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{{search|type of weather|the Badge given by [[Wallace]] or [[Juan]]|Badge#Rain Badge|Badge → Rain Badge}} | |||
{{search|weather | {{redirect|Thunderstorm|the theme deck|Thunderstorm (TCG)}} | ||
{{WeatherInfobox | {{WeatherInfobox | ||
|name=Rain | |name=Rain | ||
|jname=あめ | |jname={{tt|雨|あめ}} | ||
|jtrans=Rain | |jtrans=Rain | ||
|move=Rain Dance | |move=Rain Dance | ||
|move2=Max Geyser | |||
|ability=Drizzle | |ability=Drizzle | ||
|owimage=Rain | |ability2=Primordial Sea | ||
|baimage=Rain | |owimage=Rain IX Field | ||
|baimage=Rain IX | |||
|color=Water | |color=Water | ||
}} | }} | ||
'''Rain''' (Japanese: '''{{tt|雨|あめ}}''' ''rain''), known as a '''downpour''' (Japanese: '''{{tt|大雨|おおあめ}}''' ''heavy rain'') in Generation II, is a type of [[weather]]. It was introduced in battle in [[Generation II]], and in the overworld in [[Generation III]]. | |||
It will last for five turns if created using {{a|Drizzle}} ([[Generation VI]] onwards) or {{m|Rain Dance}}, or eight if created by a Pokémon holding a [[Damp Rock]]. If created using Drizzle (prior to Generation VI) or encountered in the overworld, it will last until replaced. In {{g|Sword and Shield}}, {{m|Max Geyser}} causes rain after dealing damage. | |||
There is also a variation of rain called '''heavy rain''' (Japanese: '''{{tt|強い雨|つよいあめ}}''' ''strong rain''). Heavy rain can be encountered in the overworld or created using {{a|Primordial Sea}}; if the latter, it lasts until the summoner is removed from the field (and no other Pokémon with Primordial Sea remain on the field), the summoner is rotated out in a Rotation Battle, the summoner has Primordial Sea suppressed or replaced, or [[Harsh sunlight|extremely harsh sunlight]] or [[strong winds]] are created by {{a|Desolate Land}} or {{a|Delta Stream}}, respectively. | |||
The '''thunderstorm''' overworld variation, which was purely aesthetic upon its introduction in Generation III, gained an in-battle effect in {{g|Sword and Shield}}, where it is equivalent to rain and {{m|Electric Terrain}} applied at the same time. | |||
==Description== | ==Description== | ||
{| class=" | [[File:Rain battle interface USUM.png|thumb|250px|The battle interface during rain in {{pkmn|Ultra Sun and Ultra Moon}}]] | ||
{| class="roundtable" style="background-color:#{{Water color}}; border: 3px solid #{{Water color dark}}" | |||
! style="background-color:#{{Water color light}}" | Event | |||
! style="background-color:#{{Water color light}}" | Gen II | |||
! style="background-color:#{{Water color light}}" | Gen III | |||
! style="background-color:#{{Water color light}}" | Gen IV | |||
! style="background-color:#{{Water color light}}" | Gen V | |||
! style="background-color:#{{Water color light}}" | Gen VI | |||
! style="background-color:#{{Water color light}}" | Gen VII | |||
! style="background-color:#{{Water color light}}" | Gen VIII | |||
|- | |- | ||
| If naturally occurring | | If naturally occurring | ||
| N/A | | N/A | ||
| ''"It is raining."'' | | ''"It is raining."'' | ||
| rowspan=2 | ''"It started to rain!"'' | | rowspan=2 | ''"It started to rain!"'' | ||
| rowspan=3 colspan= | | rowspan=3 colspan=3 | ''"It started to rain!"'' | ||
| | | ''"It's raining!"'' | ||
|- | |||
| {{m|Rain Dance}} used | | {{m|Rain Dance}} used | ||
| ''"A downpour started!"'' | | ''"A downpour started!"'' | ||
| ''"It started to rain!"'' | | ''"It started to rain!"'' | ||
| | | rowspan=2 | ''"It started to rain!"'' | ||
|- | |||
| {{a|Drizzle}} activated | | {{a|Drizzle}} activated | ||
| N/A | | N/A | ||
| ''"{{tt|(Wild/Foe)|No prefix when referring to player's Pokémon}} <Pokémon>'s <sc>Drizzle</sc> made it rain!"'' | | ''"{{tt|(Wild/Foe)|No prefix when referring to player's Pokémon}} <Pokémon>'s <sc>Drizzle</sc> made it rain!"'' | ||
| ''"{{tt|(The wild/foe's)|No prefix when referring to player's Pokémon}} <Pokémon>'s Drizzle made it rain!"'' | | ''"{{tt|(The wild/foe's)|No prefix when referring to player's Pokémon}} <Pokémon>'s Drizzle made it rain!"'' | ||
|- | |- | ||
| After turn is complete | | After turn is complete | ||
| colspan=3 | ''"Rain continues to fall."'' | | colspan=3 | ''"Rain continues to fall."'' | ||
| colspan= | | colspan=4 | N/A | ||
|- | |||
| When rain ends | |||
| colspan=7 | ''"The rain stopped."'' | |||
|} | |||
* "A downpour started!" (only used in [[Generation II]] games), "The downpour continues." (not used in any game), as well as "It is raining." (used only in {{game2|Ruby|Sapphire|Emerald}}) are unused messages found in the data of [[Generation III]] and [[Generation IV]] games. | |||
===Heavy rain=== | |||
{| class="roundtable" style="background-color:#{{Water color}}; border: 3px solid #{{Water color dark}}" | |||
! style="background-color:#{{Water color light}}" | Event | |||
! style="background-color:#{{Water color light}}" | Gen VI | |||
! style="background-color:#{{Water color light}}" | Gen VII | |||
|- | |||
| If naturally occurring | |||
| rowspan=2 | ''"A heavy rain began to fall!"'' | |||
| N/A | |||
|- | |- | ||
| | | {{a|Primordial Sea}} activated | ||
| | | ''"A heavy rain began to fall!"'' | ||
|- | |||
| Preventing changing weather | |||
| colspan=2 | ''"There is no relief from this heavy rain!"'' | |||
|- | |||
| Negating {{type|Fire}} attack | |||
| colspan=2 | ''"The Fire-type attack fizzled out in the heavy rain!"'' | |||
|- | |||
| When heavy rain ends | |||
| colspan=2 | ''"The heavy rain has lifted!"'' | |||
|} | |} | ||
===Thunderstorm=== | |||
{| class="roundtable" style="background-color:#{{Water color}}; border: 3px solid #{{Water color dark}}" | |||
! style="background-color:#{{Water color light}}" | Event | |||
! style="background-color:#{{Water color light}}" | Gen VIII | |||
|- | |||
| If naturally occurring | |||
| ''"It's raining!"''<br/>''"An electric current is running across the battlefield!"'' | |||
