Spin tile: Difference between revisions
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[[File:Spinner demo.png|frame|right||{{ga|Red}} stepping on spin tiles in {{game|FireRed and LeafGreen|s}}]] | |||
[[File:Spinner demo. | A '''spin tile''' is a tile featured in numerous [[core series]] games. The official name for this tile, if there is one, is unknown. This tile, when stepped upon, will move the player in the direction of the arrow(s) depicted on it. The player will continue to travel in that direction until they hit a wall, land on another spin tile (which may send them in a different direction), or land on a stop tile, a tile only used for this purpose. The name 'spin tile' comes from the fact that the player is spun around while traveling. | ||
A ''' | |||
==Locations== | ==Locations== | ||
Spin tiles are generally associated with [[Team Rocket]], and are first found in the [[Team Rocket Hideout]], where they form a complex maze that the player must work out to navigate the building. Other places with spin tiles involving Team Rocket include the [[Rocket Warehouse]] and [[Viridian Gym]]. They also appear in the northwest wing of [[Team Rocket's Castle]], the base of [[Team Rainbow Rocket]], in {{g|Ultra Sun and Ultra Moon}}. Interestingly, Viridian Gym continues to use spin tiles in {{game|HeartGold and SoulSilver|s}}, despite {{ga|Blue}} being the [[Gym Leader]] in Generation IV rather than [[Giovanni]]. | |||
In [[Hoenn]], they appear in the [[Trick House]] and [[Mossdeep Gym]]{{sup/3| | In [[Hoenn]], they appear in the [[Trick House]] and [[Mossdeep Gym]]{{sup/3|RSE}}. In [[Sinnoh]], they appear inside the [[Fuego Ironworks]]. | ||
After being absent in [[Unova]], | After being absent in [[Unova]], spin tiles and stop tiles make a return in [[Kalos]], being found in [[Lysandre Labs]]. | ||
==Differences between games== | ==Differences between games== | ||
{{Incomplete|section|needs=Images from | {{Incomplete|section|needs=Images from XY and Let's Go}} | ||
In [[Generation I]], | In [[Generation I]], all spin tiles lead to stop tiles<!-- there are 2 places in FRLG's Rocket Warehouse where the player hits a wall and nowhere else-->, and the arrows on the tiles move while the player is spinning. In {{game|Yellow}}, {{OBP|Pikachu|Yellow}} spins with the player. In {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}, the arrows no longer move while the player is spinning; there are no stop tiles in Pokémon Ruby, Sapphire, or Emerald. In {{game2|Diamond|Pearl|Platinum}}, there are no stop tiles; instead, the player spins until colliding with a wall. In {{game|HeartGold and SoulSilver|s}}, stop tiles return and spin tiles are colored based on the direction in which they send the player. | ||
=== | Additionally, the spin tiles in {{game|Ruby and Sapphire|s}} behave differently than in other games. The player does not spin, and when pushed onto a normal tile, stops on it. Spin tiles in {{game|Emerald}} act as normal tiles that don't push the player at all; they only spin around other tiles at the press of a button, while pushing objects and NPCs on it. | ||
===Spin tile=== | |||
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|building}}; border: 1px solid #{{locationcolor/dark|building}};" | {| class="roundy" style="text-align:center; background: #{{locationcolor/dark|building}}; border: 1px solid #{{locationcolor/dark|building}};" | ||
| | | | ||
{| class="roundy" style="background: #{{locationcolor/med|building}}; border: #{{locationcolor/med|building}};" | {| class="roundy" style="background: #{{locationcolor/med|building}}; border: #{{locationcolor/med|building}};" | ||
|- | |- | ||
| | | | ||
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};" | {| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};" | ||
|- | |- | ||
| class="roundy" style="background: # | | class="roundy" style="background: #fff;" |{{gameabbrev1|RBY}} | ||
|- | |- | ||
