Alakazam (Pokémon)/Generation V learnset: Difference between revisions

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m (Text replacement - "==By a prior evolution==" to "==By a prior Evolution==")
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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Alakazam|Psychic|Psychic|5|1}}
{{learnlist/levelh|Alakazam|Psychic|Psychic|5|1}}
{{learnlist/level5|1|Teleport|Psychic|Status|—|—|20}}
{{learnlist/level5|1|Teleport|Psychic|Status|||20}}
{{learnlist/level5|1|Kinesis|Psychic|Status|—|80|15}}
{{learnlist/level5|1|Kinesis|Psychic|Status||80|15}}
{{learnlist/level5|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level5|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level5|16|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level5|16|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level5|18|Disable|Normal|Status|—|100|20}}
{{learnlist/level5|18|Disable|Normal|Status||100|20}}
{{learnlist/level5|22|Miracle Eye|Psychic|Status|—|—|40}}
{{learnlist/level5|22|Miracle Eye|Psychic|Status|||40}}
{{learnlist/level5|24|Ally Switch|Psychic|Status|—|—|15}}
{{learnlist/level5|24|Ally Switch|Psychic|Status|||15}}
{{learnlist/level5|28|Psybeam|Psychic|Special|65|100|20||'''}}
{{learnlist/level5|28|Psybeam|Psychic|Special|65|100|20||'''}}
{{learnlist/level5|30|Reflect|Psychic|Status|—|—|20}}
{{learnlist/level5|30|Reflect|Psychic|Status|||20}}
{{learnlist/level5|34|Telekinesis|Psychic|Status|—|—|15}}
{{learnlist/level5|34|Telekinesis|Psychic|Status|||15}}
{{learnlist/level5|36|Recover|Normal|Status|—|—|10}}
{{learnlist/level5|36|Recover|Normal|Status|||10}}
{{learnlist/level5|40|Psycho Cut|Psychic|Physical|70|100|20||'''}}
{{learnlist/level5|40|Psycho Cut|Psychic|Physical|70|100|20||'''}}
{{learnlist/level5|42|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/level5|42|Calm Mind|Psychic|Status|||20}}
{{learnlist/level5|46|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/level5|46|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/level5|48|Future Sight|Psychic|Special|100|100|10||'''}}
{{learnlist/level5|48|Future Sight|Psychic|Special|100|100|10||'''}}
{{learnlist/level5|52|Trick|Psychic|Status|—|100|10}}
{{learnlist/level5|52|Trick|Psychic|Status||100|10}}
{{learnlist/levelf|Alakazam|Psychic|Psychic|5|1}}
{{learnlist/levelf|Alakazam|Psychic|Psychic|5|1}}