|} | |||
==Effects== | |||
===In battle=== | |||
* Increases the damage of {{type|Water}} moves by 50%. | |||
* Decreases the damage of {{type|Fire}} moves by 50%. | |||
* Allows {{m|Thunder}}, {{m|Hurricane}}, {{m|Bleakwind Storm}}, {{m|Wildbolt Storm}}, and {{m|Sandsear Storm}} to bypass the [[accuracy]] check. | |||
** In {{game|Diamond and Pearl|s}}, allows {{m|Thunder}} to hit through {{m|Protect}} and {{m|Detect}} 30% of the time. | |||
* Activates the following {{Abilities}}: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}. | |||
** Causes Forecast to change {{p|Castform}} to its [[List of Pokémon with form differences#Castform|Rainy Form]]. | |||
* Changes {{m|Weather Ball}} to a {{type|Water}} move and doubles its power. | |||
* Halves the power of {{m|Solar Beam}} and {{m|Solar Blade}}. | |||
* Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max {{stat|HP}} (half the normal amount in [[Generation II]]). | |||
* In the [[Pokémon Mystery Dungeon series]], rain causes the floor to become ''defused'', preventing any explosions from occurring. In Gates to Infinity, rain also prevents Pokémon from restoring HP naturally by walking. | |||
* Allows {{m|Electro Shot}} to be used instantly. | |||
====Heavy rain==== | |||
* Causes {{type|Fire}} damaging moves to fail if used (including {{cat|moves that change type}}, if they would be Fire-type). | |||
** If a Pokémon affected by {{m|Powder}} uses a Fire-type move, it will take damage from Powder. | |||
** If a Pokémon attempts to use {{m|Natural Gift}} while holding a [[Berry]] that makes the move Fire-type, the Berry is not consumed. | |||
** If a {{status|freeze|frozen}} Pokémon attempts to use a Fire-type move that {{cat|Moves that thaw out the user|would thaw itself}} (such as {{m|Flame Wheel}}), it will still thaw itself before the move fails. | |||
* Causes the moves {{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}} to fail if used. This cannot be subverted even with {{a|Cloud Nine}} or {{a|Air Lock}}. | |||
** If a Pokémon affected by {{m|Powder}} uses Sunny Day, it will take damage from Powder. | |||
* Causes the Abilities {{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}} to fail. This cannot be subverted even with {{a|Cloud Nine}} or {{a|Air Lock}}. | |||
====Thunderstorm==== | |||
* In {{g|Sword and Shield}}, causes a persistent {{m|Electric Terrain}} unless overridden (in addition to the usual effects of rain). | |||
===Outside of battle=== | |||
{{p|Sliggoo}} will evolve into {{p|Goodra}} when leveled up while it is raining or [[fog]]gy in the overworld. | |||
From {{game|Diamond and Pearl|s}} to {{g|X and Y}}, {{m|Sweet Scent}} and [[Honey]] will fail if it is raining in the area, or if any other type of weather is present. In the [[Generation III]] games and {{g|Omega Ruby and Alpha Sapphire}}, Sweet Scent and Honey are unaffected by the weather. | |||
==Variations== | |||
===Normal rain=== | |||
Rain falls. Found in all places where rain is found on the field. | |||
===Strong rain=== | |||
Rains falls heavily, at a lower angle than normal rain. It is found occasionally on {{rt|212|Sinnoh}} and [[Exeggutor Island]]. | |||
The difference from normal rain is purely aesthetic. | |||
===Heavy rain=== | |||
Rain falls heavily and chaotically, with strong winds whipping through the air. This variation only occurs in the field when {{p|Kyogre}} awakens in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Alpha Sapphire]], or in the [[Battle Agency]]. | |||
===Thunderstorm=== | |||
Rain falls heavily, much like strong rain does, and occasionally lightning will strike and thunder will rumble. It is found on {{rt|119|Hoenn}} as part of the four-day weather cycle of rain, thunderstorm, rain, and clear. It can be found on {{rt|212|Sinnoh}} on occasion. It happens on predetermined days, such as the anniversaries of the game's release in each country. It also appeared on {{wp|St. Patrick's Day}}; February 29, 2008; and Christmas Day (December 25). In [[Pokémon Black and White Versions|Pokémon White]], after the player obtains the {{badge|Legend}}, a thunderstorm will occur on {{rt|7|Unova}}, where the player may meet {{p|Thundurus}}. After the player has met Thundurus, thunderstorms will occur on whatever route Thundurus is currently roaming on. | |||
===Strong storm=== | |||
Rain falls heavily, although at a normal angle, and periodically strong gusts of wind will blow, like as if a real life tornado or hurricane is occurring. It is only found in {{game3|Black and White|Pokémon Black|s}}. After the player obtains the {{badge|Legend}}, a strong storm will occur on {{rt|7|Unova}}, where the player may meet {{p|Tornadus}}. After the player has met Tornadus, strong storms will occur on whatever route Tornadus is roaming on. | |||
==On the field== | ==On the field== | ||
{{incomplete|section|Double check if/when it rains on Routes {{rtn|5|Unova}}, {{rtn|9|Unova}}, {{rtn|11|Unova}}, {{rtn|13|Unova}}, {{rtn|15|Unova}}, {{rtn|16|Unova}}, {{rtn|19|Unova}}}} | {{incomplete|section|Double check if/when it rains on Routes {{rtn|5|Unova}}, {{rtn|9|Unova}}, {{rtn|11|Unova}}, {{rtn|13|Unova}}, {{rtn|15|Unova}}, {{rtn|16|Unova}}, {{rtn|19|Unova}}.<br>Does it rain on Ula'ula Beach in USUM at the same time as on Secluded Shore in SM?}} | ||
{{weatherloch|water}} | {{weatherloch|water}} | ||
|- | |- | ||
| {{gameabbrev3|E}} | | {{gameabbrev3|E}} | ||
| [[Hoenn]] | | [[Hoenn]] | ||
| {{rt|105|Hoenn}} | | {{rt|105|Hoenn}} | ||
| When [[Marine Cave]] is there | | When [[Marine Cave]] is there | ||
|- | |- | ||
| {{gameabbrev3|RSE}} | | {{gameabbrev3|RSE}}{{gameabbrev6|ORAS}} | ||
| [[Hoenn]] | | [[Hoenn]] | ||
| {{rt|119|Hoenn}} | | {{rt|119|Hoenn}} | ||
| | | Clear one out of four days, regular rain two out of four, a thunderstorm one out of four | ||
|- | |- | ||
| {{gameabbrev3|RSE}} | | {{gameabbrev3|RSE}}{{gameabbrev6|ORAS}} | ||
| [[Hoenn]] | | [[Hoenn]] | ||
| {{rt|120|Hoenn}} | | {{rt|120|Hoenn}} | ||
| Always | | Always | ||
|- | |- | ||
| {{gameabbrev3|RSE}} | | {{gameabbrev3|RSE}}{{gameabbrev6|ORAS}} | ||
| [[Hoenn]] | | [[Hoenn]] | ||
| {{rt|123|Hoenn}} | | {{rt|123|Hoenn}} | ||
| Some days | | Some days | ||
|- | |- | ||
| {{gameabbrev3|E}} | | {{gameabbrev3|E}} | ||
| [[Hoenn]] | | [[Hoenn]] | ||
| {{rt|125|Hoenn}} | | {{rt|125|Hoenn}} | ||
| When [[Marine Cave]] is there | | When [[Marine Cave]] is there | ||
|- | |- | ||
| {{gameabbrev3|E}} | | {{gameabbrev3|E}} | ||
| [[Hoenn]] | | [[Hoenn]] | ||
| {{rt|127|Hoenn}} | | {{rt|127|Hoenn}} | ||
| When [[Marine Cave]] is there | | When [[Marine Cave]] is there | ||
|- | |- | ||
| {{gameabbrev3|E}} | | {{gameabbrev3|E}} | ||
| [[Hoenn]] | | [[Hoenn]] | ||
| {{rt|129|Hoenn}} | | {{rt|129|Hoenn}} | ||
| When [[Marine Cave]] is there | | When [[Marine Cave]] is there | ||
|- | |- | ||
| {{gameabbrev3|Sa | | {{gameabbrev3|Sa}} | ||
| [[Hoenn]] | | [[Hoenn]] | ||
| | | [[Lilycove City]], [[Mossdeep City]], [[Sootopolis City]], [[Ever Grande City]], [[Route]]s {{rtn|124|Hoenn}}, {{rtn|125|Hoenn}}, {{rtn|126|Hoenn}}, {{rtn|127|Hoenn}}, {{rtn|128|Hoenn}} | ||
| After {{p|Kyogre}} is awakened but before battling it | | After {{p|Kyogre}} is awakened but before battling it | ||
|- | |- | ||
| {{gameabbrev3|DPPt}} | | {{gameabbrev3|E}} | ||
| [[Hoenn]] | |||
| [[Lilycove City]], [[Mossdeep City]], [[Sootopolis City]], [[Ever Grande City]], [[Route]]s {{rtn|124|Hoenn}}, {{rtn|125|Hoenn}}, {{rtn|126|Hoenn}}, {{rtn|127|Hoenn}}, {{rtn|128|Hoenn}}<br/>[[Sky Pillar]], {{rt|129|Hoenn}}, {{rtn|130|Hoenn}}, {{rtn|131|Hoenn}} (only when Sky Pillar is unlocked) | |||
| After {{p|Kyogre}} is awakened but before solving the crisis. Interchanges with harsh sunlight. | |||
|- | |||
| {{gameabbrev4|DPPt}}{{gameabbrev8|BDSP}} | |||
| [[Sinnoh]] | | [[Sinnoh]] | ||
| {{rt|212|Sinnoh}} | | {{rt|212|Sinnoh}} | ||
| Always | | Always (southern area); certain days have strong rain{{tt|*|January 4, January 13, January 15, January 21, January 28, February 2, February 3, February 9, February 10, February 18, February 19, February 27 (Platinum only), February 29, March 3, March 14, March 18, March 30, April 1, April 7, April 22, June 1, June 2, June 6, June 7, June 11, June 12, June 16, June 20, June 21, June 22, June 26, June 27, June 28, July 4, July 10, July 23, August 12, August 26, September 1, September 3, September 7, September 8, September 11, September 13, September 18, September 19, September 23, September 28, September 30, October 13, November 9, November 19, December 1, December 14, December 23 and December 30}} and thunderstorm{{tt|*|January 6, June 8, June 29, September 2, September 29, December 24 and December 31}} except April 30{{sup/4|Pt}} and May 1{{sup/4|DP}} | ||
|- | |- | ||
| {{ | | {{gameabbrev4|DPPt}}{{gameabbrev8|BDSP}} | ||
| [[Sinnoh]] | | [[Sinnoh]] | ||
| {{rt|213|Sinnoh}} | | {{rt|213|Sinnoh}} | ||
| | | January 24, March 13, May 11, July 11, August 9, August 20, October 18, November 10, December 2 and December 31 | ||
|- | |- | ||
| {{ | | {{gameabbrev4|DPPt}}{{gameabbrev8|BDSP}} | ||
| [[Sinnoh]] | | [[Sinnoh]] | ||
| {{rt|215|Sinnoh}} | | {{rt|215|Sinnoh}} | ||
| Always | | Always | ||
|- | |- | ||
| {{ | | {{gameabbrev4|HGSS}} | ||
| [[Johto]] | | [[Johto]] | ||
| {{rt|33|Johto}} | | {{rt|33|Johto}} | ||
| Always | | Always | ||
|- | |- | ||
| {{ | | {{gameabbrev4|HGSS}} | ||
| [[Johto]] | | [[Johto]] | ||
| [[Lake of Rage]] | | [[Lake of Rage]] | ||
| Every day except [[days of the week|Wednesday]] | | Every day except [[days of the week|Wednesday]] | ||
|- | |- | ||
| {{ | | {{gameabbrev5|BW}} | ||
| [[Unova]] | | [[Unova]] | ||
| Any route | | Any route, except for [[Route]]s {{rtn|1|Unova}} and {{rtn|17|Unova}} | ||
| Wherever {{p|Tornadus}}{{sup/5|B}} or {{p|Thundurus}}{{sup/5|W}} appears; | | Wherever {{p|Tornadus}}{{sup/5|B}} or {{p|Thundurus}}{{sup/5|W}} appears; strong storm{{sup/5|B}} or thunderstorm{{sup/5|W}} | ||
|- | |- | ||
| {{ | | {{gameabbrev5|BWB2W2}} | ||
| [[Unova]] | | [[Unova]] | ||
| [[Driftveil City]], [[Cold Storage]]{{sup|BW}}, {{rt|6|Unova}} | | [[Driftveil City]], [[Cold Storage]]{{sup/5|BW}}, {{rt|6|Unova}} | ||
| Spring and | | Spring and autumn (days 4-5, 12-13, 20-21, 28-29) | ||
|- | |- | ||
| {{ | | {{gameabbrev5|BWB2W2}} | ||
| [[Unova]] | | [[Unova]] | ||
| [[Mistralton City]], {{rt|7|Unova}}, [[Twist Mountain]] | | [[Mistralton City]], {{rt|7|Unova}}, [[Twist Mountain]] | ||
| Spring and | | Spring and autumn (days 3-6, 11-14, 19-22, 27-30);<br>summer (9-10, 20-21) | ||
|- | |- | ||
| {{ | | {{gameabbrev5|BWB2W2}} | ||
| [[Unova]] | | [[Unova]] | ||
| [[Icirrus City]], [[Dragonspiral Tower]] | | [[Icirrus City]], [[Dragonspiral Tower]] | ||
| Spring and | | Spring and autumn (days 3-7, 11-15, 19-23, 27-31);<br>summer (8-11, 19-22) | ||
|- | |- | ||
| {{ | | {{gameabbrev5|BWB2W2}} | ||
| [[Unova]] | | [[Unova]] | ||
| {{rt|8|Unova}} | | {{rt|8|Unova}} | ||
| Spring and | | Spring and autumn (days 3-7, 11-15, 19-23, 27-31);<br>summer (1-2, 6-13, 18-24; October 17, 28-31; June 17, 29-30) | ||
|- | |- | ||
| {{ | | {{gameabbrev5|BWB2W2}} | ||
| [[Unova]] | | [[Unova]] | ||
| {{rt|12|Unova}} | | {{rt|12|Unova}} | ||
| Sometimes<!--Definitely on March 28 (at 19:20) and April 28--> | | Sometimes<!--Definitely on March 28 (at 19:20) and April 28--><br>Winter (1-3, 10-13, 20-23, 28-30; April 4, 14, 24; August 9, 31; December 4, 9, 19, 31) | ||
|- | <!--April 01-04, 10-14, 20-24, 28-30<br>August 01-03, 09-13, 20-23, 28-31<br>December 01-04, 09-13, 19-23, 28-31--> | ||
| {{ | |- | ||
| {{gameabbrev5|B2W2}} | |||
| [[Unova]] | | [[Unova]] | ||
| [[Virbank City]] and [[Virbank Complex]] | | [[Virbank City]] and [[Virbank Complex]] | ||
| Spring and | | Spring and autumn (days 4-5, 12-13, 20-21, 28-29);<br>February 10 and 20 | ||
|- | |- | ||
| {{ | | {{gameabbrev5|B2W2}} | ||
| [[Unova]] | | [[Unova]] | ||
| [[Floccesy Town]], {{rt|20|Unova}}, [[Floccesy Ranch]] | | [[Floccesy Town]], {{rt|20|Unova}}, [[Floccesy Ranch]] | ||
| Spring ( | | Spring (days 3, 5, 11, 13, 20, 27, 29) and summer (9-10, 20-21) | ||
|- | |- | ||
| {{ | | {{gameabbrev6|XY}} | ||
| [[Kalos]] | | [[Kalos]] | ||
| {{rt|8|Kalos}}, [[Ambrette Town]], [[Cyllage City]],<br>{{rt|10|Kalos}}, [[Geosenge Town]] | | {{rt|8|Kalos}}, [[Ambrette Town]], [[Cyllage City]],<br>{{rt|10|Kalos}}, [[Geosenge Town]] | ||
| Some days{{tt|*|Except after beating the Anistar Gym, during the final clash with Team Flare}} | | Some days{{tt|*|Except after beating the Anistar Gym, during the final clash with Team Flare}} | ||
|- | |- | ||
| {{ | | {{gameabbrev6|XY}} | ||
| [[Kalos]] | |||
| {{rt|9|Kalos}} | |||
| Some days | |||
|- | |||
| {{gameabbrev6|XY}} | |||
| [[Kalos]] | | [[Kalos]] | ||
| {{rt|14|Kalos}}, [[Laverre City]], [[Poké Ball Factory]] | | {{rt|14|Kalos}}, [[Laverre City]], [[Poké Ball Factory]] | ||
| Monday before 1 PM | |||
|- | |||
| {{gameabbrev6|XY}} | |||
| [[Kalos]] | |||
| {{rt|15|Kalos}}, {{rt|16|Kalos}} | |||
| Some days | | Some days | ||
|- | |- | ||
| {{ | | {{gameabbrev6|XY}} | ||
| [[Kalos]] | | [[Kalos]] | ||
| {{rt| | | {{rt|18|Kalos}}, [[Couriway Town]] | ||
| Some days | | Some days | ||
|- | |- | ||
| {{ | | {{gameabbrev6|XY}} | ||
| [[Kalos]] | | [[Kalos]] | ||
| {{rt|19|Kalos}} | | {{rt|19|Kalos}} | ||
| Some days | | Some days | ||
|- | |- | ||
| {{ | | {{gameabbrev6|XY}} | ||
| [[Kalos]] | | [[Kalos]] | ||
| {{rt|21|Kalos}} | | {{rt|21|Kalos}} | ||
| Some days | | Some days | ||
|- | |- | ||
| {{ | | {{gameabbrev6|XY}} | ||
| [[Kalos]] | | [[Kalos]] | ||
| [[Shalour City]] | | [[Shalour City]] | ||
| Some days | | Some days | ||
|- | |- | ||
| {{ | | {{gameabbrev6|XY}} | ||
| [[Kalos]] | | [[Kalos]] | ||
| [[Kiloude City]] | | [[Kiloude City]] | ||
| Wednesday | |||
|- | |||
| {{gameabbrev7|SM}} | |||
| [[Alola]] | |||
| [[Brooklet Hill]] | |||
| After defeating or capturing the first {{p|Wishiwashi}} leading up to [[Lana]]'s trial, until completing the trial | |||
|- | |||
| {{gameabbrev7|USUM}} | |||
| [[Alola]] | |||
| [[Brooklet Hill]] | |||
| After defeating the second {{p|Wishiwashi}} during [[Lana]]'s trial, until completing the trial | |||
|- | |||
| {{gameabbrev7|SMUSUM}} | |||
| [[Alola]] | |||
| [[Lush Jungle]], [[Brooklet Hill]] | |||
| 5 PM to 6 PM | |||
|- | |||
| {{gameabbrev7|SMUSUM}} | |||
| [[Alola]] | |||
| [[Malie City]], [[Malie Garden]], [[Route]]s {{rtn|10|Alola}}, {{rtn|11|Alola}}, {{rtn|12|Alola}}, {{rtn|13|Alola}}, [[Blush Mountain]], and [[Ula'ula Beach|Secluded Shore]] | |||
| 5 PM to 6 PM | |||
|- | |||
| {{gameabbrev7|SMUSUM}} | |||
| [[Alola]] | |||
| [[Tapu Village]], {{rt|14|Alola}} | |||
| Some days | | Some days | ||
|- | |||
| {{gameabbrev7|SMUSUM}} | |||
| [[Alola]] | |||
| {{rt|17|Alola}} | |||
| Always | |||
|- | |||
| {{gameabbrev7|SMUSUM}} | |||
| [[Alola]] | |||
| [[Exeggutor Island]] | |||
| 10 AM - 3:59 PM (light), 6 PM - 11:59 PM (strong) | |||
|- | |||
| {{gameabbrev8|SwSh}} | |||
| [[Galar]] | |||
| [[Wild Area]] (any zone), [[Isle of Armor]] (any zone) | |||
| Random days, all day | |||
|} | |} | ||
===Heavy rain=== | ===Heavy rain=== | ||
{{weatherloch|water}} | |||
|- | |||
| {{gameabbrev6|AS}} | |||
| [[Hoenn]] | |||
| [[Lilycove City]] (except Lilycove Department Store rooftop), [[Mossdeep City]], [[Sootopolis City]],<br/>[[Secret Islet]], [[Secret Shore]], [[Secret Meadow]]<br/>[[Route]]s {{rtn|124|Hoenn}}, {{rtn|125|Hoenn}}, {{rtn|126|Hoenn}}, {{rtn|127|Hoenn}}, {{rtn|128|Hoenn}}, {{rtn|129|Hoenn}}, {{rtn|130|Hoenn}}, {{rtn|131|Hoenn}} | |||
| After {{p|Kyogre}} is awakened but before battling it | |||
|} | |||
===Thunderstorm=== | ===Thunderstorm=== | ||
{{weatherloch|water}} | |||
|- | |||
| {{gameabbrev7|SMUSUM}} | |||
| [[Alola]] | |||
| [[Po Town]] | |||
| Always; also applies to the rooftop of the [[Shady House]] | |||
|- | |||
| {{gameabbrev8|SwSh}} | |||
| [[Galar]] | |||
| [[Wild Area]] (any zone), [[Isle of Armor]] (any zone) | |||
| Random days, all day | |||
|} | |||
=== | ===Mystery Dungeon series=== | ||
{{incomplete|section|needs=Other games}} | |||
{| class="roundtable" style="background: #{{Water color dark}}; border: 3px solid #{{Water color}}" cellspacing="1" cellpadding="2" | |||
! style="background:#{{Water color light}}" | Game | |||
! style="background:#{{Water color light}}" | Dungeon | |||
! style="background:#{{Water color light}}" | Floors | |||
! style="background:#{{Water color light}}" | Notes | |||
|- | |||
| {{gameabbrevmd|RB}} | |||
| [[Uproar Forest]] | |||
| 3 and 6 | |||
| Might be any of the other six weather conditions instead | |||
|- | |||
| {{gameabbrevmd|RB}} | |||
| [[Sky Tower]] | |||
| 7 and Summit 6 | |||
| | |||
|- | |||
| {{gameabbrevmd|RB}} | |||
| [[Howling Forest]] | |||
| 3, 6, 9 and 13 | |||
| Might be any of the other six weather conditions instead | |||
|- | |||
| {{gameabbrevmd|RB}} | |||
| [[Northwind Field]] | |||
| 5, 10, 15, 20 and 25 | |||
| | |||
|- | |||
| {{gameabbrevmd|RB}} | |||
| [[Lightning Field]] | |||
| 5, 10, 15, 20 and 25 | |||
| Might be any of the other six weather conditions instead | |||
|- | |||
| {{gameabbrevmd|RB}} | |||
| [[Mt. Faraway]] | |||
| 4, 8, 10, 14, 17, 22, 24, 26, 28, 30, 32, 34 and 36 | |||
| Might be any of the other six weather conditions instead | |||
|- | |||
| {{gameabbrevmd|RB}} | |||
| [[Western Cave]] | |||
| 11, 24, 35 and 53 | |||
| Might be overridden by {{a|Sand Stream}} sandstorms on floor 53 | |||
|- | |||
| {{gameabbrevmd|RB}} | |||
| [[Northern Range]] | |||
| 4, 8, 11 and 15 | |||
| Might be any of the other six weather conditions instead | |||
|- | |||
| {{gameabbrevmd|RB}} | |||
| [[Pitfall Valley]] | |||
| 3, 6, 10 and 15 | |||
| Might be any of the other six weather conditions instead | |||
|- | |||
| {{gameabbrevmd|RB}} | |||
| [[Wyvern Hill]] | |||
| 4, 8, 12, 16, 20, 24 and 28 | |||
| Might be any of the other six weather conditions instead | |||
|- | |||
| {{gameabbrevmd|RB}} | |||
| [[Purity Forest]] | |||
| 15, 21, 24, 28, 32, 38, 43, 48, 52, 57, 61, 67, 81 and 89 | |||
| Might be any of the other six weather conditions instead | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|TDS}} | |||
| {{OBP|Mt. Travail|Explorers of Time, Darkness, and Sky}} | |||
| 2 | |||
| | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|TDS}} | |||
| [[Spacial Rift]] | |||
| Deep 9 | |||
| | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|TDS}} | |||
| [[Serenity River]] | |||
| 3 | |||
| | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|TDS}} | |||
| [[Mt. Mistral]] | |||
| 3 and 6 | |||
| | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|TDS}} | |||
| [[Shimmer Hill]] | |||
| 6 and 10 | |||
| | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|TDS}} | |||
| [[Lost Wilderness]] | |||
| 8 | |||
| | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|TDS}} | |||
| [[Midnight Forest]] | |||
| 4 | |||
| | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|TDS}} | |||
| {{OBP|Mystery Jungle|Explorers of Time, Darkness, and Sky}} | |||
| 5, 10, 15, 20 and 25 | |||
| Might be any of the other six weather conditions instead | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|TDS}} | |||
| [[Zero Isle North]] | |||
| 5, 10, 15, 20, 25, 30,<br/>35, 40, 45, 50, 55, 60,<br/>65, 70 and 74 | |||
| Might be any of the other six weather conditions instead<br/>The weather on floors 45, 50, 55 and 60 might be overriden by {{a|Sand Stream}} sandstorms | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|TDS}} | |||
| [[Zero Isle East]] | |||
| 10, 17, 26, 28 and 36 | |||
| Might be any of the other six weather conditions instead | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|TDS}} | |||
| [[Zero Isle West]] | |||
| 9, 10, 17, 18, 26, 27,<br/>35 and 36 | |||
| Might be any of the other six weather conditions instead | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|TDS}} | |||
| [[Zero Isle South]] | |||
| 15, 21, 24, 28, 32, 38,<br/>43, 48, 52, 57, 61, 67, <br/>81 and 89 | |||
| Might be any of the other six weather conditions instead<br/>The weather might be overriden by {{a|Snow Warning}} hail on floors 21 and 24 and<br/>{{a|Sand Stream}} sandstorms on floor 89. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|S}} | |||
| [[Zero Isle Center]] | |||
| 15, 21, 24 and 28 | |||
| Might be any of the other six weather conditions instead<br/>The weather on floor 15 might be overriden by {{a|Sand Stream}} sandstorms | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|S}} | |||
| [[Destiny Tower (Explorers of Sky)|Destiny Tower]] | |||
| 15, 21, 24, 28, 32, 38,<br/>43, 48, 52, 57, 61, 67, <br/>81 and 89 | |||
| Might be any of the other six weather conditions instead<br/>The weather might be overriden by {{a|Snow Warning}} hail on floors 21 and 24 and<br/>{{a|Sand Stream}} sandstorms on floor 89. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|S}} | |||
| [[Treacherous Waters]] | |||
| 5, 7, 10, 12 and 16 | |||
| | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|S}} | |||
| [[Southeastern Islands]] | |||
| 4, 8, 12, 15 and 24 | |||
| Might be any of the other six weather conditions instead | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|S}} | |||
| [[Inferno Cave]] | |||
| 7, 15, 17, 24 and 28 | |||
| Might be any of the other six weather conditions instead | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|S}} | |||
| [[Star Cave]] | |||
| 14 | |||
| Might be any of the other six weather conditions instead | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|S}} | |||
| [[Sky Peak Mountain Path]] | |||
| Summit 2 | |||
| Might be any of the other six weather conditions instead | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|S}} | |||
| [[Fortune Ravine]] | |||
| Pit | |||
| Might be any of the other six weather conditions instead | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|S}} | |||
| [[Southern Jungle]] | |||
| 4, 7 and 10 | |||
| Might be any of the other six weather conditions instead<br/>The weather on floor 4 might be overriden by {{a|Sand Stream}} sandstorms | |||
|} | |||
==In the anime== | ==In the anime== | ||
[[File:Rain anime.png|thumb|250px|Rain in the {{pkmn|anime}}]] | |||
{{main|Rain Dance (move)#In the anime|Rain Dance (move) → In the anime}} | {{main|Rain Dance (move)#In the anime|Rain Dance (move) → In the anime}} | ||
{{main|Drizzle (Ability)#In the anime|Drizzle (Ability) → In the anime}} | {{main|Drizzle (Ability)#In the anime|Drizzle (Ability) → In the anime}} | ||
{{main|Max Geyser (move)#In the anime|Max Geyser (move) → In the anime}} | |||
Like in the real world, rain is quite common, appearing in many episodes. Most of these occasions are not caused by Rain Dance or Drizzle. The first appearance of rain in the anime was in the first episode, ''[[EP001|Pokémon - I Choose You!]]''. The first time it has appeared caused by a Pokémon was in ''[[EP142|A Shadow of a Drought]]''. | Like in the real world, rain is quite common, appearing in many episodes. Most of these occasions are not caused by Rain Dance or Drizzle. The first appearance of rain in the anime was in the first episode, ''[[EP001|Pokémon - I Choose You!]]''. The first time it has appeared caused by a Pokémon was in ''[[EP142|A Shadow of a Drought]]''. | ||
Line 249: | Line 548: | ||
==In other generations== | ==In other generations== | ||
===In battle=== | ===In battle=== | ||
{{Movegen| | ====Core series games==== | ||
type=Water| | {{Movegen | ||
genII=Rain Dance II| | |type=Water | ||
genIII=Rain Dance III| | |genII=Rain Dance II | ||
genIV=Rain Dance | |genIII=Rain Dance III | ||
|genIV=Rain Dance DP | |||