| class="roundy" style="background: #eee;" | [[File:RBY Spin Tile.png]] | | class="roundy" style="background: #eee;" | [[File:RBY Spin Tile.png|32px]] | ||
|} | |} | ||
| | |||
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};" | {| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};" | ||
|- | |- | ||
| class="roundy" style="background: # | | class="roundy" style="background: #fff;" |{{gameabbrev3|RS}} | ||
|- | |- | ||
| class="roundy" style="background: #eee;" | [[File: | | class="roundy" style="background: #eee;" | [[File:SpinTile Mossdeep RS OD.png|32px]] [[File:SwitchSpinTile Mossdeep RS OD.png|32px]] [[File:SpinTile TrickHouse RS OD.png|32px]] [[File:SwitchSpinTile TrickHouse RS OD.png|32px]] | ||
|} | |} | ||
| | | | ||
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};" | {| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};" | ||
|- | |- | ||
| class="roundy" style="background: # | | class="roundy" style="background: #fff;" |{{gameabbrev3|FRLG}} | ||
|- | |- | ||
| class="roundy" style="background: #eee;" |[[File:FRLG Spin Tile.png]] | | class="roundy" style="background: #eee;" |[[File:FRLG Spin Tile.png|32px]] | ||
|} | |||
| | |||
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};" | |||
|- | |||
| class="roundy" style="background: #fff;" |{{gameabbrev3|E}} | |||
|- | |||
| class="roundy" style="background: #eee;" | [[File:E Red Mossdeep Spin Tile.png|32px]] [[File:E Yellow Mossdeep Spin Tile.png|32px]] [[File:E Green Mossdeep Spin Tile.png|32px]] [[File:E Blue Mossdeep Spin Tile.png|32px]] [[File:E Pink Trick House Spin Tile.png|32px]] [[File:E Yellow Trick House Spin Tile.png|32px]] [[File:E Green Trick House Spin Tile.png|32px]] [[File:E Blue Trick House Spin Tile.png|32px]] | |||
|} | |} | ||
| | | | ||
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};" | {| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};" | ||
|- | |- | ||
| class="roundy" style="background: # | | class="roundy" style="background: #fff;" |{{gameabbrev4|DPPt}} | ||
|- | |- | ||
| class="roundy" style="background: #eee;" |[[File:DPPt Spin Tile.png]] | | class="roundy" style="background: #eee;" |[[File:DPPt Spin Tile.png|24px]] | ||
|} | |} | ||
| | | | ||
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};" | {| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};" | ||
|- | |- | ||
| class="roundy" style="background: # | | class="roundy" style="background: #fff;" |{{gameabbrev4|HGSS}} | ||
|- | |- | ||
| class="roundy" style="background: #eee;" | [[File:HGSS Spin Tile Up.png]] [[File:HGSS Spin Tile Down.png]] [[File:HGSS Spin Tile Left.png]] [[File:HGSS Spin Tile Right.png]] | | class="roundy" style="background: #eee;" | [[File:HGSS Spin Tile Up.png|32px]] [[File:HGSS Spin Tile Down.png|32px]] [[File:HGSS Spin Tile Left.png|32px]] [[File:HGSS Spin Tile Right.png|32px]] | ||
|} | |} | ||
|} | |} | ||
|} | |} | ||
{{-}} | {{-}} | ||
=== | |||
===Stop tile=== | |||
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|building}}; border: 1px solid #{{locationcolor/dark|building}};" | {| class="roundy" style="text-align:center; background: #{{locationcolor/dark|building}}; border: 1px solid #{{locationcolor/dark|building}};" | ||
| | | | ||
{| class="roundy" style="background: #{{locationcolor/med|building}}; border: #{{locationcolor/med|building}};" | {| class="roundy" style="background: #{{locationcolor/med|building}}; border: #{{locationcolor/med|building}};" | ||
|- | |- | ||
| | | | ||
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};" | {| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};" | ||
|- | |- | ||
| class="roundy" style="background: # | | class="roundy" style="background: #fff;" |{{gameabbrev1|RBY}} | ||
|- | |- | ||
| class="roundy" style="background: #eee;" | [[File:RBY Stopper Tile.png]] | | class="roundy" style="background: #eee;" | [[File:RBY Stopper Tile.png|32px]] | ||
|} | |} | ||
| | | | ||
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};" | {| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};" | ||