Line 23: Line 23:
{{learnlist/tmh|Alakazam|Psychic|Psychic|5|1}}
{{learnlist/tmh|Alakazam|Psychic|Psychic|5|1}}
{{learnlist/tm5|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm5|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|||20}}
{{learnlist/tm5|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm5|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special||100|15}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm5|TM12|Taunt|Dark|Status|—|100|20}}
{{learnlist/tm5|TM12|Taunt|Dark|Status||100|20}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|||30}}
{{learnlist/tm5|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm5|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm5|TM19|Telekinesis|Psychic|Status|—|—|15}}
{{learnlist/tm5|TM19|Telekinesis|Psychic|Status|||15}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|||25}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm5|TM33|Reflect|Psychic|Status|—|—|20}}
{{learnlist/tm5|TM33|Reflect|Psychic|Status|||20}}
{{learnlist/tm5|TM41|Torment|Dark|Status|—|100|15}}
{{learnlist/tm5|TM41|Torment|Dark|Status||100|15}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm5|TM45|Attract|Normal|Status|—|100|15}}
{{learnlist/tm5|TM45|Attract|Normal|Status||100|15}}
{{learnlist/tm5|TM46|Thief|Dark|Physical|40|100|10}}
{{learnlist/tm5|TM46|Thief|Dark|Physical|40|100|10}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM51|Ally Switch|Psychic|Status|—|—|15}}
{{learnlist/tm5|TM51|Ally Switch|Psychic|Status|||15}}
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5}}
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5}}
{{learnlist/tm5|TM53|Energy Ball|Grass|Special|80|100|10}}
{{learnlist/tm5|TM53|Energy Ball|Grass|Special|80|100|10}}
{{learnlist/tm5|TM56|Fling|Dark|Physical|—|100|10}}
{{learnlist/tm5|TM56|Fling|Dark|Physical||100|10}}
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm5|TM63|Embargo|Dark|Status|—|100|15}}
{{learnlist/tm5|TM63|Embargo|Dark|Status||100|15}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM70|Flash|Normal|Status|—|100|20}}
{{learnlist/tm5|TM70|Flash|Normal|Status||100|20}}
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status|—|100|20}}
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status||100|20}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm5|TM86|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm5|TM86|Grass Knot|Grass|Special||100|20}}
{{learnlist/tm5|TM87|Swagger|Normal|Status|—|90|15}}
{{learnlist/tm5|TM87|Swagger|Normal|Status||90|15}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm5|TM92|Trick Room|Psychic|Status|—|—|5}}
{{learnlist/tm5|TM92|Trick Room|Psychic|Status|||5}}
{{learnlist/tmf|Alakazam|Psychic|Psychic|5|1}}
{{learnlist/tmf|Alakazam|Psychic|Psychic|5|1}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Alakazam|psychic|psychic|5|1}}
{{learnlist/breedh|Alakazam|psychic|psychic|5|1}}
{{learnlist/breed5|{{MSP|122|Mr. Mime}}|Barrier|Psychic|Status|—|—|30|Cool|2}}
{{learnlist/breed5|{{MSP/3|122|Mr. Mime}}|Barrier|Psychic|Status|||30|Cool|2|grid=7}}
{{learnlist/breed5|{{MSP|122|Mr. Mime}}|Encore|Normal|Status|—|100|5|Cute|1}}
{{learnlist/breed5|{{MSP/3|122|Mr. Mime}}|Encore|Normal|Status||100|5|Cute|1|grid=7}}
{{learnlist/breed5|{{MSP|107|Hitmonchan}}{{MSP|466|Electivire}}{{MSP|126|Magmar}}{{MSP|467|Magmortar}}{{MSP|308|Medicham}}|Fire Punch|Fire|Physical|75|100|15|Beauty|2}}
{{learnlist/breed5|{{MSP/3|107|Hitmonchan}}{{MSP/3|466|Electivire}}{{MSP/3|126|Magmar}}{{MSP/3|467|Magmortar}}{{MSP/3|308|Medicham}}|Fire Punch|Fire|Physical|75|100|15|Beauty|2|grid=7}}
{{learnlist/breed5|{{MSP|605|Elgyem}}{{MSP|606|Beheeyem}}|Guard Split|Psychic|Status|—|—|10}}
{{learnlist/breed5|{{MSP/3|605|Elgyem}}{{MSP/3|606|Beheeyem}}|Guard Split|Psychic|Status|||10|grid=7}}
{{learnlist/breed5|{{MSP|122|Mr. Mime}}|Guard Swap|Psychic|Status|—|—|10|Cute|0}}
{{learnlist/breed5|{{MSP/3|122|Mr. Mime}}|Guard Swap|Psychic|Status|||10|Cute|0|grid=7}}
{{learnlist/breed5|{{MSP|107|Hitmonchan}}{{MSP|308|Medicham}}|Ice Punch|Ice|Physical|75|100|15|Beauty|2}}
{{learnlist/breed5|{{MSP/3|107|Hitmonchan}}{{MSP/3|308|Medicham}}|Ice Punch|Ice|Physical|75|100|15|Beauty|2|grid=7}}
{{learnlist/breed5|{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|302|Sableye}}|Knock Off|Dark|Physical|20|100|20|Smart|3}}
{{learnlist/breed5|{{MSP/3|296|Makuhita}}{{MSP/3|297|Hariyama}}{{MSP/3|302|Sableye}}|Knock Off|Dark|Physical|20|100|20|Smart|3|grid=7}}
{{learnlist/breed5|{{MSP|307|Meditite}}{{MSP|308|Medicham}}|Power Trick|Psychic|Status|—|—|10|Cool|0}}
{{learnlist/breed5|{{MSP/3|307|Meditite}}{{MSP/3|308|Medicham}}|Power Trick|Psychic|Status|||10|Cool|0|grid=7}}
{{learnlist/breed5|{{MSP|063|Abra}}{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|122|Mr. Mime}}<br>{{MSP|327|Spinda}}|Skill Swap|Psychic|Status|&mdash;|&mdash;|10|||‡}}
{{learnlist/breed5|{{MSP/3|063|Abra}}{{MSP/3|064|Kadabra}}{{MSP/3|065|Alakazam}}{{MSP/3|096|Drowzee}}{{MSP/3|097|Hypno}}{{MSP/3|122|Mr. Mime}}{{MSP/3|327|Spinda}}|Skill Swap|Psychic|Status|||10|||‡|grid=7}}
{{learnlist/breed5|{{MSP|107|Hitmonchan}}{{MSP|125|Electabuzz}}{{MSP|466|Electivire}}{{MSP|467|Magmortar}}{{MSP|308|Medicham}}|ThunderPunch|Electric|Physical|75|100|15|Cool|2}}{{learnlist/breedf|Alakazam|psychic|psychic|5|1}}
{{learnlist/breed5|{{MSP/3|107|Hitmonchan}}{{MSP/3|125|Electabuzz}}{{MSP/3|466|Electivire}}{{MSP/3|467|Magmortar}}{{MSP/3|308|Medicham}}|ThunderPunch|Electric|Physical|75|100|15|Cool|2|grid=7}}
{{learnlist/breedf|Alakazam|psychic|psychic|5|1}}


====By [[Move Tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
Line 81: Line 82:
{{learnlist/tutor5|Fire Punch|Fire|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Fire Punch|Fire|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Foul Play|Dark|Physical|95|100|15|||no|yes}}
{{learnlist/tutor5|Foul Play|Dark|Physical|95|100|15|||no|yes}}
{{learnlist/tutor5|Gravity|Psychic|Status|&mdash;|&mdash;|5|||no|yes}}
{{learnlist/tutor5|Gravity|Psychic|Status|||5|||no|yes}}
{{learnlist/tutor5|Ice Punch|Ice|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Ice Punch|Ice|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Iron Tail|Steel|Physical|100|75|15|||no|yes}}
{{learnlist/tutor5|Iron Tail|Steel|Physical|100|75|15|||no|yes}}
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}
{{learnlist/tutor5|Magic Coat|Psychic|Status|&mdash;|&mdash;|15|||no|yes}}
{{learnlist/tutor5|Magic Coat|Psychic|Status|||15|||no|yes}}
{{learnlist/tutor5|Magic Room|Psychic|Status|&mdash;|&mdash;|10|||no|yes}}
{{learnlist/tutor5|Magic Room|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Recycle|Normal|Status|&mdash;|&mdash;|10|||no|yes}}
{{learnlist/tutor5|Recycle|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Role Play|Psychic|Status|&mdash;|&mdash;|10|||no|yes}}
{{learnlist/tutor5|Role Play|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15|||no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15|||no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|&mdash;|&mdash;|10|||no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|&mdash;|&mdash;|10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Snatch|Dark|Status|&mdash;|&mdash;|10|||no|yes}}
{{learnlist/tutor5|Snatch|Dark|Status|||10|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|ThunderPunch|Electric|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|ThunderPunch|Electric|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Trick|Psychic|Status|&mdash;|100|10|||no|yes}}
{{learnlist/tutor5|Trick|Psychic|Status||100|10|||no|yes}}
{{learnlist/tutor5|Wonder Room|Psychic|Status|&mdash;|&mdash;|10|||no|yes}}
{{learnlist/tutor5|Wonder Room|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutor5|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutorf|Alakazam|psychic|psychic|5|1}}
{{learnlist/tutorf|Alakazam|psychic|psychic|5|1}}


====By a prior [[evolution]]====
====By a prior [[Evolution]]====
{{Learnlist/prevoh|Alakazam|Psychic|Psychic|5|1}}
{{Learnlist/prevoh|Alakazam|Psychic|Psychic|5|1}}
{{Learnlist/prevo5|064|Kadabra|||||Role Play|Psychic|Status|&mdash;|&mdash;|10||BW}}
{{Learnlist/prevo5|064|Kadabra|||||Role Play|Psychic|Status|||10||BW}}
{{Learnlist/prevo5|063|Abra|d||||Gravity|Psychic|Status|&mdash;|&mdash;|5||BW}}
{{Learnlist/prevo5|063|Abra|d||||Gravity|Psychic|Status|||5||BW}}
{{Learnlist/prevof|Alakazam|Psychic|Psychic|5|1}}
{{Learnlist/prevof|Alakazam|Psychic|Psychic|5|1}}


[[it:Alakazam/Mosse apprese nella quinta generazione]]
====By [[transfer]] from another generation====
{{learnlist/prevgenh/5|Alakazam|Psychic|Psychic|1}}
{{learnlist/prevgen5|Alakazam|1|Body Slam|Normal|Physical|85|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Alakazam|1|Captivate|Normal|Status|—|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Alakazam|1|Counter|Fighting|Physical|—|100|20|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Alakazam|1|Double-Edge|Normal|Physical|120|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Alakazam|1|DynamicPunch|Fighting|Physical|100|50|5|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Alakazam|1|Endure|Normal|Status|—|—|10|III=yes<!--tutor-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Alakazam|1|Focus Punch|Fighting|Physical|150|100|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Alakazam|1|Headbutt|Normal|Physical|70|100|15|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Alakazam|1|Mega Kick|Normal|Physical|120|75|5|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Alakazam|1|Mega Punch|Normal|Physical|80|85|20|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Alakazam|1|Metronome|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Alakazam|1|Mimic|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Alakazam|1|Natural Gift|Normal|Physical|—|100|15|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Alakazam|1|Nightmare|Ghost|Status|—|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Alakazam|1|Secret Power|Normal|Physical|70|100|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Alakazam|1|Seismic Toss|Fighting|Physical|—|100|20|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Alakazam|1|Shock Wave|Electric|Special|60|—|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgenf/5|Alakazam|Psychic|Psychic|1}}
 
[[it:Alakazam/Mosse apprese in quinta generazione]]
[[zh:胡地/第五世代招式表]]
[[zh:胡地/第五世代招式表]]

Latest revision as of 03:17, 13 July 2024

← Alakazam Alakazam

By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Teleport Psychic Status 0000 00——% 20
011 Kinesis Psychic Status 0000 08080% 15
011 Confusion Psychic Special 05050 100100% 25
1616 Confusion Psychic Special 05050 100100% 25
1818 Disable Normal Status 0000 100100% 20
2222 Miracle Eye Psychic Status 0000 00——% 40
2424 Ally Switch Psychic Status 0000 00——% 15
2828 Psybeam Psychic Special 06565 100100% 20
3030 Reflect Psychic Status 0000 00——% 20
3434 Telekinesis Psychic Status 0000 00——% 15
3636 Recover Normal Status 0000 00——% 10
4040 Psycho Cut Psychic Physical 07070 100100% 20
4242 Calm Mind Psychic Status 0000 00——% 20
4646 Psychic Psychic Special 09090 100100% 10
4848 Future Sight Psychic Special 100100 100100% 10
5252 Trick Psychic Status 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status 0000 00—}}—% 15
Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 00—}}—% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 00—}}—% 20
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Psychic Sprite.png TM51 Ally Switch Psychic Status 0000 00—}}—% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Grass Sprite.png TM53 Energy Ball Grass Special 08080 100}}100% 10
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Dark Sprite.png TM63 Embargo Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 00—}}—% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Mr. Mime
Barrier Psychic Status —% 30
Mr. Mime
Encore Normal Status 100% 5
HitmonchanElectivireMagmarMagmortarMedicham
Fire Punch Fire Physical 75 100% 15
ElgyemBeheeyem
Guard Split Psychic Status —% 10
Mr. Mime
Guard Swap Psychic Status —% 10
HitmonchanMedicham
Ice Punch Ice Physical 75 100% 15
MakuhitaHariyamaSableye
Knock Off Dark Physical 20 100% 20
MedititeMedicham
Power Trick Psychic Status —% 10
AbraKadabraAlakazamDrowzeeHypnoMr. MimeSpinda
Skill Swap Psychic Status —% 10
HitmonchanElectabuzzElectivireMagmortarMedicham
ThunderPunch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Alakazam in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Alakazam in that game.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magic Room Psychic Status —% 10
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Alakazam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Alakazam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior Evolution

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Kadabra (Pokémon)/Generation V learnset Role PlayBW Psychic Status —% 10
Abra (Pokémon)/Generation V learnset GravityBW Psychic Status —% 5
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
I - II - IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Counter Fighting Physical 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Metronome Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Nightmare Ghost Status 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see transfer-only moves for other generations