User talk:Nescientist/Template:MoveInfobox: Difference between revisions

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(Created page with " Relevant links: *User talk:Tiddlywinks/Template:MoveInfobox *Template talk:MoveInfobox (top and last few sections) *Talk:Psychic Terrain (move)#Blocked moves *...")
 
m (→‎Intro: link to TehPerson's draft)
 
(26 intermediate revisions by 4 users not shown)
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Relevant links:
Relevant links:
*[[User talk:Tiddlywinks/Template:MoveInfobox]]
*[[User talk:Tiddlywinks/Template:MoveInfobox]]
Line 7: Line 5:
*[[User:Nescientist/Move research notes#Flags etc.]]
*[[User:Nescientist/Move research notes#Flags etc.]]
*[[:de:Vorlage:Infobox Attacke]] and [[:de:Vorlage:Atk-Effekte]]
*[[:de:Vorlage:Infobox Attacke]] and [[:de:Vorlage:Atk-Effekte]]
*[[Talk:Accuracy#Move]] and [[Talk:Damage category#Move]]
*[[Z-Move#Z-Power Effects of status moves]]
*[[User:TehPerson/MoveInfobox]]


(Additional) TODOs:
(Additional) TODOs:
*Fix Z-Moves
*<s>Fix Z-Moves</s>
*Implement Z-Effects (and Z-Moves?)
*<s>Implement Z-Effects (and Z-Moves?)</s>
*Better targeting
*<s>Better targeting</s> (''ideally'' all params [and categories?] should be renamed, maybe colors redesigned)
*Flags
*<s>Flags</s>
*<s>Something with the accuracy percent sign?</s>
 
Changes:
*code optimization/simplification
** no more "display:none", which merely ''hide'' contents but may place links/categories regardless
** less (and less expensive) #parsers
** removed unused/redundant params "spm", "useskingsrock", tm1/hm1 (those without #), but not currently unused params "altname", "footnotes"
*damage category icons
*zcrystal (for Z-Moves only)
*target:
** field; Trick Room etc., as opposed to Perish Song etc. (all)
** usersidefield; Reflect etc., as opposed to Aromatherapy etc. (team)
** foesidefield; Spikes etc., as opposed to Shadow Panic etc. (foes, or adjacentfoes when there's desire to get rid of one param/category)
** (twoteam, ally and allies are currently unused)
*zeffect (optional, for status moves; "Z-Power Effect", mostly white background, with values "Attack ↑" etc.)
*zpower (optional, for physical/special moves)
*removed percent sign at accuracy (apparently not used in-game anyway, and "&mdash;%" looks weird)
*"flags" (in order; changes in italics; asterisk means they are mandatory yes/no and will show up either way):
**''(wording; no longer a generic "affected by")''
**touches*/''[[:Category:Moves that make contact]]''
**''removed protect* (too different between status/attacking moves, and too important)''
**magiccoat*
**snatch*
**mirrormove*
**''removed kingsrock* (changes too often, not important enough)''
**''nonsky/[[:Category:Moves prohibited in Sky Battles]]''
**''naturalobjects/[[:Category:Moves that can hit natural objects]]''
**''aromaveil/[[:Category:Mental attacks]]''
**''gravity/[[:Category:Moves prevented by Gravity]]''
**''bite/[[:Category:Biting moves]]''
**''bullet/[[:Category:Ball and bomb moves]]''
**''dance/[[:Category:Dance moves]]''
**''powder/[[:Category:Powder and spore moves]]''
**''pulse/[[:Category:Aura and pulse moves]]''
**''punch/[[:Category:Punching moves]]''
**sound/[[:Category:Sound-based moves]]
**''field/[[:Category:Moves usable outside of battle]]''
**''authentic/[[:Category:Moves that hit through Substitute]]''


(Additional) params:
Z-Power Effects:
{| class="roundy" style="border:3px solid #{{kanto color dark}}; text-align:center"
! style="background:#{{kanto color light}}; | Z-Power effects
|-
| Boosts critical-hit ratio
|-
| Attack ↑
|-
| Defense ↑
|-
| Special Attack ↑
|-
| Special Defense ↑
|-
| Speed ↑
|-
| Accuracy ↑
|-
| Evasiveness ↑
|-
| Attack ↑↑
|-
| Defense ↑↑
|-
| Special Attack ↑↑
|-
| Special Defense ↑↑
|-
| Speed ↑↑
|-
| Accuracy ↑↑
|-| Evasiveness ↑↑
|-
| Attack ↑↑↑
|-
| Defense ↑↑↑
|-
| Special Attack ↑↑↑
|-
| Special Defense ↑↑↑
|-
| Speed ↑↑↑
|-
| Accuracy ↑↑↑
|-
| Evasiveness ↑↑↑
|-
| Stats ↑
|-
| Stats ↑↑
|-
| Stats ↑↑↑
|-
| Reset Stats
|-
| Restores HP
|-
| Restores replacement’s HP
|-
| Center of attention
|-
| Changes depending on the type
|-
| None
|}


