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{{search|Field Moves in {{ga|Pokémon Ranger}} games|the moves usable out of the battle in the main games|Field move (main series)}}
{{outdated|needs=information from Guardian Signs}}
'''Field Moves''' are special moves Pokémon can use outside of battles in {{ga|Pokémon Ranger}} and {{g|Ranger: Shadows of Almia}}.  
{{search|Field Moves in {{vg|Pokémon Ranger}} games|the moves usable out of the battle in the core games|Field move}}
'''Field Moves''' (Japanese: '''フィールドわざ''' ''Field Move'') are special moves Pokémon can use outside of battles in {{vg|Pokémon Ranger}}, {{g|Ranger: Shadows of Almia}}, and {{g|Ranger: Guardian Signs}}.


==Pokémon Ranger==
==Pokémon Ranger==
[[File:Torchic Ranger.png|thumb|Artwork of Torchic using the Burn Field Move]]
[[File:Torchic Ranger.png|thumb|Artwork of Torchic using the Burn Field Move]]
They were first introduced in {{ga|Pokémon Ranger}} and are primarily used to remove an obstacle of some sort.  They are similar to [[HM|Hidden Machine]] moves from the traditional games, and two of them share names with the traditional HMs.
They were first introduced in {{vg|Pokémon Ranger}} and are primarily used to remove an [[obstacle]] of some sort.  They are similar to [[HM|Hidden Machine]] moves from the traditional games, and two of them share names with the traditional HMs.


Aside from "Flash" and "Cross", all Field Moves come in 3 different levels of power, such as "Tackle ×1", "Tackle ×2", and "Tackle ×3".
Aside from "Flash" and "Cross", all Field Moves come in 3 different levels of power, such as "Tackle ×1", "Tackle ×2", and "Tackle ×3".
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==Pokémon Ranger: Shadows of Almia==
==Pokémon Ranger: Shadows of Almia==
[[Image:Poké Assist.png|Artwork of some Field Moves|thumb]]
[[File:Field Moves.png|Artwork of some Field Moves|thumb]]
In {{g|Ranger: Shadows of Almia}}, Field Moves have changed. Some Field Move levels have gone up to ×5, but most have stayed the way {{ga|Pokémon Ranger}} had them- only going up to ×3. Unlike in the original {{ga|Pokémon Ranger}}, the only Pokémon that don't have a Field Move are the ones that either can't be kept or the ones that are partners. Also ''Gust'' using Pokémon have either changed to ''Cut'' or in {{p|Skarmory|one exception}}, ''Demist''. ''Cross'' has been split from one Field Move used only to swing on posts to a variety of different traveling moves that involve riding on Pokémon over a variety of different terrains. Also, many new Field Moves have been created, some of which are unique, used only by certain Pokémon in certain places. These are called ''Map Moves'' and ''Area Moves''. Both are types of Field Moves that are not used for Target Clear. The latter, such as Magma Flow, is only used when there is a question mark that appears above the player's head.
In {{g|Ranger: Shadows of Almia}}, Field Moves have changed. Some Field Move levels have gone up to ×5, but most have stayed the way {{vg|Pokémon Ranger}} had them- only going up to ×3. Unlike in the original {{vg|Pokémon Ranger}}, the only Pokémon that don't have a Field Move are the ones that either can't be kept or the ones that are partners. Also ''Gust'' using Pokémon have either changed to ''Cut'' or in {{p|Skarmory|one exception}}, ''Demist''. ''Cross'' has been split from one Field Move used only to swing on posts to a variety of different traveling moves that involve riding on Pokémon over a variety of different terrains. Also, many new Field Moves have been created, some of which are unique, used only by certain Pokémon in certain places. These are called ''Map Moves'' and ''Area Moves''. Both are types of Field Moves that are not used for Target Clear. The latter, such as Magma Flow, is only used when there is a question mark that appears above the player's head.


{{Fieldmove/a}}
{{Fieldmove/a}}
{{fdmv/a|{{m|Agility}}|Agility -|{{p|Doduo}}|Speed over the land at a higher speed|top}}
{{fdmv/a|{{m|Agility}}|Agility -|{{p|Doduo}}|Speed over the land at a higher speed|top}}
{{fdmv/a|Airlift|Airlift -|{{p|Drifloon}}|Float and cross over a river of lava}}
{{fdmv/a|Airlift|Airlift -|{{p|Drifloon}}|Float and cross over a river of lava}}
{{fdmv/a|Burn|Burn 5|{{p|Magmortar}}|Set objects on fire}}
{{fdmv/a|Crush|Crush 5|{{p|Garchomp}}|Destroys an object using force}}
{{fdmv/a|{{m|Cut}}|Cut 5|{{p|Gallade}}|Cut objects or bring down vines}}
{{fdmv/a|{{m|Dark Void|Dark Power}}|Dark Power -|{{p|Darkrai}}|Send others to the Dark Void}}
{{fdmv/a|{{m|Dark Void|Dark Power}}|Dark Power -|{{p|Darkrai}}|Send others to the Dark Void}}
{{fdmv/a|{{m|Defog|Demist}}|Demist -|{{p|Skarmory}}|Blow away mist in an area}}
{{fdmv/a|{{m|Defog|Demist}}|Demist -|{{p|Skarmory}}|Blow away mist in an area}}
{{fdmv/a|Electrify|Electrify 3|{{p|Magnezone}}|Send electricity to power objects}}
{{fdmv/a|Elevate|Elevate -|{{p|Drifblim}}|Rise through a hole in a cave to a higher level}}
{{fdmv/a|Elevate|Elevate -|{{p|Drifblim}}|Rise through a hole in a cave to a higher level}}
{{fdmv/a|{{m|Flash}}|Flash -|{{p|Electabuzz}}|Lights up dark areas}}
{{fdmv/a|{{m|Flash}}|Flash -|{{p|Electabuzz}}|Lights up dark areas}}
{{fdmv/a|{{m|Fly}}|Fly -|{{p|Staraptor}}|Fly to different places on the map}}
{{fdmv/a|{{m|Fly}}|Fly -|{{p|Staraptor}}|Fly to different places on the map}}
{{fdmv/a|Magma Flow|Magma Flow -|{{p|Torkoal}}|Ride through lava}}
{{fdmv/a|Magma Flow|Magma Flow -|{{p|Torkoal}}|Ride through lava}}
{{fdmv/a|Psy Power|Psy Power 3|None|Open psychically sealed doors}}
{{fdmv/a|{{m|Rain Dance}}|Rain Dance -|{{p|Blastoise}}|Make heavy rains fall on a large area}}
{{fdmv/a|{{m|Rain Dance}}|Rain Dance -|{{p|Blastoise}}|Make heavy rains fall on a large area}}
{{fdmv/a|River Flow 1|River Flow 1|{{p|Floatzel}}|Ride across a clear river}}
{{fdmv/a|River Flow 2|River Flow 2|{{p|Empoleon}}|Ride across cold waters and break icebergs}}
{{fdmv/a|Recharge|Recharge 5|{{p|Magneton}}|Restore the HP of the styler}}
{{fdmv/a|Sand Fill|Sand Fill -|{{p|Hippowdon}}|Fill a hole with sand}}
{{fdmv/a|Sand Fill|Sand Fill -|{{p|Hippowdon}}|Fill a hole with sand}}
{{fdmv/a|Soak|Soak 3|None|Shoot water}}
{{fdmv/a|{{a|Stench|Stink}}|Stink -|{{p|Skuntank}}|Drive away anything with a nose}}
{{fdmv/a|{{a|Stench|Stink}}|Stink -|{{p|Skuntank}}|Drive away anything with a nose}}
{{fdmv/a|Swim|Swim -|{{p|Mantine}}|Swim over abysses in the depths of the ocean}}
{{fdmv/a|Swim|Swim -|{{p|Mantine}}|Swim over abysses in the depths of the ocean}}
{{fdmv/a|{{m|Tackle}}|Tackle 5|{{p|Rampardos}}|Push an object}}
{{fdmv/a|{{m|Teleport}}|Teleport -|None|Return to the entrance of a location}}
{{fdmv/a|{{m|Teleport}}|Teleport -|None|Return to the entrance of a location}}
{{fdmv/a|{{m|Dig|Tunnel 1}}|Tunnel 1|{{p|Sandshrew}} and<br> {{p|Sandslash}}|Burrow through a sandy floor to expose a hole|bottom}}
{{fdmv/a|{{m|Surf|River Flow 1}}|River Flow 1|{{p|Floatzel}}|Ride across a clear river}}
{{fdmv/a|{{m|Surf|River Flow 2}}|River Flow 2|{{p|Empoleon}}|Ride across cold waters and break icebergs}}
{{fdmv/a|{{m|Dig|Tunnel 1}}|Tunnel 1|{{p|Sandshrew}} and<br> {{p|Sandslash}}|Burrow through a sandy floor to expose a hole}}
{{fdmv/a|[[Burn (Field Move)|Burn]]|Burn 5|{{p|Magmortar}}|Set objects on fire}}
{{fdmv/a|[[Crush (Field Move)|Crush]]|Crush 5|{{p|Garchomp}}|Destroys an object using force}}
{{fdmv/a|[[Cut (Field Move)|Cut]]|Cut 5|{{p|Gallade}}|Cut objects or bring down vines}}
{{fdmv/a|[[Electrify (Field Move)|Electrify]]|Electrify 3|{{p|Magnezone}}|Send electricity to power objects}}
{{fdmv/a|[[Psy Power (Field Move)|Psy Power]]|Psy Power 3|None|Open psychically sealed doors}}
{{fdmv/a|[[Recharge (Field Move)|Recharge]]|Recharge 5|{{p|Magneton}}|Restore the HP of the styler}}
{{fdmv/a|[[Soak (Field Move)|Soak]]|Soak 3|None|Shoot water}}
{{fdmv/a|[[Tackle (Field Move)|Tackle]]|Tackle 5|{{p|Rampardos}}|Push an object|bottom}}
|}
|}


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{{incomplete|section}}
{{incomplete|section}}
In {{g|Ranger: Guardian Signs}}, Field Moves may now be combined with other Pokémon's to clear targets. The field moves remain the same as in Pokémon Ranger: Shadows of Almia.
In {{g|Ranger: Guardian Signs}}, Field Moves may now be combined with other Pokémon's to clear targets. The field moves remain the same as in Pokémon Ranger: Shadows of Almia.
{{Fieldmove/a|GS}}
{{fdmv/a|[[Burn (Field Move)|Burn]]|Burn 3|None|Set objects on fire}}
{{fdmv/a|[[Crush (Field Move)|Crush]]|Crush 4|None|Destroys an object using force}}
{{fdmv/a|[[Cut (Field Move)|Cut]]|Cut 4|None|Cut objects or bring down vines}}
{{fdmv/a|[[Electrify (Field Move)|Electrify]]|Electrify 3|None|Send electricity to power objects}}
{{fdmv/a|{{m|Fly}}|Fly -|{{p|Staraptor}}|Fly to different places on the map}}
{{fdmv/a|[[Psy Power (Field Move)|Psy Power]]|Psy Power 3|None|Open psychically sealed doors}}
{{fdmv/a|[[Recharge (Field Move)|Recharge]]|Recharge 5|{{p|Ampharos}}|Restore the HP of the styler}}
{{fdmv/a|[[Soak (Field Move)|Soak]]|Soak 3|None|Shoot water}}
{{fdmv/a|[[Tackle (Field Move)|Tackle]]|Tackle 4|None|Push an object}}
{{fdmv/a|{{m|Teleport}}|Teleport -|None|Return to the entrance of a location}}
|}
==In the manga==
===Pokémon Ranger: The Comic – Shadows of Almia===
{{movemanga|type=SoA|gen=The user manipulates the environment.|image1=Kellyn Blastoise Rain Dance Field Move PRB.png|image1p=Blastoise<br>(Rain Dance)|image2=Kellyn Togekiss Cut Field Move PRB.png|image2p=Togekiss<br>(Cut)|image3=Kellyn Huntail Crush Field Move PRB.png|image3p=Huntail<br>(Crush)}}
{{movep|type=SoA|ms=009|pkmn=Blastoise|method=Blastoise creates a rainstorm.}}
{{movemid|type=SoA|user=Kellyn|user1=Kellyn's Blastoise|startcode=PRV1|startname=A Fresh Start|notes=Debut<br>Rain Dance Field Move}}
{{movep|type=SoA|ms=468|pkmn=Togekiss|method=Togekiss cuts an object.}}
{{movemid|type=SoA|user=Kellyn|user1=Kellyn's Togekiss|startcode=PRV2|startname=Altru Inc. Mystery|notes=Cut Field Move}}
{{movep|type=SoA|ms=367|pkmn=Huntail|method=Huntail crashes into an opponent.}}
{{movebtmManga|type=SoA|user=Kellyn|user1=Kellyn's Huntail|startcode=PRV3|startname=Team Dim Sun|notes=Crush Field Move}}
===Pokémon Ranger the Comic: Double Mission===
{{movemanga|type=ranger|gen=The user manipulates the environment.|image1=Lunick Heracross Tackle Field Move PR.png|image1p=Heracross<br>(Tackle)|image2=Lunick Tangela Cross Field Move PR.png|image2p=Tangela<br>(Cross)|image3=Billy Tyranitar Crush Field Move PR.png|image3p=Tyranitar<br>(Crush)|image4=Tiffany Camerupt Burn Field Move PR.png|image4p=Camerupt<br>(Burn)}}
{{movep|type=ranger|ms=214|pkmn=Heracross|method=Heracross tackles a tree, causing it to fall over.}}
{{movemid|type=ranger|user=Lunick|user1=Lunick's Heracross|startcode=PR1|startname=Pokémon Ranger the Comic: Double Mission Episode One|notes=Debut<br>Tackle Field Move}}
{{movep|type=ranger|ms=114|pkmn=Tangela|method=Tangela uses its vines to move people or objects across gaps.}}
{{movemid|type=ranger|user=Lunick|user1=Lunick's Tangela|startcode=PR1|startname=Pokémon Ranger the Comic: Double Mission Episode One|notes=Cross Field Move}}
{{movep|type=ranger|ms=159|pkmn=Croconaw|method=Croconaw fires water on an area.}}
{{movemid|type=ranger|user=Lunick|user1=Lunick's Croconaw|startcode=PR1|startname=Pokémon Ranger the Comic: Double Mission Episode One|notes=Soak Field Move}}
{{movep|type=ranger|ms=248|pkmn=Tyranitar|method=Tyranitar crushes an object with its foot.}}
{{movemid|type=ranger|user=Go-Rock Quads|user1=Billy's Tyranitar|startcode=PR3|startname=Pokémon Ranger the Comic: Double Mission Episode Three|notes=Crush Field Move}}
{{movep|type=ranger|ms=323|pkmn=Camerupt|method=Camerupt fires a steam of fire from its mouth, burning nearby objects.}}
{{movebtmManga|type=ranger|user=Go-Rock Quads|user1=Tiffany's Camerupt|startcode=PR3|startname=Pokémon Ranger the Comic: Double Mission Episode Three|notes=Burn Field Move}}
==In other languages==
{{Langtable|color={{ranger color light}}|bordercolor={{ranger color dark}}
|fr=Capacité Terrain
|de=Fähigkeit
|it=Mossa
|pt=Movimento de campo
|es=Movimiento de campo
}}
==Related articles==


{{Pokémon Ranger}}
{{Pokémon Ranger}}
{{Project Sidegames notice}}


[[Category:Pokémon Ranger]]
[[Category:Pokémon Ranger]]


[[de:Fähigkeit (Ranger)]]
[[de:Fähigkeit (Ranger)]]
[[es:Movimiento de campo]]
[[fr:Capacité Terrain]]
[[it:Mossa (Ranger)]]
[[ja:ターゲットクリア]]
[[zh:场地招式]]

Latest revision as of 12:45, 19 September 2024

140Kabuto.png This article contains old or outdated information, or has not been updated in a while.
Please check the content of this article and update it as required.
Reason: information from Guardian Signs.
This article is about the Field Moves in Pokémon Ranger games. For the moves usable out of the battle in the core games, see Field move.

Field Moves (Japanese: フィールドわざ Field Move) are special moves Pokémon can use outside of battles in Pokémon Ranger, Pokémon Ranger: Shadows of Almia, and Pokémon Ranger: Guardian Signs.

Pokémon Ranger

Artwork of Torchic using the Burn Field Move

They were first introduced in Pokémon Ranger and are primarily used to remove an obstacle of some sort. They are similar to Hidden Machine moves from the traditional games, and two of them share names with the traditional HMs.

Aside from "Flash" and "Cross", all Field Moves come in 3 different levels of power, such as "Tackle ×1", "Tackle ×2", and "Tackle ×3".

Move Function
Burn fm.png Burn Set objects on fire
Cross fm.png Cross Cross a gap
Crush fm.png Crush Destroy an object with physical force
Cut fm.png Cut Slice objects
Flash fm.png Flash Light up dark areas
Gust fm.png Gust Blow things away with a strong wind
Recharge fm.png Recharge Restore the styler's energy
Soak fm.png Soak Shoot out water
Tackle fm.png Tackle Push an object

Pokémon Ranger: Shadows of Almia

Artwork of some Field Moves

In Pokémon Ranger: Shadows of Almia, Field Moves have changed. Some Field Move levels have gone up to ×5, but most have stayed the way Pokémon Ranger had them- only going up to ×3. Unlike in the original Pokémon Ranger, the only Pokémon that don't have a Field Move are the ones that either can't be kept or the ones that are partners. Also Gust using Pokémon have either changed to Cut or in one exception, Demist. Cross has been split from one Field Move used only to swing on posts to a variety of different traveling moves that involve riding on Pokémon over a variety of different terrains. Also, many new Field Moves have been created, some of which are unique, used only by certain Pokémon in certain places. These are called Map Moves and Area Moves. Both are types of Field Moves that are not used for Target Clear. The latter, such as Magma Flow, is only used when there is a question mark that appears above the player's head.

Move No. Specific Function
Agility Agility - field move.png Doduo Speed over the land at a higher speed
Airlift Airlift - field move.png Drifloon Float and cross over a river of lava
Dark Power Dark Power - field move.png Darkrai Send others to the Dark Void
Demist Demist - field move.png Skarmory Blow away mist in an area
Elevate Elevate - field move.png Drifblim Rise through a hole in a cave to a higher level
Flash Flash - field move.png Electabuzz Lights up dark areas
Fly Fly - field move.png Staraptor Fly to different places on the map
Magma Flow Magma Flow - field move.png Torkoal Ride through lava
Rain Dance Rain Dance - field move.png Blastoise Make heavy rains fall on a large area
Sand Fill Sand Fill - field move.png Hippowdon Fill a hole with sand
Stink Stink - field move.png Skuntank Drive away anything with a nose
Swim Swim - field move.png Mantine Swim over abysses in the depths of the ocean
Teleport Teleport - field move.png None Return to the entrance of a location
River Flow 1 River Flow 1 field move.png Floatzel Ride across a clear river
River Flow 2 River Flow 2 field move.png Empoleon Ride across cold waters and break icebergs
Tunnel 1 Tunnel 1 field move.png Sandshrew and
Sandslash
Burrow through a sandy floor to expose a hole
Burn Burn 5 field move.png Magmortar Set objects on fire
Crush Crush 5 field move.png Garchomp Destroys an object using force
Cut Cut 5 field move.png Gallade Cut objects or bring down vines
Electrify Electrify 3 field move.png Magnezone Send electricity to power objects
Psy Power Psy Power 3 field move.png None Open psychically sealed doors
Recharge Recharge 5 field move.png Magneton Restore the HP of the styler
Soak Soak 3 field move.png None Shoot water
Tackle Tackle 5 field move.png Rampardos Push an object

Pokémon Ranger: Guardian Signs

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

In Pokémon Ranger: Guardian Signs, Field Moves may now be combined with other Pokémon's to clear targets. The field moves remain the same as in Pokémon Ranger: Shadows of Almia.

Move No. Specific Function
Burn Burn 3 field move.png None Set objects on fire
Crush Crush 4 field move.png None Destroys an object using force
Cut Cut 4 field move.png None Cut objects or bring down vines
Electrify Electrify 3 field move.png None Send electricity to power objects
Fly Fly - field move.png Staraptor Fly to different places on the map
Psy Power Psy Power 3 field move.png None Open psychically sealed doors
Recharge Recharge 5 field move.png Ampharos Restore the HP of the styler
Soak Soak 3 field move.png None Shoot water
Tackle Tackle 4 field move.png None Push an object
Teleport Teleport - field move.png None Return to the entrance of a location

In the manga

Pokémon Ranger: The Comic – Shadows of Almia


Pokémon Ranger the Comic: Double Mission


In other languages

Language Title
France Flag.png French Capacité Terrain
Germany Flag.png German Fähigkeit
Italy Flag.png Italian Mossa
Portugal Flag.png Portuguese Movimento de campo
Spain Flag.png Spanish Movimiento de campo

Related articles

Pokémon Ranger
Main RangerTop RangerOperatorMechanic
Partner PokémonPoké AssistField MoveObstacles
Ranger SignRanger RankMissionQuestRanger Net
Locations FioreAlmiaOblivia
Ranger BaseRanger DepotRanger UnionRanger School
Capture Stylers Capture StylerSuper StylerPower Styler
Antagonists Go-Rock SquadTeam Dim SunTeam DebonairsPokémon Pinchers
Misc. The Almia TimesThe King of Almia and the Three PrincesGlossary
Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.