User talk:Nescientist/Template:MoveInfobox
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Relevant links:
- User talk:Tiddlywinks/Template:MoveInfobox
- Template talk:MoveInfobox (top and last few sections)
- Talk:Psychic Terrain (move)#Blocked moves
- User:Nescientist/Move research notes#Flags etc.
- de:Vorlage:Infobox Attacke and de:Vorlage:Atk-Effekte
- Talk:Accuracy#Move and Talk:Damage category#Move
- Z-Move#Z-Power Effects of status moves
- User:TehPerson/MoveInfobox
(Additional) TODOs:
Fix Z-MovesImplement Z-Effects (and Z-Moves?)Better targeting(ideally all params [and categories?] should be renamed, maybe colors redesigned)FlagsSomething with the accuracy percent sign?
Changes:
- code optimization/simplification
- no more "display:none", which merely hide contents but may place links/categories regardless
- less (and less expensive) #parsers
- removed unused/redundant params "spm", "useskingsrock", tm1/hm1 (those without #), but not currently unused params "altname", "footnotes"
- damage category icons
- zcrystal (for Z-Moves only)
- target:
- field; Trick Room etc., as opposed to Perish Song etc. (all)
- usersidefield; Reflect etc., as opposed to Aromatherapy etc. (team)
- foesidefield; Spikes etc., as opposed to Shadow Panic etc. (foes, or adjacentfoes when there's desire to get rid of one param/category)
- (twoteam, ally and allies are currently unused)
- zeffect (optional, for status moves; "Z-Power Effect", mostly white background, with values "Attack ↑" etc.)
- zpower (optional, for physical/special moves)
- removed percent sign at accuracy (apparently not used in-game anyway, and "—%" looks weird)
- "flags" (in order; changes in italics; asterisk means they are mandatory yes/no and will show up either way):
- (wording; no longer a generic "affected by")
- touches*/Category:Moves that make contact
- removed protect* (too different between status/attacking moves, and too important)
- magiccoat*
- snatch*
- mirrormove*
- removed kingsrock* (changes too often, not important enough)
- nonsky/Category:Moves prohibited in Sky Battles
- naturalobjects/Category:Moves that can hit natural objects
- aromaveil/Category:Mental attacks
- gravity/Category:Moves prevented by Gravity
- bite/Category:Biting moves
- bullet/Category:Ball and bomb moves
- dance/Category:Dance moves
- powder/Category:Powder and spore moves
- pulse/Category:Aura and pulse moves
- punch/Category:Punching moves
- sound/Category:Sound-based moves
- field/Category:Moves usable outside of battle
- authentic/Category:Moves that hit through Substitute
Z-Power Effects:
Z-Power effects |
---|
Boosts critical-hit ratio |
Attack ↑ |
Defense ↑ |
Special Attack ↑ |
Special Defense ↑ |
Speed ↑ |
Accuracy ↑ |
Evasiveness ↑ |
Attack ↑↑ |
Defense ↑↑ |
Special Attack ↑↑ |
Special Defense ↑↑ |
Speed ↑↑ |
Accuracy ↑↑ |
Attack ↑↑↑ |
Defense ↑↑↑ |
Special Attack ↑↑↑ |
Special Defense ↑↑↑ |
Speed ↑↑↑ |
Accuracy ↑↑↑ |
Evasiveness ↑↑↑ |
Stats ↑ |
Stats ↑↑ |
Stats ↑↑↑ |
Reset Stats |
Restores HP |
Restores replacement’s HP |
Center of attention |
Changes depending on the type |
None |
Tests
Needed to hide them, cause they all add categories. Just unhide in preview to see.
Discussion
Selfadjecentally
selfadjacentally shouldn't be unused; it's used on Acupressure (and no other moves). --SnorlaxMonster 17:30, 17 June 2017 (UTC)
- My bad. I guess I forgot a "can" when I searched for the category. Thanks. Nescientist (talk) 17:40, 17 June 2017 (UTC)
Reset Stats
This should probably instead be "Resets stats", since every other Z-effect in your list is in sentence case and conjugated in the third-person singular. Pumpkinking0192 (talk) 19:12, 18 June 2017 (UTC)
- I noticed that, too, but I believe it is accurate, as I've taken it from the text dump. (You can see that in-game in the Z-Moves' info screen.) No idea why it's uppercase, though. (Maybe "Stats" is a proper noun..??) Nescientist (talk) 19:28, 18 June 2017 (UTC)
- Ah, I didn't realize these were directly from text dumps. Sorry, then! Pumpkinking0192 (talk) 20:07, 18 June 2017 (UTC)