=Tests=
=Tests=
Needed to hide them, cause they all add categories. Just unhide in preview to see.
Needed to hide them, cause they all add categories. Just unhide in preview to see.
<!-- Pound, Misty Terrain, Gigavolt Havoc, Extreme Evoboost, Spore
<!-- Pound, Misty Terrain, Gigavolt Havoc, Extreme Evoboost, 10,000,000 Volt Thunderbolt, Spore, Aqua Jet, Rock Smash
     updated template is left, current one right
     updated template is left, current one right
    I kept all parameters to show they didn't break, but they're not all needed
{|
{|
{{MoveInfobox
{{MoveInfobox
Line 70: Line 174:
|power=40
|power=40
|accuracy=100
|accuracy=100
|zpower=100
|category=Tough
|category=Tough
|appeal=4
|appeal=4
Line 124: Line 229:
footnotes= }}
footnotes= }}
|
|
{{User:Nescientist/Template:MoveInfobox|
{{User:Nescientist/Template:MoveInfobox
n=581|
|n=581
name=Misty Terrain |
|name=Misty Terrain
jname=ミストフィールド|
|jname=ミストフィールド
jtrans=Mist Field |
|jtrans=Mist Field
jtranslit=Misuto Fīrudo |
|jtranslit=Misuto Fīrudo
gameimage=Misty Terrain VI.png |
|gameimage=Misty Terrain VI.png
gameimagewidth=300|
|gameimagewidth=300
type=Fairy|
|type=Fairy
damagecategory=Status |
|damagecategory=Status
basepp=10 |
|basepp=10
maxpp=16 |
|maxpp=16
power=— |
|power=—
accuracy=— |
|accuracy=—
priority=0 |
|priority=0
gen=VI |
|gen=VI
category=Beautiful|
|zeffect=Special Defense ↑
appeal6=3|
|category=Beautiful
jam6=0|
|appeal6=3
cdesc6=Excites the audience a lot if used first.|
|jam6=0
touches=no |
|cdesc6=Excites the audience a lot if used first.
protect=no |
|touches=no
magiccoat=no |
|protect=no
snatch=no |
|magiccoat=no
brightpowder=no |
|snatch=no
kingsrock=no |
|brightpowder=no
flag7=no |
|kingsrock=no
flag8=no |
|sound=no
sound=no |
|target=field
target=all |
}}
footnotes= }}
|}
|}
{{-}}
{{-}}
Line 194: Line 298:
|gameimage2=SM Prerelease Gigavolt Havoc 2.png
|gameimage2=SM Prerelease Gigavolt Havoc 2.png
|gameimagewidth=300
|gameimagewidth=300
|zcrystal=Electrium Z
|type=Electric
|type=Electric
|damagecategory=Varies
|damagecategory=Varies
Line 250: Line 355:
|gameimage2=SM Prerelease Extreme Evoboost 2.png
|gameimage2=SM Prerelease Extreme Evoboost 2.png
|gameimagewidth=300
|gameimagewidth=300
|zcrystal=Eevium Z
|type=Normal
|type=Normal
|damagecategory=Status
|damagecategory=Status
Line 265: Line 371:
|sound=no
|sound=no
|target=self
|target=self
|footnotes=
}}
|}
{{-}}
{|
{{MoveInfobox
|n=719
|name=10,000,000 Volt Thunderbolt
|jname=1000まんボルト
|jtrans=10,000,000 Volts
|jtranslit=Senman Boruto
|gameimage=
|gameimagewidth=300
|type=Electric
|damagecategory=Special
|basepp=—
|maxpp=—
|power=195
|accuracy=—
|gen=VII
|touches=no
|protect=no
|magiccoat=no
|snatch=no
|mirrormove=no
|kingsrock=yes
|sound=no
|target=anyadjacent
|footnotes=
}}
|
{{User:Nescientist/Template:MoveInfobox
|n=719
|name=10,000,000 Volt Thunderbolt
|jname=1000まんボルト
|jtrans=10,000,000 Volts
|jtranslit=Senman Boruto
|gameimage=
|gameimagewidth=300
|zcrystal=Pikashunium Z
|type=Electric
|damagecategory=Special
|basepp=—
|maxpp=—
|power=195
|accuracy=—
|gen=VII
|touches=no
|protect=no
|magiccoat=no
|snatch=no
|mirrormove=no
|kingsrock=yes
|sound=no
|target=anyadjacent
|footnotes=
|footnotes=
}}
}}
Line 322: Line 483:
|accuracy=100
|accuracy=100
|gen=I
|gen=I
|zeffect=Reset Stats
|category=Beauty
|category=Beauty
|appeal=1
|appeal=1
Line 339: Line 501:
|kingsrock=no
|kingsrock=no
|sound=no
|sound=no
|powder=yes
|target=anyadjacent
|target=anyadjacent
}}
}}
|}
|}
{{-}}
{|
{{MoveInfobox
|n=1000000
|name=Shadow Blast
|jname=ダークブラスト
|jtranslit=Dāku Burasuto
|jtrans=Dark Blast