|PtHGSS=Rain Dance PtHGSS | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Water| | |type=Water | ||
|genV=Rain Dance V | |||
|genVI=Rain Dance VI | |||
|genVII=Rain Dance VII | |||
|genVIII=Rain Battle VIII | |||
}} | }} | ||
{{Movegen| | |||
type=Water| | =====Heavy rain===== | ||
PMDRB=Rain Dance PMD RB| | {{Movegen | ||
|type=Water | |||
|ORAS=Heavy rain ORAS | |||
|SMUSUM=Heavy rain VII | |||
}} | |||
====Side series games==== | |||
{{Movegen | |||
|type=Water | |||
|Stad2=Rain Dance Stad2 | |||
|Colo=Rain Dance Colo | |||
|XD=Rain Dance XD | |||
|PBR=Rain Dance PBR | |||
}} | |||
====Spin-off games==== | |||
{{Movegen | |||
|type=Water | |||
|PMDRB=Rain Dance PMD RB | |||
}} | |||
===Interface elements=== | |||
{{Movegen | |||
|type=Water | |||
|BW=Rain icon BW | |||
|B2W2=Rain icon B2W2 | |||
|genVII=Rain battle interface SM | |||
|genVII2=Rain battle interface USUM | |||
}} | |||
=====Heavy rain===== | |||
{{Movegen | |||
|type=Water | |||
|genVII=Heavy rain battle interface SM | |||
|genVII2=Heavy rain battle interface USUM | |||
}} | }} | ||
===In the overworld=== | ===In the overworld=== | ||
====Normal rain==== | ====Normal rain==== | ||
{{Movegen| | {{Movegen | ||
type=Water| | |type=Water | ||
genIII=Rain III Field| | |genIII=Rain III Field | ||
genIV=Rain IV Field| | |genIV=Rain IV Field | ||
genV=Rain V Field| | |genV=Rain V Field | ||
}} | |||
{{Movegen | |||
|type=Water | |||
|genVI=Rain VI Field | |||
|genVII=Rain VII Field | |||
|genVIII=Rain VIII Field | |||
|BDSP=Rain BDSP Field | |||
}} | }} | ||
[[File:Rain unused FRLG.png|frame|center|Unused rain weather in FRLG]] | [[File:Rain unused FRLG.png|frame|center|Unused rain weather in FRLG]] | ||
====Strong rain==== | |||
{{Movegen | |||
|type=Water | |||
|genIV=Rain IV Field Strong | |||
}} | |||
====Heavy rain==== | ====Heavy rain==== | ||
{{Movegen| | |||
type=Water| | {{Incomplete|section|Missing the Alpha Sapphire image for heavy rain in the overworld}} | ||
genIV=Rain IV Field | |||
====Thunderstorm==== | |||
{{Movegen | |||
|type=Water | |||
|genIII=Rain III Field Thunderstorm | |||
|genIV=Rain IV Field Thunderstorm | |||
|genV=Rain V Field Thunderstorm | |||
|genVII=Rain VII Field Thunderstorm | |||
}} | |||
{{Movegen | |||
|type=Water | |||
|genVIII=Rain VIII Field Thunderstorm | |||
}} | }} | ||
==== | |||
{{Movegen| | ====Strong storm==== | ||
type=Water | {{Movegen | ||
|type=Water | |||
|genV=Rain V Field Hurricane | |||
genV=Rain V Field | |||
}} | }} | ||
==== | |||
{{ | ==In other languages== | ||
{{Langtable|color={{water color light}}|bordercolor={{water color dark}} | |||
|zh_yue=下雨 ''{{tt|Hahyúh|Rain}}'' | |||
|zh_cmn=下雨 ''{{tt|Xiàyǔ|Rain}}'' | |||
|da=Regn | |||
|fi=Sade | |||
|fr=Pluie | |||
|de=Regen | |||
|id=Hujan | |||
|it=Pioggia | |||
|ko=비 ''Bi'' | |||
|ms=Hujan | |||
|no=Regn | |||
|pt=Chuva | |||
|es=Lluvia | |||
|sv=Regn | |||
|th=ฝน ''Fon'' | |||
|vi=Mưa | |||
}} | }} | ||
''Heavy rain'' | |||
{{Langtable|color={{water color light}}|bordercolor={{water color dark}} | |||
|zh_yue=大雨 ''{{tt|Daaihyúh|Heavy rain}}'' | |||
| | |zh_cmn=大雨 ''{{tt|Dàyǔ|Heavy rain}}'' | ||
| | |fr=Pluie battante | ||
| | |de=Strömender Regen | ||
| | |it=Acquazzone | ||
| | |ko=강한 비 ''Ganghan bi'' | ||
|es=Diluvio}} | |||
{{-}} | {{-}} | ||
Line 308: | Line 684: | ||
[[de:Wetter#Regen]] | [[de:Wetter#Regen]] | ||
[[es:Clima#Lluvioso]] | |||
[[fr:Climat#Pluie]] | [[fr:Climat#Pluie]] | ||
[[it: | [[it:Pioggia battente]] | ||
[[ja:あめ]] | [[ja:あめ]] | ||
[[zh:下雨(天气)]] | [[zh:下雨(天气)]] |
Latest revision as of 20:38, 2 September 2024
- This article is about the type of weather. For the Badge given by Wallace or Juan, see Badge → Rain Badge.
- Thunderstorm redirects here. For the theme deck, see Thunderstorm (TCG).
Rain 雨 Rain | |
Move | Ability |
---|---|
Rain Dance Max Geyser |
Drizzle Primordial Sea |
Rain (Japanese: 雨 rain), known as a downpour (Japanese: 大雨 heavy rain) in Generation II, is a type of weather. It was introduced in battle in Generation II, and in the overworld in Generation III.
It will last for five turns if created using Drizzle (Generation VI onwards) or Rain Dance, or eight if created by a Pokémon holding a Damp Rock. If created using Drizzle (prior to Generation VI) or encountered in the overworld, it will last until replaced. In Pokémon Sword and Shield, Max Geyser causes rain after dealing damage.
There is also a variation of rain called heavy rain (Japanese: 強い雨 strong rain). Heavy rain can be encountered in the overworld or created using Primordial Sea; if the latter, it lasts until the summoner is removed from the field (and no other Pokémon with Primordial Sea remain on the field), the summoner is rotated out in a Rotation Battle, the summoner has Primordial Sea suppressed or replaced, or extremely harsh sunlight or strong winds are created by Desolate Land or Delta Stream, respectively.
The thunderstorm overworld variation, which was purely aesthetic upon its introduction in Generation III, gained an in-battle effect in Pokémon Sword and Shield, where it is equivalent to rain and Electric Terrain applied at the same time.
Description
Event | Gen II | Gen III | Gen IV | Gen V | Gen VI | Gen VII | Gen VIII |
---|---|---|---|---|---|---|---|
If naturally occurring | N/A | "It is raining." | "It started to rain!" | "It started to rain!" | "It's raining!" | ||
Rain Dance used | "A downpour started!" | "It started to rain!" | "It started to rain!" | ||||
Drizzle activated | N/A | "(Wild/Foe) <Pokémon>'s Drizzle made it rain!" | "(The wild/foe's) <Pokémon>'s Drizzle made it rain!" | ||||
After turn is complete | "Rain continues to fall." | N/A | |||||
When rain ends | "The rain stopped." |
- "A downpour started!" (only used in Generation II games), "The downpour continues." (not used in any game), as well as "It is raining." (used only in Pokémon Ruby, Sapphire, and Emerald) are unused messages found in the data of Generation III and Generation IV games.
