94: Difference between revisions
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{{GlitchPkmnInfobox | {{GlitchPkmnInfobox | ||
| name=94 | | name=94 | ||
| jname= | | jname=▼イ゙ ゴ▼ゲ | ||
| tmname= | | tmname= Igoge | ||
| image=RBGlitch213.png | | image=RBGlitch213.png | ||
| size=56px | | size=56px | ||
| species=IIII | | species=IIII | ||
| caption=[[File:RBGlitchNameF1.png]]'s sprite | | caption=[[File:RBGlitchNameF1.png|link=]]'s sprite | ||
| ndex=213 | | ndex=213 | ||
| typen=2 | | typen=2 | ||
Line 21: | Line 21: | ||
| gen1equivname=' B' ゥ | | gen1equivname=' B' ゥ | ||
| gen1equiv=Y | | gen1equiv=Y | ||
| johtoguard={{p|Wobbuffet}} | | johtoguard={{p|Wobbuffet}} | ||
| catchrate=0 | | catchrate=0 | ||
}} | }} | ||
[[File:RBGlitchNameF1.png]] ([[List of Japanese Pokémon names|Japanese]]: ''' | [[File:RBGlitchNameF1.png|link=]] ([[List of Japanese Pokémon names|Japanese]]: '''▼イ゙ゴ▼ゲ''') is a dual type {{t|Normal}}/{{t|Ghost}} [[glitch Pokémon]] in {{game|Red and Blue|s}}. It can be obtained by performing the [[Time Capsule exploit]] with {{p|Wobbuffet}}. It is index number 241 (0xF1). It becomes a [[' B' ゥ]] if traded to {{game|Yellow}}. Its [[cry]] is a short tune. It shares its type combination with [[94 h]], which has a different index number of 249 (0xF9). [[4, ゥァ]] and [[4 89 4]] are also {{t|Ghost}}/{{t|Normal}} glitch Pokémon which appear in {{game|Yellow}}. [[File:RBGlitchNameF1.png|link=]] learns a large amount of moves, including more than any non-glitch Pokémon in existence, but it unfortunately also learns the highly volatile {{m|Super Glitch}} move a large number of times. | ||
It cannot be obtained via the [[Mew glitch#Ditto glitch|Ditto glitch]], as encountering a [[File:RBGlitchNameF1.png]] directly in the wild will cause a {{tc|Gentleman}} to appear instead. When [[File:RBGlitchNameF1.png]] is sent out on the opponent's side via the [[Cable Club black out glitch]], or a [[glitch Trainer]], its sprite is initially solid black, later revealing its real colors at a random point within the battle. If the player is defeated by [[File:RBGlitchNameF1.png]], the colored parts of it turn into a light gray color. | It cannot be obtained via the [[Mew glitch#Ditto glitch|Ditto glitch]], as encountering a [[File:RBGlitchNameF1.png|link=]] directly in the wild will cause a {{tc|Gentleman}} to appear instead. When [[File:RBGlitchNameF1.png|link=]] is sent out on the opponent's side via the [[Cable Club black out glitch]], or a [[glitch Trainer]], its sprite is initially solid black, later revealing its real colors at a random point within the battle. If the player is defeated by [[File:RBGlitchNameF1.png|link=]], the colored parts of it turn into a light gray color. | ||
==Glitches caused== | ==Glitches caused== | ||
[[File:RBGlitchNameF1.png]] is an item mutation glitch Pokémon. When the player encounters it in battle, by using the [[Cable Club escape glitch]] with a Trainer who owns a [[File:RBGlitchNameF1.png]], the item in the fourth slot in the player's inventory will be transformed into an entirely different item, equivalent to the [[List of items by index number | [[File:RBGlitchNameF1.png|link=]] is an item mutation glitch Pokémon. When the player encounters it in battle, by using the [[Cable Club escape glitch]] with a Trainer who owns a [[File:RBGlitchNameF1.png|link=]], the item in the fourth slot in the player's inventory will be transformed into an entirely different item, equivalent to the [[List of items by index number in Generation I|item identifier]] of the current item +16 (2^4). In this way, it is possible to obtain glitch items, however the item identifier will not be altered if the item identifier is greater than equal to 16 ([[Full Restore]]).<ref>[http://profglitch.proboards.com/index.cgi?board=gcltempboard&action=display&thread=300 Cable Club escape glitch - Glitch City Laboratories' temporary forum Reply #5 and #6]</ref> | ||
