♀ .: Difference between revisions

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(I'm fairly certain that the glitchy sounds it causes are a result of memory corruption, and that its actual cry is just that of Raticate's.)
m (AWB Bot: relinking pages moved per new MoS guidelines for article titles)
 
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:''If you were looking for the female gender, see [[gender]].''
{{redirect|♀|the female gender|gender}}
----
{{GlitchPkmnInfobox
{{GlitchPkmnInfobox
| name=♀ .
| name=♀ .
| jname=♀ .
| jname=ふイ゙ ヂ
| tmname=♀ .
| tmname=Fuiji
| image=YGlitch 193.png
| image=YGlitch 193.png
| size=64px
| size=64px
Line 26: Line 25:
| catchrate=140
| catchrate=140
| height-ftin=80'3"
| height-ftin=80'3"
| height-m= 24,38
| height-m= 24.5
| weight-lbs=6099.0
| weight-lbs=6099.0
| weight-kg=2772.3
| weight-kg=2772.3
}}
}}
[[File:YGlitchNameC1.png|link=]] is a dual-type [[List of glitch types#Normal|Normal]]/[[List of glitch types#Normal|Normal]] [[glitch Pokémon]], found only in [[Pokémon Yellow Version]].
[[File:YGlitchNameC1.png|link=]] is a dual-type [[List of glitch types in Generation I#Normal|Normal]]/[[List of glitch types in Generation I#Normal|Normal]] [[glitch Pokémon]], found only in [[Pokémon Yellow Version]].


[[File:YGlitchNameC1.png|link=]] can be obtained by doing Method #3 of the [[Mew glitch]] with a Pokémon with a special stat of '''193''', by trading a [[ゥ (C1)]] from {{game3|Red and Blue|Red/Blue|s}} to Yellow, or via the [[Johto guard glitch]] with {{p|Meganium}}.  
[[File:YGlitchNameC1.png|link=]] can be obtained by doing Method #3 of the [[Mew glitch]] with a Pokémon with a special stat of '''193''', by trading a [[ゥ (C1)]] from {{game3|Red and Blue|Red/Blue|s}} to Yellow, or via the [[Time Capsule exploit]] with {{p|Meganium}}.


The Pokédex number for [[File:YGlitchNameC1.png|link=]] is #205, which makes this glitch's National Pokédex equivalent {{p|Forretress}}. When encountered, [[File:YGlitchNameC1.png|link=]] seems to corrupt parts of the game's memory responsible
The Pokédex number for [[File:YGlitchNameC1.png|link=]] is #205, which makes this glitch's National Pokédex equivalent to that of {{p|Forretress}}'s. When encountered, [[File:YGlitchNameC1.png|link=]]'s sprite (defined as 9×1 tiles, though the actual size varies as its sprite pointer is in RAM) overflows the decompression buffers and corrupts the parts of the game's memory responsible for sound; as such, it will terminate the battle music and load for a considerable time (longer than [[MissingNo.]]) before appearing. [[File:YGlitchNameC1.png|link=]] can also replace the battle music with never-ending glitchy sounds that don't allow its cry (which is identical to {{p|Raticate}}'s) to play, effectively locking up the game.
for sound, as it will terminate the battle music and load for a considerable time (longer than [[Missingno.]]) before appearing. [[File:YGlitchNameC1.png|link=]] can also replace the battle music with never-ending glitchy sounds that don't allow its cry (which is identical to {{p|Raticate}}'s) to play, effectively locking up the game.  


[[File:YGlitchNameC1.png|link=]]'s Pokédex entry can be bypassed by having seen a {{p|Haunter}}.
[[File:YGlitchNameC1.png|link=]]'s Pokédex entry can be bypassed by having seen a {{p|Haunter}}.
Line 41: Line 39:
When [[File:YGlitchNameC1.png|link=]] is sent into battle, the player will not be able to see [[File:YGlitchNameC1.png|link=]]'s moves, as the battle menu will be covered by a black [[glitch screen]], the same one that covers its front sprite.
When [[File:YGlitchNameC1.png|link=]] is sent into battle, the player will not be able to see [[File:YGlitchNameC1.png|link=]]'s moves, as the battle menu will be covered by a black [[glitch screen]], the same one that covers its front sprite.


When [[File:YGlitchNameC1.png|link=]] appears in color in {{eng|Pokémon Stadium}}, [[File:YGlitchNameC1.png|link=]]'s sprite will be red and surrounded by a black glitch screen.
When [[File:YGlitchNameC1.png|link=]] appears in color in [[Pokémon Stadium]], [[File:YGlitchNameC1.png|link=]]'s sprite will be red and surrounded by a black glitch screen.


==Game data==
==Game data==
Line 52: Line 50:
{{Availability/Gen|gen=I}}
{{Availability/Gen|gen=I}}
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[ゥ (C1)]] in {{2v2|Red|Blue}}}}
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[ゥ (C1)]] in {{2v2|Red|Blue}}}}
{{Availability/Entry1|v=Yellow|area=[[Mew glitch]] (Special stat 193)<br>[[Johto guard glitch]] ({{p|Meganium}})}}
{{Availability/Entry1|v=Yellow|area=[[Mew glitch]] (Special stat 193)<br>[[Time Capsule exploit]] ({{p|Meganium}})}}
|}
|}
|}
|}
Line 73: Line 71:
Normal=  100 |
Normal=  100 |
Flying=  100 |
Flying=  100 |
Fighting=100 |
Fighting=400 |
Ground=  100 |
Ground=  100 |
Rock=    100 |
Rock=    100 |
Bug=    100 |
Bug=    100 |
Poison=  100 |
Poison=  100 |
Ghost=  100 |
Ghost=  0 |
Fire=    100 |
Fire=    100 |
Water=  100 |
Water=  100 |
Line 86: Line 84:
Ice=    100 |
Ice=    100 |
Dragon=  100 |
Dragon=  100 |
notes=yes|
}}
glitch=yes|}}


