainer. Three of her five Pokémon are {{2t|Water|Ice}}-type elementals, so be wary of type-matchups.  {{type2|Grass}}s may seem like a good idea, but they'll only be useful against her {{p|Slowbro}}.  Trainers are better off throwing a few {{m|thunderbolt}}s to clear through her team.  Her {{p|Jynx}} is an {{2t|Ice|Psychic}}-type, so try hitting it with a {{m|Flamethrower}} or {{m|Crunch}} to finish it off.  {{p|Zapdos}} and {{p|Moltres}} are decent candidates; Zapdos learns {{m|Thunder}} at level 85, and Moltres can learn Flamethrower at level 49.  Only bring them if they are higher-leveled, though, since their secondary {{type2|Flying}} is vulnerable to {{t|ice}} attacks.  {{type2|Electric}}s are more effective on Lorelei's team than {{type2|Fire}}s are, as all of her pokemon but {{p|Jynx}} are also part {{type2|Water}}.
===Power Plant===
[[File:Power Plant interior FRLG.png|thumb|Power Plant]]


{{Party|color={{ice color}}|headcolor={{ice color light}}|bordercolor={{ice color dark}}|
The [[Kanto Power Plant|Power Plant]] is an industrial complex that was abandoned years ago, though some of the machinery still works. Many forgotten items can be found lying around, but beware: some are actually {{p|Electrode}} that only look like items.
sprite=FL Lorelei.png|
prize={{pdollar}}5400|
class=Elite Four|
name=Lorelei|
game=FRLG|
location=Indigo Plateau|
pokemon=5|
pokemon1={{Pokémon|gen=3|game=FireRed|
ndex=087|
pokemon=Dewgong|
ability=Thick Fat|
gender=female|
level=52|
type1=Water|
type2=Ice|
move1=Surf|
move1type=Water|
move2=Ice Beam|
move2type=Ice|
move3=Hail|
move3type=Ice|
move4=Safeguard|
move4type=Normal}}|
pokemon2={{Pokémon|gen=3|game=FireRed|
ndex=091|
pokemon=Cloyster|
ability=Shell Armor|
gender=female|
level=51|
type1=Water|
type2=Ice|
move1=Spikes|
move1type=Ground|
move2=Dive|
move2type=Water|
move3=Hail|
move3type=Ice|
move4=Protect|
move4type=Normal}}|
pokemon3={{Pokémon|gen=3|game=FireRed|
ndex=080|
pokemon=Slowbro|
gender=female|
level=52|
type1=Water|
type2=Psychic|
move1=Surf|
move1type=Water|
move2=Ice Beam|
move2type=Ice|
move3=Yawn|
move3type=Normal|
move4=Amnesia|
move4type=Psychic}}|
pokemon4={{Pokémon|gen=3|game=FireRed|
ndex=124|
pokemon=Jynx|
ability=Oblivious|
gender=female|
level=54|
type1=Ice|
type2=Psychic|
move1=DoubleSlap|
move1type=Normal|
move2=Ice Punch|
move2type=Ice|
move3=Lovely Kiss|
move3type=Normal|
move4=Attract|
move4type=Normal}}|
pokemon5={{Pokémon|gen=3|game=FireRed|
ndex=131|
pokemon=Lapras|
gender=female|
level=54|
type1=Water|
type2=Ice|
held=Sitrus Berry|
move1=Body Slam|
move1type=Normal|
move2=Confuse Ray|
move2type=Ghost|
move3=Surf|
move3type=Water|
move4=Ice Beam|
move4type=Ice}}
}}