[[File:RBGlitchNameF1.png]]'s front sprite is consistent, but its back sprite varies depending on the defending Pokémon at the time it is sent out. Some back sprites, such as the one triggered by an enemy | [[File:RBGlitchNameF1.png|link=]]'s front sprite is consistent, but its back sprite varies depending on the defending Pokémon at the time it is sent out. Some back sprites, such as the one triggered by an enemy {{p|Pidgey}} or {{p|Geodude}} cannot be shown properly by the game and cause it to lock up. This renders [[File:RBGlitchNameF1.png|link=]] unusable against those Pokémon; however, the glitch Pokémon can still be safely used if the trainer knows when not to send it into battle. In addition to this, one back sprite in particular causes slight graphical glitches in the overworld, after the battle in which it appeared ends. This can be fixed simply by going to another area. | ||
==Game data== | ==Game data== | ||
===Pokédex entry=== | ===Pokédex entry=== | ||
[[File:RBGlitchDexF1.png|thumb|center|[[File:RBGlitchNameF1.png]]'s Pokédex entry.]] | [[File:RBGlitchDexF1.png|thumb|center|[[File:RBGlitchNameF1.png|link=]]'s Pokédex entry.]] | ||
===Game locations=== | ===Game locations=== | ||
{{ | {{Availability/Header|type=Normal|type2=Ghost}} | ||
type= | {{Availability/Gen|gen=I}} | ||
type2= | {{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Time Capsule exploit]] ({{p|Wobbuffet}})}} | ||
{{Availability/Entry1/None|v=Yellow|area=Becomes [[' B' ゥ]] in {{v2|Yellow}}}} | |||
|} | |||
|} | |||
{{Availability/Footer}} | |||
}} | |||
===Base stats=== | ===Base stats=== | ||
Line 99: | Line 96: | ||
{{learnlist/level1|8|TM05|Glitch|—|—|33}} | {{learnlist/level1|8|TM05|Glitch|—|—|33}} | ||
{{learnlist/level1|9|TM24|Glitch|118|31|0}} | {{learnlist/level1|9|TM24|Glitch|118|31|0}} | ||
{{learnlist/level1|12| | {{learnlist/level1|12|--|Cooltrainer♀|—|—|—}} | ||
{{learnlist/level1|13|Tackle|Normal|35|95|35||'''}} | {{learnlist/level1|13|Tackle|Normal|35|95|35||'''}} | ||
{{learnlist/level1|14|Pay Day|Normal|40|100|20||'''}} | {{learnlist/level1|14|Pay Day|Normal|40|100|20||'''}} | ||
Line 107: | Line 104: | ||
{{learnlist/level1|19|TM07|Ghost|131|20|0||'''}} | {{learnlist/level1|19|TM07|Ghost|131|20|0||'''}} | ||
{{learnlist/level1|20|Tackle|Normal|35|95|35||'''}} | {{learnlist/level1|20|Tackle|Normal|35|95|35||'''}} | ||
{{learnlist/level1|22| | {{learnlist/level1|22|--|Cooltrainer♀|—|—|—}} | ||
{{learnlist/level1|23|Seismic Toss|Fighting|—|100|20}} | {{learnlist/level1|23|Seismic Toss|Fighting|—|100|20}} | ||
{{learnlist/level1|24|Ice Punch|Ice|75|100|15}} | {{learnlist/level1|24|Ice Punch|Ice|75|100|15}} | ||
Line 121: | Line 118: | ||
{{learnlist/level1|45|TM15|Normal|0|0|0||'''}} | {{learnlist/level1|45|TM15|Normal|0|0|0||'''}} | ||
{{learnlist/level1|46|TM05|Glitch|—|—|33}} | {{learnlist/level1|46|TM05|Glitch|—|—|33}} | ||
{{learnlist/level1|49| | {{learnlist/level1|49|Thunder Shock|Electric|40|100|50}} | ||
{{learnlist/level1|51|TM05|Glitch|—|—|33}} | {{learnlist/level1|51|TM05|Glitch|—|—|33}} | ||
{{learnlist/level1|52|Pin Missile|Bug|14|85|20}} | {{learnlist/level1|52|Pin Missile|Bug|14|85|20}} | ||
Line 157: | Line 154: | ||
{{learnlist/level1|126|TM25|Normal|0|0|0||'''}} | {{learnlist/level1|126|TM25|Normal|0|0|0||'''}} | ||
{{learnlist/level1|135|Hypnosis|Psychic|—|60|20}} | {{learnlist/level1|135|Hypnosis|Psychic|—|60|20}} | ||
{{learnlist/level1|139| | {{learnlist/level1|139|TM05|Glitch|—|—|33}} | ||
{{learnlist/level1|140|TM08|Glitch|30|17|20}} | {{learnlist/level1|140|TM08|Glitch|30|17|20}} | ||
{{learnlist/level1|141|TM08|Glitch|30|17|20}} | {{learnlist/level1|141|TM08|Glitch|30|17|20}} | ||
{{learnlist/level1|142|TM08|Glitch|30|17|20}} | {{learnlist/level1|142|TM08|Glitch|30|17|20}} | ||
{{learnlist/level1|143|TM08|Glitch|30|17|20}} | {{learnlist/level1|143|TM08|Glitch|30|17|20}} | ||
{{learnlist/level1|146|TM08|Glitch|30|17|20}} | |||
{{learnlist/level1|166|Super Glitch|Glitch|—|—|—}} | {{learnlist/level1|166|Super Glitch|Glitch|—|—|—}} | ||
{{learnlist/level1|167|Super Glitch|Glitch|—|—|—}} | {{learnlist/level1|167|Super Glitch|Glitch|—|—|—}} | ||
Line 168: | Line 166: | ||
{{learnlist/level1|175|TM34|Normal|0|9|10||'''}} | {{learnlist/level1|175|TM34|Normal|0|9|10||'''}} | ||
{{learnlist/level1|183|Acid|Poison|40|100|30}} | {{learnlist/level1|183|Acid|Poison|40|100|30}} | ||
{{learnlist/level1|184|TM40|Normal|10|—|63}} | {{learnlist/level1|184|TM40|Normal|10|—|63||'''}} | ||
{{learnlist/level1|185|Horn Drill|Normal|—|30|5}} | {{learnlist/level1|185|Horn Drill|Normal|—|30|5}} | ||
{{learnlist/level1|192|Tackle|Normal|35|95|35||'''}} | {{learnlist/level1|192|Tackle|Normal|35|95|35||'''}} | ||
{{learnlist/level1|194|TM40|Normal|10|—|63}} | {{learnlist/level1|194|TM40|Normal|10|—|63||'''}} | ||
{{learnlist/level1|195|TM14|Glitch|85|29|29}} | {{learnlist/level1|195|TM14|Glitch|85|29|29}} | ||
{{learnlist/level1|199|SonicBoom|Normal|—|90|20}} | {{learnlist/level1|199|SonicBoom|Normal|—|90|20}} | ||
Line 185: | Line 183: | ||
{{learnlist/level1|211|TM04|Water|0|18|39}} | {{learnlist/level1|211|TM04|Water|0|18|39}} | ||
{{learnlist/level1|213|TM17|Glitch|13|17|0}} | {{learnlist/level1|213|TM17|Glitch|13|17|0}} | ||
{{learnlist/level1|214|Flamethrower|Fire|||}} | {{learnlist/level1|214|Flamethrower|Fire|95|100|15}} | ||
{{learnlist/level1|215|TM03|Glitch|9|32|57}} | {{learnlist/level1|215|TM03|Glitch|9|32|57}} | ||
{{learnlist/level1|218|TM01|Normal|37|0|3||'''}} | {{learnlist/level1|218|TM01|Normal|37|0|3||'''}} | ||
Line 212: | Line 210: | ||
{{learnlist/level1|254|TM25|Normal|0|0|0||'''}} | {{learnlist/level1|254|TM25|Normal|0|0|0||'''}} | ||
{{learnlist/level1|255|HM05|Glitch|102|38|6}} | {{learnlist/level1|255|HM05|Glitch|102|38|6}} | ||
{{learnlist/levelf|[[File:RBGlitchNameF1.png]]|normal|ghost|1|5}} | {{learnlist/levelf|[[File:RBGlitchNameF1.png|link=]]|normal|ghost|1|5}} | ||
====By [[TM]]/[[HM]]==== | ====By [[TM]]/[[HM]]==== | ||
Line 234: | Line 232: | ||
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}} | {{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}} | ||
{{learnlist/tm1|HM02|Fly|Flying|70|95|15}} | {{learnlist/tm1|HM02|Fly|Flying|70|95|15}} | ||
{{learnlist/tmf|[[File:RBGlitchNameF1.png]]|normal|ghost|1|0}} | {{learnlist/tmf|[[File:RBGlitchNameF1.png|link=]]|normal|ghost|1|0}} | ||
==Evolution== | ==Evolution== | ||
Line 243: | Line 241: | ||
|type2-1=Ghost | |type2-1=Ghost | ||
|glitch=yes | |glitch=yes | ||
}} | |||
==Sprites== | |||
{{GlitchSpriteBox | |||
|fimage=RBGlitch213.png | |||
|fsize=56px | |||
|bimage=RBGlitch213_b.png | |||
|bsize=56px | |||
|mimage=MS Rhydon I.png | |||
|msize=16px | |||
|typen=2 | |||
|type1=Normal | |||
|type2=Ghost | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*94 has the largest learnset of any Pokémon. | *94 has the largest learnset of any Pokémon. | ||
*Its Normal/Ghost type combination would later be reused by [[Hisuian form|Hisuian]] [[Zorua (Pokémon)|Zorua]] and [[Zoroark (Pokémon)|Zoroark]]. | |||
==Video (94 appears at 6:40)== | ==Video (94 appears at 6:40)== | ||
Line 262: | Line 274: | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Glitch Pokémon]] | [[Category:Glitch Pokémon]] | ||
<br> | |||
[[it:94]] | |||
[[zh:94(错误宝可梦)]] |
Latest revision as of 20:53, 4 August 2024
- This article is about the glitch Pokémon 94. For other uses of the number 94, see 094.