===Learnset===
===Learnset===
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|♀ .|normal|normal|1|0}}
{{learnlist/levelh|♀ .|normal|normal|1|0}}
{{learnlist/level1|Start|Spike Cannon|Normal|20|100|15|}}
{{learnlist/level1|Start|Spike Cannon|Normal|20|100|15||'''}}
{{learnlist/level1|Start|Waterfall|Water|80|100|15}}
{{learnlist/level1|Start|Waterfall|Water|80|100|15}}
{{learnlist/level1|Start|Dream Eater|Psychic|100|100|15}}
{{learnlist/level1|Start|Dream Eater|Psychic|100|100|15}}
{{learnlist/level1|Start|Constrict|Normal|10|100|35|}}
{{learnlist/level1|Start|Constrict|Normal|10|100|35||'''}}
{{learnlist/level1|6|Hyper Beam|Normal|150|90|5|}}
{{learnlist/level1|1|TM05|Glitch|&mdash;|&mdash;|33}}
{{learnlist/level1|9|Pay Day|Normal|40|100|20|}}
{{learnlist/level1|2|Supersonic|Normal|—|55|20}}
{{learnlist/level1|10|TM50|Glitch|56|28|25}}
{{learnlist/level1|3|Ember|Fire|40|100|25}}
{{learnlist/level1|4|Petal Dance|Grass|70|100|20}}
{{learnlist/level1|6|Hyper Beam|Normal|150|90|5||'''}}
{{learnlist/level1|7|TM05|Glitch|&mdash;|&mdash;|33}}
{{learnlist/level1|9|TM50|Glitch|56|28|25}}
{{learnlist/level1|10|Pay Day|Normal|40|100|20||'''}}
{{learnlist/level1|11|TM41|Glitch|71|&mdash;|2}}
{{learnlist/level1|11|TM41|Glitch|71|&mdash;|2}}
{{learnlist/level1|12|Super Glitch|Glitch|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|12|Super Glitch|Glitch|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|13|Unknown glitch move|Glitch|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|13|TM15|Normal|0|0|0}}
{{learnlist/level1|15|Unknown glitch move|Glitch|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|15|TM29|Normal|0|0|0}}
{{learnlist/level1|16|Unknown glitch move|Glitch|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|16|--|Cooltrainer♀|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|21|Unknown glitch move|Glitch|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|19|TM54|Normal|2|8|62||'''}}
{{learnlist/level1|22|Super Glitch|Glitch|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|21|--|Cooltrainer♀|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|22|--|Cooltrainer♀|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|23|Super Glitch|Glitch|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|23|Super Glitch|Glitch|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|24|ThunderPunch|Electric|75|100|15}}
{{learnlist/level1|24|ThunderPunch|Electric|75|100|15}}
{{learnlist/level1|25|Wrap|Normal|15|85|20|}}
{{learnlist/level1|25|Wrap|Normal|15|85|20||'''}}
{{learnlist/level1|26|TM54|Normal|2|8|62|}}
{{learnlist/level1|28|TM54|Normal|2|8|62||'''}}
{{learnlist/level1|29|Tackle|Normal|35|95|35|}}
{{learnlist/level1|29|Tackle|Normal|35|95|35||'''}}
{{learnlist/level1|30|Super Glitch|Glitch|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|30|Super Glitch|Glitch|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|32|Scratch|Normal|40|100|35|}}
{{learnlist/level1|32|Scratch|Normal|40|100|35||'''}}
{{learnlist/level1|33|TM27|Ice|35|3|3}}
{{learnlist/level1|33|TM27|Ice|35|3|3}}
{{learnlist/level1|35|TM05|Glitch|&mdash;|&mdash;|33}}
{{learnlist/level1|35|TM05|Glitch|&mdash;|&mdash;|33}}
{{learnlist/level1|38|Absorb|Grass|20|100|20}}
{{learnlist/level1|38|Absorb|Grass|20|100|20}}
{{learnlist/level1|40|Stomp|Normal|65|100|20|}}
{{learnlist/level1|40|Stomp|Normal|65|100|20||'''}}
{{learnlist/level1|41|TM54|Normal|2|8|62|}}