Heavy rain
Event | Gen VI | Gen VII |
---|---|---|
If naturally occurring | "A heavy rain began to fall!" | N/A |
Primordial Sea activated | "A heavy rain began to fall!" | |
Preventing changing weather | "There is no relief from this heavy rain!" | |
Negating Fire-type attack | "The Fire-type attack fizzled out in the heavy rain!" | |
When heavy rain ends | "The heavy rain has lifted!" |
Thunderstorm
Event | Gen VIII |
---|---|
If naturally occurring | "It's raining!" "An electric current is running across the battlefield!" |
Effects
In battle
- Increases the damage of Water-type moves by 50%.
- Decreases the damage of Fire-type moves by 50%.
- Allows Thunder, Hurricane, Bleakwind Storm, Wildbolt Storm, and Sandsear Storm to bypass the accuracy check.
- In Pokémon Diamond and Pearl, allows Thunder to hit through Protect and Detect 30% of the time.
- Activates the following Abilities: Dry Skin, Forecast, Hydration, Rain Dish, Swift Swim.
- Causes Forecast to change Castform to its Rainy Form.
- Changes Weather Ball to a Water-type move and doubles its power.
- Halves the power of Solar Beam and Solar Blade.
- Causes Moonlight, Synthesis, and Morning Sun to recover ¼ of max HP (half the normal amount in Generation II).
- In the Pokémon Mystery Dungeon series, rain causes the floor to become defused, preventing any explosions from occurring. In Gates to Infinity, rain also prevents Pokémon from restoring HP naturally by walking.
- Allows Electro Shot to be used instantly.
Heavy rain
- Causes Fire-type damaging moves to fail if used (including moves that change type, if they would be Fire-type).
- If a Pokémon affected by Powder uses a Fire-type move, it will take damage from Powder.
- If a Pokémon attempts to use Natural Gift while holding a Berry that makes the move Fire-type, the Berry is not consumed.
- If a frozen Pokémon attempts to use a Fire-type move that would thaw itself (such as Flame Wheel), it will still thaw itself before the move fails.
- Causes the moves Sunny Day, Rain Dance, Sandstorm, and Hail to fail if used. This cannot be subverted even with Cloud Nine or Air Lock.
- If a Pokémon affected by Powder uses Sunny Day, it will take damage from Powder.
- Causes the Abilities Drought, Drizzle, Sand Stream, and Snow Warning to fail. This cannot be subverted even with Cloud Nine or Air Lock.
Thunderstorm
- In Pokémon Sword and Shield, causes a persistent Electric Terrain unless overridden (in addition to the usual effects of rain).
Outside of battle
Sliggoo will evolve into Goodra when leveled up while it is raining or foggy in the overworld.
From Pokémon Diamond and Pearl to Pokémon X and Y, Sweet Scent and Honey will fail if it is raining in the area, or if any other type of weather is present. In the Generation III games and Pokémon Omega Ruby and Alpha Sapphire, Sweet Scent and Honey are unaffected by the weather.
Variations
Normal rain
Rain falls. Found in all places where rain is found on the field.
Strong rain
Rains falls heavily, at a lower angle than normal rain. It is found occasionally on Route 212 and Exeggutor Island.
The difference from normal rain is purely aesthetic.
Heavy rain
Rain falls heavily and chaotically, with strong winds whipping through the air. This variation only occurs in the field when Kyogre awakens in Pokémon Alpha Sapphire, or in the Battle Agency.
Thunderstorm
Rain falls heavily, much like strong rain does, and occasionally lightning will strike and thunder will rumble. It is found on Route 119 as part of the four-day weather cycle of rain, thunderstorm, rain, and clear. It can be found on Route 212 on occasion. It happens on predetermined days, such as the anniversaries of the game's release in each country. It also appeared on St. Patrick's Day; February 29, 2008; and Christmas Day (December 25). In Pokémon White, after the player obtains the Legend Badge, a thunderstorm will occur on Route 7, where the player may meet Thundurus. After the player has met Thundurus, thunderstorms will occur on whatever route Thundurus is currently roaming on.
Strong storm
Rain falls heavily, although at a normal angle, and periodically strong gusts of wind will blow, like as if a real life tornado or hurricane is occurring. It is only found in Pokémon Black. After the player obtains the Legend Badge, a strong storm will occur on Route 7, where the player may meet Tornadus. After the player has met Tornadus, strong storms will occur on whatever route Tornadus is roaming on.
On the field
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Double check if/when it rains on Routes 5, 9, 11, 13, 15, 16, 19. Does it rain on Ula'ula Beach in USUM at the same time as on Secluded Shore in SM? |
Game | Region | Location | Conditions |
---|---|---|---|
E | Hoenn | Route 105 | When Marine Cave is there |
RSEORAS | Hoenn | Route 119 | Clear one out of four days, regular rain two out of four, a thunderstorm one out of four |
RSEORAS | Hoenn | Route 120 | Always |
RSEORAS | Hoenn | Route 123 | Some days |
E | Hoenn | Route 125 | When Marine Cave is there |
E | Hoenn | Route 127 | When Marine Cave is there |
E | Hoenn | Route 129 | When Marine Cave is there |
S | Hoenn | Lilycove City, Mossdeep City, Sootopolis City, Ever Grande City, Routes 124, 125, 126, 127, 128 | After Kyogre is awakened but before battling it |
E | Hoenn | Lilycove City, Mossdeep City, Sootopolis City, Ever Grande City, Routes 124, 125, 126, 127, 128 Sky Pillar, Route 129, 130, 131 (only when Sky Pillar is unlocked) |
After Kyogre is awakened but before solving the crisis. Interchanges with harsh sunlight. |
DPPtBDSP | Sinnoh | Route 212 | Always (southern area); certain days have strong rain* and thunderstorm* except April 30Pt and May 1DP |
DPPtBDSP | Sinnoh | Route 213 | January 24, March 13, May 11, July 11, August 9, August 20, October 18, November 10, December 2 and December 31 |
DPPtBDSP | Sinnoh | Route 215 | Always |
HGSS | Johto | Route 33 | Always |
HGSS | Johto | Lake of Rage | Every day except Wednesday |
BW | Unova | Any route, except for Routes 1 and 17 | Wherever TornadusB or ThundurusW appears; strong stormB or thunderstormW |
BWB2W2 | Unova | Driftveil City, Cold StorageBW, Route 6 | Spring and autumn (days 4-5, 12-13, 20-21, 28-29) |
BWB2W2 | Unova | Mistralton City, Route 7, Twist Mountain | Spring and autumn (days 3-6, 11-14, 19-22, 27-30); summer (9-10, 20-21) |
BWB2W2 | Unova | Icirrus City, Dragonspiral Tower | Spring and autumn (days 3-7, 11-15, 19-23, 27-31); summer (8-11, 19-22) |
BWB2W2 | Unova | Route 8 | Spring and autumn (days 3-7, 11-15, 19-23, 27-31); summer (1-2, 6-13, 18-24; October 17, 28-31; June 17, 29-30) |
BWB2W2 | Unova | Route 12 | Sometimes Winter (1-3, 10-13, 20-23, 28-30; April 4, 14, 24; August 9, 31; December 4, 9, 19, 31) |
B2W2 | Unova | Virbank City and Virbank Complex | Spring and autumn (days 4-5, 12-13, 20-21, 28-29); February 10 and 20 |
B2W2 | Unova | Floccesy Town, Route 20, Floccesy Ranch | Spring (days 3, 5, 11, 13, 20, 27, 29) and summer (9-10, 20-21) |
XY | Kalos | Route 8, Ambrette Town, Cyllage City, Route 10, Geosenge Town |
Some days* |
XY | Kalos | Route 9 | Some days |
XY | Kalos | Route 14, Laverre City, Poké Ball Factory | Monday before 1 PM |
XY | Kalos | Route 15, Route 16 | Some days |
XY | Kalos | Route 18, Couriway Town | Some days |
XY | Kalos | Route 19 | Some days |
XY | Kalos | Route 21 | Some days |
XY | Kalos | Shalour City | Some days |
XY | Kalos | Kiloude City | Wednesday |
SM | Alola | Brooklet Hill | After defeating or capturing the first Wishiwashi leading up to Lana's trial, until completing the trial |
USUM | Alola | Brooklet Hill | After defeating the second Wishiwashi during Lana's trial, until completing the trial |
SMUSUM | Alola | Lush Jungle, Brooklet Hill | 5 PM to 6 PM |
SMUSUM | Alola | Malie City, Malie Garden, Routes 10, 11, 12, 13, Blush Mountain, and Secluded Shore | 5 PM to 6 PM |
SMUSUM | Alola | Tapu Village, Route 14 | Some days |
SMUSUM | Alola | Route 17 | Always |
SMUSUM | Alola | Exeggutor Island | 10 AM - 3:59 PM (light), 6 PM - 11:59 PM (strong) |
SwSh | Galar | Wild Area (any zone), Isle of Armor (any zone) | Random days, all day |
Heavy rain
Game | Region | Location | Conditions |
---|---|---|---|
AS | Hoenn | Lilycove City (except Lilycove Department Store rooftop), Mossdeep City, Sootopolis City, Secret Islet, Secret Shore, Secret Meadow Routes 124, 125, 126, 127, 128, 129, 130, 131 |
After Kyogre is awakened but before battling it |
Thunderstorm
Game | Region | Location | Conditions |
---|---|---|---|
SMUSUM | Alola | Po Town | Always; also applies to the rooftop of the Shady House |
SwSh | Galar | Wild Area (any zone), Isle of Armor (any zone) | Random days, all day |
Mystery Dungeon series
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Other games |
Game | Dungeon | Floors | Notes |
---|---|---|---|
MDRB | Uproar Forest | 3 and 6 | Might be any of the other six weather conditions instead |
MDRB | Sky Tower | 7 and Summit 6 | |
MDRB | Howling Forest | 3, 6, 9 and 13 | Might be any of the other six weather conditions instead |
MDRB | Northwind Field | 5, 10, 15, 20 and 25 | |
MDRB | Lightning Field | 5, 10, 15, 20 and 25 | Might be any of the other six weather conditions instead |
MDRB | Mt. Faraway | 4, 8, 10, 14, 17, 22, 24, 26, 28, 30, 32, 34 and 36 | Might be any of the other six weather conditions instead |
MDRB | Western Cave | 11, 24, 35 and 53 | Might be overridden by Sand Stream sandstorms on floor 53 |
MDRB | Northern Range | 4, 8, 11 and 15 | Might be any of the other six weather conditions instead |
MDRB | Pitfall Valley | 3, 6, 10 and 15 | Might be any of the other six weather conditions instead |
MDRB | Wyvern Hill | 4, 8, 12, 16, 20, 24 and 28 | Might be any of the other six weather conditions instead |
MDRB | Purity Forest | 15, 21, 24, 28, 32, 38, 43, 48, 52, 57, 61, 67, 81 and 89 | Might be any of the other six weather conditions instead |
MDTDS | Mt. Travail | 2 | |
MDTDS | Spacial Rift | Deep 9 | |
MDTDS | Serenity River | 3 | |
MDTDS | Mt. Mistral | 3 and 6 | |
MDTDS | Shimmer Hill | 6 and 10 | |
MDTDS | Lost Wilderness | 8 | |
MDTDS | Midnight Forest | 4 | |
MDTDS | Mystery Jungle | 5, 10, 15, 20 and 25 | Might be any of the other six weather conditions instead |
MDTDS | Zero Isle North | 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70 and 74 |
Might be any of the other six weather conditions instead The weather on floors 45, 50, 55 and 60 might be overriden by Sand Stream sandstorms |
MDTDS | Zero Isle East | 10, 17, 26, 28 and 36 | Might be any of the other six weather conditions instead |
MDTDS | Zero Isle West | 9, 10, 17, 18, 26, 27, 35 and 36 |
Might be any of the other six weather conditions instead |
MDTDS | Zero Isle South | 15, 21, 24, 28, 32, 38, 43, 48, 52, 57, 61, 67, 81 and 89 |
Might be any of the other six weather conditions instead The weather might be overriden by Snow Warning hail on floors 21 and 24 and Sand Stream sandstorms on floor 89. |
MDS | Zero Isle Center | 15, 21, 24 and 28 | Might be any of the other six weather conditions instead The weather on floor 15 might be overriden by Sand Stream sandstorms |
MDS | Destiny Tower | 15, 21, 24, 28, 32, 38, 43, 48, 52, 57, 61, 67, 81 and 89 |
Might be any of the other six weather conditions instead The weather might be overriden by Snow Warning hail on floors 21 and 24 and Sand Stream sandstorms on floor 89. |
MDS | Treacherous Waters | 5, 7, 10, 12 and 16 | |
MDS | Southeastern Islands | 4, 8, 12, 15 and 24 | Might be any of the other six weather conditions instead |
MDS | Inferno Cave | 7, 15, 17, 24 and 28 | Might be any of the other six weather conditions instead |
MDS | Star Cave | 14 | Might be any of the other six weather conditions instead |
MDS | Sky Peak Mountain Path | Summit 2 | Might be any of the other six weather conditions instead |
MDS | Fortune Ravine | Pit | Might be any of the other six weather conditions instead |
MDS | Southern Jungle | 4, 7 and 10 | Might be any of the other six weather conditions instead The weather on floor 4 might be overriden by Sand Stream sandstorms |
In the anime
- Main article: Rain Dance (move) → In the anime
- Main article: Drizzle (Ability) → In the anime
- Main article: Max Geyser (move) → In the anime
Like in the real world, rain is quite common, appearing in many episodes. Most of these occasions are not caused by Rain Dance or Drizzle. The first appearance of rain in the anime was in the first episode, Pokémon - I Choose You!. The first time it has appeared caused by a Pokémon was in A Shadow of a Drought.
In the manga
- Main article: Rain Dance (move) → In the manga
- Main article: Drizzle (Ability) → In the manga
In other generations
In battle
Core series games
Heavy rain
Side series games
Spin-off games
Interface elements
Heavy rain
In the overworld
Normal rain
Strong rain
Heavy rain
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Missing the Alpha Sapphire image for heavy rain in the overworld |
Thunderstorm
Strong storm
In other languages
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Heavy rain
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Weather conditions | |
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Harsh sunlight • Rain • Sandstorm • Hail • Snow • Shadowy aura • Fog Extremely harsh sunlight • Heavy rain • Strong winds |