{| class="expandable" align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
|- align="center"
! Available Pokémon
|-
|
{{catch/header|building|no}}
{{Catch/entryfl|081|Magnemite|yes|yes|Building|22, 25|30%|type1=Electric|type2=Steel}}
{{Catch/entryfl|100|Voltorb|yes|yes|Building|22, 25|30%|type1=Electric}}
{{Catch/entryfl|025|Pikachu|yes|yes|Building|22, 24, 26|25%|type1=Electric}}
{{Catch/entryfl|082|Magneton|no|yes|Building|31, 34|15%|type1=Electric|type2=Steel}}
{{Catch/entryfl|082|Magneton|yes|no|Building|31, 34|10%|type1=Electric|type2=Steel}}
{{Catch/entryfl|125|Electabuzz|yes|no|Building|32, 35|5%|type1=Electric}}
{{Catch/footer|building}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
|- align="center"
! Items
|-
|
{{itlisth|building}}
{{Itemlist|Max Potion|North of the entrance room|FR=yes|LG=yes}}
{{Itemlist|TM Normal|In the long west-east room near the center of the facility|FR=yes|LG=yes|display={{TM|17|Protect}}}}
{{Itemlist|Elixir|In the long west-east room near the center of the facility|FR=yes|LG=yes}}
{{Itemlist|TM Electric|In the southeast room|FR=yes|LG=yes|display={{TM|25|Thunder}}}}
{{Itemlist|Thunder Stone|
* Northeast room, northeast corner
* One step south, three steps east of {{p|Zapdos}}' location ''(hidden)''|FR=yes|LG=yes|display=[[Thunder Stone|ThunderStone]] ×2}}
{{Itemlist|Max Elixir|Central room, in front of the eastern of three machines ''(hidden)''|FR=yes|LG=yes}}
{{catch/div|building|Fake items}}
{{Itemlist|None|sprite=101MS|
* In the south-central room
* Northeast room, northwest corner|FR=yes|LG=yes|display={{p|Electrode}} ×2}}
{{itlistfoot|building}}
|}


Defeating Lorelei opens the door to the second room.  Bruno's team of {{t|Fighting|martial artists}} awaits!


==== Battle 2: Bruno ====
====In Search of Power====
[[Image:FRLG E4 Bruno.png.png|frame|right|Battle 2: Bruno]]
Pass through the entrance room to get a [[Max Potion]]. Continue in a clockwise direction to the large, central room to find {{TM|17|Protect}} and an [[Elixir]]. Collect {{TM|25|Thunder}} in the southeast room, then follow the narrow hallway northward. Grab the [[Thunder Stone|ThunderStone]] from the northeast corner of the northeast room. Continue westward to reach the final room.


The second member of the Elite Four is [[Bruno]], a master {{type2|Fighting}} Trainer.  That being said, only three of his five Pokémon are actually part of the Fighting-type. A strong {{type2|Water}} like {{p|Blastoise}} or {{p|Gyarados}} can {{m|Surf|flood}} the battlefield with Surf, eliminating his two {{p|Onix}} with little resistance.  Dispatch a strong {{type2|Psychic}} to deal with the other three, though a high-powered {{t|Flying|bird}} like {{p|Zapdos}} can take them out with {{m|Drill Peck}} or {{m|Fly}}.  For reinforcements, consider bringing a {{p|Starmie}} or {{p|Slowbro}} along, since their {{2t|Water|Psychic}} combination will be a strong point here.  A fast pokemon with strong special attack like {{p|Alakazam}} with be useful against [[Bruno]]'s Attack and Defense oriented team.
=====VS Zapdos=====
{{p|Zapdos}} is the last of the [[legendary birds]] that you will encounter. Use {{t|Rock}}- and {{type|Ice}} attacks to weaken it quickly, then follow up with {{t|Grass}}, {{t|Flying}}, and {{t|Fighting}} moves to wear its health down further. Like with {{p|Articuno}} and {{p|Moltres}}, it will be useful to cause status ailments like {{status|Sleep}} to increase the odds of catching it.


{{Party|color={{fighting color}}|headcolor={{fighting color light}}|bordercolor={{fighting color dark}}|
{| style="margin: auto;"
sprite=FL Bruno.png|
|
prize={{pdollar}}5600|
{{Pokémon/3|game=FireRed
class=Elite Four|
|ndex=145|pokemon=Zapdos
name=Bruno|
|type1=Electric|type2=Flying
game=FRLG|
|level=50
location=Indigo Plateau|
|ability=Pressure
pokemon=5|
|move1=Thunder Wave|move1type=Electric
pokemon1={{Pokémon|gen=3|game=FireRed|
|move2=Agility|move2type=Psychic
ndex=095|
|move3=Detect|move3type=Fighting
pokemon=Onix|
|move4=Drill Peck|move4type=Flying}}
ability=Rock Head|
|}
gender=male|
 
level=51|
 
type1=Rock|
When the battle is over, take the side exit and fly back to [[Viridian City]].
type2=Ground|
move1=Earthquake|
move1type=Ground|
move2=Rock Tomb|
move2type=Rock|
move3=Iron Tail|
move3type=Steel|
move4=Roar|
move4type=Normal}}|
pokemon2={{Pokémon|gen=3|game=FireRed|
ndex=107|
pokemon=Hitmonchan|
ability=Keen Eye|
gender=male|
level=53|
type1=Fighting|
move1=Sky Uppercut|
move1type=Fighting|
move2=Mach Punch|
move2type=Fighting|
move3=Rock Tomb|
move3type=Rock|
move4=Counter|
move4type=Fighting}}|
pokemon3={{Pokémon|gen=3|game=FireRed|
ndex=106|
pokemon=Hitmonlee|
ability=Limber|
gender=male|
level=53|
type1=Fighting|
move1=Mega Kick|
move1type=Normal|
move2=Foresight|
move2type=Normal|
move3=Brick Break|
move3type=Fighting|
move4=Facade|
move4type=Normal}}|
pokemon4={{Pokémon|gen=3|game=FireRed|
ndex=095|
pokemon=Onix|
ability=Rock Head|
gender=male|
level=54|
type1=Rock|
type2=Ground|
move1=Double-Edge|
move1type=Normal|
move2=Iron Tail|
move2type=Steel|
move3=Earthquake|
move3type=Ground|
move4=Sand Tomb|
move4type=Ground}}|
pokemon5={{Pokémon|gen=3|game=FireRed|
ndex=068|
pokemon=Machamp|
ability=Guts|
gender=male|
level=56|
type1=Fighting|
held=Sitrus Berry|
move1=Bulk Up|
move1type=Fighting|
move2=Cross Chop|
move2type=Fighting|
move3=Scary Face|
move3type=Normal|
move4=Rock Tomb|
move4type=Rock}}
}}


==Viridian City==
{| class="expandable" align="center" style="background: #6FA090; {{roundy}}; border: 5px solid #9FC0B5;"
|- align="center"
! Items
|-
|
{{itlisth|forest}}
{{catch/div|forest|Viridian Gym}}
{{itemlist|TM Ground|From Giovanni, after defeating him|FR=yes|LG=yes|display={{TM|26|Earthquake}}}}
{{itemlist|Macho Brace|On the spot where Giovanni stood ''(hidden)'' (requires using the [[Dowsing Machine|Itemfinder]] on this spot)|FR=yes|LG=yes}}
{{itlistfoot|forest}}
|}


Defeating Bruno opens the door to the third room.  Agatha's team from the {{t|Ghost|spirit world}} awaits!


==== Battle 3: Agatha ====
===Viridian Gym===
[[Image:FRLG E4 Agatha.png.png|frame|right|Battle 3: Agatha]]
[[File:Viridian Gym FRLG.png|thumb|Viridian Gym]]


The third member of the Elite Four is [[Agatha]], a master {{type2|Ghost}} Trainer.  Only {{t|Ghost}}- and {{t|Dark}}-type moves (like {{m|Shadow Ball}} and {{m|Bite}}) can effectively damage Agatha's team, but {{t|psychic}} attacks can exploit the {{type2|Poison}} present in her {{p|Arbok}} and {{p|Golbat}}. {{type2|Ground}} moves like {{m|Earthquake}} can deal some heavy damage, but are totally ineffective against her vampire bat. Take out her two {{p|Gengar}} as soon as possible, or their {{m|Confuse Ray}} and {{m|Hypnosis}} attacks will get annoying really quick.
{{sign|FRLG|header}}
{{sign|FRLG|title|VIRIDIAN CITY POKéMON GYM}}
{{sign|FRLG|...}}
{{sign|FRLG|footer}}


{{Party
In the time it took to collect the seven other Badges, the Gym Leader of [[Viridian Gym]] has finally returned. [[Giovanni]] resumed his position as Gym Leader shortly after his defeat in [[Saffron City]]. The [[Viridian Gym]] specializes in {{type|Ground}} Pokémon. {{t|Grass}}-, {{t|Water}}-, and {{type|Ice}} attacks will be the most useful. {{type|Flying}} Pokémon are immune to Ground attacks and Flying moves will deal serious damage to the several {{t|Fighting}} Pokémon inside. {{t|Psychic}} moves will work wonders against {{type|Poison}} Pokémon.
|color={{ghost color}}
|headcolor={{ghost color light}}
|bordercolor={{ghost color dark}}
|sprite=FRLG_Agatha.png
|prize={{Pdollar}}5800
|class=Elite Four
|name=Agatha
|game=FRLG
|location=Indigo Plateau
|pokemon=5
|pokemon1={{Pokémon
|gen=3
|game=FireRed
|ndex=094
|pokemon=Gengar
|gender=female
|level=54
|type1=Ghost
|type2=Poison
|ability=Levitate
|move1=Confuse Ray
|move1type=Ghost
|move2=Shadow Punch
|move2type=Ghost
|move3=Double Team
|move3type=Normal
|move4=Toxic
|move4type=Poison}}
|pokemon2={{Pokémon
|gen=3
|game=FireRed
|ndex=042
|pokemon=Golbat
|gender=female
|level=54
|type1=Poison
|type2=Flying
|ability=Inner Focus
|move1=Confuse Ray
|move1type=Ghost
|move2=Bite
|move2type=Dark
|move3=Air Cutter
|move3type=Flying
|move4=Poison Fang
|move4type=Poison}}
|pokemon3={{Pokémon
|gen=3
|game=FireRed
|ndex=093
|pokemon=Haunter
|gender=female
|level=53
|type1=Ghost
|type2=Poison
|ability=Levitate
|move1=Mean Look
|move1type=Normal
|move2=Curse
|move2type=???
|move3=Hypnosis
|move3type=Psychic
|move4=Dream Eater
|move4type=Psychic}}
|pokemon4={{Pokémon
|gen=3
|game=FireRed
|ndex=024
|pokemon=Arbok
|gender=female
|level=56
|type1=Poison
|ability=Intimidate
|move1=Bite
|move1type=Dark
|move2=Sludge Bomb
|move2type=Poison
|move3=Screech
|move3type=Normal
|move4=Iron Tail
|move4type=Steel}}
|pokemon5={{Pokémon
|gen=3
|game=FireRed
|ndex=094
|pokemon=Gengar
|gender=female
|level=58
|type1=Ghost
|type2=Poison
|held=Sitrus Berry
|ability=Levitate
|move1=Shadow Ball
|move1type=Ghost
|move2=Sludge Bomb
|move2type=Poison
|move3=Hypnosis
|move3type=Psychic
|move4=Nightmare
|move4type=Ghost}}
}}


Like the [[Team Rocket Hideout|Rocket Hideout]] in [[Celadon City]], the Viridian Gym also employs [[spinner tile]]s to confuse and disorient any challengers. Go north through the center room. Battle Ace Trainer Warren and Black Belt Takashi, so that Takashi walks away from the north wall. Return to the entrance and follow the spinner tiles north and west to reach the Gym Leader.


Defeating Agatha unlocks the door to the fourth room. Lance and his ferocious {{t|dragon}}s await!
{| style="margin: auto;"
|- align="center" valign="top"
|
{| align="center" style="background: #{{ground color}}; {{roundy}}; border: 5px solid #{{ground color light}};"
|- align="center"
! Viridian Gym<br>[[File:Earth Badge.png|35px|The Earth Badge]]<br><br />
|-
|
{| align="center" class="expandable" style="background: #{{ground color}}; {{roundy}}; border: 5px solid #{{ground color light}};"
|- align="center"
! Trainers
|-
|
{{trainerheader|Ground}}
{{trainerentry|Spr FRLG Tamer.png|Tamer|Cole|1560|2|024|Arbok|♂|39|None|128|Tauros|♂|39|None}}
{{trainerdiv|Ground}}
{{trainerentry|Spr FRLG Black Belt.png|Black Belt|Kiyo|1032|1|067|Machoke|♂|43|Black Belt}}
{{trainerdiv|Ground}}
{{trainerentry|Spr FRLG Cooltrainer M.png|Cooltrainer|Samuel|1404|5|028|Sandslash|♂|37|None|028|Sandslash|♂|37|None|111|Rhyhorn|♂|38|None|033|Nidorino|♂|39|None|034|Nidoking|♂|39|None}}
{{trainerdiv|Ground}}
{{trainerentry|Spr FRLG Cooltrainer M.png|Cooltrainer|Yuji|1368|5|028|Sandslash|♂|38|None|075|Graveler|♂|38|None|095|Onix|♂|38|None|075|Graveler|♂|38|None|105|Marowak|♂|38|None}}
{{trainerdiv|Ground}}
{{trainerentry|Spr FRLG Black Belt.png|Black Belt|Atsushi|960|2|066|Machop|♂|40|Black Belt|067|Machoke|♂|40|Black Belt}}
{{trainerdiv|Ground}}
{{trainerentry|Spr FRLG Tamer.png|Tamer|Jason|1720|1|111|Rhyhorn|♂|43|None}}
{{trainerdiv|Ground}}
{{trainerentry|Spr FRLG Cooltrainer M.png|Cooltrainer|Warren|1404|5|105|Marowak|♂|37|None|105|Marowak|♂|37|None|111|Rhyhorn|♂|38|None|030|Nidorina|♀|39|None|031|Nidoqueen|♀|39|None}}
{{trainerdiv|Ground}}
{{trainerentry|Spr FRLG Black Belt.png|Black Belt|Takashi|912|3|067|Machoke|♂|38|Black Belt|066|Machop|♂|38|Black Belt|067|Machoke|♂|38|Black Belt}}
{{trainerfooter|Ground|I}}
|}


==== Battle 4: Lance ====
[[Image:FLRG E4 Lance.png.png|frame|right|Battle 4: Lance]]


The fourth and final member of the Elite Four is [[Lance]], a master {{type2|Dragon}} Trainer, and leader of the Elite Four.  The Dragon-type is probably the strongest type in the game, since it resists {{t|Electric}}-, {{t|Grass}}-, {{t|Fire}}-, and {{t|Water}}-type moves, and is only weak to {{t|Dragon}}- and {{t|Ice}}-type attacks.  A formidable opposing team, though only three of the five are actually part of the {{t|Dragon}}-type.  Call in a {{m|blizzard}} to take out his two {{p|Dragonair}} and his {{p|Dragonite}}, and the bulk of his team is finished.  Due to the secondary {{type2|Flying}}, his  {{p|Aerodactyl}} is also vulnerable to {{t|Ice}} moves, though there are other options to defeat them.  Gyarados will take quadruple damage from {{t|Electric|electricity}}, so one good {{m|Thunderbolt}} should ground it.  Aerodactyl is part-{{t|Rock}}, so a {{m|Surf|flooded}} battlefield is one of its worst nightmares.  {{p|Articuno}} and {{p|Zapdos}} are the best choices to use against Lance's dragons.


{{Party|
{| style="margin: auto;"
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|
|bordercolor={{dragon color dark}}
{{Party/Single
|headcolor={{dragon color light}}
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|class= Elite Four
|sprite=Spr FRLG Giovanni.png
|name= Lance
|prize={{Pdollar}}5000
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{{Party/Footer}}
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}}
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The Elite Four is defeated.  After defeating Lance, the door to this unknown Champion's room is unlocked.  Don't enter just yet, though - as soon you leave Lance's room, Trainers will be lured into battle almost immediately, so use any potions or Revives now. There is only one person left to defeat to claim the title of Champion!  Step through the door to find {{DL|Blue (game)/FireRed and LeafGreen|Eighth battle (Champion)|a familiar face}}...
After the battle, [[Giovanni]] awards you the {{badge|Earth}}, which ensures obedience from all Pokémon, regardless of level. As a prize, he also gives you {{TM|26|Earthquake}}, a TM he claims to have made when he first acted as Gym Leader. He seems remorseful of his actions, and officially disbands [[Team Rocket]] before disappearing.


==== Champion battle ====
===The Path to the Summit===
[[Image:FRLG Champion room.png|frame|right|Champion room]]
Having won all eight Gym Badges, the next destination is the [[Indigo Plateau]], far to the northwest. The elite Trainers there are tough, but before you can challenge them, you must first survive a grueling cave known as {{ka|Victory Road}}. Gather your strongest Pokémon team with access to {{m|Surf}} and {{m|Strength}}, and visit a Poké Mart to replenish your supply of Potions and Poké Balls.
[[Image:FRLG Hall of Fame.png|frame|right|Hall of Fame room]]


[[Blue (game)/FireRed and LeafGreen|Blue]] defeated the Elite Four before most Trainers even set foot in {{ka|Victory Road}}, and now he is the elite Trainer with the title of Indigo League Pokémon Champion.  The first half of his team will always be {{p|Pidgeot}}, {{p|Alakazam}}, and {{p|Rhydon}}, so plan accordingly.  His second half is what changes, depending on which starter Pokémon he took.  {{p|Zapdos}} is a terror to his Pidgeot and {{p|Gyarados}} (or {{p|Blastoise}}), and a searing {{m|Thunderbolt}} will send them reeling.  A strong {{type2|Water}} can {{m|Surf|wash away}} his Rhydon and {{p|Arcanine}} (or {{p|Charizard}}).  Dispatch {{p|Articuno}} to fight his {{p|Exeggutor}} (or {{p|Venusaur}}), since {{t|Ice}} and {{t|Flying}} moves are the stuff of a {{type2|Grass}}'s nightmares.  The only real potential struggle is when facing his Alakazam - it typically has low {{stat|defense}}s, so pound away with a strong physical move, like {{m|Earthquake}}.  Once it neglects to {{m|recover}} its health, hit it fast & hard.
<br><br>
{| align="center"
!{{MS|001|Bulbasaur (Pokémon)}} If the {{player}} chose {{p|Bulbasaur}}:
!{{MS|004|Charmander (Pokémon)}} If the {{player}} chose {{p|Charmander}}:
!{{MS|007|Squirtle (Pokémon)}} If the {{player}} chose {{p|Squirtle}}:
|-
|{{Party|color={{firered color}}|headcolor={{blue color light}}|bordercolor={{leafgreen color}}
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pokemon4={{Pokémon|gen=3|game=FireRed|ndex=130|pokemon=Gyarados|gender=male|ability=Intimidate|level=61|type1=Water|type2=Flying|move1=Hydro Pump|move1type=Water|move2=Dragon Rage|move2type=Dragon|move3=Bite|move3type=Dark|move4=Thrash|move4type=Normal}}|
pokemon5={{Pokémon|gen=3|game=FireRed|ndex=103|pokemon=Exeggutor|gender=male|ability=Chlorophyll|level=59|type1=Grass|type2=Psychic|move1=Sleep Powder|move1type=Grass|move2=Light Screen|move2type=Psychic|move3=Giga Drain|move3type=Grass|move4=Egg Bomb|move4type=Normal}}|
pokemon6={{Pokémon|gen=3|game=FireRed|ndex=006|pokemon=Charizard|gender=male|held=Sitrus Berry|ability=Blaze|level=63|type1=Fire|type2=Flying|move1=Fire Blast|move1type=Fire|move2=Aerial Ace|move2type=Flying|move3=Slash|move3type=Normal|move4=Fire Spin|move4type=Fire}}
}}


|{{Party|color={{firered color}}|headcolor={{blue color light}}|bordercolor={{leafgreen color}}
|sprite=FL Blue.png|prize={{pdollar}}6300|class=Champion|name=Blue|game=FRLG|location=Indigo Plateau|pokemon=6|
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pokemon5={{Pokémon|gen=3|game=FireRed|ndex=059|pokemon=Arcanine|gender=male|ability=Intimidate|level=59|type1=Fire|move1=Flamethrower|move1type=Fire|move2=ExtremeSpeed|move2type=Normal|move3=Bite|move3type=Dark|move4=Roar|move4type=Normal}}|
pokemon6={{Pokémon|gen=3|game=FireRed|ndex=009|pokemon=Blastoise|gender=male|held=Sitrus Berry|ability=Torrent|level=63|type1=Water|move1=Rain Dance|move1type=Water|move2=Hydro Pump|move2type=Water|move3=Bite|move3type=Dark|move4=Skull Bash|move4type=Normal}}
}}


|{{Party|color={{firered color}}|headcolor={{blue color light}}|bordercolor={{leafgreen color}}
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Congratulations, you've charged through the Elite Four, and stolen the title of Indigo League Champion away from your rival!  After the battle, {{prof|Oak}} appears and leads Trainers past the Champion's room, and into the [[Hall of Fame]] room.  It is here that a Trainer's victorious team will be recorded, as a testament to their power and perseverance.  After Oak enters your team's information, the game saves, and the credits roll. <br> But that's not the end...
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<br>
<br>
{{Project Walkthroughs notice}}
{{Project Walkthroughs notice}}
 
[[Category:FireRed and LeafGreen walkthrough|F15]]
[[Category:FireRed and LeafGreen walkthrough]]

Latest revision as of 14:27, 13 March 2024

This is the Bulbapedia walkthrough for Pokémon FireRed and LeafGreen.
These pages follow the remade Game Boy Advance iteration, not Pokémon Red and Blue. The guide for those games can be found here.


Route 21

Route 21

Route 21 is an ocean route that leads from Cinnabar Island back to Pallet Town. A single patch of tall grass grows just outside of town.


Pallet Town

Having now explored nearly all of the Kanto region, it is a good time to tie up any loose ends, the most important of which is the Power Plant. To get there, fly back to Route 10.

Route 10

To reach the Power Plant, use Surf to follow the river southward past the Rock Tunnel entrance. It is only a short distance away, with a single PokéManiac outside the building.


Power Plant

Power Plant

The Power Plant is an industrial complex that was abandoned years ago, though some of the machinery still works. Many forgotten items can be found lying around, but beware: some are actually Electrode that only look like items.


In Search of Power

Pass through the entrance room to get a Max Potion. Continue in a clockwise direction to the large, central room to find TM17 (Protect) and an Elixir. Collect TM25 (Thunder) in the southeast room, then follow the narrow hallway northward. Grab the ThunderStone from the northeast corner of the northeast room. Continue westward to reach the final room.

VS Zapdos

Zapdos is the last of the legendary birds that you will encounter. Use Rock- and Ice-type attacks to weaken it quickly, then follow up with Grass, Flying, and Fighting moves to wear its health down further. Like with Articuno and Moltres, it will be useful to cause status ailments like Sleep to increase the odds of catching it.

Spr 3f 145.png
Types:
Electric Flying
Ability:
Pressure
Held item:
None
Zapdos Lv.50
Thunder Wave
Electric
Agility
Psychic
Detect
Fighting
Drill Peck
Flying


When the battle is over, take the side exit and fly back to Viridian City.

Viridian City


Viridian Gym

Viridian Gym

VIRIDIAN CITY POKéMON GYM
...

In the time it took to collect the seven other Badges, the Gym Leader of Viridian Gym has finally returned. Giovanni resumed his position as Gym Leader shortly after his defeat in Saffron City. The Viridian Gym specializes in Ground-type Pokémon. Grass-, Water-, and Ice-type attacks will be the most useful. Flying-type Pokémon are immune to Ground attacks and Flying moves will deal serious damage to the several Fighting Pokémon inside. Psychic moves will work wonders against Poison-type Pokémon.

Like the Rocket Hideout in Celadon City, the Viridian Gym also employs spinner tiles to confuse and disorient any challengers. Go north through the center room. Battle Ace Trainer Warren and Black Belt Takashi, so that Takashi walks away from the north wall. Return to the entrance and follow the spinner tiles north and west to reach the Gym Leader.

Viridian Gym
The Earth Badge





After the battle, Giovanni awards you the Earth Badge, which ensures obedience from all Pokémon, regardless of level. As a prize, he also gives you TM26 (Earthquake), a TM he claims to have made when he first acted as Gym Leader. He seems remorseful of his actions, and officially disbands Team Rocket before disappearing.

The Path to the Summit

Having won all eight Gym Badges, the next destination is the Indigo Plateau, far to the northwest. The elite Trainers there are tough, but before you can challenge them, you must first survive a grueling cave known as Victory Road. Gather your strongest Pokémon team with access to Surf and Strength, and visit a Poké Mart to replenish your supply of Potions and Poké Balls.


← Part 14 One Island, Two Island, Three Island
FireRed and LeafGreen
walkthrough
Route 22, Route 23, Victory Road Part 16 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.