{{learnlist/level1|41|TM54|Normal|2|8|62||'''}}
{{learnlist/level1|42|Mimic|Normal|&mdash;|&mdash;|10}}
{{learnlist/level1|42|Mimic|Normal|&mdash;|&mdash;|10}}
{{learnlist/level1|44|Petal Dance|Grass|70|100|20}}
{{learnlist/level1|44|Petal Dance|Grass|70|100|20}}
{{learnlist/level1|49|TM15|Normal|0|0|0}}
{{learnlist/level1|49|TM15|Normal|0|0|0}}
{{learnlist/level1|51|TM54|Normal|2|8|62|}}
{{learnlist/level1|51|TM54|Normal|2|8|62||'''}}
{{learnlist/level1|52|TM54|Normal|2|8|62|}}
{{learnlist/level1|52|TM54|Normal|2|8|62||'''}}
{{learnlist/level1|56|Twineedle|Bug|25|100|20}}
{{learnlist/level1|56|Twineedle|Bug|25|100|20}}
{{learnlist/level1|59|Double Kick|Fighting|30|100|30}}
{{learnlist/level1|59|Double Kick|Fighting|30|100|30}}
{{learnlist/level1|60|TM50|Glitch|56|28|25}}
{{learnlist/level1|60|TM50|Glitch|56|28|25}}
{{learnlist/level1|61|Hypnosis|Psychic|—|60|20}}
{{learnlist/level1|62|Double Kick|Fighting|30|100|30}}
{{learnlist/level1|66|TM05|Glitch|&mdash;|&mdash;|33}}
{{learnlist/level1|66|TM05|Glitch|&mdash;|&mdash;|33}}
{{learnlist/level1|70|TM18|Flying|7|17|46}}
{{learnlist/level1|70|TM18|Flying|7|17|46}}
{{learnlist/level1|71|TM04|Water|0|18|39}}
{{learnlist/level1|71|TM04|Water|0|18|39}}
{{learnlist/level1|74|TM15|Normal|0|0|0}}
{{learnlist/level1|74|TM15|Normal|0|0|0}}
{{learnlist/level1|80|Tackle|Normal|35|95|35|}}
{{learnlist/level1|80|Tackle|Normal|35|95|35||'''}}
{{learnlist/level1|82|Hydro Pump|Water|120|80|5}}
{{learnlist/level1|82|Hydro Pump|Water|120|80|5}}
{{learnlist/level1|85|Twineedle|Bug|25|100|20}}
{{learnlist/level1|85|Twineedle|Bug|25|100|20}}
{{learnlist/level1|93|TM15|Normal|0|0|0}}
{{learnlist/level1|95|TM04|Water|0|18|39}}
{{learnlist/level1|99|Pay Day|Normal|40|100|20||'''}}
{{learnlist/level1|100|Horn Drill|Normal|—|—|5}}
{{learnlist/level1|109|TM41|Glitch|71|&mdash;|2}}
{{learnlist/level1|111|Fire Blast|Fire|110|85|5}}
{{learnlist/level1|112|Pay Day|Normal|40|100|20||'''}}
{{learnlist/level1|116|Bite|Normal|100|60|25||'''}}
{{learnlist/level1|119|Take Down|Normal|90|85|20||'''}}
{{learnlist/level1|122|Twineedle|Bug|25|100|20}}
{{learnlist/level1|126|TM25|Normal|0|0|0}}
{{learnlist/level1|127|Poison Sting|Poison|15|100|35}}
{{learnlist/level1|131|Twineedle|Bug|25|100|20}}
{{learnlist/level1|132|Aurora Beam|Ice|65|100|20}}
{{learnlist/level1|135|Hypnosis|Psychic|—|60|20}}
{{learnlist/level1|139|TM24|Glitch|118|31|0}}
{{learnlist/level1|140|BubbleBeam|Water|65|100|20}}
{{learnlist/level1|141|Wrap|Normal|15|90|20||'''}}
{{learnlist/level1|143|TM15|Normal|0|0|0}}
{{learnlist/level1|144|TM24|Glitch|118|31|0}}
{{learnlist/level1|161|Focus Energy|Normal|—|—|30}}
{{learnlist/level1|165|Recover|Normal|—|—|10}}
{{learnlist/level1|167|Horn Drill|Normal|—|—|5}}
{{learnlist/level1|171|Ice Beam|Ice|90|100|10}}
{{learnlist/level1|175|TM24|Glitch|118|31|0}}
{{learnlist/level1|177|TM05|Glitch|&mdash;|&mdash;|33}}
{{learnlist/level1|179|Twineedle|Bug|25|100|20}}
{{learnlist/level1|180|TM03|Glitch|9|32|57}}
{{learnlist/level1|184|Twineedle|Bug|25|100|20}}
{{learnlist/level1|185|Horn Drill|Normal|—|—|5}}
{{learnlist/level1|187|Poison Sting|Poison|15|100|35}}
{{learnlist/level1|193|Twineedle|Bug|25|100|20}}
{{learnlist/level1|194|Swords Dance|Normal|—|—|20}}
{{learnlist/level1|195|TM07|Ghost|131|20|0}}
{{learnlist/level1|198|Twineedle|Bug|25|100|20}}
{{learnlist/level1|202|TM09|Glitch|255|33|16}}
{{learnlist/level1|203|Kinesis|Psychic|—|80|15}}
{{learnlist/level1|204|Swords Dance|Normal|—|—|20}}
{{learnlist/level1|205|Constrict|Normal|10|100|35||'''}}
{{learnlist/level1|207|Super Glitch|Glitch|—|—|—}}
{{learnlist/level1|208|TM02|Glitch|15|51|11}}
{{learnlist/level1|209|Bone Club|Ground|65|85|20}}
{{learnlist/level1|210|TM02|Glitch|15|51|11}}
{{learnlist/level1|212|TM02|Glitch|15|51|11}}
{{learnlist/level1|214|Super Glitch|Glitch|—|—|—}}
{{learnlist/level1|215|TM03|Glitch|9|32|57}}
{{learnlist/level1|216|Poison Sting|Poison|15|100|35}}
{{learnlist/level1|218|TM03|Glitch|9|32|57}}
{{learnlist/level1|224|Super Glitch|Glitch|—|—|—}}
{{learnlist/level1|229|Tackle|Normal|35|95|35||'''}}
{{learnlist/level1|230|Blizzard|Ice|120|90|5}}
{{learnlist/level1|234|Fly|Flying|70|95|15}}
{{learnlist/level1|236|TM50|Glitch|56|28|25}}
{{learnlist/level1|240|Barrage|Normal|15|85|20||'''}}
{{learnlist/level1|241|TM05|Glitch|&mdash;|&mdash;|33}}
{{learnlist/level1|242|TM50|Glitch|56|28|25}}
{{learnlist/level1|245|Horn Drill|Normal|—|—|5}}
{{learnlist/level1|247|TM02|Glitch|15|51|11}}
{{learnlist/level1|249|Acid|Poison|40|100|30}}
{{learnlist/level1|250|TM24|Glitch|118|31|0}}
{{learnlist/level1|253|TM02|Glitch|15|51|11}}
{{learnlist/level1|254|TM11|Normal|0|0|0}}
{{learnlist/level1|255|TM02|Glitch|15|51|11}}
{{learnlist/levelf|[[File:YGlitchNameC1.png|link=]]|normal|normal|1|5}}
{{learnlist/levelf|[[File:YGlitchNameC1.png|link=]]|normal|normal|1|5}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|♀|normal|normal|1|0}}
{{learnlist/tmh|♀|normal|normal|1|0}}
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20}}
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20||'''}}
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10}}
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10||'''}}
{{learnlist/tm1|TM03|Swords Dance|Normal|&mdash;|&mdash;|30}}
{{learnlist/tm1|TM03|Swords Dance|Normal|&mdash;|&mdash;|30}}
{{learnlist/tm1|TM04|Whirlwind|Normal|&mdash;|100|20}}
{{learnlist/tm1|TM04|Whirlwind|Normal|&mdash;|100|20}}
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15||'''}}
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}
{{learnlist/tm1|TM16|Pay Day|Normal|40|100|20}}
{{learnlist/tm1|TM16|Pay Day|Normal|40|100|20||'''}}
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}
{{learnlist/tm1|TM21|Mega Drain|Grass|40|100|10}}
{{learnlist/tm1|TM21|Mega Drain|Grass|40|100|10}}
Line 150: Line 218:
{{learnlist/tm1|TM31|Mimic|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm1|TM31|Mimic|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm1|TM33|Reflect|Psychic|&mdash;|&mdash;|20}}
{{learnlist/tm1|TM33|Reflect|Psychic|&mdash;|&mdash;|20}}
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15||'''}}
{{learnlist/tm1|TM41|Softboiled|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm1|TM41|Softboiled|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm1|TM42|Dream Eater|Psychic|100|100|15||'''}}
{{learnlist/tm1|TM42|Dream Eater|Psychic|100|100|15}}
{{learnlist/tm1|TM44|Rest|Psychic|&mdash;|&mdash;|10}}
{{learnlist/tm1|TM44|Rest|Psychic|&mdash;|&mdash;|10}}
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}}
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}}
Line 160: Line 228:
{{GlitchEvobox
{{GlitchEvobox
|sprite1=YGlitch 193
|sprite1=YGlitch 193
|name1=♀ .  
|name1=♀ .
|type1-1=Normal
|type1-1=Normal
|type2-1=Normal
|type2-1=Normal
Line 166: Line 234:


==Sprites==
==Sprites==
[[File:YGlitchNameC1.png|link=]]'s sprite randomly varies.
[[File:YGlitchNameC1.png|link=]]'s sprite randomly varies.
{{GlitchSpriteBox|
{{GlitchSpriteBox|
fimage=YGlitch 193.png |
fimage=YGlitch 193.png |
Line 180: Line 248:


==Trivia==
==Trivia==
* [[File:YGlitchNameC1.png|link=]], when compared to all other Pokémon, is tied with [[h POKé]] for being the [[List of Pokémon by height|tallest]] Pokémon.
* [[File:YGlitchNameC1.png|link=]] has the name of another glitch Pokémon in its {{pkmn|category}} name; [[4 h]], which is also a Normal/Normal type.
* [[File:YGlitchNameC1.png|link=]] has the longest cry of any known Pokémon, regular or glitched.
* [[File:YGlitchNameC1.png|link=]] has the name of another glitch Pokémon in its species; [[4 h]], which is also a Normal/Normal type.
* [[File:YGlitchNameC1.png|link=]] has the same Pokédex number as [[PkMn (D8)]].
* [[File:YGlitchNameC1.png|link=]] has the same Pokédex number as [[PkMn (D8)]].
* [[File:YGlitchNameC1.png|link=]] sometimes will move the player's visual position on screen or spawn randomly moving glitch players when encountered.
* [[File:YGlitchNameC1.png|link=]] sometimes will move the player's visual position on screen or spawn randomly moving glitch players when encountered.
* [[File:YGlitchNameC1.png|link=]]'s sprite varies.  <!-- a picture will be added once I can do so -->
* [[File:YGlitchNameC1.png|link=]]'s sprite varies.  <!-- a picture will be added once I can do so -->
* The player can view [[File:YGlitchNameC1.png|link=]]'s sprite without the [[glitch screen]] by using an [[Game Boy|original Game Boy]] or [[Super Game Boy]].
* The player can view [[File:YGlitchNameC1.png|link=]]'s sprite without the [[glitch screen]] by using an original [[Game Boy]] or [[Super Game Boy]].


==External links==
==External links==
Line 195: Line 261:
{{Project Glitchdex notice}}
{{Project Glitchdex notice}}


[[fr:Symbole femelle ()]]
[[fr:Â Ô . ë]]
[[it:♀ .]]
[[it:♀ .]]

Latest revision as of 01:52, 1 July 2024

♀ redirects here. For the female gender, see gender.
♀ .
ふイ゙ ヂ Fuiji
YGlitch 193.png
YGlitchNameC1.png's sprite
Types Category
 Normal  Normal  4 h Pokémon
Hexadecimal identifier Exp. at Lv. 100
C1 800,000
Pokédex
National
#205
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Pokémon Yellow
Special stat for Mew glitch Time Capsule exploit Pokémon
193 Meganium
Equivalent in Red and Blue
ゥ (C1)
Height Weight
80'3" 6099.0 lbs.
Hybrid of Catch rate
N/A 140
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

YGlitchNameC1.png is a dual-type Normal/Normal glitch Pokémon, found only in Pokémon Yellow Version.

YGlitchNameC1.png can be obtained by doing Method #3 of the Mew glitch with a Pokémon with a special stat of 193, by trading a ゥ (C1) from Red/Blue to Yellow, or via the Time Capsule exploit with Meganium.

The Pokédex number for YGlitchNameC1.png is #205, which makes this glitch's National Pokédex equivalent to that of Forretress's. When encountered, YGlitchNameC1.png's sprite (defined as 9×1 tiles, though the actual size varies as its sprite pointer is in RAM) overflows the decompression buffers and corrupts the parts of the game's memory responsible for sound; as such, it will terminate the battle music and load for a considerable time (longer than MissingNo.) before appearing. YGlitchNameC1.png can also replace the battle music with never-ending glitchy sounds that don't allow its cry (which is identical to Raticate's) to play, effectively locking up the game.

YGlitchNameC1.png's Pokédex entry can be bypassed by having seen a Haunter.

When YGlitchNameC1.png is sent into battle, the player will not be able to see YGlitchNameC1.png's moves, as the battle menu will be covered by a black glitch screen, the same one that covers its front sprite.

When YGlitchNameC1.png appears in color in Pokémon Stadium, YGlitchNameC1.png's sprite will be red and surrounded by a black glitch screen.

Game data

Pokédex entry

YGlitchNameC1.png's Pokédex entry.

Game locations

Encountering YGlitchNameC1.png in the wild.
Generation I
Red Blue
Becomes ゥ (C1) in Red and Blue
Yellow
Mew glitch (Special stat 193)
Time Capsule exploit (Meganium)


Base stats

Stat Range
At Lv. 50 At Lv. 100
134
194 - 240 378 - 471
139
144 - 190 283 - 376
132
137 - 183 269 - 362
145
150 - 196 295 - 388
80
85 - 131 165 - 258
Total:
630
(710 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


Type effectiveness

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None

Learnset

By leveling up

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
00Start Spike Cannon Normal 02020 100}}100% 15
00Start Waterfall Water 08080 100}}100% 15
00Start Dream Eater Psychic 100100 100}}100% 15
00Start Constrict Normal 01010 100}}100% 35
011 TM05 Glitch 0000 —}}—% 33
022 Supersonic Normal 0000 055}}55% 20
033 Ember Fire 04040 100}}100% 25
044 Petal Dance Grass 07070 100}}100% 20
066 Hyper Beam Normal 150150 090}}90% 5
077 TM05 Glitch 0000 —}}—% 33
099 TM50 Glitch 05656 028}}28% 25
1010 Pay Day Normal 04040 100}}100% 20
1111 TM41 Glitch 07171 —}}—% 2
1212 Super Glitch Glitch 0000 —}}—%
1313 TM15 Normal 0000 000}}0% 0
1515 TM29 Normal 0000 000}}0% 0
1616 -- Cooltrainer♀ 0000 —}}—%
1919 TM54 Normal 0022 008}}8% 62
2121 -- Cooltrainer♀ 0000 —}}—%
2222 -- Cooltrainer♀ 0000 —}}—%
2323 Super Glitch Glitch 0000 —}}—%
2424 ThunderPunch Electric 07575 100}}100% 15
2525 Wrap Normal 01515 085}}85% 20
2828 TM54 Normal 0022 008}}8% 62
2929 Tackle Normal 03535 095}}95% 35
3030 Super Glitch Glitch 0000 —}}—%
3232 Scratch Normal 04040 100}}100% 35
3333 TM27 Ice 03535 003}}3% 3
3535 TM05 Glitch 0000 —}}—% 33
3838 Absorb Grass 02020 100}}100% 20
4040 Stomp Normal 06565 100}}100% 20
4141 TM54 Normal 0022 008}}8% 62
4242 Mimic Normal 0000 —}}—% 10
4444 Petal Dance Grass 07070 100}}100% 20
4949 TM15 Normal 0000 000}}0% 0
5151 TM54 Normal 0022 008}}8% 62
5252 TM54 Normal 0022 008}}8% 62
5656 Twineedle Bug 02525 100}}100% 20
5959 Double Kick Fighting 03030 100}}100% 30
6060 TM50 Glitch 05656 028}}28% 25
6161 Hypnosis Psychic 0000 060}}60% 20
6262 Double Kick Fighting 03030 100}}100% 30
6666 TM05 Glitch 0000 —}}—% 33
7070 TM18 Flying 0077 017}}17% 46
7171 TM04 Water 0000 018}}18% 39
7474 TM15 Normal 0000 000}}0% 0
8080 Tackle Normal 03535 095}}95% 35
8282 Hydro Pump Water 120120 080}}80% 5
8585 Twineedle Bug 02525 100}}100% 20
9393 TM15 Normal 0000 000}}0% 0
9595 TM04 Water 0000 018}}18% 39
9999 Pay Day Normal 04040 100}}100% 20
100100 Horn Drill Normal 0000 00—}}—% 5
109109 TM41 Glitch 07171 —}}—% 2
111111 Fire Blast Fire 110110 085}}85% 5
112112 Pay Day Normal 04040 100}}100% 20
116116 Bite Normal 100100 060}}60% 25
119119 Take Down Normal 09090 085}}85% 20
122122 Twineedle Bug 02525 100}}100% 20
126126 TM25 Normal 0000 000}}0% 0
127127 Poison Sting Poison 01515 100}}100% 35
131131 Twineedle Bug 02525 100}}100% 20
132132 Aurora Beam Ice 06565 100}}100% 20
135135 Hypnosis Psychic 0000 060}}60% 20
139139 TM24 Glitch 118118 031}}31% 0
140140 BubbleBeam Water 06565 100}}100% 20
141141 Wrap Normal 01515 090}}90% 20
143143 TM15 Normal 0000 000}}0% 0
144144 TM24 Glitch 118118 031}}31% 0
161161 Focus Energy Normal 0000 00—}}—% 30
165165 Recover Normal 0000 00—}}—% 10
167167 Horn Drill Normal 0000 00—}}—% 5
171171 Ice Beam Ice 09090 100}}100% 10
175175 TM24 Glitch 118118 031}}31% 0
177177 TM05 Glitch 0000 —}}—% 33
179179 Twineedle Bug 02525 100}}100% 20
180180 TM03 Glitch 0099 032}}32% 57
184184 Twineedle Bug 02525 100}}100% 20
185185 Horn Drill Normal 0000 00—}}—% 5
187187 Poison Sting Poison 01515 100}}100% 35
193193 Twineedle Bug 02525 100}}100% 20
194194 Swords Dance Normal 0000 00—}}—% 20
195195 TM07 Ghost 131131 020}}20% 0
198198 Twineedle Bug 02525 100}}100% 20
202202 TM09 Glitch 255255 033}}33% 16
203203 Kinesis Psychic 0000 080}}80% 15
204204 Swords Dance Normal 0000 00—}}—% 20
205205 Constrict Normal 01010 100}}100% 35
207207 Super Glitch Glitch 0000 00—}}—%
208208 TM02 Glitch 01515 051}}51% 11
209209 Bone Club Ground 06565 085}}85% 20
210210 TM02 Glitch 01515 051}}51% 11
212212 TM02 Glitch 01515 051}}51% 11
214214 Super Glitch Glitch 0000 00—}}—%
215215 TM03 Glitch 0099 032}}32% 57
216216 Poison Sting Poison 01515 100}}100% 35
218218 TM03 Glitch 0099 032}}32% 57
224224 Super Glitch Glitch 0000 00—}}—%
229229 Tackle Normal 03535 095}}95% 35
230230 Blizzard Ice 120120 090}}90% 5
234234 Fly Flying 07070 095}}95% 15
236236 TM50 Glitch 05656 028}}28% 25
240240 Barrage Normal 01515 085}}85% 20
241241 TM05 Glitch 0000 —}}—% 33
242242 TM50 Glitch 05656 028}}28% 25
245245 Horn Drill Normal 0000 00—}}—% 5
247247 TM02 Glitch 01515 051}}51% 11
249249 Acid Poison 04040 100}}100% 30
250250 TM24 Glitch 118118 031}}31% 0
253253 TM02 Glitch 01515 051}}51% 11
254254 TM11 Normal 0000 000}}0% 0
255255 TM02 Glitch 01515 051}}51% 11
  • Bold indicates a move that gets STAB when used by YGlitchNameC1.png
  • Italic indicates a move that gets STAB only when used by an Evolution of YGlitchNameC1.png
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM01 Mega Punch Normal 80 85% 20
Bag TM Normal Sprite.png TM02 Razor Wind Normal 80 75% 10
Bag TM Normal Sprite.png TM03 Swords Dance Normal —% 30
Bag TM Normal Sprite.png TM04 Whirlwind Normal 100% 20
Bag TM Normal Sprite.png TM08 Body Slam Normal 85 100% 15
Bag TM Water Sprite.png TM11 BubbleBeam Water 65 100% 20
Bag TM Normal Sprite.png TM16 Pay Day Normal 40 100% 20
Bag TM Fighting Sprite.png TM17 Submission Fighting 80 80% 25
Bag TM Grass Sprite.png TM21 Mega Drain Grass 40 100% 10
Bag TM Electric Sprite.png TM24 Thunderbolt Electric 95 100% 15
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Normal Sprite.png TM31 Mimic Normal —% 10
Bag TM Psychic Sprite.png TM33 Reflect Psychic —% 20
Bag TM Normal Sprite.png TM40 Skull Bash Normal 100 100% 15
Bag TM Normal Sprite.png TM41 Softboiled Normal —% 10
Bag TM Psychic Sprite.png TM42 Dream Eater Psychic 100 100% 15
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Rock Sprite.png TM48 Rock Slide Rock 75 90% 10
  • Bold indicates a move that gets STAB when used by YGlitchNameC1.png
  • Italic indicates a move that gets STAB only when used by an Evolution of YGlitchNameC1.png

Evolution

YGlitch 193.png
Does not evolve
♀ .
 Normal 



Sprites

YGlitchNameC1.png's sprite randomly varies.

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
YGlitch 193.png 000.png 000.png YGlitch 193 b.png MS Bird I.png

Trivia

  • YGlitchNameC1.png has the name of another glitch Pokémon in its category name; 4 h, which is also a Normal/Normal type.
  • YGlitchNameC1.png has the same Pokédex number as PkMn (D8).
  • YGlitchNameC1.png sometimes will move the player's visual position on screen or spawn randomly moving glitch players when encountered.
  • YGlitchNameC1.png's sprite varies.
  • The player can view YGlitchNameC1.png's sprite without the glitch screen by using an original Game Boy or Super Game Boy.

External links


Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.