|gameimage=Shadow Blast.png
|gameimagewidth=256
|gameimage2=Shadow Blast 2.png
|type=Shadow
|damagecategory=Physical
|basepp=N/A
|maxpp=N/A
|power=80
|accuracy=100
|gen=III
|touches=no
|protect=yes
|magiccoat=no
|snatch=no
|mirrormove=yes
|kingsrock=yes
|sound=no
|target=any
}}
|
{{User:Nescientist/Template:MoveInfobox
|n=1000000
|name=Shadow Blast
|jname=ダークブラスト
|jtranslit=Dāku Burasuto
|jtrans=Dark Blast
|gameimage=Shadow Blast.png
|gameimagewidth=256
|gameimage2=Shadow Blast 2.png
|type=Shadow
|damagecategory=Physical
|basepp=N/A
|maxpp=N/A
|power=80
|accuracy=100
|gen=III
|touches=no
|protect=yes
|magiccoat=no
|snatch=no
|mirrormove=yes
|kingsrock=yes
|sound=no
|target=any
}}
|}
{{-}}
{|
{{MoveInfobox
|n=453
|name=Aqua Jet
|jname=アクアジェット
|jtrans=Aqua Jet
|jtranslit=Akua Jetto
|gameimage=Aqua Jet VI.png
|gameimage2=Aqua Jet VI 2.png
|gameimagewidth=300
|type=Water
|damagecategory=Physical
|basepp=20
|maxpp=32
|power=40
|accuracy=100
|priority=+1
|gen=IV
|target=anyadjacent
|category=Beauty
|appeal=2
|jam=0
|cdesc=Appeals first in the next turn
|appealsc=2
|scdesc=Enables the user to perform first in the next turn.
|category6=Cool
|appeal6=3
|jam6=0
|cdesc6=Causes the user to move earlier on the next turn.
|pokefordex=Aqua%20Jet
|touches=yes
|protect=yes
|magiccoat=no
|snatch=no
|mirrormove=yes
|kingsrock=yes
|flag7=no
|flag8=no
|sound=no
|footnotes=
}}
|
{{User:Nescientist/Template:MoveInfobox
|n=453
|name=Aqua Jet
|jname=アクアジェット
|jtrans=Aqua Jet
|jtranslit=Akua Jetto
|gameimage=Aqua Jet VI.png
|gameimage2=Aqua Jet VI 2.png
|gameimagewidth=300
|type=Water
|damagecategory=Physical
|basepp=20
|maxpp=32
|power=40
|accuracy=100
|priority=+1
|zpower=100
|gen=IV
|target=anyadjacent
|category=Beauty
|appeal=2
|jam=0
|cdesc=Appeals first in the next turn
|appealsc=2
|scdesc=Enables the user to perform first in the next turn.
|category6=Cool
|appeal6=3
|jam6=0
|cdesc6=Causes the user to move earlier on the next turn.
|pokefordex=Aqua%20Jet
|touches=yes
|protect=yes
|magiccoat=no
|snatch=no
|mirrormove=yes
|kingsrock=yes
|flag7=no
|flag8=no
|sound=no
|footnotes=
}}
|}
{{-}}
{|
{{MoveInfobox
|n=249
|name=Rock Smash
|jname=いわくだき
|jtrans=Rock Smash
|jtranslit=Iwa Kudaki
|gameimage=Rock Smash V.png
|type=Fighting
|damagecategory=Physical
|basepp=15
|maxpp=24
|power={{tt|40|20 in Generations II-III}}
|accuracy=100
|category=Tough
|appeal=1
|jam=0
|cdesc=The appeal works well if the user's condition is good.
|appealsc=2
|scdesc=Earn +2 if the Pokémon performs last in the turn.
|appeal6=4
|jam6=0
|cdesc6=Quite an appealing move.
|gen=II
|na=no
|tm2=yes
|tm#2=08
|hm3=yes
|hm#3=06
|hm4=yes
|hm#4=06
|tm5=yes
|tm#5=94
|tmxy=yes
|tm#xy=94
|hmoras=yes
|hm#oras=06
|touches=yes
|protect=yes
|magiccoat=no
|snatch=no
|mirrormove=yes
|kingsrock=no
|sound=no
|field=yes
|target=anyadjacent
}}
|
{{User:Nescientist/Template:MoveInfobox
|n=249
|name=Rock Smash
|jname=いわくだき
|jtrans=Rock Smash
|jtranslit=Iwa Kudaki
|gameimage=Rock Smash V.png
|type=Fighting
|damagecategory=Physical
|basepp=15
|maxpp=24
|power={{tt|40|20 in Generations II-III}}
|accuracy=100
|zpower=100
|category=Tough
|appeal=1
|jam=0
|cdesc=The appeal works well if the user's condition is good.
|appealsc=2
|scdesc=Earn +2 if the Pokémon performs last in the turn.
|appeal6=4
|jam6=0
|cdesc6=Quite an appealing move.
|gen=II
|na=no
|tm2=yes
|tm#2=08
|hm3=yes
|hm#3=06
|hm4=yes
|hm#4=06
|tm5=yes
|tm#5=94
|tmxy=yes
|tm#xy=94
|hmoras=yes
|hm#oras=06
|touches=yes
|protect=yes
|magiccoat=no
|snatch=no
|mirrormove=yes
|kingsrock=no
|sound=no
|field=yes
|target=anyadjacent
}}
|}
{{-}}
-->
-->