- Not to be confused with the glitch Pokémon 94 h.
94 ▼イ゙ ゴ▼ゲ Igoge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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(Japanese: ▼イ゙ゴ▼ゲ) is a dual type Normal/Ghost glitch Pokémon in Pokémon Red and Blue. It can be obtained by performing the Time Capsule exploit with Wobbuffet. It is index number 241 (0xF1). It becomes a ' B' ゥ if traded to Pokémon Yellow. Its cry is a short tune. It shares its type combination with 94 h, which has a different index number of 249 (0xF9). 4, ゥァ and 4 89 4 are also Ghost/Normal glitch Pokémon which appear in Pokémon Yellow. learns a large amount of moves, including more than any non-glitch Pokémon in existence, but it unfortunately also learns the highly volatile Super Glitch move a large number of times.
It cannot be obtained via the Ditto glitch, as encountering a directly in the wild will cause a Gentleman to appear instead. When is sent out on the opponent's side via the Cable Club black out glitch, or a glitch Trainer, its sprite is initially solid black, later revealing its real colors at a random point within the battle. If the player is defeated by , the colored parts of it turn into a light gray color.
Glitches caused
is an item mutation glitch Pokémon. When the player encounters it in battle, by using the Cable Club escape glitch with a Trainer who owns a , the item in the fourth slot in the player's inventory will be transformed into an entirely different item, equivalent to the item identifier of the current item +16 (2^4). In this way, it is possible to obtain glitch items, however the item identifier will not be altered if the item identifier is greater than equal to 16 (Full Restore).[1]
's front sprite is consistent, but its back sprite varies depending on the defending Pokémon at the time it is sent out. Some back sprites, such as the one triggered by an enemy Pidgey or Geodude cannot be shown properly by the game and cause it to lock up. This renders unusable against those Pokémon; however, the glitch Pokémon can still be safely used if the trainer knows when not to send it into battle. In addition to this, one back sprite in particular causes slight graphical glitches in the overworld, after the battle in which it appeared ends. This can be fixed simply by going to another area.
Game data
Pokédex entry
Game locations
|
Base stats
Stat | Range | ||
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: 142
|
202 - 248 | 394 - 487 | |
142
|
147 - 193 | 289 - 382 | |
139
|
144 - 190 | 283 - 376 | |
147
|
152 - 198 | 299 - 392 | |
145
|
150 - 196 | 295 - 388 | |
Total: 715
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(860 on other generations' scale) | ||
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Type effectiveness
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Learnset
By leveling up
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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By TM/HM
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TM | Move | Type | Power | Accuracy | PP | |||||
---|---|---|---|---|---|---|---|---|---|---|
TM01 | Mega Punch | Normal | 80 | 85% | 20 | |||||
TM05 | Mega Kick | Normal | 120 | 75% | 5 | |||||
TM08 | Body Slam | Normal | 85 | 100% | 15 | |||||
TM10 | Double-Edge | Normal | 100 | 100% | 15 | |||||
TM11 | BubbleBeam | Water | 65 | 100% | 20 | |||||
TM12 | Water Gun | Water | 40 | 100% | 25 | |||||
TM16 | Pay Day | Normal | 40 | 100% | 20 | |||||
TM18 | Counter | Fighting | — | 100% | 20 | |||||
TM24 | Thunderbolt | Electric | 95 | 100% | 15 | |||||
TM26 | Earthquake | Ground | 100 | 100% | 10 | |||||
TM28 | Dig | Ground | 100 | 100% | 10 | |||||
TM32 | Double Team | Normal | — | —% | 15 | |||||
TM37 | Egg Bomb | Normal | 100 | 75% | 10 | |||||
TM39 | Swift | Normal | 60 | —% | 20 | |||||
TM43 | Sky Attack | Flying | 140 | 90% | 5 | |||||
TM44 | Rest | Psychic | — | —% | 10 | |||||
TM48 | Rock Slide | Rock | 75 | 90% | 10 | |||||
HM02 | Fly | Flying | 70 | 95% | 15 | |||||
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Evolution
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Sprites
|
Trivia
- 94 has the largest learnset of any Pokémon.
- Its Normal/Ghost type combination would later be reused by Hisuian Zorua and Zoroark.
Video (94 appears at 6:40)
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
External links
References
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |