Keldeo (Pokémon)/Generation V learnset: Difference between revisions

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{{learnlist/levelh|Keldeo|Water|Fighting|5|5}}
{{learnlist/levelh|Keldeo|Water|Fighting|5|5}}
{{learnlist/level5|1|Aqua Jet|Water|Physical|40|100|20||'''}}
{{learnlist/level5|1|Aqua Jet|Water|Physical|40|100|20||'''}}
{{learnlist/level5|1|Leer|Normal|Status|—|100|30}}
{{learnlist/level5|1|Leer|Normal|Status||100|30}}
{{learnlist/level5|7|Double Kick|Fighting|Physical|30|100|30||'''}}
{{learnlist/level5|7|Double Kick|Fighting|Physical|30|100|30||'''}}
{{learnlist/level5|13|BubbleBeam|Water|Special|65|100|20||'''}}
{{learnlist/level5|13|BubbleBeam|Water|Special|65|100|20||'''}}
{{learnlist/level5|19|Take Down|Normal|Physical|90|85|20}}
{{learnlist/level5|19|Take Down|Normal|Physical|90|85|20}}
{{learnlist/level5|25|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/level5|25|Helping Hand|Normal|Status|||20}}
{{learnlist/level5|31|Retaliate|Normal|Physical|70|100|5}}
{{learnlist/level5|31|Retaliate|Normal|Physical|70|100|5}}
{{learnlist/level5|37|Aqua Tail|Water|Physical|90|90|10||'''}}
{{learnlist/level5|37|Aqua Tail|Water|Physical|90|90|10||'''}}
{{learnlist/level5|43|Sacred Sword|Fighting|Physical|90|100|20||'''}}
{{learnlist/level5|43|Sacred Sword|Fighting|Physical|90|100|20||'''}}
{{learnlist/level5|49|Swords Dance|Normal|Status|—|—|30}}
{{learnlist/level5|49|Swords Dance|Normal|Status|||30}}
{{learnlist/level5|55|Quick Guard|Fighting|Status|—|—|15}}
{{learnlist/level5|55|Quick Guard|Fighting|Status|||15}}
{{learnlist/level5|61|Work Up|Normal|Status|—|—|30}}
{{learnlist/level5|61|Work Up|Normal|Status|||30}}
{{learnlist/level5|67|Hydro Pump|Water|Special|120|80|5||'''}}
{{learnlist/level5|67|Hydro Pump|Water|Special|120|80|5||'''}}
{{learnlist/level5|73|Close Combat|Fighting|Physical|120|100|5||'''}}
{{learnlist/level5|73|Close Combat|Fighting|Physical|120|100|5||'''}}
Line 20: Line 20:
====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Keldeo|Water|Fighting|5|5}}
{{learnlist/tmh|Keldeo|Water|Fighting|5|5}}
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|||20}}
{{learnlist/tm5|TM05|Roar|Normal|Status|—|100|20}}
{{learnlist/tm5|TM05|Roar|Normal|Status||100|20}}
{{learnlist/tm5|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm5|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm5|TM07|Hail|Ice|Status|—|—|10}}
{{learnlist/tm5|TM07|Hail|Ice|Status|||10}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special||100|15}}
{{learnlist/tm5|TM12|Taunt|Dark|Status|—|100|20}}
{{learnlist/tm5|TM12|Taunt|Dark|Status||100|20}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm5|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|||25}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm5|TM33|Reflect|Psychic|Status|—|—|20}}
{{learnlist/tm5|TM33|Reflect|Psychic|Status|||20}}
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60|—|20}}
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60||20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5||'''}}
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5||'''}}
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{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5}}
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5}}
{{learnlist/tm5|TM75|Swords Dance|Normal|Status|—|—|30}}
{{learnlist/tm5|TM75|Swords Dance|Normal|Status|||30}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm5|TM81|X-Scissor|Bug|Physical|80|100|15}}
{{learnlist/tm5|TM81|X-Scissor|Bug|Physical|80|100|15}}
{{learnlist/tm5|TM83|Work Up|Normal|Status|—|—|30}}
{{learnlist/tm5|TM83|Work Up|Normal|Status|||30}}
{{learnlist/tm5|TM84|Poison Jab|Poison|Physical|80|100|20}}
{{learnlist/tm5|TM84|Poison Jab|Poison|Physical|80|100|20}}
{{learnlist/tm5|TM87|Swagger|Normal|Status|—|90|15}}
{{learnlist/tm5|TM87|Swagger|Normal|Status||90|15}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15||'''}}
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15||'''}}
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30}}
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30}}
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{{learnlist/tutor5|Bounce|Flying|Physical|85|85|5|||no|yes}}
{{learnlist/tutor5|Bounce|Flying|Physical|85|85|5|||no|yes}}
{{learnlist/tutor5|Covet|Normal|Physical|60|100|40|||no|yes}}
{{learnlist/tutor5|Covet|Normal|Physical|60|100|40|||no|yes}}
{{learnlist/tutor5|Endeavor|Normal|Physical|—|100|5|||no|yes}}
{{learnlist/tutor5|Endeavor|Normal|Physical||100|5|||no|yes}}
{{learnlist/tutor5|Helping Hand|Normal|Status|—|—|20|||no|yes}}
{{learnlist/tutor5|Helping Hand|Normal|Status|||20|||no|yes}}
{{learnlist/tutor5|Icy Wind|Ice|Special|55|95|15|||no|yes}}
{{learnlist/tutor5|Icy Wind|Ice|Special|55|95|15|||no|yes}}
{{learnlist/tutor5|Last Resort|Normal|Physical|140|100|5|||no|yes}}
{{learnlist/tutor5|Last Resort|Normal|Physical|140|100|5|||no|yes}}
{{learnlist/tutor5|Secret Sword|Fighting|Special|85|100|10|{{tt|*|Fateful encounter only}}|'''|yes|yes}}
{{learnlist/tutor5|Secret Sword|Fighting|Special|85|100|10|{{tt|*|Fateful encounter only}}|'''|yes|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Superpower|Fighting|Physical|120|100|5||'''|no|yes}}
{{learnlist/tutor5|Superpower|Fighting|Physical|120|100|5||'''|no|yes}}
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{{learnlist/eventf|Keldeo|Water|Fighting|5|5}}
{{learnlist/eventf|Keldeo|Water|Fighting|5|5}}


[[it:Keldeo/Mosse apprese in quinta generazione]]
[[zh:凯路迪欧/第五世代招式表]]
[[zh:凯路迪欧/第五世代招式表]]

Latest revision as of 07:18, 30 October 2020

← Keldeo Keldeo

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Aqua Jet Water Physical 04040 100100% 20
011 Leer Normal Status 0000 100100% 30
077 Double Kick Fighting Physical 03030 100100% 30
1313 BubbleBeam Water Special 06565 100100% 20
1919 Take Down Normal Physical 09090 08585% 20
2525 Helping Hand Normal Status 0000 00——% 20
3131 Retaliate Normal Physical 07070 100100% 5
3737 Aqua Tail Water Physical 09090 09090% 10
4343 Sacred Sword Fighting Physical 09090 100100% 20
4949 Swords Dance Normal Status 0000 00——% 30
5555 Quick Guard Fighting Status 0000 00——% 15
6161 Work Up Normal Status 0000 00——% 30
6767 Hydro Pump Water Special 120120 08080% 5
7373 Close Combat Fighting Physical 120120 100100% 5
  • Bold indicates a move that gets STAB when used by Keldeo
  • Italic indicates a move that gets STAB only when used by an Evolution of Keldeo
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
Bag TM Normal Sprite.png TM05 Roar Normal Status 0000 100}}100% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 00—}}—% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 00—}}—% 20
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM54 False Swipe Normal Physical 04040 100}}100% 40
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM67 Retaliate Normal Physical 07070 100}}100% 5
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
Bag TM Normal Sprite.png TM75 Swords Dance Normal Status 0000 00—}}—% 30
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 00—}}—% 10
Bag TM Bug Sprite.png TM81 X-Scissor Bug Physical 08080 100}}100% 15
Bag TM Normal Sprite.png TM83 Work Up Normal Status 0000 00—}}—% 30
Bag TM Poison Sprite.png TM84 Poison Jab Poison Physical 08080 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Normal Sprite.png HM01 Cut Normal Physical 05050 095}}95% 30
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Keldeo
  • Italic indicates a move that gets STAB only when used by an Evolution of Keldeo

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Keldeo in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Keldeo in that game.
  • Bold indicates a move that gets STAB when used by Keldeo
  • Italic indicates a move that gets STAB only when used by an Evolution of Keldeo

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Secret Sword* Fighting Special 85 100% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
  • A black abbreviation in a colored box indicates that Keldeo can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Keldeo cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Keldeo
  • Italic indicates a move that gets STAB only when used by an Evolution of Keldeo

By events

Generation V
Other generations:
VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Winter 2013 KeldeoLv.50 Hydro Pump Water Special 120 80% 5
  • A superscript level indicates that Keldeo can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Keldeo
  • Italic indicates a move that gets STAB only when used by an Evolution of Keldeo