|- | |- | ||
| class="roundy" style="background: # | | class="roundy" style="background: #fff;" |{{gameabbrev3|FRLG}} | ||
|- | |- | ||
| class="roundy" style="background: #eee;" |[[File:FRLG Stopper Tile.png]] | | class="roundy" style="background: #eee;" |[[File:FRLG Stopper Tile.png|32px]] | ||
|} | |} | ||
| | | | ||
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};" | {| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};" | ||
|- | |- | ||
| class="roundy" style="background: # | | class="roundy" style="background: #fff;" |{{gameabbrev4|HGSS}} | ||
|- | |- | ||
| class="roundy" style="background: #eee;" | [[File:HGSS Stopper Tile.png]] | | class="roundy" style="background: #eee;" | [[File:HGSS Stopper Tile.png|48px]] | ||
|} | |} | ||
|} | |} | ||
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{{-}} | {{-}} | ||
{{Special tiles}} | {{Special tiles}} | ||
{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} | ||
[[de: | [[de:Dreher]] | ||
[[it:Mattonelle#Spinner]] | [[it:Mattonelle#Spinner]] | ||
[[ja:動く床]] | |||
[[zh:传送带]] |
Latest revision as of 17:34, 16 September 2024
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information. |
A spin tile is a tile featured in numerous core series games. The official name for this tile, if there is one, is unknown. This tile, when stepped upon, will move the player in the direction of the arrow(s) depicted on it. The player will continue to travel in that direction until they hit a wall, land on another spin tile (which may send them in a different direction), or land on a stop tile, a tile only used for this purpose. The name 'spin tile' comes from the fact that the player is spun around while traveling.
Locations
Spin tiles are generally associated with Team Rocket, and are first found in the Team Rocket Hideout, where they form a complex maze that the player must work out to navigate the building. Other places with spin tiles involving Team Rocket include the Rocket Warehouse and Viridian Gym. They also appear in the northwest wing of Team Rocket's Castle, the base of Team Rainbow Rocket, in Pokémon Ultra Sun and Ultra Moon. Interestingly, Viridian Gym continues to use spin tiles in Pokémon HeartGold and SoulSilver, despite Blue being the Gym Leader in Generation IV rather than Giovanni.
In Hoenn, they appear in the Trick House and Mossdeep GymRSE. In Sinnoh, they appear inside the Fuego Ironworks.
After being absent in Unova, spin tiles and stop tiles make a return in Kalos, being found in Lysandre Labs.
Differences between games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Images from XY and Let's Go |
In Generation I, all spin tiles lead to stop tiles, and the arrows on the tiles move while the player is spinning. In Pokémon Yellow, Pikachu spins with the player. In Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen, the arrows no longer move while the player is spinning; there are no stop tiles in Pokémon Ruby, Sapphire, or Emerald. In Pokémon Diamond, Pearl, and Platinum, there are no stop tiles; instead, the player spins until colliding with a wall. In Pokémon HeartGold and SoulSilver, stop tiles return and spin tiles are colored based on the direction in which they send the player.
Additionally, the spin tiles in Pokémon Ruby and Sapphire behave differently than in other games. The player does not spin, and when pushed onto a normal tile, stops on it. Spin tiles in Pokémon Emerald act as normal tiles that don't push the player at all; they only spin around other tiles at the press of a button, while pushing objects and NPCs on it.
Spin tile
|
Stop tile
|
Special tiles in the Pokémon games |
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Cave tile • Hole • Ice tile • Ledge • Marsh tile • Puddle • Sand tile • Snow tile Spin tile • Soft soil • Tall grass • Trap • Warp tile • Water tile Dungeon tile |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |