Pokémon Gold and Silver Versions: Difference between revisions
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{{ | {{redirect|Pokémon Gold/Silver|the book|Pokémon Gold/Silver (book)}} | ||
{{Infobox game | colorscheme=gold|bordercolorscheme=silver | |||
|name=Pokémon Gold Version | |name=Pokémon Gold Version | ||
|name2=Pokémon Silver Version | |name2=Pokémon Silver Version | ||
|jname= | |jname=ポケットモンスター 金 | ||
|jname2= | |jname2=ポケットモンスター 銀 | ||
|boxart= | |boxart=Gold EN boxart.png | ||
|boxart2= | |boxart2=Silver EN boxart.png | ||
|caption=Pokémon Gold Version's | |caption=Pokémon Gold Version's box art, [[Game mascot|depicting]] {{p|Ho-Oh}}. | ||
|caption2=Pokémon Silver Version's | |caption2=Pokémon Silver Version's box art, [[Game mascot|depicting]] {{p|Lugia}}. | ||
|jbox= | |jbox=Gold JP boxart.png | ||
|jbox2= | |jbox2=Silver JP boxart.png | ||
|jcaption= | |jcaption=Box art of Pocket Monsters: Gold, [[Game mascot|depicting]] {{p|Ho-Oh}}. | ||
|jcaption2= | |jcaption2=Box art of Pocket Monsters: Silver, [[Game mascot|depicting]] {{p|Lugia}}. | ||
|platform=[[Game Boy | |platform=[[Game Boy]] <small>(enhanced for the [[Super Game Boy]], [[Super Game Boy 2]], and [[Game Boy Color]])</small><br>[[Game Boy Color]] <small>(South Korea only)</small><br>[[Nintendo 3DS]] ([[Virtual Console]]) | ||
|category=RPG | |category=RPG | ||
|players=2 players simultaneous | |players=2 players simultaneous | ||
|link_method=[[Link | |link_method=[[Game Link Cable]], [[Infrared]] <small>([[Game Boy Color]] only)</small> | ||
|developer=[[Game Freak]] | |developer=[[Game Freak]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]]<br/>{{wp|Daewon C.I.|Daewon}} <small>(South Korea)</small> | ||
|gen_series=[[Generation II]] [[ | |gen_series=[[Generation II]] [[core series]] | ||
|cero=A | |cero=A | ||
|esrb=E | |esrb=E | ||
|pegi= | |pegi=12 | ||
|acb=G | |||
|oflc=G8+ | |oflc=G8+ | ||
|grb=ALL | |grb=ALL <small>(Game Boy)</small><br>12+ <small>(3DS VC)</small> | ||
|release_date_ja=November 21, 1999<ref>[http://www.pokemon.co.jp/game/other/gbc-gs/ Pokémon.co.jp]</ref> | |release_date_ja=November 21, 1999 <small>(Game Boy)</small><ref>[http://www.pokemon.co.jp/game/other/gbc-gs/ Pokémon.co.jp]</ref><br>September 22, 2017 <small>(3DS VC)</small> | ||
|release_date_na=October 15, 2000<ref>[http://www.pokemon.com/us/games/ | |release_date_na=October 15, 2000 <small>(Game Boy)</small><ref>[[Nintendo Power]] [[Nintendo Power/Generation II|Vol. 136]] (September 2000), [https://archive.org/details/nintendo-power-issue-136-september-2000/page/n15 p. 15]</ref><ref>[https://web.archive.org/web/20001006222043/http://www.pokemon.com/news/presell.html Catch 'Em All and Catch 'Em Early! - Pokémon.com (archived)]</ref><ref>[https://web.archive.org/web/20001019092027/http://www.pokemon.com/news/fortknox.html Pokémon Gold and Silver Unveiled at Nation's Largest Gold Reserve - Pokémon.com (archived)]</ref><ref>[https://web.archive.org/web/20010110163800/http://www.zdnet.com/gamespot/stories/news/0,10870,2638350,00.html Pokémon Invade Fort Knox - GameSpot (archived)]</ref><ref>[http://www.pokemon.com/us/pokemon-video-games/pokemon-gold-version-and-pokemon-silver-version/ Pokémon.com (US)]</ref><br>September 22, 2017 <small>(3DS VC)</small> | ||
|release_date_au=October 13, 2000 | |release_date_au=October 13, 2000 <small>(Game Boy)</small><br>September 22, 2017 <small>(3DS VC)</small> | ||
|release_date_eu=April 6, 2001<ref>[ | |release_date_eu=April 6, 2001 <small>(Game Boy)</small><ref>[https://www.pokemon.com/uk/pokemon-video-games/pokemon-gold-version-and-pokemon-silver-version/ Pokémon.com (UK)]</ref><br>September 22, 2017 <small>(3DS VC)</small> | ||
|release_date_kr=April 24, 2002 | |release_date_kr=April 24, 2002 <small>(Game Boy Color)</small><ref>[https://web.archive.org/web/20050424101257/http://www.dengekionline.com/news/200204/09/n20020409pokemon.html Dengeki Online] (archive)</ref><br>September 22, 2017 <small>(3DS VC)</small> | ||
|website_ja=[http://www.pokemon.co.jp/game/other/gbc-gs/ | |release_date_hk=September 22, 2017 <small>(3DS VC)</small> | ||
|website_en=[http://www.pokemon.com/us/games/ | |release_date_tw=September 22, 2017 <small>(3DS VC)</small> | ||
|website_ja=[http://www.pokemon.co.jp/game/other/gbc-gs/ Pokémon.co.jp]<br>[http://www.nintendo.co.jp/n02/dmg/kingin/ Nintendo.co.jp] | |||
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-gold-version-and-pokemon-silver-version/ Pokémon.com]<br>[http://web.archive.org/web/20071011003114/http://www.nintendo.com/gamemini?gameid=m-Game-0000-322 Nintendo.com (Gold)]<br>[http://web.archive.org/web/20071011003119/http://www.nintendo.com/gamemini?gameid=m-Game-0000-323 Nintendo.com (Silver)] | |||
}} | }} | ||
{{StrategyWiki|Pokémon Gold and Silver}} | {{StrategyWiki|Pokémon Gold and Silver}} | ||
'''Pokémon Gold Version''' (Japanese: ''' | '''Pokémon Gold Version''' (Japanese: '''{{j|ポケットモンスター 金}}''' ''Pocket Monsters: Gold'') and '''Pokémon Silver Version''' (Japanese: '''{{j|ポケットモンスター 銀}}''' ''Pocket Monsters: Silver'') were the first [[core series]] games of [[Generation II]] for the [[Game Boy Color]]. | ||
During development, the games had the tentative titles of '''Pocket Monsters 2''' (Japanese: '''{{j|ポケットモンスター2}}''')<ref name="NoJ97"/> or '''Pokémon 2''' (Japanese: '''{{j|ポケモン2}}''')<ref>[https://web.archive.org/web/20120621104801/http://www.geocities.jp/bgrtype/gsl/words2/pokemon2/pokemon2.html ポケモン2(仮)]</ref> and '''Pocket Monsters 2: Gold & Silver''' (Japanese: '''{{j|ポケットモンスター2 金・銀}}'''),<ref name="NoJ97">[https://web.archive.org/web/19970627055949/http://www.nintendo.co.jp/n02/dmg/kingin/index.html ポケットモンスター2]</ref> along with a provisional release date of "late 1997".<ref name="NoJ97"/> The number 2 was dropped as of [[Nintendo Space World]] ’97 in November 1997. | |||
Originally announced for a March 1998 release in Nintendo Space World '97,<ref>[https://web.archive.org/web/20190303063113/https://www.nintendo.co.jp/n12/swgbsoft/swgb03.html SPACEWORLD'97 出展 GAME BOYソフト (Archive)]</ref> the games had their launch date postponed, with [[Nintendo]] issuing a public apology where it was claimed that the developers were worn out but fully committed to the project and that they required more time to expand and improve the games further.<ref>[http://web.archive.org/web/19980530125759/http://www.nintendo.co.jp/n02/dmg/kingin/enki.html ポケットモンスター金・銀発売延期のお知らせとお詫び]</ref> They were eventually released in Japan on November 21, 1999, in North America on October 15, 2000, and in Europe on April 6, 2001. In {{pmin|South Korea}}, Nintendo collaborated with {{wp|Daewon C.I.|Daewon}} to release the games in the country, which occurred on April 24, 2002; the Korean versions are solely compatible with the Game Boy Color, which was released there in 2000, also by Daewon.<ref>[http://bbs2.ruliweb.daum.net/gaia/do/ruliweb/default/nds/84/read?bbsId=G003&itemId=5&articleId=1372618 게임보이 발매 25주년 | Daum 루리웹] ([https://archive.today/CJqGo archived copy])</ref> | |||
Unlike earlier games, Pokémon Gold and Silver take place in the [[Johto]] [[region]], west of the region that the original games take place in, [[Kanto]]. However, Kanto can be traveled to later in the games. | |||
As Pokémon had become an international phenomenon already with the release of {{game|Red and Blue|s}} and {{game|Yellow}} in North America and other regions, the localized versions of these games were greatly expected. Much like Red and Green (Red and Blue overseas), Gold and Silver were followed shortly by a solitary version with minor changes, {{game|Crystal}}, as well as remakes two [[generation]]s later in the form of {{game|HeartGold and SoulSilver|s}} for the [[Nintendo DS]]. | |||
The games were available on the [[Nintendo 3DS]] [[Virtual Console]] between September 22, 2017, and the discontinuation of the 3DS Nintendo eShop on March 27, 2023. | |||
==Plot== | ==Plot== | ||
{{spoilers}} | {{spoilers}} | ||
===Main game=== | ===Main game=== | ||
{{ | The {{player}} begins their journey from [[New Bark Town]], running an errand for [[Professor Elm]] to [[Mr. Pokémon]]'s house to discover what he was so excited about. Elm supplies the player with one of three Pokémon, {{p|Chikorita}}, {{p|Cyndaquil}}, or {{p|Totodile}}, for this errand. After Mr. Pokémon's discovery turns out to be an {{pkmn|Egg}}, the player returns to New Bark, only to find that a suspicious {{ga|Silver|red-haired boy}} seen lurking outside of Elm's lab earlier has stolen one of Elm's Pokémon—the one that the player's choice is weak to, coincidentally. Upon defeating him and returning to New Bark, the player gives the name of the boy (the player can choose any name) to a police investigator. Elm is amazed by the Egg and insists on studying it, allowing the player to keep the Pokémon they traveled with as a [[first partner Pokémon]]. From here, he encourages the player to journey across [[Johto]] and challenge the eight [[Gym Leader]]s and then the [[Pokémon League]]. With the first Gym in nearby [[Violet City]], the player heads off on their adventure. | ||
After defeating Falkner for the {{ | After defeating [[Falkner]] for the {{Badge|Zephyr}}, Elm's assistant appears to give the player the Egg, which will later hatch into a {{p|Togepi}}. Heading south towards [[Azalea Town]] by way of {{rt|32|Johto}} and [[Union Cave]], the player meets up with the villainous [[Team Rocket]], formed again after it was disbanded [[Generation I|three years prior]] in the neighboring [[Kanto]] region by {{ga|Red|a young Trainer}}. They are cutting off the tails of the {{p|Slowpoke}} that are legendary in Azalea, intending to sell them for a large profit. [[Kurt]], a local maker of specialty [[Poké Ball]]s, is greatly angered by this, and requests the player's help in chasing away Team Rocket and saving the Slowpoke. Though he falls into [[Slowpoke Well]], hurting himself in the process, he begs the player to continue on to fight the organization with their Pokémon. After this has been done, and Team Rocket is chased away from Azalea, Kurt gives the player a [[Lure Ball]] and will make his specialty Poké Balls when brought any kind of [[Apricorn]], one per day. After defeating [[Bugsy]] in the [[Azalea Gym]] for the {{Badge|Hive}} and defeating the red-haired boy once again, the player can journey into [[Ilex Forest]] to find the [[Charcoal]] maker's {{p|Farfetch'd}} and get {{HM|01|Cut}}. With this, Ilex Forest can be navigated through towards {{rt|34|Johto}}. On Route 34, a [[Pokémon Day Care]] is set up, however, unlike the one found in Kanto on {{rt|5|Kanto}}, it is capable of raising two Pokémon at once. If these Pokémon are [[Egg Group|similar enough]], and if a male and female have been put in together, a [[Pokémon Egg]] can be produced. | ||
Venturing into [[Goldenrod City]], the player's third | Venturing into [[Goldenrod City]], the player's third Badge, the {{Badge|Plain}}, awaits. After defeating [[Whitney]] and getting the Badge, receiving a [[Squirt Bottle|SquirtBottle]] allows the player to move the {{p|Sudowoodo|strange tree}} blocking {{rt|36|Johto}} to the north. If it is [[Days of the week|Tuesday, Thursday, or Saturday]], the [[Bug-Catching Contest]] will be occurring at the [[National Park]] on {{rt|35|Johto}}, as well. In [[Ecruteak City]], [[Bill]], the developer of the [[PC]] [[Pokémon Storage System]] is performing repairs on the [[Time Capsule]], and as the player arrives, he will finish, asking for them to come visit him in his parents' house in Goldenrod, where he will give away an {{p|Eevee}}. Another Gym is in Ecruteak, where the {{type|Ghost}} Leader [[Morty]] battles for the {{Badge|Fog}}. | ||
The player | The player can go on through {{rt|38|Johto}} and {{rt|39|Johto}} to arrive in [[Olivine City]]. Once there, they learn from Silver that [[Jasmine]], the Gym Leader, is not available at the moment, since she is taking care of the [[Olivine Lighthouse|lighthouse's]] [[Amphy|Ampharos]] and refuses to leave until the Pokémon is given a [[Secret Medicine|special medicine]] from [[Cianwood City]]. The player thus surfs their way through {{rt|40|Johto}} and {{rt|41|Johto}} to get to Cianwood. There, they encounter the {{type|Fighting}} Leader [[Chuck]], who presents the player with the {{Badge|Storm}}. They get the SecretPotion from the Cianwood Pharmacy and goes back to Olivine. Jasmine, relieved after getting her Ampharos's medicine, goes back to taking Gym challenges. Her Pokémon specialty is of the {{t|Steel}} type. After defeating her, the player gets their sixth Badge, the {{Badge|Mineral}}. | ||
The player | The player can also travel to [[Mahogany Town]], through {{rt|42|Johto}}. The Gym is blocked by a man and the way to {{rt|44|Johto}} and the [[Ice Path]] is blocked by another man trying to sell [[Rage Candy Bar|RageCandyBars]], The only way to go is north to {{rt|43|Johto}} and the [[Lake of Rage]]. When the player gets to the lake, they encounter the [[Red Gyarados]]. After the player battles it, they receive the [[Red Scale]]. A caped man named [[Lance]] appears on the shore and reveals Team Rocket's secret hideout to the player. The player goes back to Mahogany and storms the hideout, along with Lance. Team Rocket's plan was to emit sound waves, inducing the Magikarp in the lake to evolve into Gyarados, which caused the effect of the Red Gyarados. Once the player defeats all the Rockets and disables the wave-emitting machine, they can challenge [[Pryce]], the town's {{type|Ice}} Gym Leader. | ||
Upon defeating the Gym Leader and obtaining the {{ | Upon defeating the Gym Leader and obtaining the {{Badge|Glacier}}, the player receives a phone call from Prof. Elm about a strange radio signal emitted by Team Rocket, trying to connect with their missing leader, [[Giovanni]]. The player goes to the [[Goldenrod Radio Tower]] to investigate. Once there, they find the tower to be taken over by Team Rocket. When the player ascends to the top floor, they find the director of the Radio Tower, only to discover that he has been impersonated by a Rocket and that the real director is actually locked in Goldenrod's basement. Once the player enters the basement, they are once again encountered by Silver, who intends to defeat Team Rocket all by himself. He still questions the way he treats his Pokémon. Once the player gets to the very bottom of the basement, they find the Tower's real director. He gives the player the Card Key, so that they can access the higher floors of the Radio Tower. | ||
After clearing all of the Rockets, effectively disbanding them, the player receives either a {{ | After clearing all of the Rockets, effectively disbanding them, the player receives either a [[Rainbow Feather|Rainbow Wing]]{{sup/2|G}} or [[Silver Feather|Silver Wing]]{{sup/2|S}} to encounter {{p|Ho-Oh}}{{sup/2|G}} or {{p|Lugia}}{{sup/2|S}}, in the Gold and Silver versions, respectively. The player can either go to the [[Bell Tower|Tin Tower]] or the [[Whirl Islands]] at this point, to challenge Ho-Oh or Lugia, respectively; alternatively, they can go straight to {{rt|44|Johto}}, now unblocked, and through the [[Ice Path]] to get to [[Blackthorn City]]. There the player can challenge [[Clair]], the {{type|Dragon}} Gym Leader. Before giving the player the {{Badge|Rising}}, however, Clair requires the player go through a test to prove their worthiness. To complete this test, the player must enter the [[Dragon's Den]] and retrieve a [[Dragon Fang]]. When the player finds the item, they receive the Rising Badge from Clair. Having obtained all eight Badges, the player returns to [[New Bark Town]]. | ||
Professor Elm contacts the player, and awards them with a Master Ball when visited. From New Bark, the path to the Pokémon League is to the east, across {{rt|27|Kanto}} and into | Professor Elm contacts the player, and awards them with a [[Master Ball]] when visited. From New Bark, the path to the Pokémon League is to the east, across {{rt|27|Kanto}} and into Kanto, then across {{rt|26|Kanto}} and through {{ka|Victory Road}} to [[Indigo Plateau]]. When the player reaches the exit of Victory Road, Silver appears again and battles the player. | ||
The [[Elite Four]] awaits the player | The [[Elite Four]] now awaits the player. When the player enters the League, they must face all four in sequence. [[Will]], who {{pkmn|training|trains}} {{type|Psychic}} Pokémon, is first, followed by [[Koga]], who specializes in {{t|Poison}} Pokémon. Next is [[Bruno]], who uses {{type|Fighting}} Pokémon, and finally, [[Karen]], who specializes in the {{t|Dark}} type. After defeating these four, the reigning [[Pokémon Champion]], Lance, challenges the player to a final battle. After his defeat, {{prof|Oak}} and his co-host on {{DL|Radio|Professor Oak's Pokémon Talk|Pokémon Talk}}, [[DJ Mary]], arrive and congratulate the player. Lance then takes the player to a back room and tells the player that they are admitted into the [[Hall of Fame]]. The credits roll. | ||
===Postgame=== | ===Postgame=== | ||
After the credits roll, the player ends up back in New Bark Town in their room; however, Professor Elm calls, requesting a favor. After visiting his lab, he gives the player an [[S.S. Ticket]] that allows access to the [[S.S. Aqua]], a ship that travels to and from Kanto, the region that Elm wishes for them to explore. On the first entry into the S.S. Aqua, a man will bump into the player, and will ask them for help as he has lost his granddaughter on the ship. After locating her in the captain's cabin and reuniting her with his grandfather, the ship will arrive in [[Vermilion City]], where the player will take their true first steps in Kanto. | |||
At this point, the player is given free rein to travel throughout the (scaled-down) Kanto region, and collect the eight Badges from [[Generation I]]'s [[Indigo League#Gym Leaders of the Indigo League|Gym Leaders]]. The player can accomplish this in any order; however, certain events must be completed before some Leaders can be challenged. For example, a Team Rocket grunt has stolen a [[Machine Part]] from the [[Kanto Power Plant]] and hidden it inside [[Cerulean City]]'s [[Cerulean Gym|Gym]]; the grunt must be encountered at the Cerulean Gym before [[Misty]] can be found at [[Kanto Route 25|Cerulean Cape]] and persuaded to return to the Gym. [[Giovanni]], the previous Leader of [[Viridian City]], has now left, and former Indigo {{pkmn|Champion}} {{ga|Blue}} is now its Leader; however, Blue is at the site of [[Cinnabar Island]], musing over its destruction by the local volcano's eruption. When found there, Blue will return to [[Viridian Gym]] to be battled. Blaine was the Leader of [[Cinnabar Gym]]; when the town was destroyed, he took refuge in one of the [[Seafoam Islands]] and can be fought there. | |||
When the player has earned all eight Kanto Badges (and, therefore, all sixteen Badges in the game), Oak allows them to venture to {{rt|28|Kanto}} and, past it, [[Mt. Silver|Silver Cave]], a location where only the greatest of Trainers can venture. Silver Cave is a grand set of open tunnels and passages which are riddled with powerful Pokémon, but the player continues to travel through to the end of the cave, where {{ga|Red}}, now a [[Pokémon Master]], stands alone to be fought. When Red is defeated, the credits roll again and, afterward, the player is deposited at Route 28's [[Pokémon Center]], outside of Silver Cave. | |||
When the player has earned all eight Kanto | |||
==Blurb== | ==Blurb== | ||
Enter a whole new world, with new Pokémon to capture, train and battle! Meet Professor Elm and get the all-new [[Pokégear|Poké Gear]]<!--The blurb on the back of the package has Pokégear split into two words.-->, including {{DL|Pokégear|map}}, {{DL|Pokégear|radio}}, {{DL|Pokégear|Phone|cell phone}} and {{DL|Pokégear|Time|clock}}. Set the clock then watch as day turns to night and events take place in real [[time]]— and be sure to keep an eye out for Pokémon that come out only at night! | |||
==Features== | ==Features== | ||
===Gyms=== | ===Gyms=== | ||
There are eight Pokémon Gyms in Johto, each with their own type affiliation. The Gym Leaders are [[Falkner]] ({{t|Flying}}), [[Bugsy]] ({{t|Bug}}), [[Whitney]] ({{t|Normal}}), [[Morty]] ({{t|Ghost}}), [[Chuck]] ({{t|Fighting}}), [[Jasmine]] ({{t|Steel}}), [[Pryce]] ({{t|Ice}}) and [[Clair]] ({{t|Dragon}}). These Gyms notably feature the types not accounted for by Kanto Gyms, with the exception of the {{ | There are eight Pokémon Gyms in Johto, each with their own type affiliation. The Gym Leaders are [[Falkner]] ({{t|Flying}}), [[Bugsy]] ({{t|Bug}}), [[Whitney]] ({{t|Normal}}), [[Morty]] ({{t|Ghost}}), [[Chuck]] ({{t|Fighting}}), [[Jasmine]] ({{t|Steel}}), [[Pryce]] ({{t|Ice}}) and [[Clair]] ({{t|Dragon}}). These Gyms notably feature the types not accounted for by Kanto Gyms, with the exception of the {{t|Dark}} type. Since Kanto is accessible after entering the [[Hall of Fame]], players can visit the eight Pokémon Gyms in the region, even though there have been some changes. The Gym Leaders are [[Brock]] ({{t|Rock}}), [[Misty]] ({{t|Water}}), [[Lt. Surge]] ({{t|Electric}}), [[Erika]] ({{t|Grass}}), [[Janine]] ({{t|Poison}}), [[Sabrina]] ({{t|Psychic}}), [[Blaine]] ({{t|Fire}}) and {{ga|Blue}} (various). | ||
===Elite Four=== | ===Elite Four=== | ||
Gold and Silver introduce a new Elite Four syndicate, though it is found at the same location as it previously was in the Red and Blue versions: | Gold and Silver introduce a new Elite Four syndicate, though it is found at the same location as it previously was in the Red and Blue versions: [[Indigo Plateau]]. The Elite Trainers are [[Will]] ({{t|Psychic}}), [[Koga]] ({{t|Poison}}), [[Bruno]] ({{t|Fighting}}), and [[Karen]] ({{t|Dark}}); the {{pkmn|Champion}} is [[Lance]], who uses {{type|Dragon}} Pokémon. [[Lorelei]] and [[Agatha]], who were part of the Elite Four in Generation I, do not appear in Generation II, nor are they mentioned. | ||
===Pokémon=== | ===Pokémon=== | ||
The games feature 100 new Pokémon species, plus the 151 Pokémon of [[Generation I]]. Despite this, not all Pokémon are available to a single player, regardless of version; trades must occur between players in order to complete their Pokédex without the use of cheats or glitches. In addition, most Pokémon associated with events in [[Generation I]]—including the [[Kanto first partner Pokémon]], the [[Fossil]] Pokémon, the [[legendary birds]], {{p|Mewtwo}} and {{p|Mew}}—are absent from all [[Generation II]] games and must be traded over from Generation I via the [[Time Capsule]]. {{p|Celebi}} is the only Pokémon introduced in Gold and Silver that can ''only'' be legitimately acquired by attending a Nintendo [[event]]. | |||
====[[Version-exclusive Pokémon | ====[[Version-exclusive Pokémon]]==== | ||
{| | For unknown reasons, two sets of [[Version-exclusive Pokémon]], {{p|Phanpy}} and its evolution {{p|Donphan}}, along with {{p|Teddiursa}} and its evolution {{p|Ursaring}}, were swapped between the Japanese and localized releases, with the former available in Japanese Gold and international Silver and with the latter available in Japanese Silver and international Gold. However, this situation did not occur with the remakes, {{game|HeartGold and SoulSilver|s|HeartGold and SoulSilver}}. | ||
|- | |||
| | The Korean versions of Gold and Silver do not have this change. | ||
{| | |||
{| style="margin:auto" | |||
|- | |||
| | |||
{| class="roundy" style="background:#{{gold color}}; border:5px solid #{{gold color light}}" | |||
|- | |- | ||
! Gold | ! Gold | ||
|- | |- | ||
| | | | ||
{| border="1" style="border: 1px solid #{{gold color}}; border-collapse: collapse | {| border="1" style="background:white; border:1px solid #{{gold color}}; border-collapse:collapse" cellspacing="1" cellpadding="2" | ||
|- | |- | ||
{{ | {{Moveentrytm|056|Mankey|1|Fighting|gen=2}} | ||
{{ | {{Moveentrytm|057|Primeape|1|Fighting|gen=2}} | ||
{{ | {{Moveentrytm|058|Growlithe|1|Fire|gen=2}} | ||
{{ | {{Moveentrytm|059|Arcanine|1|Fire|gen=2}} | ||
{{ | {{Moveentrytm|167|Spinarak|2|Bug|Poison|gen=2}} | ||
{{ | {{Moveentrytm|168|Ariados|2|Bug|Poison|gen=2}} | ||
{{ | {{Moveentrytm|207|Gligar|2|Ground|Flying|gen=2}} | ||
{{ | {{Moveentrytm|216|Teddiursa|1|Normal|gen=2|note=<ref group="fn" name="silver-excl">Exclusive to Silver in the Japanese and Korean versions.</ref>}} | ||
{{ | {{Moveentrytm|217|Ursaring|1|Normal|gen=2|note=<ref group="fn" name="silver-excl"/>}} | ||
{{ | {{Moveentrytm|226|Mantine|2|Water|Flying|gen=2}} | ||
|} | |} | ||
|} | |} | ||
| | | | ||
{| | {| class="roundy" style="background:#{{silver color}}; border:5px solid #{{silver color light}}" | ||
|- | |- | ||
! Silver | ! Silver | ||
|- | |- | ||
| | | | ||
{| border="1" style="border: 1px solid #{{silver color}}; border-collapse: collapse | {| border="1" style="background:white; border:1px solid #{{silver color}}; border-collapse:collapse" cellspacing="1" cellpadding="2" | ||
|- | |- | ||
{{ | {{Moveentrytm|037|Vulpix|1|Fire|gen=2}} | ||
{{ | {{Moveentrytm|038|Ninetales|1|Fire|gen=2}} | ||
{{ | {{Moveentrytm|052|Meowth|1|Normal|gen=2}} | ||
{{ | {{Moveentrytm|053|Persian|1|Normal|gen=2}} | ||
{{ | {{Moveentrytm|165|Ledyba|2|Bug|Flying|gen=2}} | ||
{{ | {{Moveentrytm|166|Ledian|2|Bug|Flying|gen=2}} | ||
{{ | {{Moveentrytm|225|Delibird|2|Ice|Flying|gen=2}} | ||
{{ | {{Moveentrytm|227|Skarmory|2|Steel|Flying|gen=2}} | ||
{{ | {{Moveentrytm|231|Phanpy|1|Ground|gen=2|note=<ref group="fn" name="gold-excl">Exclusive to Gold in the Japanese and Korean versions.</ref>}} | ||
{{ | {{Moveentrytm|232|Donphan|1|Ground|gen=2|note=<ref group="fn" name="gold-excl"/>}} | ||
|} | |} | ||
|} | |} | ||
|} | |} | ||
< | <references group="fn"></references> | ||
===Pokégear=== | ===Pokégear=== | ||
The Pokégear is received at the beginning of the game from the protagonist's mother. It has several functions, some of which will need to be unlocked during the game by receiving special expansion cards. The Pokégear displays the day of the week and the time of day, entered at the beginning of the game, a map of Johto (and later Kanto) once the Map Card is obtained, a cellphone, allowing the user to make calls to people that they've traded phone numbers with, and a radio which allows the player to get tips from Professor Oak and [[DJ Mary]] on Oak's Pokémon Talk, affect how active wild Pokémon are by playing Pokémon March or Pokémon Lullaby on the | The Pokégear is received at the beginning of the game from the protagonist's mother. It has several functions, some of which will need to be unlocked during the game by receiving special expansion cards. The Pokégear displays the day of the week and the time of day, entered at the beginning of the game, a map of Johto (and later Kanto) once the Map Card is obtained, a cellphone, allowing the user to make calls to people that they've traded phone numbers with, and a radio which allows the player to get tips from Professor Oak and [[DJ Mary]] on Oak's Pokémon Talk, affect how active wild Pokémon are by playing "Pokémon March" or "Pokémon Lullaby" on the {{DL|Radio|Pokémon Music}} station, or listen to the {{DL|Radio|Lucky Number Show|Lucky Channel}} to keep track of the Radio Tower's lottery promotion. | ||
===Apricorns=== | ===Apricorns=== | ||
More specialized [[Poké Ball]]s were introduced in these games. A [[ | More specialized [[Poké Ball]]s were introduced in these games. A [[Lure Ball]] is more effective if used against a Pokémon caught with a [[Fishing|fishing rod]], a [[Heavy Ball]] is used to catch large, heavy Pokémon like {{p|Snorlax}}, and a [[Friend Ball]] will make a Pokémon more comfortable and friendly to its Trainer much more quickly. To obtain these Balls, [[Apricorn]]s must be picked from special plants found throughout Johto, and [[Kurt]] in [[Azalea Town]] will fashion these into the different Balls based on their color. However, Kurt can only make one Ball at a time, and players must wait until the next day for Kurt to finish the Ball. | ||
=== | |||
Gold and Silver | ===Advances in gameplay=== | ||
Gold and Silver introduced a number of features to the Pokémon video game franchise, many of which set a new standard for every game in the series that followed. | |||
* Splitting the {{Stat|Special}} stat into {{Stat|Special Attack}} and {{Stat|Special Defense}}. | |||
** This increased aspects of strategy, for Pokémon were now more specialized. Some were good special attackers, while others were better physical attackers; the same now held true for Defense and Special Defense. For example, {{p|Cloyster}} has a decent Special stat in Generation I, but in all later games, has a decent Special Attack, but low Special Defense. | |||
* Storing items such as healing items, [[Poké Ball]]s, and [[Key Item]]s in separate compartments in the [[Bag]]. | |||
* Held items are introduced, which raised the bar for strategy, allowing players to outspeed opponents, heal ailments, restore {{stat|HP}} in {{pkmn|battle}}, boost the power of moves of a specific type, or increase the Pokémon's [[friendship]], among other uses. | |||
* All {{pkmn|Trainer}}s battled by the player had their own unique name, except {{tc|Team Rocket Grunt|Rocket Grunt}}s. | |||
* Some Trainers are available for rematches later in the game. | |||
* A [[Time|time system]] was also introduced. | |||
** Throughout the game, Pokémon appearances are influenced by time of day: morning, day, and night. {{p|Hoothoot}}, for example, only appears at night (since it's an owl-like Pokémon). | |||
** Certain events are also determined by the day of the week, like the [[Bug-Catching Contest]] which is held in Johto's [[National Park]] on Tuesday, Thursday, and Saturday. | |||
** Depending on the day of the week, either "Pokémon March" or "Pokémon Lullaby" can be heard on the PokéGear radio. | |||
*** "Pokémon March" raises the chance of a Pokémon appearing when the player walks into the grass, while "Pokémon Lullaby" decreases that chance. | |||
* A wide expansion of the concept of [[gender]]s. In Generation I, only {{p|Nidoran♀}} and {{p|Nidoran♂}} had known genders, which were considered separate species entirely. | |||
** In Gold and Silver, this was expanded so that most Pokémon can be male or female. Different Pokémon of the same species may now have different genders. | |||
** Some species are male-only such as {{p|Hitmonchan}}, or female-only such as {{p|Chansey}}. Some species are [[gender unknown]], such as {{p|Magnemite}}, {{p|Voltorb}}, and all Legendary and Mythical Pokémon as of this generation. | |||
* The introduction of {{pkmn|breeding}}, including [[Egg Group]]s, and {{p|Ditto}} being able to breed with any Pokémon capable of breeding. | |||
** In these games, all [[legendary Pokémon|legendary]] and [[mythical Pokémon]] are gender unknown and unable to breed. | |||
* The introduction of [[Shiny Pokémon]]—Pokémon which have a different coloring than their species has normally, and which appear very rarely. | |||
** In this generation, Shininess is based on the Pokémon's {{IV}}s. | |||
** In this generation, Shiny Pokémon often have higher stats than regular Pokémon, but can never achieve maximum stats for that species. | |||
** In this generation, the chance of finding a Shiny Pokémon is 1 in 8192. | |||
** In this generation, the odds of an {{pkmn|Egg}} hatching into a Shiny Pokémon can be significantly increased if one or both parents are Shiny. | |||
** There is one Pokémon guaranteed to be Shiny: a [[Red Gyarados]] can be found at the [[Lake of Rage]]. Since it is part of the storyline, it is impossible not to encounter this Pokémon as Shiny. | |||
* [[Pokérus]] (a portmanteau of "Pokémon" and "virus") was introduced. Encountering a Pokémon with the virus is even rarer than encountering a Shiny Pokémon, with the odds estimated to be somewhere around a 1 in 21,845 chance. Pokérus doubles the special experience (a concept adapted to later installments as [[effort values]]) that the player's Pokémon gain each time the infected Pokémon participates in battle (provided the battle is won and the infected Pokémon does not faint). | |||
* The [[Pokédex]] now has multiple ordering systems: the Pokémon can be sorted by [[List of Pokémon by National Pokédex number|Old Pokédex number]] (later known as [[National Pokédex]]), [[List of Pokémon by New Pokédex number|New Pokédex number]], or [[List of Pokémon by name|by name]]. The [[Unown Mode]] (which lists {{p|Unown}} forms) was also introduced in this pair of games. | |||