=Discussion=
=Discussion=
==Selfadjecentally==
selfadjacentally shouldn't be unused; it's used on {{m|Acupressure}} (and no other moves). --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 17:30, 17 June 2017 (UTC)
:My bad. I guess I forgot a "can" when I searched for the category. Thanks. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:40, 17 June 2017 (UTC)
==Reset Stats==
This should probably instead be "Resets stats", since every other Z-effect in your list is in sentence case and conjugated in the third-person singular. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:12, 18 June 2017 (UTC)
:I noticed that, too, but I believe it is accurate, as I've taken it from the [[User:Abcboy#Text dumps|text dump]]. (You can see that in-game in the Z-Moves' info screen.) No idea why it's uppercase, though. (Maybe "Stats" is a proper noun..??) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:28, 18 June 2017 (UTC)
::Ah, I didn't realize these were directly from text dumps. Sorry, then! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 20:07, 18 June 2017 (UTC)

Latest revision as of 18:01, 5 April 2022

Relevant links:

(Additional) TODOs:

  • Fix Z-Moves
  • Implement Z-Effects (and Z-Moves?)
  • Better targeting (ideally all params [and categories?] should be renamed, maybe colors redesigned)
  • Flags
  • Something with the accuracy percent sign?

Changes:

Z-Power Effects:

Z-Power effects
Boosts critical-hit ratio
Attack ↑
Defense ↑
Special Attack ↑
Special Defense ↑
Speed ↑
Accuracy ↑
Evasiveness ↑
Attack ↑↑
Defense ↑↑
Special Attack ↑↑
Special Defense ↑↑
Speed ↑↑
Accuracy ↑↑
Attack ↑↑↑
Defense ↑↑↑
Special Attack ↑↑↑
Special Defense ↑↑↑
Speed ↑↑↑
Accuracy ↑↑↑
Evasiveness ↑↑↑
Stats ↑
Stats ↑↑
Stats ↑↑↑
Reset Stats
Restores HP
Restores replacement’s HP
Center of attention
Changes depending on the type
None

Tests

Needed to hide them, cause they all add categories. Just unhide in preview to see.

Discussion

Selfadjecentally

selfadjacentally shouldn't be unused; it's used on Acupressure (and no other moves). --SnorlaxMonster 17:30, 17 June 2017 (UTC)

My bad. I guess I forgot a "can" when I searched for the category. Thanks. Nescientist (talk) 17:40, 17 June 2017 (UTC)

Reset Stats

This should probably instead be "Resets stats", since every other Z-effect in your list is in sentence case and conjugated in the third-person singular. Pumpkinking0192 (talk) 19:12, 18 June 2017 (UTC)

I noticed that, too, but I believe it is accurate, as I've taken it from the text dump. (You can see that in-game in the Z-Moves' info screen.) No idea why it's uppercase, though. (Maybe "Stats" is a proper noun..??) Nescientist (talk) 19:28, 18 June 2017 (UTC)
Ah, I didn't realize these were directly from text dumps. Sorry, then! Pumpkinking0192 (talk) 20:07, 18 June 2017 (UTC)