** For comparison, the Pokédex in the [[Generation I]] [[core series]] games only displayed the Pokémon ordered by the [[List of Pokémon by Kanto Pokédex number|Kanto Pokédex]] (which formed the basis for the National Pokédex in later games). | |||
** The feature to order Pokémon by name was introduced in the {{OBP|Pokédex|Stadium}} from the {{g|Stadium series}}, starting with the {{jpn|Pokémon Stadium|Japanese Pokémon Stadium}}. However, this option was only added to the [[core series]] in Pokémon Gold and Silver. | |||
====Types==== | |||
* Two new [[type]]s were introduced: {{t|Steel}} and {{t|Dark}}. | |||
** These two types serve to balance the {{t|Psychic}} type, which previously was only weak to {{type|Bug}} moves. In addition, the Steel and Dark types also balanced the {{t|Fighting}} type, which was only [[super effective]] against {{t|Normal}}-, {{t|Ice}}-, and {{type|Rock}} Pokémon; Steel and Dark are both weak to Fighting-type moves. Steel-type Pokémon are known for their very high defense; they are highly resistant to many types and their moves are strong against Ice- and Rock-type Pokémon. Dark-type Pokémon are immune to Psychic-type moves and have moves with malicious-sounding names, such as {{m|Bite}} (previously {{type|Normal}}) and {{m|Thief}}, which are super-effective against Psychic-type Pokémon. Dark-type Pokémon are also strong against {{type|Ghost}} Pokémon, thus being the only type that has an attack advantage over Ghost-type Pokémon besides Ghost-type moves themselves. Dark-type Pokémon are also weak to Bug-type attacks. | |||
* Some type match-ups were changed as well. | |||
** Ghost-type moves previously had no effect on Psychic-type Pokémon; this was changed to super-effective as it was in the anime. | |||
** {{type|Poison}} moves were previously super effective against Bug-type Pokémon, and Bug-type moves were super effective against Poison-type Pokémon; this was changed to Poison doing normal damage to Bug and Bug becoming not very effective against Poison, seriously limiting the effectiveness and usage of both types. | |||
** Ice-type moves were also made not very effective against {{type|Fire}} Pokémon (previously doing normal damage). | |||
* Four moves had their types changed. | |||
** {{m|Gust}}, previously Normal-type, became a {{type|Flying}} move. | |||
** {{m|Bite}}, previously Normal-type, became a {{type|Dark}} move. | |||
** {{m|Karate Chop}}, previously Normal-type, became a {{type|Fighting}} move. | |||
** {{m|Sand-Attack}}, previously Normal-type, became a {{type|Ground}} move. | |||
* Two Pokémon, {{p|Magnemite}} and {{p|Magneton}}, changed from being {{t|Electric}} type to being {{t|Electric}}/{{t|Steel}}. | |||
===Graphics=== | |||
* The way the game handles color on the world map has been improved. | |||
** Overworld sprites no longer change their palettes when moving between areas. | |||
* The updated battle screen showed both how much [[experience]] points a Pokémon had until its next level and whether an encountered wild Pokémon's species has already been captured. | |||
===Music=== | |||
* In Kanto region, remixes of most of the overworld and battle music from the Generation I games are used. Some notable exceptions include Cinnabar Island's music and the music from various Team Rocket hideouts. | |||
* Some music themes changed compared to their Generation I counterparts. | |||
** The theme shared by [[Cerulean City]] and [[Fuchsia City]] was removed, as well as the [[Cinnabar Island]] theme. Cerulean City and Cinnabar Island now use the same theme as [[Viridian City]], [[Pewter City]], and [[Saffron City]]. Fuchsia City now uses the [[Celadon City]] theme. | |||
** "To Bill: Leaving Cerulean City" was removed as well. This is the theme shared by Routes {{rtn|24|Kanto}} and {{rtn|25|Kanto}} (the pair of northern routes leading from [[Cerulean City]] to the [[Sea Cottage]]). They now use the "Road to Cerulean City: Leaving Mt. Moon" theme (the same music as Routes {{rtn|3|Kanto}}–{{rtn|10|Kanto}}, as well as Routes {{rtn|16|Kanto}}–{{rtn|22|Kanto}}). | |||
* If the player goes to another area while riding the [[Bicycle]], the Bicycle theme is replaced by the theme of the current area. In Generation I, the Bicycle theme played at all times while the player was riding the Bicycle. | |||
** {{rt|17|Kanto}} (Cycling Road) now uses the "Road to Cerulean City: Leaving Mt. Moon" theme as well. Ironically, it's not possible to listen to the Bicycle theme in the Cycling Road, because the player is required to enter from another route while riding the Bicycle, which causes the normal area theme to be played. In Generation I, conversely, the Bicycle theme was the only music theme available in the Cycling Road. In other words, it was not possible to listen to a regular area theme, which would require getting off the Bicycle in this generation. | |||
===Regions=== | |||
====Johto==== | |||
{{main|Johto}} | |||
Gold and Silver introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north. | |||
====Kanto==== | |||
{{main|Kanto}} | |||
Gold and Silver offer the player the chance to return to the Kanto region where the [[Generation I]] games are set. This is available once Johto's Gyms are conquered and the Elite Four is defeated. Here, players will find that many things have changed over the past three years. | |||
Changes concerning the geography of Kanto: | |||
* Most [[route]]s were shortened, but cities and towns generally remained the same size except [[Celadon City]], which shrank slightly. | |||
* [[Viridian Forest]] is unavailable as a standalone area, being replaced by shrubs located in a small section of {{rt|2|Kanto}}. | |||
** There is no grass within these shrubs, so technically wild Pokémon cannot appear in the Viridian Forest. Wild Pokémon are still available elsewhere in the grass of Route 2. | |||
* [[Mt. Moon]] is dramatically reduced in size, now consisting of only one base floor with a couple of connectors. | |||
* [[Diglett's Cave]] and [[Rock Tunnel]] have a similar layout as they did before, but reduced in size. | |||
* The {{OBP|Underground Path|Kanto Routes 7–8}} from Celadon City to Lavender Town has been sealed indefinitely, ostensibly due to vandalism. A sign cites local complaints about battles there and a local Biker Gang complains about it closing down because it was their base. | |||
* A volcano has destroyed [[Cinnabar Island]], leaving a water-filled crater behind. However, the [[Pokémon Center]] is still available as usual, as the only building left. {{ga|Blue}} mentions that the "whole town" disappeared, which may imply that the Pokémon Center was destroyed and rebuilt. | |||
* The main cave of [[Seafoam Islands]] is unavailable. As a result, no wild Pokémon can be found in the Seafoam Islands. | |||
* The {{rt|23|Kanto}} has been reduced to a short path between {{ka|Victory Road}}'s exit and [[Indigo Plateau]]. | |||
* The {{ka|Victory Road}}'s length has been shortened, and no longer includes the barriers, boulders, and pressure sensors. No Trainers are found, except for one battle with [[Silver (game)|the player's rival]] as part of the storyline. | |||
* The [[Cerulean Cave]] is gone, though a man near the cave ruins does mention the dungeon, and a hidden item called the [[Berserk Gene]] can be found in the water near its former entrance. | |||
Changes concerning the wild Pokémon available in Kanto: | |||
* Pokémon seen in the wild are different: several Generation II Pokémon can be found not only in Johto, but in Kanto as well. | |||
* Some Pokémon that were previously restricted to the {{Safari|Kanto}} can be caught in wild areas, such as {{p|Rhyhorn}} in {{ka|Victory Road}} and {{p|Kangaskhan}} in [[Rock Tunnel]]. | |||
* {{p|Articuno}}, {{p|Zapdos}}, {{p|Moltres}}, and {{p|Mewtwo}} are unavailable, which may imply that they have already been caught in Generation I. | |||
* Only one {{p|Snorlax}} is found in [[Vermilion City]], as opposed to two Snorlax which were found at {{rt|12|Kanto}} and {{rt|16|Kanto}} in Generation I. This may suggest that one Snorlax was caught by {{ga|Red}}, given that he was required to battle at least one Snorlax to proceed on his journey, and now Red has a Snorlax on his team. | |||
Changes concerning the Gyms and Gym Leaders of Kanto: | |||
* Kanto Gym Leaders use Generation II Pokémon in addition to Generation I Pokémon. | |||
* [[Koga]], the former Gym Leader of [[Fuchsia City]] and now a member of the [[Elite Four]], has been replaced by his daughter [[Janine]]. | |||
* [[Blaine]] has moved his Gym to one of the [[Seafoam Islands]] due to [[Cinnabar Island|Cinnabar]]'s volcanic eruption. | |||
* {{ga|Blue}}, the rival of Generation I, is now the leader of the [[Viridian City]] [[Viridian Gym|Gym]]. | |||
* [[Giovanni]] is nowhere to be seen, though he is clearly mentioned many times, as Team Rocket aims to find him. | |||
* Due to a power outage, a key is no longer required to open the door to [[Lt. Surge]], and the garbage cans in his Gym are all empty (save for trash). | * Due to a power outage, a key is no longer required to open the door to [[Lt. Surge]], and the garbage cans in his Gym are all empty (save for trash). | ||
Changes concerning other people found in Kanto: | |||
* {{ga|Red}}, the Generation I protagonist, appears in Johto's [[Mt. Silver Cave]], serving as the game's true final challenge. His highest level Pokémon is a level 81 Pikachu. Red also has a {{p|Snorlax}} at level 75, a {{p|Blastoise}}, {{p|Venusaur}}, and {{p|Charizard}}, each at level 77, and a level 73 {{p|Espeon}}. The first five Pokémon are specially obtainable in Pokémon Yellow. | |||
* In the English version, and languages other than Japanese, the {{ka|old man}} in Viridian City has now had his coffee, and says, "Hey, kid! I just had a double shot of espresso and I am wired!" In the Japanese version, he lets up a hiccup referencing the fact that he was drunk in the Generation I games. In both versions, he also references the fact that in Generation I he taught the player how to catch Pokémon, but does not attempt to teach this time around. | |||
* [[Bill]]'s house ([[Sea Cottage]]) is still present at the Cerulean Cape, but Bill is currently visiting his family in Johto's [[Goldenrod City]]. The house is being watched over by his grandfather. | |||
* {{ga|Red}}, the Generation I protagonist, appears in Johto's [[Mt. Silver]], serving as the game's true final challenge. His highest level Pokémon is a level 81 Pikachu. Red also has a {{p|Snorlax}} at level 75, a {{p|Blastoise}}, {{p|Venusaur}}, and {{p|Charizard}}, each at level 77, and a level 73 {{p|Espeon}}. The first five Pokémon are specially obtainable in Pokémon Yellow. | * The {{OBP|Copycat|character}} still lives in [[Saffron City]], but has moved to another area of town. Her old house was demolished to make way for the [[Magnet Train]] station. As compensation, she received a free rail pass from a man at the station, which she gives away to the player after the return of her [[Lost Item|lost doll]]. According to her mother, this is the same [[Poké Doll|doll]] that Red exchanged for {{TM|31|Mimic}} in [[Generation I]]. | ||
* The {{OBP|Copycat|character}} still lives in [[Saffron City]], but has moved to another area of town. Her old house was demolished to make way for the [[Magnet Train]] station. As compensation, she received a free rail pass from a man at the station, which she gives away to the player after the return of her | * [[Kiyo]], the [[Fighting Dojo]]'s master is away training in [[Mt. Mortar]], so the Fighting Dojo only provides a [[Focus Band]] left behind. When Kiyo is found and defeated, he will give away a {{p|Tyrogue}}. | ||
* | |||
Changes concerning other facilities in Kanto: | |||
* The Pokémon Center on Route 4, outside Mt. Moon, is no longer there, leaving the player to trek all the way to Pewter City to heal their Pokémon. | |||
* The [[Pewter Museum of Science|museum]] in [[Pewter City]] is closed for renovations. | * The [[Pewter Museum of Science|museum]] in [[Pewter City]] is closed for renovations. | ||
* The | * The [[Miracle Cycle|bike shop]] in [[Cerulean City]] is closed, and the owners have moved to Goldenrod City in Johto. | ||
* [[ | * The formerly-abandoned [[Kanto Power Plant]] is now used to power the new Magnet Train (which may have led to the departure of the Pokémon that once infested the plant in Generation I). | ||
* The [[Pokémon Tower]] in [[Lavender Town]] has been replaced by a [[Lavender Radio Tower|Radio Tower]], similar to the one in [[Goldenrod City]] | * The [[Pokémon Tower]] in [[Lavender Town]] has been replaced by a [[Lavender Radio Tower|Radio Tower]], similar to the one in [[Goldenrod City]]. Access to the upper floors of this Radio Tower is restricted, a safety precaution taken as a result of Team Rocket's takeover of [[Goldenrod Radio Tower|Johto's Radio Tower]]. | ||
* The [[ | ** In turn, the Pokémon grave sites were moved into the newly added Soul House. | ||
* The entrance to [[Team Rocket]]'s [[Team Rocket Hideout|headquarters]] in the basement of the Celadon City [[Celadon Game Corner|Game Corner]] has been removed, although a man in Celadon's Pokémon Center alludes to it. | |||
* The player can no longer enter Silph Co.'s upper levels due to increased security. | |||
* The {{Safari|Kanto}} is closed while the [[Baoba|warden]] is on a vacation. Instead, the [[Bug-Catching Contest]] at the [[National Park]] takes its place. | |||
==Connectivity== | |||
Players may [[trade]] Pokémon between two cartridges or battle with another cartridge using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to each game of the pair or the Generation I games, and others require trading to evolve, making trading necessary to complete the [[Pokédex]]. The games can trade and battle with Pokémon Gold, Silver, and {{v2|Crystal}}. Using the [[Time Capsule]], the Japanese versions can trade with Japanese versions of {{game4|Red|Green|Blue|Yellow}}; and the Western and Korean versions can trade with Western versions of {{game2|Red|Blue|Yellow}}. The cartridge releases of Pokémon Gold and Silver are completely incompatible with games from [[Generation III]] onward. | |||
Trades between Pokémon games in different languages are possible; however, a Japanese game cannot connect with a non-Japanese game without causing corruption. If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed. Korean games can trade and battle with Western language games; however, while the Korean games do support the {{wp|Latin alphabet}}, the Western language games do not support {{wp|Hangul}}, so the names and [[Original Trainer]]s of Pokémon from Korean games will use a variety of unrelated characters located at equivalent codepoints to display Korean names (potentially including {{wp|control character}}s, which may cause a variety of issues). | |||
Pokémon Gold and Silver are compatible with {{g|Stadium 2}}. While link battles are not possible directly between Pokémon Gold and Silver and the Generation I games, a player may challenge a Generation I game using Pokémon Stadium 2. Japanese Pokémon Stadium 2 can communicate with Japanese Generation I and II core series games, but not other languages; Western Pokémon Stadium 2 can communicate with Western Generation I and II core series games, but it does not recognize Japanese games and cannot read the save file from Korean games. | |||
Pokémon Gold and Silver are also compatible with the [[Game Boy Printer]]. It is possible to print Pokédex entries, the [[Diploma]], [[Pokémon Storage System]] Boxes, [[Party]] Pokémon, [[Mail]], and [[Ruins of Alph|Alph Ruins]] Stamps. | |||
== | ===Mystery Gift=== | ||
{{main|Mystery Gift#Generation II|Mystery Gift → Generation II}} | |||
Mystery Gift is a 2-player feature that allows players to be gifted a random item by interacting with another player. This feature uses the [[infrared]] port on the [[Game Boy Color]]. The games that support Mystery Gift are Pokémon Gold, Silver, and {{v2|Crystal}}, {{g|Stadium 2}}, and {{g|Pikachu 2 GS}}. Mystery Gift can be used up to five times per day, receiving no more than one gift from each player each day. | |||
When Mystery Gift is used to connect to another Generation II [[core series]] game, each of the connected games will receive a random item, and the opponent in the [[Trainer House]] will be replaced by that other player. When it is used to connect to Pokémon Stadium 2, the handheld game will receive an item; some items can only be received when communicating with Stadium 2. When connecting to Pokémon Pikachu 2 GS, the player decides on a number of [[Watt]]s to transfer from the device, and the item received will depend on the amount of transferred Watts. | |||
=== | ===Virtual Console=== | ||
The [[Nintendo 3DS]] [[Virtual Console]] release uses 3DS wireless communication as a substitute for the Game Link Cable. The Virtual Console release disables [[Game Boy Printer]] compatibility. | |||
[[Mystery Gift]] can be performed with other Virtual Console copies of Pokémon Gold, Silver and Crystal using the Nintendo 3DS system's infrared port. They cannot perform Mystery Gift with the Game Boy Color versions, {{g|Pikachu 2 GS}} or {{g|Stadium 2}}. | |||
Japanese, Western, and Korean Generation II core series games do not recognize each other when attempting to link them via 3DS wireless communication or infrared. However, different language Western games (English, French, German, Italian, Spanish) can link with each other. | |||
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Using [[Poké Transporter]], all Pokémon in Box 1 can be sent from Pokémon Gold or Silver to {{g|Bank}} (regardless of language), and from Pokémon Bank, they can then be moved to [[Generation VII]] core series games.--> | |||
== | ==Localization changes== | ||
[[File:PocketMonstersGumEun.jpg|thumb|right|200px|Cover of Pocket Monsters Geum·Eun]] | |||
* Pokémon Gold and Silver can be played either on the [[Game Boy]] or the [[Game Boy Color]] in all languages except Korean. However, the Korean version of these games is only compatible with the Game Boy Color, due to the need for more memory in order to properly render the Korean characters. | |||
** In the Korean releases of Gold and Silver, the English [[Super Game Boy]] borders (respectively labeled '''POKéMON GOLD VERSION''' and '''POKéMON SILVER VERSION''') are present but unused. | |||
** In the Korean versions, the [[game credits|credits]] are presented in English. The Japanese games would later replicate this in [[Generation V]] but only when {{DL|Options|character mode}} is set to {{wp|kanji}}. | |||
* Due to a possible oversight in the international versions, the Japanese quotation marks are used in certain parts of the dialogue, like in radio stations. This was corrected in Crystal. | |||
* Nineteen {{OBP|Pokémon|species}}, including {{p|Jynx}}, as well as five {{pkmn|Trainer}}s, had their sprites changed between the Japanese and Western versions. The Korean versions use the same sprites as the Japanese versions. The changes made for Western versions were also taken into account for the Japanese and Western versions of {{game|Crystal}}, although they were instead incorporated in the new sprites. | |||
=== | {| style="margin:auto; text-align:center; font-size:80%; {{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}}" | ||
[[ | |- | ||
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[[File:Spr GS Beauty JP.png]] | |||
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[[File:Spr GS Beauty.png]] | |||
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[[File:Spr GS Sage JP.png]] | |||
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[[File:Spr GS Sage.png]] | |||
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[[File:Spr GS Medium JP.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr GS Medium.png]] | |||
|- | |||
| {{color2|000|Beauty (Trainer class)|Beauty}} - Japan / South Korea Sprite | |||
| International - Longer shorts, no longer winks | |||
| {{color2|000|Sage (Trainer class)|Sage}} - Japan / South Korea Sprite | |||
| International - No longer prays | |||
| {{color2|000|Medium (Trainer class)|Medium}} - Japan / South Korea Sprite | |||
| International - No longer carries beads | |||
|- | |||
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[[File:Spr GS Swimmer F JP.png]] | |||
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[[File:Spr GS Swimmer F.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr GS Fisher JP.png]] | |||
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[[File:Spr GS Fisher.png]] | |||
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[[File:Spr 2s 079 jp.png]]<br>[[File:Spr 2s 079 s jp.png]] | |||
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[[File:Spr b 2g 079 s jp.png]] | |||
|- | |||
| {{color2|000|Swimmer (Trainer class)|Swimmer♀}} - Japan / South Korea Sprite | |||
| International - No longer winks | |||
| {{color2|000|Fisher (Trainer class)|Fisher}} - Japan / South Korea Sprite | |||
| International - No longer smokes | |||
| Silver (Japan) - Striped belly | |||
| Silver (Japan) - Shiny back | |||
|- | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 079.png]]<br>[[File:Spr 2s 079 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 079 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2g 124 jp.png]]<br>[[File:Spr 2g 124 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 124 jp.png]]<br>[[File:Spr 2s 124 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2c 124 jp.png]]<br>[[File:Spr 2c 124 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 124 jp.png]]<br>[[File:Spr b 2g 124 s jp.png]] | |||
|- | |||
| Silver (international) - Stripes on belly removed | |||
| Silver (international) - Shiny back color change | |||
| Gold (Japan) | |||
| Silver (Japan) | |||
| Crystal (Japan) | |||
| Gold/Silver (Japan) | |||
|- | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2c 124 jp.png]]<br>[[File:Spr b 2c 124 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2g 124.png]]<br>[[File:Spr 2g 124 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 124.png]]<br>[[File:Spr 2s 124 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2c 124.png]]<br>[[File:Spr 2c 124 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 124.png]]<br>[[File:Spr b 2g 124 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2c 124.png]]<br>[[File:Spr b 2c 124 s.png]] | |||
|- | |||
| Crystal (Japan) | |||
| Gold (international) - skin color change | |||
| Silver (international) - skin color change | |||
| Crystal (international) - skin color change | |||
| Gold/Silver (international) - skin color change | |||
| Crystal (international) - skin color change | |||
|- | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 127 jp.png]]<br>[[File:Spr b 2g 127 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 127.png]]<br>[[File:Spr b 2g 127 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2g 160 jp.png]]<br>[[File:Spr 2g 160 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 160 jp.png]]<br>[[File:Spr 2s 160 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2g 160.png]]<br>[[File:Spr 2g 160 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 160.png]]<br>[[File:Spr 2s 160 s.png]] | |||
|- | |||
| Gold/Silver (Japan) - Pinsir's back has a stripe | |||
| Gold/Silver (international) - Pinsir's back has a round mark | |||
| Gold (Japan) | |||
| Silver (Japan) | |||
| Gold (international) - Feraligatr's extra stripe has been removed | |||
| Silver (international) - Feraligatr's extra stripe has been removed | |||
|- | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2g 171 jp.png]]<br>[[File:Spr 2g 171 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 171 jp.png]]<br>[[File:Spr 2s 171 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 171 jp.png]]<br>[[File:Spr b 2g 171 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2g 171.png]]<br>[[File:Spr 2g 171 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 171.png]]<br>[[File:Spr 2s 171 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 171.png]]<br>[[File:Spr b 2g 171 s.png]] | |||
|- | |||
| Gold (Japan) | |||
| Silver (Japan) | |||
| Back sprites (Japan) | |||
| Gold (international) - Lanturn's yellow face marks have been removed | |||
| Silver (international) - Lanturn's yellow face marks have been removed | |||
| Back sprites (international) - Lanturn's yellow face marks have been removed | |||
|- | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2g 172 jp.png]]<br>[[File:Spr 2g 172 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 172 jp.png]]<br>[[File:Spr 2s 172 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 172 jp.png]]<br>[[File:Spr b 2g 172 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2g 172.png]]<br>[[File:Spr 2g 172 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 172.png]]<br>[[File:Spr 2s 172 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 172.png]]<br>[[File:Spr b 2g 172 s.png]] | |||
|- | |||
| Gold (Japan) | |||
| Silver (Japan) | |||
| Back sprites (Japan) | |||
| Gold (international) - Pichu's neck pattern was altered | |||
| Silver (international) - Pichu's neck pattern was altered | |||
| Back sprites (international) - Pichu's neck pattern was altered | |||
|- | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 180 jp.png]]<br>[[File:Spr b 2g 180 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 180.png]]<br>[[File:Spr b 2g 180 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 186 jp.png]]<br>[[File:Spr b 2g 186 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 186.png]]<br>[[File:Spr b 2g 186 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2g 190 jp.png]]<br>[[File:Spr 2g 190 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 190 jp.png]]<br>[[File:Spr 2s 190 s jp.png]] | |||
|- | |||
| Gold/Silver back sprite (Japan) | |||
| Gold/Silver back sprite (international) - Flaaffy's hair was merged | |||
| Gold/Silver back sprite (Japan) | |||
| Gold/Silver back sprite (international) - Politoed's extra spots were removed | |||
| Gold (Japan) | |||
| Silver (Japan) | |||
|- | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2g 190.png]]<br>[[File:Spr 2g 190 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 190.png]]<br>[[File:Spr 2s 190 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 191 jp.png]]<br>[[File:Spr b 2g 191 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 191.png]]<br>[[File:Spr b 2g 191 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 194 jp.png]]<br>[[File:Spr b 2g 194 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 194.png]]<br>[[File:Spr b 2g 194 s.png]] | |||
|- | |||
| Gold (international) - Aipom's belly was altered | |||
| Silver (international) - Aipom's belly was altered | |||
| Gold/Silver back sprite (Japan) | |||
| Gold/Silver back sprite (international) - Sunkern's back pattern was altered | |||
| Gold/Silver back sprite (Japan) | |||
| Gold/Silver back sprite (international) - Wooper's back stripe was removed | |||
|- | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 203 jp.png]]<br>[[File:Spr b 2g 203 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 203.png]]<br>[[File:Spr b 2g 203 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 211 jp.png]]<br>[[File:Spr b 2g 211 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 211.png]]<br>[[File:Spr b 2g 211 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2g 215 jp.png]]<br>[[File:Spr 2g 215 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 215 jp.png]]<br>[[File:Spr b 2g 215 s jp.png]] | |||
|- | |||
| Gold/Silver back sprite (Japan) | |||
| Gold/Silver back sprite (international) - Girafarig's neck stripes were moved slightly | |||
| Gold/Silver back sprite (Japan) | |||
| Gold/Silver back sprite (international) - Qwilfish's tail fin pattern was altered | |||
| Gold/Silver (Japan) | |||
| Gold/Silver back sprite (Japan) | |||
|- | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2g 215.png]]<br>[[File:Spr 2g 215 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 215.png]]<br>[[File:Spr b 2g 215 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 216 jp.png]]<br>[[File:Spr 2s 216 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 216.png]]<br>[[File:Spr 2s 216 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 218 jp.png]]<br>[[File:Spr b 2g 218 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 218.png]]<br>[[File:Spr b 2g 218 s.png]] | |||
|- | |||
| Gold/Silver (international) - Sneasel's eye was altered | |||
| Gold/Silver back sprite (international) - Sneasel's ear had a detail added | |||
| Silver sprite (Japan) | |||
| Silver (international) - Teddiursa had white spots added to their feet | |||
| Gold/Silver (Japan) | |||
| Gold/Silver back sprite (international) - Slugma's back bumps were removed | |||
|- | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 232 jp.png]]<br>[[File:Spr 2s 232 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 232.png]]<br>[[File:Spr 2s 232 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2g 234 jp.png]]<br>[[File:Spr 2g 234 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 234 jp.png]]<br>[[File:Spr 2s 234 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2g 234.png]]<br>[[File:Spr 2g 234 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 234.png]]<br>[[File:Spr 2s 234 s.png]] | |||
|- | |||
| Silver (Japan) | |||
| Silver (international) - Donphan's trunk was altered, along with their eyes and mouth | |||
| Gold (Japan) | |||
| Silver (Japan) | |||
| Gold (international) - Stantler had spots added to their back | |||
| Silver (international) - Stantler had spots added to their back | |||
|- | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 242 jp.png]]<br>[[File:Spr 2s 242 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr 2s 242.png]]<br>[[File:Spr 2s 242 s.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 247 jp.png]]<br>[[File:Spr b 2g 247 s jp.png]] | |||
|style="{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px"| | |||
[[File:Spr b 2g 247.png]]<br>[[File:Spr b 2g 247 s.png]] | |||
|- | |||
| Silver (Japan) | |||
| Silver (international) - Blissey's wing pattern extends a little over her arm | |||
| Gold/Silver back sprite (Japan) | |||
| Gold/Silver back sprite (international) - Pupitar has one less stripe | |||
|} | |||
=== | ===Localization changes shared by Pokémon Gold, Silver, and Crystal=== | ||
====Graphics==== | |||
* In the Japanese games, the [[Bag|Pack]] and Pokémon [[party]] are respectively the 2nd and 3rd options of the [[menu]]. They are reversed in the English version. | |||
* In the Japanese and Korean versions of the {{ga|Trainer Card}}, the names of all Johto Gym Leaders are written above their faces (each Japanese name consisting of exactly three katakana characters). In the international versions of these games, the Gym Leader names are not written on the Trainer Card, possibly owing to the longer English names. | |||
** This was based on the [[Generation I]] games, in which the names of the Kanto Gym Leaders were also removed from the Trainer Card in the localizations. | |||
* In the Japanese and Korean versions, the Pokémon summary screens are vertically aligned in a similar fashion to the [[Generation III]] games. In the Western localizations, due to the space constraints, the layout was reverted to the horizontally-aligned one of the [[Generation I]] games. | |||
* The amount of PC boxes in the [[Pokémon Storage System]] was changed from 9 to 14 in the localizations (including the Korean ones) due to the maximum number of Pokémon per box being decreased from 30 to 20. | |||
* In the Japanese and Korean versions, the {{OBP|Pokémon|species}} in the [[Pokémon Storage System]]'s layout is enclosed in a text-box frame and the Pokémon list appears in the background. In the Western localizations, there is no frame surrounding the Pokémon but the Pokémon list appears in a text-box frame. | |||
* In the Japanese and Korean versions, the sign of [[Pokémon Center]]s in [[Johto]] have a {{i|Poké Ball}} drawing with the letters '''PC''' next to it. In the Western localizations, the sign was changed back to the one used in the [[Generation I]] games. The Pokémon Center signs in [[Kanto]] use the old design in all versions. | |||
* In the Western localizations, the gender symbol for the {{p|Nidoran}} is shown twice during {{pkmn|battle}}s due to the gender symbol being placed next to the level indicator instead of next to the Pokémon's name as in the Japanese and Korean versions. | |||
* In the Japanese and Korean versions, {{m|Sonic Boom|SonicBoom}}'s animation is a shock wave hitting the opponent. For undisclosed reasons, it was changed to a tornado hitting the opponent in the Western localizations, making it very similar to {{m|Gust}}. | |||
* In the Japanese version, the ''{{wp|butsudan}}'' (Buddhist shrines) return in some Celadon City buildings as previously seen in the [[Generation I]] games, and now there are butsudan in [[Violet City]], [[Azalea Town]], [[Ecruteak City]], [[Mahogany Town]], and the [[Mt. Moon Square|Mt. Moon Gift Shop]] as well. They return the text "ぶつだん だ…… うーん おせんこうの におい" (It's a butsudan... Hmm, the smell of incense.) in Japanese and "What is this? Oh, it's an incense burner!" in English. | |||
** In Generation I, the references to butsudan were also removed in the localizations, where each one was called a "sculpture of {{p|Diglett}}". | |||
** In [[Generation II]], [[Kurt]]'s house has butsudan with a different text, mentioning the "god" (kami-sama) of the forest, which was changed to "protector" in the localization; in either case, this is a reference to {{p|Celebi}}. This butsudan returns "もりのかみさまを まつってある" (''This is to worship the god of the forest.'') in Japanese and "It's a statue of the forest's protector." in English. In the [[Generation IV]] remakes, this shrine remains in Kurt's house, but the player cannot interact with it. | |||
====Gameplay==== | |||
* In the Japanese and Korean versions, {{p|Phanpy}} and {{p|Donphan}} are found in the {{pkmn2|wild}} in Pokémon Gold while {{p|Teddiursa}} and {{p|Ursaring}} are found in the wild in Pokémon Silver. In the Western localizations, these were switched. This change was not replicated in the international versions of {{game|HeartGold and SoulSilver|s}}. | |||
* The [[party]] of {{tc|Poké Fan|Pokéfan}} Alex, a {{pkmn|Trainer}} found on {{rt|13|Kanto}}, is made of {{OBP|Pokémon|species}} that have names ending in "king" (Japanese: キング). Due to {{p|Magikarp}} not sharing this trait in the Western releases (its Japanese name is コイキング ''Koiking''), it was replaced by {{p|Seaking}} in order to stay true to the theme. Unlike Magikarp, which is [[level]] 58, the Seaking is level 29 like the rest of his team. In the Korean versions, his team is the same as in the Japanese versions since Magikarp's Korean name is 잉어킹 (''Ingeoking'') and both {{p|Nidoking}} and {{p|Slowking}} also have the word "king" (Korean: 킹) in their Korean names. This was also not redone for {{game|HeartGold and SoulSilver|s}} since Alex still has a Magikarp in the localizations, which is now level 65. | |||
==Differences in the Virtual Console release== | |||
* The Nintendo 3DS [[Virtual Console]] releases can [[#Connectivity|link]] with other Virtual Console Generation I and II core series games via Nintendo 3DS wireless communication, simulating the [[Game Link Cable]]. Like in the original releases, they can only communicate with the Virtual Console Generation I core series games by using the [[Time Capsule]]. Unlike the VC releases of Generation I games, closing the communication normally does not cause the emulator to restart, although it does restart if the communication was cut due to an error. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue. Additionally, all of the [[Game Boy Printer]] features are disabled, although the option still appears in the Pokédex and the PC menu<!--: when selected, the game acts as if the printing is in progress, even though, in reality, nothing is happening-->. | |||
* [[Mystery Gift]] can be performed with other Virtual Console copies of Pokémon Gold, Silver and Crystal using the Nintendo 3DS system's [[infrared]] port. Unlike other link features, the user interface remains unchanged from the original games. | |||
* Using [[Poké Transporter]], Pokémon can be sent from the Generation II core series games to {{g|Bank}}, and from Pokémon Bank, they can then be moved to [[Generation VII]] core series games. | |||
* In battle, when a Pokémon attacks, its {{wp|HUD (video gaming)|HUD}} doesn't disappear for the duration of the animation as it did in the original releases. This causes several graphical oddities, such as the animations of {{m|Tackle}} and {{m|Splash}} causing the user's HUD to move along with its sprite. This was corrected in the Virtual Console release of {{game|Crystal}}. | |||
** Also, some moves had their animations changed slightly to tone down the flashing by dimming the screen, although this is not the case in all localized releases. | |||
* In the Japanese releases, {{p|Jynx}}'s sprite has been replaced with the sprite used in Western versions, as the original had previously fell under controversy for its resemblance to {{wp|blackface}}. | |||
* Even if the Nintendo 3DS clock is adjusted, the in-game clock stays the same time as before. | |||
==Reception== | ==Reception== | ||
Gold and Silver were generally well received. {{wp|IGN}} rated the games a "Masterpiece" 10/10,<ref>[https://www.ign.com/articles/2000/10/17/pokemon-gold Pokémon Gold - IGN]</ref> with the reviewer stating that "after playing the game for dozens of hours", he really couldn't think of a bad point to make about Pokémon Gold and Silver. Gaming magazine {{wp|Famitsu}} gave them a score of 34 out of 40. Pokémon Gold and Silver hold a rating of 89.56%<ref>[https://web.archive.org/web/20191209012520/https://www.gamerankings.com/gbc/198308-pokemon-gold-version/index.html Pokémon Gold Version for Game Boy Color - GameRankings (Archive)]</ref> and 91.35%,<ref>[https://web.archive.org/web/20191209011139/https://www.gamerankings.com/gbc/446340-pokemon-silver-version/index.html Pokemon Silver Version for Game Boy Color - GameRankings (Archive)]</ref> respectively, on {{wp|GameRankings}}. | |||
===Sales=== | |||
These are the fourth best selling Pokémon games, with sales exceeding 23.10 million units. | |||
====Japanese sales==== | |||
By December 31, 2006, the end of their 372nd week on the Japanese market, they had sold 7,006,760 copies, being 3,442,772 from Pokémon Gold and 3,563,988 from Pokémon Silver. | |||
==Battery life== | ==Battery life== | ||
Cartridges of the [[Generation II]] games typically lose the ability to [[save]] in a shorter time frame than copies of other Pokémon games due to the battery maintaining both the saved game and {{wp|real-time clock}} data, causing it to drain quicker. A symptom of a battery running dry is the game's inability to keep track of the time correctly and the [[error message]] '''TIME NOT SET''' may also appear on the title screen. | |||
The cartridge memory is powered by a {{wp|CR2025|CR2025}} or a {{wp|CR2032|CR2032}} battery. Since it powers the memory containing the save file, the battery running out or interrupting the power by removing the battery will cause any current save file to be erased and internal clock to be reset. External power sources and third party devices have been used to maintain or backup and restore the save file to and from an external memory or a personal computer. | |||
==Staff== | |||
{{main|Staff of Pokémon Gold and Silver}} | |||
==Music== | |||
{{main|Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection}} | |||
Pokémon Gold and Silver are the only paired versions which have not had any sort of official soundtrack release of the games' original tracks. The closest approximation to such a release is Disc 3 of ''Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection'', which is based on the [[GB Sounds]] item and the {{DL|Radio|Pokémon Past Archive}} radio program of HeartGold and SoulSilver that is meant to emulate the style of chiptunes. However, not all of the old-style music is available on the CD. Additionally, Discs 1 and 2 of the aforementioned soundtrack contain remixes of the music originating from Pokémon Gold and Silver (and Crystal). | |||
==Version history== | |||
{{Incomplete|section|Version history (Japan-only: 1.0 vs 1.1)}} | |||
==Development cycle== | |||
{{main|Pokémon Gold and Silver beta|Development of Pokémon Gold and Silver}} | |||
==Gallery== | |||
===Title screens=== | |||
<gallery> | |||
File:GoldTitle.png|English Gold title screen (Game Boy Color) | |||
File:SilverTitle.png|English Silver title screen (Game Boy Color) | |||
File:Japanese GoldTitle.png|Japanese Gold title screen (Game Boy Color) | |||
File:Japanese SilverTitle.png|Japanese Silver title screen (Game Boy Color) | |||
File:Korean GoldTitle GBC.png|Korean Gold title screen (Game Boy Color) | |||
File:Korean SilverTitle GBC.png|Korean Silver title screen (Game Boy Color) | |||
</gallery> | |||
<gallery> | |||
File:GoldTitle SGB.png|English Gold title screen (Super Game Boy) | |||
File:SilverTitle SGB.png|English Silver title screen (Super Game Boy) | |||
File:Japanese GoldTitle SGB.png|Japanese Gold title screen (Super Game Boy) | |||
File:Japanese SilverTitle SGB.png|Japanese Silver title screen (Super Game Boy) | |||
</gallery> | |||
===Flyers=== | |||
<gallery> | |||
GS flyer front.jpg|Front of Japanese Flyer | |||
GS flyer back.jpg|Back of Japanese Flyer | |||
</gallery> | |||
===Virtual Console icons=== | |||
<gallery> | |||
Gold VC icon.png|English Gold Nintendo 3DS Virtual Console icon | |||
Silver VC icon.png|English Silver Nintendo 3DS Virtual Console icon | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
* | * [[Tsunekazu Ishihara]], the games' [[Staff of Pokémon Gold and Silver|producer]], originally thought that these games would be his last project working with [[Pokémon]], and thus the company invested in the {{pkmn|Trading Card Game}} and licensed various merchandise as means to assure the success of Gold and Silver as "the ultimate Pokémon titles".<ref>[https://iwataasks.nintendo.com/interviews/ds/pokemon/0/1/ Iwata Asks : Pokémon HeartGold Version & SoulSilver Version : The King Of Portable Toys]</ref> | ||
* | * These are the only pre-[[Generation IV]] [[Pokémon games]] ever released in and localized for South Korea prior to the foundation of both Nintendo of Korea and Pokémon Korea in 2006. Nevertheless, the [[Time Capsule]] is available in the Korean versions of Gold and Silver. | ||
* The North American release date of Pokémon Gold and Silver was initially announced to be October 16, 2000 by [[Tsunekazu Ishihara]] at a press conference ahead of {{wp|E3}} in May 2000.<ref>[https://web.archive.org/web/20000817005418/http://pocket.ign.com/news/19041.html IGNpocket at E<sup>3</sup> - IGN]</ref><ref>[[Nintendo Power]] [[Nintendo Power/Generation I|Vol. 133]] (June 2000), [https://archive.org/details/NintendoPower1988-2004/Nintendo%20Power%20Issue%20133%20%28June%202000%29/page/n92 p. 87]</ref><ref>[https://web.archive.org/web/20000619013014/http://pokemon.com/news/goldsilverunveiled.html Pokémon Creators Unveil New Gold & Silver Characters At Pokémon Press Conference - Pokémon.com (archived)]</ref><ref>[https://web.archive.org/web/20000619141059/http://pokemon.com/games/goldsilver.html Pokémon Gold and Silver - Pokémon.com (archived)]</ref> | |||
* Pokémon Gold and Silver | * The Japanese [[Super Game Boy]] border of Pokémon Gold (labeled '''POCKET MONSTERS GOLD VERSION'''), but not of Pokémon Silver, is present but unused in all releases of {{game|Crystal}}. Similarly, in the Korean releases of Gold and Silver, the English Super Game Boy borders (respectively labeled '''POKéMON GOLD VERSION''' and '''POKéMON SILVER VERSION''') are present but unused, since they only support the [[Game Boy Color]]. | ||
* In the Korean versions, the [[credits]] are presented in English. The Japanese games would later replicate this in [[Generation V]] but only when {{DL|Options|character mode}} is set to {{wp|kanji}}. | |||
* | |||
* Due to a possible oversight in the international versions, the Japanese quotation marks are used in certain parts of the dialogue, like in radio stations. This was corrected in Crystal. | * Due to a possible oversight in the international versions, the Japanese quotation marks are used in certain parts of the dialogue, like in radio stations. This was corrected in Crystal. | ||
* These games were the first to have [[Legendary Pokémon]] as [[Game mascot|mascots]] and the use of precious stones or metals as title names. | |||
* Gold and Silver, as well as {{game|HeartGold and SoulSilver|s|their remakes}}, have the most types that have been specialized in by [[Gym Leader]]s, adding up to 15. | |||
** If one includes the [[Elite Four]], the {{t|Ground}} type is the only type that is not specialized in by an important Trainer in these games. | |||
* None of the [[in-game trade]]s in Gold and Silver feature the player trading away or receiving a {{cat|Generation II Pokémon}}, making them the only games in which a player must link up with another player to trade Pokémon of that generation. | |||
* Gold and Silver are the only versions where wild Pokémon battle music is different between day and night. | |||
* The box arts for {{game|Red and Blue|s|Pokémon Red}}, {{v2|Yellow}}, and Silver are the only three instances where the English ''Pokémon'' logo is shown partially covered by some element (in this case, Lugia's crest). | |||
* Gold and Silver are the only Pokémon games released in a pair to have completely different sprites between each other. | |||
* Prior to the Virtual Console release announcement, [[Pokémon.com]] listed Pokémon Gold and Silver with a PEGI rating of 3.<ref>[http://archive.is/kLPPa Pokémon™ Gold Version and Pokémon™ Silver Version | Video Games | Pokemon.com] (archive)</ref> | |||
* According to a FAQ page that was available in February 1999 on [[Pokémon.com]], there were originally no plans to release an American version of Pokémon Gold and Silver, as well as any other Pokémon games that had only been released in Japanese at the time.<ref>https://web.archive.org/web/19990221021626/http://www.pokemon.com/games/faq.html</ref> | |||
* Pokémon Gold and Silver were the last Game Boy Pokémon games to be compatible with models prior to the Game Boy Color. | |||
* To celebrate the 24th anniversary of Gold and Silver in Japan, The Pokémon Company released a series of animated [[LINE]] stickers featuring {{p|Unown}}.<ref name=UnownSetAnnouncemnet>[https://web.archive.org/web/20231121060810/https://twitter.com/poke_times/status/1726797625343590872 Announcement of the Unown set.]</ref> | |||
==In other languages== | |||
{{langtable|color={{gold color}}|bordercolor={{silver color light}} | {{langtable|color={{gold color}}|bordercolor={{silver color light}} | ||
|ja= | |ja={{tt|ポケットモンスター金・銀|Pocket Monsters Kin ・ Gin}} | ||
| | |zh_yue={{tt|精靈寶可夢 金/銀|Jīnglìhng Pokémon Gām / Ngàhn}} | ||
|zh_cmn={{tt|精靈寶可夢 金/銀<br>精灵宝可梦 金/银|Jīnglíng Pokémon Jīn / Yín}} | |||
|fr=Pokémon Version Or et Version Argent | |||
|de=Pokémon Goldene Edition und Silberne Edition | |de=Pokémon Goldene Edition und Silberne Edition | ||
|it=Pokémon Versione Oro e Versione Argento | |it=Pokémon Versione Oro e Versione Argento | ||
|ko={{tt|포켓몬스터 | |ko={{tt|포켓몬스터 금・은|Pocket Monsters Geum ・ Eun}} | ||
| | |es=Pokémon Edición Oro y Edición Plata}} | ||
==See also== | |||
* {{appendix|Gold and Silver walkthrough}} | |||
==References== | ==References== | ||
{{reflist}} | |||
{{Core series}} | |||
{{Project Games notice}} | {{Project Games notice}} | ||
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[[Category:Game Boy Color games]] | [[Category:Game Boy Color games]] | ||
[[Category:Pokémon Gold and Silver|*]] | [[Category:Pokémon Gold and Silver|*]] | ||
[[Category:Virtual Console games]] | |||
[[Category:Nintendo 3DS games]] | |||
[[de:Pokémon Goldene Edition und Silberne Edition]] | |||
[[es:Pokémon Oro y Pokémon Plata]] | |||
[[de:Pokémon | [[fr:Pokémon Versions Or et Argent]] | ||
[[es:Pokémon | |||
[[fr:Pokémon Or et Argent]] | |||
[[it:Pokémon Oro e Argento]] | [[it:Pokémon Oro e Argento]] | ||
[[ja:ポケットモンスター 金・銀]] | [[ja:ポケットモンスター 金・銀]] | ||
[[ | [[zh:寶可夢 金/銀]] |
Latest revision as of 06:18, 20 July 2024
- Pokémon Gold/Silver redirects here. For the book, see Pokémon Gold/Silver (book).
Pokémon Gold Version ポケットモンスター 金 | |
---|---|
Pokémon Gold Version's box art, depicting Ho-Oh. | |
Pokémon Silver Version ポケットモンスター 銀 | |
Pokémon Silver Version's box art, depicting Lugia. | |
Basic info
| |
Platform: | Game Boy (enhanced for the Super Game Boy, Super Game Boy 2, and Game Boy Color) Game Boy Color (South Korea only) Nintendo 3DS (Virtual Console) |
Category: | RPG |
Players: | 2 players simultaneous |
Connectivity: | Game Link Cable, Infrared (Game Boy Color only) |
Developer: | Game Freak |
Publisher: | Nintendo Daewon (South Korea) |
Part of: | Generation II core series |
Ratings
| |
CERO: | A |
ESRB: | E |
ACB: | G |
OFLC: | G8+ |
PEGI: | 12 |
GRAC: | ALL (Game Boy) 12+ (3DS VC) |
GSRR: | N/A |
Release dates
| |
Japan: | November 21, 1999 (Game Boy)[1] September 22, 2017 (3DS VC) |
North America: | October 15, 2000 (Game Boy)[2][3][4][5][6] September 22, 2017 (3DS VC) |
Australia: | October 13, 2000 (Game Boy) September 22, 2017 (3DS VC) |
Europe: | April 6, 2001 (Game Boy)[7] September 22, 2017 (3DS VC) |
South Korea: | April 24, 2002 (Game Boy Color)[8] September 22, 2017 (3DS VC) |
Hong Kong: | September 22, 2017 (3DS VC) |
Taiwan: | September 22, 2017 (3DS VC) |
Websites
| |
Japanese: | Pokémon.co.jp Nintendo.co.jp |
English: | Pokémon.com Nintendo.com (Gold) Nintendo.com (Silver) |
Japanese boxart
|
Pokémon Gold Version (Japanese: ポケットモンスター 金 Pocket Monsters: Gold) and Pokémon Silver Version (Japanese: ポケットモンスター 銀 Pocket Monsters: Silver) were the first core series games of Generation II for the Game Boy Color.
During development, the games had the tentative titles of Pocket Monsters 2 (Japanese: ポケットモンスター2)[9] or Pokémon 2 (Japanese: ポケモン2)[10] and Pocket Monsters 2: Gold & Silver (Japanese: ポケットモンスター2 金・銀),[9] along with a provisional release date of "late 1997".[9] The number 2 was dropped as of Nintendo Space World ’97 in November 1997.
Originally announced for a March 1998 release in Nintendo Space World '97,[11] the games had their launch date postponed, with Nintendo issuing a public apology where it was claimed that the developers were worn out but fully committed to the project and that they required more time to expand and improve the games further.[12] They were eventually released in Japan on November 21, 1999, in North America on October 15, 2000, and in Europe on April 6, 2001. In South Korea, Nintendo collaborated with Daewon to release the games in the country, which occurred on April 24, 2002; the Korean versions are solely compatible with the Game Boy Color, which was released there in 2000, also by Daewon.[13]
Unlike earlier games, Pokémon Gold and Silver take place in the Johto region, west of the region that the original games take place in, Kanto. However, Kanto can be traveled to later in the games.
As Pokémon had become an international phenomenon already with the release of Pokémon Red and Blue and Pokémon Yellow in North America and other regions, the localized versions of these games were greatly expected. Much like Red and Green (Red and Blue overseas), Gold and Silver were followed shortly by a solitary version with minor changes, Pokémon Crystal, as well as remakes two generations later in the form of Pokémon HeartGold and SoulSilver for the Nintendo DS.
The games were available on the Nintendo 3DS Virtual Console between September 22, 2017, and the discontinuation of the 3DS Nintendo eShop on March 27, 2023.
Plot
Main game
The player begins their journey from New Bark Town, running an errand for Professor Elm to Mr. Pokémon's house to discover what he was so excited about. Elm supplies the player with one of three Pokémon, Chikorita, Cyndaquil, or Totodile, for this errand. After Mr. Pokémon's discovery turns out to be an Egg, the player returns to New Bark, only to find that a suspicious red-haired boy seen lurking outside of Elm's lab earlier has stolen one of Elm's Pokémon—the one that the player's choice is weak to, coincidentally. Upon defeating him and returning to New Bark, the player gives the name of the boy (the player can choose any name) to a police investigator. Elm is amazed by the Egg and insists on studying it, allowing the player to keep the Pokémon they traveled with as a first partner Pokémon. From here, he encourages the player to journey across Johto and challenge the eight Gym Leaders and then the Pokémon League. With the first Gym in nearby Violet City, the player heads off on their adventure.
After defeating Falkner for the Zephyr Badge, Elm's assistant appears to give the player the Egg, which will later hatch into a Togepi. Heading south towards Azalea Town by way of Route 32 and Union Cave, the player meets up with the villainous Team Rocket, formed again after it was disbanded three years prior in the neighboring Kanto region by a young Trainer. They are cutting off the tails of the Slowpoke that are legendary in Azalea, intending to sell them for a large profit. Kurt, a local maker of specialty Poké Balls, is greatly angered by this, and requests the player's help in chasing away Team Rocket and saving the Slowpoke. Though he falls into Slowpoke Well, hurting himself in the process, he begs the player to continue on to fight the organization with their Pokémon. After this has been done, and Team Rocket is chased away from Azalea, Kurt gives the player a Lure Ball and will make his specialty Poké Balls when brought any kind of Apricorn, one per day. After defeating Bugsy in the Azalea Gym for the Hive Badge and defeating the red-haired boy once again, the player can journey into Ilex Forest to find the Charcoal maker's Farfetch'd and get HM01 (Cut). With this, Ilex Forest can be navigated through towards Route 34. On Route 34, a Pokémon Day Care is set up, however, unlike the one found in Kanto on Route 5, it is capable of raising two Pokémon at once. If these Pokémon are similar enough, and if a male and female have been put in together, a Pokémon Egg can be produced.
Venturing into Goldenrod City, the player's third Badge, the Plain Badge, awaits. After defeating Whitney and getting the Badge, receiving a SquirtBottle allows the player to move the strange tree blocking Route 36 to the north. If it is Tuesday, Thursday, or Saturday, the Bug-Catching Contest will be occurring at the National Park on Route 35, as well. In Ecruteak City, Bill, the developer of the PC Pokémon Storage System is performing repairs on the Time Capsule, and as the player arrives, he will finish, asking for them to come visit him in his parents' house in Goldenrod, where he will give away an Eevee. Another Gym is in Ecruteak, where the Ghost-type Leader Morty battles for the Fog Badge.
The player can go on through Route 38 and Route 39 to arrive in Olivine City. Once there, they learn from Silver that Jasmine, the Gym Leader, is not available at the moment, since she is taking care of the lighthouse's Ampharos and refuses to leave until the Pokémon is given a special medicine from Cianwood City. The player thus surfs their way through Route 40 and Route 41 to get to Cianwood. There, they encounter the Fighting-type Leader Chuck, who presents the player with the Storm Badge. They get the SecretPotion from the Cianwood Pharmacy and goes back to Olivine. Jasmine, relieved after getting her Ampharos's medicine, goes back to taking Gym challenges. Her Pokémon specialty is of the Steel type. After defeating her, the player gets their sixth Badge, the Mineral Badge.
The player can also travel to Mahogany Town, through Route 42. The Gym is blocked by a man and the way to Route 44 and the Ice Path is blocked by another man trying to sell RageCandyBars, The only way to go is north to Route 43 and the Lake of Rage. When the player gets to the lake, they encounter the Red Gyarados. After the player battles it, they receive the Red Scale. A caped man named Lance appears on the shore and reveals Team Rocket's secret hideout to the player. The player goes back to Mahogany and storms the hideout, along with Lance. Team Rocket's plan was to emit sound waves, inducing the Magikarp in the lake to evolve into Gyarados, which caused the effect of the Red Gyarados. Once the player defeats all the Rockets and disables the wave-emitting machine, they can challenge Pryce, the town's Ice-type Gym Leader.
Upon defeating the Gym Leader and obtaining the Glacier Badge, the player receives a phone call from Prof. Elm about a strange radio signal emitted by Team Rocket, trying to connect with their missing leader, Giovanni. The player goes to the Goldenrod Radio Tower to investigate. Once there, they find the tower to be taken over by Team Rocket. When the player ascends to the top floor, they find the director of the Radio Tower, only to discover that he has been impersonated by a Rocket and that the real director is actually locked in Goldenrod's basement. Once the player enters the basement, they are once again encountered by Silver, who intends to defeat Team Rocket all by himself. He still questions the way he treats his Pokémon. Once the player gets to the very bottom of the basement, they find the Tower's real director. He gives the player the Card Key, so that they can access the higher floors of the Radio Tower.
After clearing all of the Rockets, effectively disbanding them, the player receives either a Rainbow WingG or Silver WingS to encounter Ho-OhG or LugiaS, in the Gold and Silver versions, respectively. The player can either go to the Tin Tower or the Whirl Islands at this point, to challenge Ho-Oh or Lugia, respectively; alternatively, they can go straight to Route 44, now unblocked, and through the Ice Path to get to Blackthorn City. There the player can challenge Clair, the Dragon-type Gym Leader. Before giving the player the Rising Badge, however, Clair requires the player go through a test to prove their worthiness. To complete this test, the player must enter the Dragon's Den and retrieve a Dragon Fang. When the player finds the item, they receive the Rising Badge from Clair. Having obtained all eight Badges, the player returns to New Bark Town.
Professor Elm contacts the player, and awards them with a Master Ball when visited. From New Bark, the path to the Pokémon League is to the east, across Route 27 and into Kanto, then across Route 26 and through Victory Road to Indigo Plateau. When the player reaches the exit of Victory Road, Silver appears again and battles the player.
The Elite Four now awaits the player. When the player enters the League, they must face all four in sequence. Will, who trains Psychic-type Pokémon, is first, followed by Koga, who specializes in Poison Pokémon. Next is Bruno, who uses Fighting-type Pokémon, and finally, Karen, who specializes in the Dark type. After defeating these four, the reigning Pokémon Champion, Lance, challenges the player to a final battle. After his defeat, Oak and his co-host on Pokémon Talk, DJ Mary, arrive and congratulate the player. Lance then takes the player to a back room and tells the player that they are admitted into the Hall of Fame. The credits roll.
Postgame
After the credits roll, the player ends up back in New Bark Town in their room; however, Professor Elm calls, requesting a favor. After visiting his lab, he gives the player an S.S. Ticket that allows access to the S.S. Aqua, a ship that travels to and from Kanto, the region that Elm wishes for them to explore. On the first entry into the S.S. Aqua, a man will bump into the player, and will ask them for help as he has lost his granddaughter on the ship. After locating her in the captain's cabin and reuniting her with his grandfather, the ship will arrive in Vermilion City, where the player will take their true first steps in Kanto.
At this point, the player is given free rein to travel throughout the (scaled-down) Kanto region, and collect the eight Badges from Generation I's Gym Leaders. The player can accomplish this in any order; however, certain events must be completed before some Leaders can be challenged. For example, a Team Rocket grunt has stolen a Machine Part from the Kanto Power Plant and hidden it inside Cerulean City's Gym; the grunt must be encountered at the Cerulean Gym before Misty can be found at Cerulean Cape and persuaded to return to the Gym. Giovanni, the previous Leader of Viridian City, has now left, and former Indigo Champion Blue is now its Leader; however, Blue is at the site of Cinnabar Island, musing over its destruction by the local volcano's eruption. When found there, Blue will return to Viridian Gym to be battled. Blaine was the Leader of Cinnabar Gym; when the town was destroyed, he took refuge in one of the Seafoam Islands and can be fought there.
When the player has earned all eight Kanto Badges (and, therefore, all sixteen Badges in the game), Oak allows them to venture to Route 28 and, past it, Silver Cave, a location where only the greatest of Trainers can venture. Silver Cave is a grand set of open tunnels and passages which are riddled with powerful Pokémon, but the player continues to travel through to the end of the cave, where Red, now a Pokémon Master, stands alone to be fought. When Red is defeated, the credits roll again and, afterward, the player is deposited at Route 28's Pokémon Center, outside of Silver Cave.
Blurb
Enter a whole new world, with new Pokémon to capture, train and battle! Meet Professor Elm and get the all-new Poké Gear, including map, radio, cell phone and clock. Set the clock then watch as day turns to night and events take place in real time— and be sure to keep an eye out for Pokémon that come out only at night!
Features
Gyms
There are eight Pokémon Gyms in Johto, each with their own type affiliation. The Gym Leaders are Falkner (Flying), Bugsy (Bug), Whitney (Normal), Morty (Ghost), Chuck (Fighting), Jasmine (Steel), Pryce (Ice) and Clair (Dragon). These Gyms notably feature the types not accounted for by Kanto Gyms, with the exception of the Dark type. Since Kanto is accessible after entering the Hall of Fame, players can visit the eight Pokémon Gyms in the region, even though there have been some changes. The Gym Leaders are Brock (Rock), Misty (Water), Lt. Surge (Electric), Erika (Grass), Janine (Poison), Sabrina (Psychic), Blaine (Fire) and Blue (various).
Elite Four
Gold and Silver introduce a new Elite Four syndicate, though it is found at the same location as it previously was in the Red and Blue versions: Indigo Plateau. The Elite Trainers are Will (Psychic), Koga (Poison), Bruno (Fighting), and Karen (Dark); the Champion is Lance, who uses Dragon-type Pokémon. Lorelei and Agatha, who were part of the Elite Four in Generation I, do not appear in Generation II, nor are they mentioned.
Pokémon
The games feature 100 new Pokémon species, plus the 151 Pokémon of Generation I. Despite this, not all Pokémon are available to a single player, regardless of version; trades must occur between players in order to complete their Pokédex without the use of cheats or glitches. In addition, most Pokémon associated with events in Generation I—including the Kanto first partner Pokémon, the Fossil Pokémon, the legendary birds, Mewtwo and Mew—are absent from all Generation II games and must be traded over from Generation I via the Time Capsule. Celebi is the only Pokémon introduced in Gold and Silver that can only be legitimately acquired by attending a Nintendo event.
Version-exclusive Pokémon
For unknown reasons, two sets of Version-exclusive Pokémon, Phanpy and its evolution Donphan, along with Teddiursa and its evolution Ursaring, were swapped between the Japanese and localized releases, with the former available in Japanese Gold and international Silver and with the latter available in Japanese Silver and international Gold. However, this situation did not occur with the remakes, HeartGold and SoulSilver.
The Korean versions of Gold and Silver do not have this change.
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Pokégear
The Pokégear is received at the beginning of the game from the protagonist's mother. It has several functions, some of which will need to be unlocked during the game by receiving special expansion cards. The Pokégear displays the day of the week and the time of day, entered at the beginning of the game, a map of Johto (and later Kanto) once the Map Card is obtained, a cellphone, allowing the user to make calls to people that they've traded phone numbers with, and a radio which allows the player to get tips from Professor Oak and DJ Mary on Oak's Pokémon Talk, affect how active wild Pokémon are by playing "Pokémon March" or "Pokémon Lullaby" on the Pokémon Music station, or listen to the Lucky Channel to keep track of the Radio Tower's lottery promotion.
Apricorns
More specialized Poké Balls were introduced in these games. A Lure Ball is more effective if used against a Pokémon caught with a fishing rod, a Heavy Ball is used to catch large, heavy Pokémon like Snorlax, and a Friend Ball will make a Pokémon more comfortable and friendly to its Trainer much more quickly. To obtain these Balls, Apricorns must be picked from special plants found throughout Johto, and Kurt in Azalea Town will fashion these into the different Balls based on their color. However, Kurt can only make one Ball at a time, and players must wait until the next day for Kurt to finish the Ball.
Advances in gameplay
Gold and Silver introduced a number of features to the Pokémon video game franchise, many of which set a new standard for every game in the series that followed.
- Splitting the Special stat into Special Attack and Special Defense.
- This increased aspects of strategy, for Pokémon were now more specialized. Some were good special attackers, while others were better physical attackers; the same now held true for Defense and Special Defense. For example, Cloyster has a decent Special stat in Generation I, but in all later games, has a decent Special Attack, but low Special Defense.
- Storing items such as healing items, Poké Balls, and Key Items in separate compartments in the Bag.
- Held items are introduced, which raised the bar for strategy, allowing players to outspeed opponents, heal ailments, restore HP in battle, boost the power of moves of a specific type, or increase the Pokémon's friendship, among other uses.
- All Trainers battled by the player had their own unique name, except Rocket Grunts.
- Some Trainers are available for rematches later in the game.
- A time system was also introduced.
- Throughout the game, Pokémon appearances are influenced by time of day: morning, day, and night. Hoothoot, for example, only appears at night (since it's an owl-like Pokémon).
- Certain events are also determined by the day of the week, like the Bug-Catching Contest which is held in Johto's National Park on Tuesday, Thursday, and Saturday.
- Depending on the day of the week, either "Pokémon March" or "Pokémon Lullaby" can be heard on the PokéGear radio.
- "Pokémon March" raises the chance of a Pokémon appearing when the player walks into the grass, while "Pokémon Lullaby" decreases that chance.
- A wide expansion of the concept of genders. In Generation I, only Nidoran♀ and Nidoran♂ had known genders, which were considered separate species entirely.
- In Gold and Silver, this was expanded so that most Pokémon can be male or female. Different Pokémon of the same species may now have different genders.
- Some species are male-only such as Hitmonchan, or female-only such as Chansey. Some species are gender unknown, such as Magnemite, Voltorb, and all Legendary and Mythical Pokémon as of this generation.
- The introduction of breeding, including Egg Groups, and Ditto being able to breed with any Pokémon capable of breeding.
- In these games, all legendary and mythical Pokémon are gender unknown and unable to breed.
- The introduction of Shiny Pokémon—Pokémon which have a different coloring than their species has normally, and which appear very rarely.
- In this generation, Shininess is based on the Pokémon's IVs.
- In this generation, Shiny Pokémon often have higher stats than regular Pokémon, but can never achieve maximum stats for that species.
- In this generation, the chance of finding a Shiny Pokémon is 1 in 8192.
- In this generation, the odds of an Egg hatching into a Shiny Pokémon can be significantly increased if one or both parents are Shiny.
- There is one Pokémon guaranteed to be Shiny: a Red Gyarados can be found at the Lake of Rage. Since it is part of the storyline, it is impossible not to encounter this Pokémon as Shiny.
- Pokérus (a portmanteau of "Pokémon" and "virus") was introduced. Encountering a Pokémon with the virus is even rarer than encountering a Shiny Pokémon, with the odds estimated to be somewhere around a 1 in 21,845 chance. Pokérus doubles the special experience (a concept adapted to later installments as effort values) that the player's Pokémon gain each time the infected Pokémon participates in battle (provided the battle is won and the infected Pokémon does not faint).
- The Pokédex now has multiple ordering systems: the Pokémon can be sorted by Old Pokédex number (later known as National Pokédex), New Pokédex number, or by name. The Unown Mode (which lists Unown forms) was also introduced in this pair of games.
- For comparison, the Pokédex in the Generation I core series games only displayed the Pokémon ordered by the Kanto Pokédex (which formed the basis for the National Pokédex in later games).
- The feature to order Pokémon by name was introduced in the Pokédex from the Pokémon Stadium series, starting with the Japanese Pokémon Stadium. However, this option was only added to the core series in Pokémon Gold and Silver.
Types
- Two new types were introduced: Steel and Dark.
- These two types serve to balance the Psychic type, which previously was only weak to Bug-type moves. In addition, the Steel and Dark types also balanced the Fighting type, which was only super effective against Normal-, Ice-, and Rock-type Pokémon; Steel and Dark are both weak to Fighting-type moves. Steel-type Pokémon are known for their very high defense; they are highly resistant to many types and their moves are strong against Ice- and Rock-type Pokémon. Dark-type Pokémon are immune to Psychic-type moves and have moves with malicious-sounding names, such as Bite (previously Normal-type) and Thief, which are super-effective against Psychic-type Pokémon. Dark-type Pokémon are also strong against Ghost-type Pokémon, thus being the only type that has an attack advantage over Ghost-type Pokémon besides Ghost-type moves themselves. Dark-type Pokémon are also weak to Bug-type attacks.
- Some type match-ups were changed as well.
- Ghost-type moves previously had no effect on Psychic-type Pokémon; this was changed to super-effective as it was in the anime.
- Poison-type moves were previously super effective against Bug-type Pokémon, and Bug-type moves were super effective against Poison-type Pokémon; this was changed to Poison doing normal damage to Bug and Bug becoming not very effective against Poison, seriously limiting the effectiveness and usage of both types.
- Ice-type moves were also made not very effective against Fire-type Pokémon (previously doing normal damage).
- Four moves had their types changed.
- Gust, previously Normal-type, became a Flying-type move.
- Bite, previously Normal-type, became a Dark-type move.
- Karate Chop, previously Normal-type, became a Fighting-type move.
- Sand-Attack, previously Normal-type, became a Ground-type move.
- Two Pokémon, Magnemite and Magneton, changed from being Electric type to being Electric/Steel.
Graphics
- The way the game handles color on the world map has been improved.
- Overworld sprites no longer change their palettes when moving between areas.
- The updated battle screen showed both how much experience points a Pokémon had until its next level and whether an encountered wild Pokémon's species has already been captured.
Music
- In Kanto region, remixes of most of the overworld and battle music from the Generation I games are used. Some notable exceptions include Cinnabar Island's music and the music from various Team Rocket hideouts.
- Some music themes changed compared to their Generation I counterparts.
- The theme shared by Cerulean City and Fuchsia City was removed, as well as the Cinnabar Island theme. Cerulean City and Cinnabar Island now use the same theme as Viridian City, Pewter City, and Saffron City. Fuchsia City now uses the Celadon City theme.
- "To Bill: Leaving Cerulean City" was removed as well. This is the theme shared by Routes 24 and 25 (the pair of northern routes leading from Cerulean City to the Sea Cottage). They now use the "Road to Cerulean City: Leaving Mt. Moon" theme (the same music as Routes 3–10, as well as Routes 16–22).
- If the player goes to another area while riding the Bicycle, the Bicycle theme is replaced by the theme of the current area. In Generation I, the Bicycle theme played at all times while the player was riding the Bicycle.
- Route 17 (Cycling Road) now uses the "Road to Cerulean City: Leaving Mt. Moon" theme as well. Ironically, it's not possible to listen to the Bicycle theme in the Cycling Road, because the player is required to enter from another route while riding the Bicycle, which causes the normal area theme to be played. In Generation I, conversely, the Bicycle theme was the only music theme available in the Cycling Road. In other words, it was not possible to listen to a regular area theme, which would require getting off the Bicycle in this generation.
Regions
Johto
- Main article: Johto
Gold and Silver introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north.
Kanto
- Main article: Kanto
Gold and Silver offer the player the chance to return to the Kanto region where the Generation I games are set. This is available once Johto's Gyms are conquered and the Elite Four is defeated. Here, players will find that many things have changed over the past three years.
Changes concerning the geography of Kanto:
- Most routes were shortened, but cities and towns generally remained the same size except Celadon City, which shrank slightly.
- Viridian Forest is unavailable as a standalone area, being replaced by shrubs located in a small section of Route 2.
- There is no grass within these shrubs, so technically wild Pokémon cannot appear in the Viridian Forest. Wild Pokémon are still available elsewhere in the grass of Route 2.
- Mt. Moon is dramatically reduced in size, now consisting of only one base floor with a couple of connectors.
- Diglett's Cave and Rock Tunnel have a similar layout as they did before, but reduced in size.
- The Underground Path from Celadon City to Lavender Town has been sealed indefinitely, ostensibly due to vandalism. A sign cites local complaints about battles there and a local Biker Gang complains about it closing down because it was their base.
- A volcano has destroyed Cinnabar Island, leaving a water-filled crater behind. However, the Pokémon Center is still available as usual, as the only building left. Blue mentions that the "whole town" disappeared, which may imply that the Pokémon Center was destroyed and rebuilt.
- The main cave of Seafoam Islands is unavailable. As a result, no wild Pokémon can be found in the Seafoam Islands.
- The Route 23 has been reduced to a short path between Victory Road's exit and Indigo Plateau.
- The Victory Road's length has been shortened, and no longer includes the barriers, boulders, and pressure sensors. No Trainers are found, except for one battle with the player's rival as part of the storyline.
- The Cerulean Cave is gone, though a man near the cave ruins does mention the dungeon, and a hidden item called the Berserk Gene can be found in the water near its former entrance.
Changes concerning the wild Pokémon available in Kanto:
- Pokémon seen in the wild are different: several Generation II Pokémon can be found not only in Johto, but in Kanto as well.
- Some Pokémon that were previously restricted to the Safari Zone can be caught in wild areas, such as Rhyhorn in Victory Road and Kangaskhan in Rock Tunnel.
- Articuno, Zapdos, Moltres, and Mewtwo are unavailable, which may imply that they have already been caught in Generation I.
- Only one Snorlax is found in Vermilion City, as opposed to two Snorlax which were found at Route 12 and Route 16 in Generation I. This may suggest that one Snorlax was caught by Red, given that he was required to battle at least one Snorlax to proceed on his journey, and now Red has a Snorlax on his team.
Changes concerning the Gyms and Gym Leaders of Kanto:
- Kanto Gym Leaders use Generation II Pokémon in addition to Generation I Pokémon.
- Koga, the former Gym Leader of Fuchsia City and now a member of the Elite Four, has been replaced by his daughter Janine.
- Blaine has moved his Gym to one of the Seafoam Islands due to Cinnabar's volcanic eruption.
- Blue, the rival of Generation I, is now the leader of the Viridian City Gym.
- Giovanni is nowhere to be seen, though he is clearly mentioned many times, as Team Rocket aims to find him.
- Due to a power outage, a key is no longer required to open the door to Lt. Surge, and the garbage cans in his Gym are all empty (save for trash).
Changes concerning other people found in Kanto:
- Red, the Generation I protagonist, appears in Johto's Mt. Silver Cave, serving as the game's true final challenge. His highest level Pokémon is a level 81 Pikachu. Red also has a Snorlax at level 75, a Blastoise, Venusaur, and Charizard, each at level 77, and a level 73 Espeon. The first five Pokémon are specially obtainable in Pokémon Yellow.
- In the English version, and languages other than Japanese, the old man in Viridian City has now had his coffee, and says, "Hey, kid! I just had a double shot of espresso and I am wired!" In the Japanese version, he lets up a hiccup referencing the fact that he was drunk in the Generation I games. In both versions, he also references the fact that in Generation I he taught the player how to catch Pokémon, but does not attempt to teach this time around.
- Bill's house (Sea Cottage) is still present at the Cerulean Cape, but Bill is currently visiting his family in Johto's Goldenrod City. The house is being watched over by his grandfather.
- The Copycat still lives in Saffron City, but has moved to another area of town. Her old house was demolished to make way for the Magnet Train station. As compensation, she received a free rail pass from a man at the station, which she gives away to the player after the return of her lost doll. According to her mother, this is the same doll that Red exchanged for TM31 (Mimic) in Generation I.
- Kiyo, the Fighting Dojo's master is away training in Mt. Mortar, so the Fighting Dojo only provides a Focus Band left behind. When Kiyo is found and defeated, he will give away a Tyrogue.
Changes concerning other facilities in Kanto:
- The Pokémon Center on Route 4, outside Mt. Moon, is no longer there, leaving the player to trek all the way to Pewter City to heal their Pokémon.
- The museum in Pewter City is closed for renovations.
- The bike shop in Cerulean City is closed, and the owners have moved to Goldenrod City in Johto.
- The formerly-abandoned Kanto Power Plant is now used to power the new Magnet Train (which may have led to the departure of the Pokémon that once infested the plant in Generation I).
- The Pokémon Tower in Lavender Town has been replaced by a Radio Tower, similar to the one in Goldenrod City. Access to the upper floors of this Radio Tower is restricted, a safety precaution taken as a result of Team Rocket's takeover of Johto's Radio Tower.
- In turn, the Pokémon grave sites were moved into the newly added Soul House.
- The entrance to Team Rocket's headquarters in the basement of the Celadon City Game Corner has been removed, although a man in Celadon's Pokémon Center alludes to it.
- The player can no longer enter Silph Co.'s upper levels due to increased security.
- The Safari Zone is closed while the warden is on a vacation. Instead, the Bug-Catching Contest at the National Park takes its place.
Connectivity
Players may trade Pokémon between two cartridges or battle with another cartridge using a Game Boy Game Link Cable. To take full advantage of this feature, several Pokémon are exclusive to each game of the pair or the Generation I games, and others require trading to evolve, making trading necessary to complete the Pokédex. The games can trade and battle with Pokémon Gold, Silver, and Crystal. Using the Time Capsule, the Japanese versions can trade with Japanese versions of Pokémon Red, Green, Blue, and Yellow; and the Western and Korean versions can trade with Western versions of Pokémon Red, Blue, and Yellow. The cartridge releases of Pokémon Gold and Silver are completely incompatible with games from Generation III onward.
Trades between Pokémon games in different languages are possible; however, a Japanese game cannot connect with a non-Japanese game without causing corruption. If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed. Korean games can trade and battle with Western language games; however, while the Korean games do support the Latin alphabet, the Western language games do not support Hangul, so the names and Original Trainers of Pokémon from Korean games will use a variety of unrelated characters located at equivalent codepoints to display Korean names (potentially including control characters, which may cause a variety of issues).
Pokémon Gold and Silver are compatible with Pokémon Stadium 2. While link battles are not possible directly between Pokémon Gold and Silver and the Generation I games, a player may challenge a Generation I game using Pokémon Stadium 2. Japanese Pokémon Stadium 2 can communicate with Japanese Generation I and II core series games, but not other languages; Western Pokémon Stadium 2 can communicate with Western Generation I and II core series games, but it does not recognize Japanese games and cannot read the save file from Korean games.
Pokémon Gold and Silver are also compatible with the Game Boy Printer. It is possible to print Pokédex entries, the Diploma, Pokémon Storage System Boxes, Party Pokémon, Mail, and Alph Ruins Stamps.
Mystery Gift
- Main article: Mystery Gift → Generation II
Mystery Gift is a 2-player feature that allows players to be gifted a random item by interacting with another player. This feature uses the infrared port on the Game Boy Color. The games that support Mystery Gift are Pokémon Gold, Silver, and Crystal, Pokémon Stadium 2, and Pokémon Pikachu 2 GS. Mystery Gift can be used up to five times per day, receiving no more than one gift from each player each day.
When Mystery Gift is used to connect to another Generation II core series game, each of the connected games will receive a random item, and the opponent in the Trainer House will be replaced by that other player. When it is used to connect to Pokémon Stadium 2, the handheld game will receive an item; some items can only be received when communicating with Stadium 2. When connecting to Pokémon Pikachu 2 GS, the player decides on a number of Watts to transfer from the device, and the item received will depend on the amount of transferred Watts.
Virtual Console
The Nintendo 3DS Virtual Console release uses 3DS wireless communication as a substitute for the Game Link Cable. The Virtual Console release disables Game Boy Printer compatibility.
Mystery Gift can be performed with other Virtual Console copies of Pokémon Gold, Silver and Crystal using the Nintendo 3DS system's infrared port. They cannot perform Mystery Gift with the Game Boy Color versions, Pokémon Pikachu 2 GS or Pokémon Stadium 2.
Japanese, Western, and Korean Generation II core series games do not recognize each other when attempting to link them via 3DS wireless communication or infrared. However, different language Western games (English, French, German, Italian, Spanish) can link with each other.
Localization changes
- Pokémon Gold and Silver can be played either on the Game Boy or the Game Boy Color in all languages except Korean. However, the Korean version of these games is only compatible with the Game Boy Color, due to the need for more memory in order to properly render the Korean characters.
- In the Korean releases of Gold and Silver, the English Super Game Boy borders (respectively labeled POKéMON GOLD VERSION and POKéMON SILVER VERSION) are present but unused.
- In the Korean versions, the credits are presented in English. The Japanese games would later replicate this in Generation V but only when character mode is set to kanji.
- Due to a possible oversight in the international versions, the Japanese quotation marks are used in certain parts of the dialogue, like in radio stations. This was corrected in Crystal.
- Nineteen Pokémon, including Jynx, as well as five Trainers, had their sprites changed between the Japanese and Western versions. The Korean versions use the same sprites as the Japanese versions. The changes made for Western versions were also taken into account for the Japanese and Western versions of Pokémon Crystal, although they were instead incorporated in the new sprites.
Beauty - Japan / South Korea Sprite | International - Longer shorts, no longer winks | Sage - Japan / South Korea Sprite | International - No longer prays | Medium - Japan / South Korea Sprite | International - No longer carries beads |
Swimmer♀ - Japan / South Korea Sprite | International - No longer winks | Fisher - Japan / South Korea Sprite | International - No longer smokes | Silver (Japan) - Striped belly | Silver (Japan) - Shiny back |
Silver (international) - Stripes on belly removed | Silver (international) - Shiny back color change | Gold (Japan) | Silver (Japan) | Crystal (Japan) | Gold/Silver (Japan) |
Crystal (Japan) | Gold (international) - skin color change | Silver (international) - skin color change | Crystal (international) - skin color change | Gold/Silver (international) - skin color change | Crystal (international) - skin color change |
Gold/Silver (Japan) - Pinsir's back has a stripe | Gold/Silver (international) - Pinsir's back has a round mark | Gold (Japan) | Silver (Japan) | Gold (international) - Feraligatr's extra stripe has been removed | Silver (international) - Feraligatr's extra stripe has been removed |
Gold (Japan) | Silver (Japan) | Back sprites (Japan) | Gold (international) - Lanturn's yellow face marks have been removed | Silver (international) - Lanturn's yellow face marks have been removed | Back sprites (international) - Lanturn's yellow face marks have been removed |
Gold (Japan) | Silver (Japan) | Back sprites (Japan) | Gold (international) - Pichu's neck pattern was altered | Silver (international) - Pichu's neck pattern was altered | Back sprites (international) - Pichu's neck pattern was altered |
Gold/Silver back sprite (Japan) | Gold/Silver back sprite (international) - Flaaffy's hair was merged | Gold/Silver back sprite (Japan) | Gold/Silver back sprite (international) - Politoed's extra spots were removed | Gold (Japan) | Silver (Japan) |
Gold (international) - Aipom's belly was altered | Silver (international) - Aipom's belly was altered | Gold/Silver back sprite (Japan) | Gold/Silver back sprite (international) - Sunkern's back pattern was altered | Gold/Silver back sprite (Japan) | Gold/Silver back sprite (international) - Wooper's back stripe was removed |
Gold/Silver back sprite (Japan) | Gold/Silver back sprite (international) - Girafarig's neck stripes were moved slightly | Gold/Silver back sprite (Japan) | Gold/Silver back sprite (international) - Qwilfish's tail fin pattern was altered | Gold/Silver (Japan) | Gold/Silver back sprite (Japan) |
Gold/Silver (international) - Sneasel's eye was altered | Gold/Silver back sprite (international) - Sneasel's ear had a detail added | Silver sprite (Japan) | Silver (international) - Teddiursa had white spots added to their feet | Gold/Silver (Japan) | Gold/Silver back sprite (international) - Slugma's back bumps were removed |
Silver (Japan) | Silver (international) - Donphan's trunk was altered, along with their eyes and mouth | Gold (Japan) | Silver (Japan) | Gold (international) - Stantler had spots added to their back | Silver (international) - Stantler had spots added to their back |
Silver (Japan) | Silver (international) - Blissey's wing pattern extends a little over her arm | Gold/Silver back sprite (Japan) | Gold/Silver back sprite (international) - Pupitar has one less stripe |
Graphics
- In the Japanese games, the Pack and Pokémon party are respectively the 2nd and 3rd options of the menu. They are reversed in the English version.
- In the Japanese and Korean versions of the Trainer Card, the names of all Johto Gym Leaders are written above their faces (each Japanese name consisting of exactly three katakana characters). In the international versions of these games, the Gym Leader names are not written on the Trainer Card, possibly owing to the longer English names.
- This was based on the Generation I games, in which the names of the Kanto Gym Leaders were also removed from the Trainer Card in the localizations.
- In the Japanese and Korean versions, the Pokémon summary screens are vertically aligned in a similar fashion to the Generation III games. In the Western localizations, due to the space constraints, the layout was reverted to the horizontally-aligned one of the Generation I games.
- The amount of PC boxes in the Pokémon Storage System was changed from 9 to 14 in the localizations (including the Korean ones) due to the maximum number of Pokémon per box being decreased from 30 to 20.
- In the Japanese and Korean versions, the Pokémon in the Pokémon Storage System's layout is enclosed in a text-box frame and the Pokémon list appears in the background. In the Western localizations, there is no frame surrounding the Pokémon but the Pokémon list appears in a text-box frame.
- In the Japanese and Korean versions, the sign of Pokémon Centers in Johto have a Poké Ball drawing with the letters PC next to it. In the Western localizations, the sign was changed back to the one used in the Generation I games. The Pokémon Center signs in Kanto use the old design in all versions.
- In the Western localizations, the gender symbol for the Nidoran is shown twice during battles due to the gender symbol being placed next to the level indicator instead of next to the Pokémon's name as in the Japanese and Korean versions.
- In the Japanese and Korean versions, SonicBoom's animation is a shock wave hitting the opponent. For undisclosed reasons, it was changed to a tornado hitting the opponent in the Western localizations, making it very similar to Gust.
- In the Japanese version, the butsudan (Buddhist shrines) return in some Celadon City buildings as previously seen in the Generation I games, and now there are butsudan in Violet City, Azalea Town, Ecruteak City, Mahogany Town, and the Mt. Moon Gift Shop as well. They return the text "ぶつだん だ…… うーん おせんこうの におい" (It's a butsudan... Hmm, the smell of incense.) in Japanese and "What is this? Oh, it's an incense burner!" in English.
- In Generation I, the references to butsudan were also removed in the localizations, where each one was called a "sculpture of Diglett".
- In Generation II, Kurt's house has butsudan with a different text, mentioning the "god" (kami-sama) of the forest, which was changed to "protector" in the localization; in either case, this is a reference to Celebi. This butsudan returns "もりのかみさまを まつってある" (This is to worship the god of the forest.) in Japanese and "It's a statue of the forest's protector." in English. In the Generation IV remakes, this shrine remains in Kurt's house, but the player cannot interact with it.
Gameplay
- In the Japanese and Korean versions, Phanpy and Donphan are found in the wild in Pokémon Gold while Teddiursa and Ursaring are found in the wild in Pokémon Silver. In the Western localizations, these were switched. This change was not replicated in the international versions of Pokémon HeartGold and SoulSilver.
- The party of Pokéfan Alex, a Trainer found on Route 13, is made of Pokémon that have names ending in "king" (Japanese: キング). Due to Magikarp not sharing this trait in the Western releases (its Japanese name is コイキング Koiking), it was replaced by Seaking in order to stay true to the theme. Unlike Magikarp, which is level 58, the Seaking is level 29 like the rest of his team. In the Korean versions, his team is the same as in the Japanese versions since Magikarp's Korean name is 잉어킹 (Ingeoking) and both Nidoking and Slowking also have the word "king" (Korean: 킹) in their Korean names. This was also not redone for Pokémon HeartGold and SoulSilver since Alex still has a Magikarp in the localizations, which is now level 65.
Differences in the Virtual Console release
- The Nintendo 3DS Virtual Console releases can link with other Virtual Console Generation I and II core series games via Nintendo 3DS wireless communication, simulating the Game Link Cable. Like in the original releases, they can only communicate with the Virtual Console Generation I core series games by using the Time Capsule. Unlike the VC releases of Generation I games, closing the communication normally does not cause the emulator to restart, although it does restart if the communication was cut due to an error. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue. Additionally, all of the Game Boy Printer features are disabled, although the option still appears in the Pokédex and the PC menu.
- Mystery Gift can be performed with other Virtual Console copies of Pokémon Gold, Silver and Crystal using the Nintendo 3DS system's infrared port. Unlike other link features, the user interface remains unchanged from the original games.
- Using Poké Transporter, Pokémon can be sent from the Generation II core series games to Pokémon Bank, and from Pokémon Bank, they can then be moved to Generation VII core series games.
- In battle, when a Pokémon attacks, its HUD doesn't disappear for the duration of the animation as it did in the original releases. This causes several graphical oddities, such as the animations of Tackle and Splash causing the user's HUD to move along with its sprite. This was corrected in the Virtual Console release of Pokémon Crystal.
- Also, some moves had their animations changed slightly to tone down the flashing by dimming the screen, although this is not the case in all localized releases.
- In the Japanese releases, Jynx's sprite has been replaced with the sprite used in Western versions, as the original had previously fell under controversy for its resemblance to blackface.
- Even if the Nintendo 3DS clock is adjusted, the in-game clock stays the same time as before.
Reception
Gold and Silver were generally well received. IGN rated the games a "Masterpiece" 10/10,[14] with the reviewer stating that "after playing the game for dozens of hours", he really couldn't think of a bad point to make about Pokémon Gold and Silver. Gaming magazine Famitsu gave them a score of 34 out of 40. Pokémon Gold and Silver hold a rating of 89.56%[15] and 91.35%,[16] respectively, on GameRankings.
Sales
These are the fourth best selling Pokémon games, with sales exceeding 23.10 million units.
Japanese sales
By December 31, 2006, the end of their 372nd week on the Japanese market, they had sold 7,006,760 copies, being 3,442,772 from Pokémon Gold and 3,563,988 from Pokémon Silver.
Battery life
Cartridges of the Generation II games typically lose the ability to save in a shorter time frame than copies of other Pokémon games due to the battery maintaining both the saved game and real-time clock data, causing it to drain quicker. A symptom of a battery running dry is the game's inability to keep track of the time correctly and the error message TIME NOT SET may also appear on the title screen.
The cartridge memory is powered by a CR2025 or a CR2032 battery. Since it powers the memory containing the save file, the battery running out or interrupting the power by removing the battery will cause any current save file to be erased and internal clock to be reset. External power sources and third party devices have been used to maintain or backup and restore the save file to and from an external memory or a personal computer.
Staff
- Main article: Staff of Pokémon Gold and Silver
Music
Pokémon Gold and Silver are the only paired versions which have not had any sort of official soundtrack release of the games' original tracks. The closest approximation to such a release is Disc 3 of Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection, which is based on the GB Sounds item and the Pokémon Past Archive radio program of HeartGold and SoulSilver that is meant to emulate the style of chiptunes. However, not all of the old-style music is available on the CD. Additionally, Discs 1 and 2 of the aforementioned soundtrack contain remixes of the music originating from Pokémon Gold and Silver (and Crystal).
Version history
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Version history (Japan-only: 1.0 vs 1.1) |
Development cycle
- Main article: Development of Pokémon Gold and Silver
Gallery
Title screens
Flyers
Virtual Console icons
Trivia
- Tsunekazu Ishihara, the games' producer, originally thought that these games would be his last project working with Pokémon, and thus the company invested in the Trading Card Game and licensed various merchandise as means to assure the success of Gold and Silver as "the ultimate Pokémon titles".[17]
- These are the only pre-Generation IV Pokémon games ever released in and localized for South Korea prior to the foundation of both Nintendo of Korea and Pokémon Korea in 2006. Nevertheless, the Time Capsule is available in the Korean versions of Gold and Silver.
- The North American release date of Pokémon Gold and Silver was initially announced to be October 16, 2000 by Tsunekazu Ishihara at a press conference ahead of E3 in May 2000.[18][19][20][21]
- The Japanese Super Game Boy border of Pokémon Gold (labeled POCKET MONSTERS GOLD VERSION), but not of Pokémon Silver, is present but unused in all releases of Pokémon Crystal. Similarly, in the Korean releases of Gold and Silver, the English Super Game Boy borders (respectively labeled POKéMON GOLD VERSION and POKéMON SILVER VERSION) are present but unused, since they only support the Game Boy Color.
- In the Korean versions, the credits are presented in English. The Japanese games would later replicate this in Generation V but only when character mode is set to kanji.
- Due to a possible oversight in the international versions, the Japanese quotation marks are used in certain parts of the dialogue, like in radio stations. This was corrected in Crystal.
- These games were the first to have Legendary Pokémon as mascots and the use of precious stones or metals as title names.
- Gold and Silver, as well as their remakes, have the most types that have been specialized in by Gym Leaders, adding up to 15.
- If one includes the Elite Four, the Ground type is the only type that is not specialized in by an important Trainer in these games.
- None of the in-game trades in Gold and Silver feature the player trading away or receiving a Generation II Pokémon, making them the only games in which a player must link up with another player to trade Pokémon of that generation.
- Gold and Silver are the only versions where wild Pokémon battle music is different between day and night.
- The box arts for Pokémon Red, Yellow, and Silver are the only three instances where the English Pokémon logo is shown partially covered by some element (in this case, Lugia's crest).
- Gold and Silver are the only Pokémon games released in a pair to have completely different sprites between each other.
- Prior to the Virtual Console release announcement, Pokémon.com listed Pokémon Gold and Silver with a PEGI rating of 3.[22]
- According to a FAQ page that was available in February 1999 on Pokémon.com, there were originally no plans to release an American version of Pokémon Gold and Silver, as well as any other Pokémon games that had only been released in Japanese at the time.[23]
- Pokémon Gold and Silver were the last Game Boy Pokémon games to be compatible with models prior to the Game Boy Color.
- To celebrate the 24th anniversary of Gold and Silver in Japan, The Pokémon Company released a series of animated LINE stickers featuring Unown.[24]
In other languages
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See also
References
- ↑ Pokémon.co.jp
- ↑ Nintendo Power Vol. 136 (September 2000), p. 15
- ↑ Catch 'Em All and Catch 'Em Early! - Pokémon.com (archived)
- ↑ Pokémon Gold and Silver Unveiled at Nation's Largest Gold Reserve - Pokémon.com (archived)
- ↑ Pokémon Invade Fort Knox - GameSpot (archived)
- ↑ Pokémon.com (US)
- ↑ Pokémon.com (UK)
- ↑ Dengeki Online (archive)
- ↑ 9.0 9.1 9.2 ポケットモンスター2
- ↑ ポケモン2(仮)
- ↑ SPACEWORLD'97 出展 GAME BOYソフト (Archive)
- ↑ ポケットモンスター金・銀発売延期のお知らせとお詫び
- ↑ 게임보이 발매 25주년 | Daum 루리웹 (archived copy)
- ↑ Pokémon Gold - IGN
- ↑ Pokémon Gold Version for Game Boy Color - GameRankings (Archive)
- ↑ Pokemon Silver Version for Game Boy Color - GameRankings (Archive)
- ↑ Iwata Asks : Pokémon HeartGold Version & SoulSilver Version : The King Of Portable Toys
- ↑ IGNpocket at E3 - IGN
- ↑ Nintendo Power Vol. 133 (June 2000), p. 87
- ↑ Pokémon Creators Unveil New Gold & Silver Characters At Pokémon Press Conference - Pokémon.com (archived)
- ↑ Pokémon Gold and Silver - Pokémon.com (archived)
- ↑ Pokémon™ Gold Version and Pokémon™ Silver Version | Video Games | Pokemon.com (archive)
- ↑ https://web.archive.org/web/19990221021626/http://www.pokemon.com/games/faq.html
- ↑ Announcement of the Unown set.
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |