Pokémon Storage System: Difference between revisions

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A '''Pokémon Storage System''' (Japanese: '''ポケモンの{{tt|預かり|あずかり}}システム''' ''Pokémon Storage System'') allows {{OBP|Pokémon|species}} to be stored and transmitted as computer data, and allows Trainers to keep more than the six Pokémon allowed in the [[party]]. The first such system was originally developed by [[Bill]]. Most [[core series]] [[region]]s use nominally different versions of the Pokémon Storage System.
The '''Pokémon Storage System''' (Japanese: '''ポケモンの{{ruby||あず}}かりシステム''' ''Pokémon Storage System'') allows {{OBP|Pokémon|species}} to be stored and transmitted as computer data. The player can withdraw or deposit Pokémon in a number of '''Boxes''' (Japanese: '''ボックス''' ''Box''), allowing them to own more Pokémon than just the six permitted in their [[party]]. The first such system was originally developed by [[Bill]]. In the [[core series]] games, most [[region]]s use nominally different versions of the Pokémon Storage System.


Pokémon Storage Systems are typically accessed through the [[PC]]s in [[Pokémon Center]]s, {{pkmn|Day Care}}s, and {{cat|battle areas}} such as the [[Battle Frontier]] and [[Battle Tower]].
In {{g|Legends: Arceus}}, [[pastures]] serve the same role.


In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the Pokémon Storage System is known as the '''Pokémon Box''', which is accessed through the player's [[bag]] instead of PCs, allowing the player to switch their party Pokémon at any point in the game.
==Terminology==
The system for Pokémon storage is aptly named the '''Pokémon Storage System'''<ref group="lower-alpha">Commonly formatted as "{{ScPkmn}} Storage System" or "{{ScPkmn}} STORAGE SYSTEM" prior to [[Generation IV]]. Also formatted as "{{ScPkmn}} storage system" by an [[non-player character|NPC]] in the [[Petalburg City]] [[Pokémon Center]] in {{game2|Ruby|Sapphire|Emerald}} and "Pokémon Storage system" when used by Bill in a phone call in {{game|HeartGold and SoulSilver|s}}.</ref>, or "storage system"<ref group="lower-alpha">''"My buddy Bill developed the basic '''storage system'''. I tinkered with it here and there to make it easier for me to use."'' ([[Bebe]] in {{game2|Diamond|Pearl|Platinum}})</ref><ref group="lower-alpha">Formatted as "STORAGE SYSTEM" when said by [[Bill]] in [[Generation II]].</ref> for short. In [[Generation II]], it is also referred to as the "{{ScPkmn}} PC storage system" or "PC {{ScPkmn}} storage system"; there's also the '''{{ScPkmn}} STORAGE SYSTEM ADMINISTRATION SERVICE''', a feature accessible by calling [[Bill]]'s phone number. In {{g|Sword and Shield}}, it is capitalized as "Pokémon storage system" in the [[Adventure Guide]] and the description of the [[Pokémon Box Link]].


==Versions==
Pokémon are stored in units called a '''Box'''<ref group="lower-alpha">"BOX" in Generations {{gen|I}}-{{gen|III}}.</ref> (Japanese: '''ボックス''' ''Box''), also referred to as a '''Pokémon Box'''<ref group="lower-alpha">"{{ScPkmn}} BOX" prior to Generation IV, or "{{PK}}{{MN}} BOX" on one occasion in [[Generation I]].</ref> (Japanese: '''ポケモン ボックス''' ''Pokémon Box'') or '''PC Box'''<ref group="lower-alpha">"PC BOX" in Generations {{gen|I}}-{{gen|III}}.</ref> (Japanese: '''パソコンのボックス''' ''PC Box'').<ref group="lower-alpha">In [[Generation III]], "{{ScPkmn}} BOX" and "PC Box" are displayed as「ボックス」 in Japanese.</ref> The term "STORAGE BOX" is also used once in {{game2|Ruby|Sapphire|Emerald}}.
[[File:Bill PC HGSS.png|thumb|right|220px|Bill's Pokémon Storage System in {{game|HeartGold and SoulSilver|s}}]]
Different Pokémon Storage Systems are used in different [[region]]s. The original Pokémon Storage System was developed by [[Bill]], and the systems used in other regions have all derived either directly or indirectly from Bill's system.


There are six Pokémon Storage Systems used in the [[core series]] regions:
In [[Pokémon Legends: Arceus]] and [[Pokémon Scarlet and Violet]], the term "Pokémon Storage System" and its variations are not mentioned anywhere, except for an unused description of the Pokémon Box Link found in the game data. In Legends: Arceus, the player instead can access [[pastures]]. In Scarlet and Violet, the menu option is simply labeled "Boxes".
 
In the [[Loto-ID|Pokémon Lottery Corner]], Pokémon in Boxes are referred to as '''PC-boxed'''.<ref group="lower-alpha">''"Congratulations! The ID number of your '''PC-boxed''' <Pokémon> matches your LOTO TICKET’s number!"'' (Pokémon Lottery Corner in {{game2|Gold|Silver|Crystal}}) ''"Congratulations! The ID No. of your '''PC-boxed''' <Pokémon> matches your Loto Ticket number!"'' (Pokémon Lottery Corner in {{game2|Diamond|Pearl|Platinum}}, as well as {{game|HeartGold and SoulSilver|s}})</ref> In the [[Pal Park]], the verb "'''box away'''" refers to the action of placing a Pokémon in a Box.<ref group="lower-alpha">''"Done! Your Pokémon have been '''boxed away'''. You’ll now have to save the game."''</ref>
 
In the list of Pokémon owned by the main characters at the end of [[Pokémon Adventures]] volume 14, there is a small section, "'''Other members'''" (Japanese: '''{{ruby|Box member|ボックスメンバー}}'''), listing the Pokémon currently in Boxes.
 
==In the core series games==
The Pokémon Storage System is typically accessed through [[PC]]s, which are typically found in [[Pokémon Center]]s, {{pkmn|Day Care}}s and {{pkmn|Nursery|Nurseries}}, and [[Battle facility|battle facilities]].
 
Starting with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the Pokémon Storage System is accessible through the [[Pokémon Box Link]] system in the game's menu, allowing the player to switch their party Pokémon at almost any point in the game.
 
===Versions===
[[File:Bill PC HGSS.png|thumb|220px|Bill's Pokémon Storage System in {{game|HeartGold and SoulSilver|s}}]]
Different storage systems are used in different [[region]]s. The original Pokémon Storage System was developed by [[Bill]], and the systems used in other regions have all derived either directly or indirectly from Bill's system.
 
There are six storage systems used in the [[core series]] regions:
* [[Bill]]'s Pokémon Storage System, used in [[Kanto]] and [[Johto]].
* [[Bill]]'s Pokémon Storage System, used in [[Kanto]] and [[Johto]].
* [[Lanette]]'s Pokémon Storage System, used in [[Hoenn]].
* [[Lanette]]'s Pokémon Storage System, used in [[Hoenn]].
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* [[Cassius]]'s Pokémon Storage System, used in [[Kalos]].
* [[Cassius]]'s Pokémon Storage System, used in [[Kalos]].
* In [[Alola]], the Pokémon Storage System is maintained by [[Molayne]].
* In [[Alola]], the Pokémon Storage System is maintained by [[Molayne]].
In the [[PC]], these systems are usually referred to as "Someone's PC" initially, but when the player meets the person responsible for creating or maintaining the region's Pokémon Storage System, the entry will change from "Someone" to the person's name (e.g., "Bill's PC").
In the [[PC]], these systems are usually referred to as "Someone's PC" initially, but when the player meets the person responsible for creating or maintaining the region's Pokémon Storage System, the entry will change from "Someone" to the person's name (e.g., "Bill's PC").


There is arguably little to no canonical difference in the games between any of these systems, however. Those Pokémon Storage Systems that have appeared in multiple generations have not demonstrated a strict fidelity in any particular to their previous incarnations. Rather, Pokémon Storage System features tend to more closely follow the features of other contemporaneous games, regardless of the region or administrator. This is exemplified by Bill's PC and Lanette's PC, which have both seen major or moderate changes over their appearances in multiple generations.
There is arguably little to no canonical difference in the games between any of these systems, however. Those storage systems that have appeared in multiple generations have not demonstrated a strict fidelity in any particular to their previous incarnations. Rather, Pokémon Storage System features tend to more closely follow the features of other contemporaneous games, regardless of the region or administrator. This is exemplified by Bill's PC and Lanette's PC, which have both seen major or moderate changes over their appearances in multiple generations.


A few other games also present different versions of Pokémon Storage Systems:
A few other games also present different versions of the Pokémon Storage System:
* In [[Orre]], two different Pokémon Storage Systems are featured in the games {{g|Colosseum}} and {{g|XD: Gale of Darkness}}. No administrator is ever mentioned for these systems.
* In [[Orre]], two different storage systems are featured in the games {{g|Colosseum}} and {{g|XD: Gale of Darkness}}. No administrator is ever mentioned for these systems.
* [[Brigette]] manages the Pokémon Storage Systems in [[Pokémon Box Ruby & Sapphire]] and [[Pokémon Bank]].
* [[Brigette]] manages the storage systems in [[Pokémon Box Ruby & Sapphire]] and [[Pokémon Bank]].
* [[My Pokémon Ranch]] also offers an alternative to the digital Pokémon Storage System: Pokémon from {{game|Diamond and Pearl|s}} and Japanese versions of {{game|Platinum}} can be sent to stay on a farm owned by [[Hayley]].
* In [[Hisui]], the player keeps their spare Pokémon in [[pastures]] in [[Jubilife Village]]. The pastures from [[Pokémon Legends: Arceus]] are managed by Marie.


[[My Pokémon Ranch]] also offers an alternative to the digital Pokémon Storage System. In My Pokémon Ranch, Pokémon from {{game|Diamond and Pearl|s}} and Japanese versions of {{game|Platinum}} can be sent to stay on a farm owned by [[Hayley]].
===Limitations===
 
==Limitations==
Prior to [[Generation III]], the Pokémon Storage System had several limitations.
Prior to [[Generation III]], the Pokémon Storage System had several limitations.


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Another limitation in Generations I and II was the inability to catch [[wild Pokémon]] if both their party and the current Box are full. Until the player's current Box is a Box that is not full or the player's party is not full, the game prevents the player from even throwing a [[Poké Ball]]. From Generation III onward, if the current Box is full, when a new Pokémon is caught while the player's party is full, the game will simply send it to the next open Box.
Another limitation in Generations I and II was the inability to catch [[wild Pokémon]] if both their party and the current Box are full. Until the player's current Box is a Box that is not full or the player's party is not full, the game prevents the player from even throwing a [[Poké Ball]]. From Generation III onward, if the current Box is full, when a new Pokémon is caught while the player's party is full, the game will simply send it to the next open Box.


There was also a minor change between Generations I and II. In Generation I, a Pokémon that was sent to the Pokémon Storage System retains its current HP value. From Generation II onward, a Pokémon that is sent to the Pokémon Storage System has it current HP reset to its maximum HP and is cured of any [[status condition]].
In Generation I, a Pokémon deposited in the Pokémon Storage System retains its current HP value. From Generation II to [[Generation VII]], a Pokémon that is deposited in the Pokémon Storage System has its current HP reset to its maximum HP and is cured of any [[status condition]]. Starting in [[Generation VIII]], Pokémon are not healed upon being deposited in the Pokémon Storage System due to the addition of the ability to access it at any time, but healing the [[party]] at a [[Pokémon Center]] also heals all Pokémon in Boxes.
 
==Features==
===Storage===
====Core series games====
{{spading|Full Boxes|comment=What happens if the player has full boxes before Solgaleo/Lunala in SM? What happens if the player evolves Nincada into Shedinja during the battle right before gift Latias/Latios in ORAS?}}


===Features===
====Storage====
{| class="roundy" style="margin: auto; text-align: center; background: #ddf; border: 3px solid #ccf"
{| class="roundy" style="margin: auto; text-align: center; background: #ddf; border: 3px solid #ccf"
! Games !! Boxes !! Box capacity !! Total capacity
! Games !! Boxes !! Box capacity !! Total capacity
Line 55: Line 67:
| [[Generation V|Gen. V]] || 8/16/24 || 30 || 720
| [[Generation V|Gen. V]] || 8/16/24 || 30 || 720
|- style="background:#fff"
|- style="background:#fff"
| [[Generation VI|Gen. VI]] || 7/15/23/30/31 || 30 || 930
| [[Generation VI|Gen. VI]] || 7/15/23/{{tt|30|Before Xerneas, Yveltal, or Rayquaza has been caught}}/31 || 30 || 930
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev7|SM}}{{gameabbrev7|USUM}} || 8/16/24/32 || 30 || 960
| {{gameabbrev7|SM}}{{gameabbrev7|USUM}} || 8/16/24/32 || 30 || 960
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev7|PE}} || 1 || colspan=2 | 1,000
| {{gameabbrev7|PE}} || 1 || colspan=2 | 1,000
|- style="background:#fff"
| {{gameabbrev8|SwSh}} || 8/16/24/{{tt|31|Before Eternatus has been caught}}/32 || 30 || 960
|- style="background:#fff"
| {{gameabbrev8|BDSP}} || 18/24/30/35/40 || 30 || 1,200
|- style="background:#fff"
| {{gameabbrev8|LA}} || 8/16/24/{{tt|30|Before Origin Forme Dialga or Palkia has been caught}}/{{tt|31|Before Arceus has been caught}}/32 || 30 || 960
|- style="background:#fff"
| {{gameabbrev9|SV}} || 8/16/32 || 30 || 960
|}
|}
Starting in [[Generation III]], the player is forced to release all Pokémon that are [[caught Pokémon|caught]] when the Pokémon Storage System (and the [[party]]) is full. Starting in [[Generation V]], the number of Boxes in the Pokémon Storage System is initially limited, with only a few Boxes available. To unlock the next set of additional Boxes, each currently available Box must have at least one Pokémon in it. This makes [[save|saving]] the game quicker initially, as data belonging to locked boxes does not have to be touched. If the player is currently using the Storage System and has placed Pokémon in every Box to unlock more Boxes, the PC must be turned off and on again for the new Boxes to appear. These unlock requirements may be bypassed by using [[Pokémon Bank]].
From [[Generation I]] to {{gen|III}}, the player cannot throw Poké Balls if they have no space in their party nor in their Pokémon Storage System (their current Box in the first two generations) for more Pokémon. Starting in [[Generation IV]], the player can throw Poké Balls while their party and Pokémon Storage System are both full, but any newly [[caught Pokémon]] are automatically released.


In Generation VI, a final Box is only unlocked after catching a certain [[Legendary Pokémon]].
Starting in [[Generation V]], the number of Boxes in the Pokémon Storage System is initially limited, with only a few Boxes available. To unlock the next set of additional Boxes, each currently available Box must have at least one Pokémon in it. This makes [[save|saving]] the game quicker initially, as data belonging to inaccessible Boxes does not have to be touched. If the player is currently using the storage system and has placed Pokémon in every Box to unlock more Boxes, the PC must be turned off and on again for the new Boxes to appear. These unlock requirements may be bypassed by using [[Pokémon Bank]] or [[Pokémon HOME]].
* {{g|X and Y}}: after capturing {{p|Xerneas}} or {{p|Yveltal}}.
 
In some games, the final Box or Boxes are only unlocked after catching a certain {{pkmn2|Legendary}} or [[Mythical Pokémon]]:
* {{g|X and Y}}: after capturing {{p|Xerneas}}{{sup/6|X}} or {{p|Yveltal}}{{sup/6|Y}}.
* {{g|Omega Ruby and Alpha Sapphire}}: after capturing {{p|Rayquaza}} during the finale of the [[Delta Episode]].
* {{g|Omega Ruby and Alpha Sapphire}}: after capturing {{p|Rayquaza}} during the finale of the [[Delta Episode]].
This requirement ensures that the player will be able to (and forced to) catch it, unlike in Generation V where the otherwise mandatory catching of {{p|Reshiram}}/{{p|Zekrom}} could be bypassed by completely filling the party and all 720 spaces in the Storage System beforehand. This unlock requirement cannot be bypassed with Pokémon Bank.
* {{g|Sword and Shield}}: after capturing {{p|Eternatus}}.
* {{g|Legends: Arceus}}: Pasture 31 after catching Origin Forme {{p|Dialga}}/{{p|Palkia}}, Pasture 32 after catching {{p|Arceus}}.
This unlock requirement cannot be bypassed with Pokémon Bank or Pokémon HOME. This ensures that the player will be able to (and forced to) catch the required Legendary Pokémon, unlike in [[Pokémon Black and White Versions|Pokémon Black and White]] where the otherwise mandatory catching of {{p|Reshiram}}{{sup/5|B}}/{{p|Zekrom}}{{sup/5|W}} can be bypassed by completely filling the party and all 720 spaces in the storage system beforehand.


In Omega Ruby and Alpha Sapphire, if the player's storage and party are both full before receiving {{p|Latios}}{{sup/6|OR}} or {{p|Latias}}{{sup/6|AS}} at [[Southern Island]] (either before traveling to [[Southern Island]] or in the inner grove right before approaching the Legendary Pokémon), the player will be prevented from advancing until they make space.
In Pokémon Omega Ruby and Alpha Sapphire, if the player's storage is full before receiving {{p|Latios}}{{sup/6|OR}}/{{p|Latias}}{{sup/6|AS}} at [[Southern Island]] (either before traveling to Southern Island or before entering the inner grove), the player will be prevented from advancing until they make space. This always happens when the storage is full regardless of whether there is space in the player's party. In {{g|Sun and Moon}}, if the player's party and storage are both full before the battle with {{p|Solgaleo}}{{sup/7|S}}/{{p|Lunala}}{{sup/7|M}}, the player will be able to battle it an indefinite number of times with no [[experience]] gained, but the story will be unable to progress until they make space and catch it. In Pokémon Sword and Shield, if the player's party and storage are both full when they attempt to start the battle with {{p|Zacian}}{{sup/8|Sw}}/{{p|Zamazenta}}{{sup/8|Sh}}, the player will be prevented from starting the battle until they make space.


In Let's Go, Pikachu! and Let's Go, Eevee!, the Pokémon Box is only one box that can hold up to 1,000 Pokémon and is similar to the interface in [[Pokémon GO]]. As such, it includes a variety of ways to sort or search the box.
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the [[Pokémon Box]] is used instead of the Pokémon Storage System. The Pokémon Box is a single box that can hold up to 1,000 Pokémon. It is based on the storage system in [[Pokémon GO]].


====Side series games====
In Pokémon Legends: Arceus, the [[pastures]] are used as the Pokémon Storage System. They are functionally identical, accessible in [[Jubilife Village]] or at any [[base camp]].
{{Incomplete|section|needs=Storage in all three Stadium games}}
{| class="roundy" style="margin: auto; text-align: center; background: #ddf; border: 3px solid #ccf"
! Games !! Boxes !! Box capacity !! Total capacity
|- style="background:#fff"
| {{gameabbrevss|Colo}} || 3 || 30 || 90
|- style="background:#fff"
| {{gameabbrevss|XD}} || 8 || 30 || 240
|- style="background:#fff"
| [[Pokémon Box Ruby & Sapphire|Box RS]] || 25 || 60 || 1,500
|- style="background:#fff"
| [[Pokémon Bank]] || 100 || 30 || 3,000
|}
Though not strictly a Pokémon Storage System, [[My Pokémon Ranch]] is also able to store 1,000 Pokémon. If an update to the game (which was only released in Japan) is applied, it can store 1,500 Pokémon. Additionally, [[Pokémon Stadium 2]] can store up to 280 Pokémon (14 boxes of 20) on the game cartridge.


===Printing===
====Printing====
{{main|Game Boy Printer#Pokémon Storage System|Game Boy Printer → Pokémon Storage System}}
{{main|Game Boy Printer#Pokémon Storage System|Game Boy Printer → Pokémon Storage System}}
In {{game|Yellow}} and the [[Generation II]] games, it was possible to print a Box's contents using the [[Game Boy Printer]]. In Pokémon Yellow, this is an option in the Pokémon Storage System's main menu. In Generation II, it is available in the Change Box mode. Game Boy Printer features are disabled in the [[Virtual Console]] release of Pokémon Yellow.
In {{game|Yellow}} and the [[Generation II]] games, it was possible to print a Box's contents using the [[Game Boy Printer]]. In Pokémon Yellow, this is an option in the Pokémon Storage System's main menu. In Generation II, it is available in the Change Box mode. Game Boy Printer features are disabled in the [[Virtual Console]] release of Pokémon Yellow.


===Naming Boxes===
====Box names====
The ability to customize Box names was introduced in Generation II.
In [[Generation I]], Boxes have short and long names. The short name has a five-character limit ("BOX 1" to "BOX 9", "BOX10" to "BOX12"), used in the "Change Box" feature. The long name has a nine-character limit ("BOX No. 1" to "BOX No. 9", "BOX No.10" to "BOX No.12"), used to display the current Box. The Japanese short names for Boxes are 「ボックス1」, 「ボックス2」, etc., with a five-character limit, and the long names for the current Box are written as 「いまのボックス 1」 (''Now Box 1''), 「いまのボックス 2」, etc., with a nine-character limit. From [[Generation II]] to [[Generation VI]], default names are "BOX 1" to "BOX 12". From [[Generation VII]], they are "Box 1" to "Box 32", except in [[Pokémon Legends: Arceus]], where they are called "Pasture 1", "Pasture 2", etc.


Starting in [[Generation V]], Box names are passed through a filter. This filter prohibits any [[List of censored words in Pokémon Black and White Versions|censored words]] from being used. In Pokémon Black and White, the filter also prohibits words that contain more than four numerical characters.
The ability to customize Box names was introduced in Generation II. The maximum length for Box names was initially 8 characters, but (except in Chinese, Japanese, and Korean) was increased to 14 in [[Generation VI]] and later to 16 in [[Generation VIII]].


===Organizing===
Starting in [[Generation V]], Box names are passed through a filter. This filter prohibits any [[List of censored words in Generation V|censored words]] from being used. In Pokémon Black and White, the filter prohibits words that contain more than four numerical characters. In {{g|Brilliant Diamond and Shining Pearl}}, the filter prohibits Box names that contain more than five numeric characters.
 
====Organizing====
Generation II introduced the first Pokémon Storage System mode explicitly for organizing Pokémon in Boxes. It allows the player to pick up a Pokémon and move it anywhere in the same or a different Box. However, in Generation II it can only move Pokémon that are not holding [[Mail]], and every move requires the game to be saved. In Generation II, the "Move Pokémon" mode only allows a Pokémon to be inserted before or after others. In Generation III, it became possible to switch two Pokémon instead.
Generation II introduced the first Pokémon Storage System mode explicitly for organizing Pokémon in Boxes. It allows the player to pick up a Pokémon and move it anywhere in the same or a different Box. However, in Generation II it can only move Pokémon that are not holding [[Mail]], and every move requires the game to be saved. In Generation II, the "Move Pokémon" mode only allows a Pokémon to be inserted before or after others. In Generation III, it became possible to switch two Pokémon instead.


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In Generation VII, since PCs only feature the Pokémon Storage System and load it immediately, the organization modes are switched by pressing the X Button. The modes available are a Pokémon organization mode, an item organization mode, and a [[#Battle Box and Battle Teams|Battle Teams]] mode.
In Generation VII, since PCs only feature the Pokémon Storage System and load it immediately, the organization modes are switched by pressing the X Button. The modes available are a Pokémon organization mode, an item organization mode, and a [[#Battle Box and Battle Teams|Battle Teams]] mode.


In Let's Go, Pikachu! and Let's Go, Eevee!, the Pokémon Box can be organized by invoking one of the several sorting features. The box can be sorted by order caught, Pokédex number, level (ascending or descending), CP (ascending or descending), favorites on top, or species name. A player can also search for specific Pokémon by name, [[type]]s, [[move]]s, [[TM]] compatibility, [[Nature]], [[gender]] or markings.
In Let's Go, Pikachu! and Let's Go, Eevee!, the [[Pokémon Box]] can be organized by invoking one of the several sorting features. The box can be sorted by order caught, Pokédex number, level (ascending or descending), CP (ascending or descending), favorites on top, or species name. A player can also search for specific Pokémon by name, [[type]]s, [[move]]s, [[TM]] compatibility, [[Nature]], [[gender]] or markings.
 
===Wallpaper===
A wallpaper is a Box's background in the Pokémon Storage System introduced in [[Generation III]]. A Box's wallpaper can be changed, making it easier to distinguish between Boxes.
 
Most games have two basic sets of basically similar wallpapers categorized as "Scenery" and "Etcetera" or "Misc", with 12 and 4 wallpapers in each set respectively. Generation IV also introduced an extra set of 8 unique wallpapers that had to be unlocked.
 
====[[Generation III]]====
====={{2v2|Ruby|Sapphire}}=====
{| class="roundy" style="margin:auto; text-align:center; background: #{{ruby color dark}}; border: 5px solid #{{ruby color}}"
|-
| style="background: #{{sapphire color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sapphire color dark}}|Scenery 1}}
|-
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest FRLG.png]]
| style="background: #{{Locationcolor/med|road}}" | [[File:Box City FRLG.png]]
| style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert FRLG.png]]
| style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna FRLG.png]]
|-
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
|-
| style="background: #{{sapphire color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sapphire color dark}}|Scenery 2}}
|-
| style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag FRLG.png]]
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano FRLG.png]]
| style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow FRLG.png]]
| style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave FRLG.png]]
|-
| style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
|-
| style="background: #{{sapphire color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sapphire color dark}}|Scenery 3}}
|-
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach FRLG.png]]
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor FRLG.png]]
| style="background: #{{Locationcolor/med|lake}}" | [[File:Box River FRLG.png]]
| style="background: #{{flying color}}" | [[File:Box Sky FRLG.png]]
|-
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
|-
| style="background: #{{sapphire color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sapphire color dark}}|Etcetera}}
|-
| style="background: #{{heartgold color light}}" | [[File:Box Polka-Dot RS.png]]
| style="background: #{{heartgold color light}}" | [[File:Box PokéCenter RS.png]]
| style="background: #{{heartgold color}}" | [[File:Box Machine RS.png]]
| style="background: #{{white color}}" | [[File:Box Plain RS.png]]
|-
| style="background: #{{Poké Balls color light}}; {{roundybottom|5px}}" | Polka-Dot
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|PokéCenter}}
| style="background: #{{heartgold color light}}; {{roundybottom|5px}}" | Machine
| style="background: #{{white color light}}; {{roundybottom|5px}}" | Plain
|}{{-}}
 
====={{2v2|FireRed|LeafGreen}}=====
FireRed and LeafGreen have the same Scenery wallpapers as Ruby and Sapphire, but their Etcetera wallpapers differ.
{| class="roundy" style="margin:auto; text-align:center; background: #{{firered color dark}}; border: 5px solid #{{firered color}}"
|-
| style="background: #{{leafgreen color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{leafgreen color dark}}|Etcetera}}
|-
| style="background: #{{key items color}}" | [[File:Box Stars FRLG.png]]
| style="background: #B03010" | [[File:Box PokéCenter FRLG.png]]
| style="background: #{{steel color}}" | [[File:Box Tiles FRLG.png]]
| style="background: #{{Poké Balls color}}" | [[File:Box Simple FRLG.png]]
|-
| style="background: #{{key items color light}}; {{roundybottom|5px}}" | Stars
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|PokéCenter}}
| style="background: #{{steel color light}}; {{roundybottom|5px}}" | Tiles
| style="background: #{{Poké Balls color light}}; {{roundybottom|5px}}" | Simple
|}{{-}}
 
====={{v2|Emerald}}=====
{| class="roundy" style="margin:auto; text-align:center; background: #{{emerald color dark}}; border: 5px solid #{{emerald color}}"
|-
| style="background: #{{emerald color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{emerald color dark}}|Scenery 1}}
|-
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest E.png]]
| style="background: #{{Locationcolor/med|road}}" | [[File:Box City E.png]]
| style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert E.png]]
| style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna E.png]]
|-
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
|-
| style="background: #{{emerald color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{emerald color dark}}|Scenery 2}}
|-
| style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag E.png]]
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano E.png]]
| style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow E.png]]
| style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave E.png]]
|-
| style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
|-
| style="background: #{{emerald color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{emerald color dark}}|Scenery 3}}
|-
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach E.png]]
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor E.png]]
| style="background: #{{Locationcolor/med|lake}}" | [[File:Box River E.png]]
| style="background: #{{flying color}}" | [[File:Box Sky E.png]]
|-
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
|-
| style="background: #{{emerald color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{emerald color dark}}|Etcetera}}
|-
| style="background: #{{water color}}" | [[File:Box Polka-Dot E.png]]
| style="background: #B03010" | [[File:Box PokéCenter E.png]]
| style="background: #{{steel color}}" | [[File:Box Machine E.png]]
| style="background: #{{white color}}" | [[File:Box Simple E.png]]
|-
| style="background: #{{water color light}}; {{roundybottom|5px}}" | Polka-Dot
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|PokéCenter}}
| style="background: #{{steel color light}}; {{roundybottom|5px}}" | Machine
| style="background: #{{white color light}}; {{roundybottom|5px}}" | Simple
|}{{-}}
 
======Walda======
In {{game|Emerald}}, certain unique phrases will result in [[Walda]] in [[Rustboro City]] giving the player a special, customizable wallpaper design by cheering her up and making her laugh. These wallpapers can be generated online at various websites such as this generator at [http://www.filb.de/games/gba/emerald/word?lang=2 Filb.de]. The player can only have one customized wallpaper, which is categorized under "Friends". The following are a few examples of the wallpapers that can be generated.
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{emerald color dark}}; border: 5px solid #{{emerald color}}"
|-
| style="background: #{{emerald color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{emerald color dark}}|Friends}}
|-
| style="background: #A87858" | [[File:Box Zigzagoon E.png]]
| style="background: #3060C0" | [[File:Box Screen E.png]]
| style="background: #338DA6" | [[File:Box Horizontal E.png]]
| style="background: #000" | [[File:Box Diagonal E.png]]
|-
| style="background: #E0D0A8; {{roundybottom|5px}}" | {{pcolor|Zigzagoon|000}}
| style="background: #A8C8F0; {{roundybottom|5px}}" | Screen
| style="background: #4FD9FF; {{roundybottom|5px}}" | Horizontal
| style="background: #FFF; {{roundybottom|5px}}" | Diagonal
|-
| style="background: #610000" | [[File:Box Blocks E.png]]
| style="background: #e090a8" | [[File:Box Ribbon E.png]]
| style="background: #EDE9EE" | [[File:Box Pokémon Center E.png]]
| style="background: #ED6374" | [[File:Box Frame E.png]]
|-
| style="background: #AE8976; {{roundybottom|5px}}" | Blocks
| style="background: #EBB7C6; {{roundybottom|5px}}" | {{color2|000|Ribbon}}{{tt|*|The English version of this wallpaper lacks the large ribbon in the center}}
| style="background: #ED6374; {{roundybottom|5px}}" | {{color2|000|Pokémon Center}}
| style="background: #A00000; {{roundybottom|5px}}" | Frame
|-
| style="background: #E0B192" | [[File:Box Symbol E.png]]
| style="background: #584030" | [[File:Box Circles E.png]]
| style="background: #58A8E0" | [[File:Box Azumarill E.png]]
| style="background: #D07058" | [[File:Box Pikachu E.png]]
|-
| style="background: #A66A42; {{roundybottom|5px}}" | Symbol
| style="background: #E0D0A0; {{roundybottom|5px}}" | Circles
| style="background: #F8F8F8; {{roundybottom|5px}}" | {{pcolor|Azumarill|000}}
| style="background: #F85888; {{roundybottom|5px}}" | {{pcolor|Pikachu|000}}
|-
| style="background: #5959C1" | [[File:Box Legendary E.png]]
| style="background: #D86850" | [[File:Box Dusclops E.png]]
| style="background: #C8C860" | [[File:Box Ludicolo E.png]]
| style="background: #6878B0" | [[File:Box Whiscash E.png]]
|-
| style="background: #C15959; {{roundybottom|5px}}" | Legendary
| style="background: #C15959; {{roundybottom|5px}}" | {{pcolor|Dusclops|000}}
| style="background: #80C860; {{roundybottom|5px}}" | {{pcolor|Ludicolo|000}}
| style="background: #D8D058; {{roundybottom|5px}}" | {{pcolor|Whiscash|000}}
|}{{-}}
 
====={{pkmn|Colosseum}}=====
Each Box in Colosseum has a different wallpaper, but it is not possible to customize a Box's wallpaper.
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{colosseum color dark}}; border: 5px solid #{{colosseum color}}"
|-
| style="background: #{{Locationcolor/med|forest}}; {{roundytl|5px}}" | [[File:Box 1 Colo.png|200px]]
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box 2 Colo.png|200px]]
| style="background: #{{Locationcolor/med|sand}}; {{roundytr|5px}}" | [[File:Box 3 Colo.png|200px]]
|-
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Box 1
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Box 2
| style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Box 3
|}{{-}}
 
====={{XD}}=====
Each Box in XD has a different wallpaper, but it is not possible to customize a Box's wallpaper.
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{XD color dark}}; border: 5px solid #{{XD color}}"
|-
| style="background: #{{Locationcolor/med|cave}}" | [[File:Box 1 XD.png|200px]]
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box 2 XD.png|200px]]
| style="background: #{{steel color}}" | [[File:Box 3 XD.png|200px]]
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box 4 XD.png|200px]]
|-
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Box 1
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Box 2
| style="background: #{{steel color light}}; {{roundybottom|5px}}" | Box 3
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Box 4
|-
| style="background: #{{Locationcolor/med|road}}" | [[File:Box 5 XD.png|200px]]
| style="background: #{{rock color}}" | [[File:Box 6 XD.png|200px]]
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box 7 XD.png|200px]]
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box 8 XD.png|200px]]
|-
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | Box 5
| style="background: #{{rock color light}}; {{roundybottom|5px}}" | Box 6
| style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Box 7
| style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | Box 8
|}{{-}}
 
====[[Generation IV]]====
All Generation IV games have the same Scenery and Etcetera wallpapers.
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{sinnoh color dark}}; border: 5px solid #{{sinnoh color}}"
|-
| style="background: #{{sinnoh color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sinnoh color dark}}|Scenery 1}}
|-
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest IV.png]]
| style="background: #{{Locationcolor/med|road}}" | [[File:Box City IV.png]]
| style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert IV.png]]
| style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna IV.png]]
|-
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
|-
| style="background: #{{sinnoh color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sinnoh color dark}}|Scenery 2}}
|-
| style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag IV.png]]
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano IV.png]]
| style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow IV.png]]
| style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave IV.png]]
|-
| style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
|-
| style="background: #{{sinnoh color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sinnoh color dark}}|Scenery 3}}
|-
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach IV.png]]
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor IV.png]]
| style="background: #{{Locationcolor/med|lake}}" | [[File:Box River IV.png]]
| style="background: #{{flying color}}" | [[File:Box Sky IV.png]]
|-
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
|-
| style="background: #{{sinnoh color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sinnoh color dark}}|Etcetera}}
|-
| style="background: #{{cute color}}" | [[File:Box Checks IV.png]]
| style="background: #B03010" | [[File:Box PokéCenter IV.png]]
| style="background: #{{steel color}}" | [[File:Box Machine IV.png]]
| style="background: #{{Poké Balls color}}" | [[File:Box Simple IV.png]]
|-
| style="background: #{{cute color light}}; {{roundybottom|5px}}" | Checks
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|PokéCenter}}
| style="background: #{{steel color light}}; {{roundybottom|5px}}" | Machine
| style="background: #{{Poké Balls color light}}; {{roundybottom|5px}}" | Simple
|}{{-}}
 
====={{2v2|Diamond|Pearl}}=====
These wallpapers must be unlocked by telling a TV producer at [[Jubilife TV]] custom phrases. The phrase for a given wallpaper depends on the player's game, [[Trainer ID]], and game language. [http://www.filb.de/games/tools/aikotoba Online generators] have been created to provide the required phrases for any game.
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{diamond color dark}}; border: 5px solid #{{diamond color}}"
|-
| style="background: #{{pearl color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{pearl color dark}}|Friends 1}}
|-
| style="background: #{{Locationcolor/med|space}}" | [[File:Box Space DP.png]]
| style="background: #{{Locationcolor/med|land}}" | [[File:Box Backyard DP.png]]
| style="background: #{{green color dark}}" | [[File:Box Nostalgic DP.png]]
| style="background: #{{fire color}}" | [[File:Box Torchic DP.png]]
|-
| style="background: #{{Locationcolor/light|space}}; {{roundybottom|5px}}" | {{color|FFF|Space}}
| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Backyard
| style="background: #{{green color light}}; {{roundybottom|5px}}" | Nostalgic
| style="background: #{{fire color light}}; {{roundybottom|5px}}" | {{pcolor|Torchic|000}}
|-
| style="background: #{{pearl color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{pearl color dark}}|Friends 2}}
|-
| style="background: #{{key items color}}" | [[File:Box Trio DP.png]]
| style="background: #{{electric color}}" | [[File:Box PikaPika DP.png]]
| style="background: #{{diamond color}}" | [[File:Box Legend DP.png]]
| style="background: #{{silver color}}" | [[File:Box Team Galactic DP.png]]
|-
| style="background: #{{items color light}}; {{roundybottom|5px}}" | {{color2|000|Starter Pokémon#Sinnoh|Trio}}
| style="background: #{{electric color light}}; {{roundybottom|5px}}" | {{pcolor|Pikachu|000|Pika}}{{pcolor|Pichu|000|Pika}}
| style="background: #{{pearl color}}; {{roundybottom|5px}}" | {{color2|000|Creation trio|Legend}}
| style="background: #{{silver color light}}; {{roundybottom|5px}}" | {{color2|000|Team Galactic}}
|}{{-}}
 
====={{v2|Platinum}}=====
These wallpapers must be unlocked by telling a TV producer at [[Jubilife TV]] custom phrases. The phrase for a given wallpaper depends on the player's game, [[Trainer ID]], and game language. [http://www.filb.de/games/tools/aikotoba Online generators] have been created to provide the required phrases for any game.
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{platinum color dark}}; border: 5px solid #{{platinum color}}"
|-
| style="background: #{{platinum color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{platinum color dark}}|Friends 1}}
|-
| style="background: #{{Locationcolor/med|distortion}}" | [[File:Box Distortion Pt.png]]
| style="background: #{{contest color}}" | [[File:Box Contest Pt.png]]
| style="background: #{{red color dark}}" | [[File:Box Nostalgic Pt.png]]
| style="background: #{{poison color}}" | [[File:Box Croagunk Pt.png]]
|-
| style="background: #{{Locationcolor/light|distortion}}; {{roundybottom|5px}}" | {{color|{{#switch: distortion|marsh=573118|volcano=FFBC00|space|shadow=FFFFFF|distortion=E0FAFF|000000}}|Distortion}}
| style="background: #{{contest color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Super Contest|Contest}}
| style="background: #{{red color light}}; {{roundybottom|5px}}" | Nostalgic
| style="background: #{{fighting color light}}; {{roundybottom|5px}}" | {{pcolor|Croagunk|000}}
|-
| style="background: #{{platinum color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{platinum color dark}}|Friends 2}}
|-
| style="background: #{{berries color}}" | [[File:Box Trio Pt.png]]
| style="background: #{{electric color}}" | [[File:Box PikaPika Pt.png]]
| style="background: #{{platinum color}}" | [[File:Box Legend Pt.png]]
| style="background: #{{silver color}}" | [[File:Box Team Galactic Pt.png]]
|-
| style="background: #{{berries color light}}; {{roundybottom|5px}}" | {{color2|000|Starter Pokémon#Sinnoh|Trio}}
| style="background: #{{electric color light}}; {{roundybottom|5px}}" | {{pcolor|Pikachu|000|Pika}}{{pcolor|Raichu|000|Pika}}
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | {{pcolor|Giratina|000|Legend}}
| style="background: #{{silver color light}}; {{roundybottom|5px}}" | {{color2|000|Team Galactic}}
|}{{-}}
 
====={{2v2|HeartGold|SoulSilver}}=====
These wallpapers must be unlocked by telling [[Primo]] at the [[Violet City]] Pokémon Center custom phrases. The phrase for a given wallpaper depends on the player's game, [[Trainer ID]], and game language. [http://www.filb.de/games/tools/aikotoba Online generators] have been created to provide the required phrases for any game.
 
The wallpapers in HeartGold and SoulSilver are not categorized. High-resolution versions of these wallpapers were made available on the [http://www.pokemon.co.jp/otanosimi/hgss/aikotoba/ Pokémon Daisuki Club website].
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{heartgold color}}; border: 5px solid #{{soulsilver color}}"
|-
| style="background: #{{heartgold color}}; {{roundytop|5px}}" | [[File:Box Heart HGSS.png]]
| style="background: #{{soulsilver color}}; {{roundytop|5px}}" | [[File:Box Soul HGSS.png]]
| style="background: #{{power color}}; {{roundytop|5px}}" | [[File:Box Big Brother HGSS.png]]
| style="background: #{{thlon color}}; {{roundytop|5px}}" | [[File:Box Pokéathlon HGSS.png]]
|-
| style="background: #{{heartgold color light}}; {{roundybottom|5px}}" | {{pcolor|Ho-Oh|000|Heart}}
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | {{pcolor|Lugia|000|Soul}}
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Primo|Big Brother}}
| style="background: #{{thlon color light}}; {{roundybottom|5px}}" | {{color2|000|Pokéathlon}}
|-
| style="background: #{{johto color}}; {{roundytop|5px}}" | [[File:Box Trio HGSS.png]]
| style="background: #{{electric color}}; {{roundytop|5px}}" | [[File:Box Spiky Pika HGSS.png]]
| style="background: #{{autumn color}}; {{roundytop|5px}}" | [[File:Box Kimono Girl HGSS.png]]
| style="background: #666; {{roundytop|5px}}" | [[File:Box Revival HGSS.png]]
|-
| style="background: #{{johto color light}}; {{roundybottom|5px}}" | {{color2|000|Starter Pokémon#Johto|Trio}}
| style="background: #{{electric color light}}; {{roundybottom|5px}}" | {{color2|000|Spiky-eared Pichu|Spiky}} {{color2|000|Shiny Pokémon|Pika}}
| style="background: #{{autumn color}}; {{roundybottom|5px}}" | {{color2|000|Kimono Girl}}
| style="background: #CCC; {{roundybottom|5px}}" | {{color2|000|Team Rocket|Revival}}
|}{{-}}
 
====[[Generation V]]====
All Generation V games have the same Scenery and Misc wallpapers.
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{unova color dark}}; border: 5px solid #{{unova color}}"
|-
| style="background: #{{unova color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{unova color dark}}|Scenery 1}}
|-
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest V.png]]
| style="background: #{{Locationcolor/med|road}}" | [[File:Box City V.png]]
| style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert V.png]]
| style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna V.png]]
|-
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
|-
| style="background: #{{unova color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{unova color dark}}|Scenery 2}}
|-
| style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag V.png]]
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano V.png]]
| style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow V.png]]
| style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave V.png]]
|-
| style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
|-
| style="background: #{{unova color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{unova color dark}}|Scenery 3}}
|-
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach V.png]]
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor V.png]]
| style="background: #{{Locationcolor/med|lake}}" | [[File:Box River V.png]]
| style="background: #{{flying color}}" | [[File:Box Sky V.png]]
|-
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
|-
| style="background: #{{unova color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{unova color dark}}|Misc}}
|-
| style="background: #{{red color}}" | [[File:Box Checks V.png]]
| style="background: #B03010" | [[File:Box Poké Center V.png]]
| style="background: #{{steel color}}" | [[File:Box Machine V.png]]
| style="background: #{{white color}}" | [[File:Box Simple V.png]]
|-
| style="background: #{{red color light}}; {{roundybottom|5px}}" | Checks
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|Poké Center}}
| style="background: #{{steel color light}}; {{roundybottom|5px}}" | Machine
| style="background: #{{white color light}}; {{roundybottom|5px}}" | Simple
|}{{-}}
 
====={{2v2|Black|White}}=====
The Special 1 wallpapers are unlocked after the end credits roll. The Special 2 wallpapers are unlocked after entering the [[Hall of Fame]] for the first time.
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}"
|-
| style="background: #{{white color light}}; {{roundytop|5px}}" colspan="4" | Special 1
|-
| style="background: #{{black color}}" | [[File:Box Reshiram BW.png]]
| style="background: #{{white color}}" | [[File:Box Zekrom BW.png]]
| style="background: #000" | [[File:Box Monochrome BW.png]]
| style="background: #{{platinum color}}" | [[File:Box Team Plasma BW.png]]
|-
| style="background: #{{black color light}}; {{roundybottom|5px}}" | {{pcolor|Reshiram|fff}}
| style="background: #{{white color light}}; {{roundybottom|5px}}" | {{pcolor|Zekrom|000}}
| style="background: #fff; {{roundybottom|5px}}" | Monochrome
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | {{color2|000|Team Plasma}}
|-
| style="background: #{{white color light}}; {{roundytop|5px}}" colspan="4" | Special 2
|-
| style="background: #{{dream color}}" | [[File:Box Munna BW.png]]
| style="background: #{{dark color}}" | [[File:Box Zoroark BW.png]]
| style="background: #{{unova color}}" | [[File:Box Subway BW.png]]
| style="background: #{{contest color}}" | [[File:Box Musical BW.png]]
|-
| style="background: #{{dream color light}}; {{roundybottom|5px}}" | {{pcolor|Munna|000}}
| style="background: #{{dark color light}}; {{roundybottom|5px}}" | {{pcolor|Zoroark|000}}
| style="background: #{{unova color light}}; {{roundybottom|5px}}" | {{color2|000|Battle Subway|Subway}}
| style="background: #{{contest color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Musical|Musical}}
|}{{-}}
 
====={{2v2|Black|White|2}}=====
The Special 1 wallpapers are unlocked after entering the [[Hall of Fame]] for the first time. The Special 2 wallpapers are unlocked after capturing {{p|Zekrom}}{{sup/5|B2}}/{{p|Reshiram}}{{sup/5|W2}} and both new formes of {{p|Kyurem}}.
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{black 2 color dark}}; border: 5px solid #{{black 2 color}}"
|-
| style="background: #{{white 2 color light}}; {{roundytop|5px}}" colspan="4" | Special 1
|-
| style="background: #000" | [[File:Box Monochrome B2W2.png]]
| style="background: #{{platinum color}}" | [[File:Box Team Plasma B2W2.png]]
| style="background: #{{gold color}}" | [[File:Box Movie B2W2.png]]
| style="background: #{{unova color}}" | [[File:Box PWT B2W2.png]]
|-
| style="background: #fff; {{roundybottom|5px}}" | Monochrome
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | {{color2|000|Team Plasma}}
| style="background: #{{gold color light}}; {{roundybottom|5px}}" | {{color2|000|Pokéstar Studios|Movie}}
| style="background: #{{unova color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon World Tournament|PWT}}
|-
| style="background: #{{white 2 color light}}; {{roundytop|5px}}" colspan="4" | Special 2
|-
| style="background: #{{black 2 color}}" | [[File:Box Black Kyurem B2W2.png]]
| style="background: #{{white 2 color}}" | [[File:Box White Kyurem B2W2.png]]
| style="background: #{{black color}}" | [[File:Box Reshiram B2W2.png]]
| style="background: #{{white color}}" | [[File:Box Zekrom B2W2.png]]
|-
| style="background: #{{black 2 color light}}; {{roundybottom|5px}}" | {{color2|fff|List of Pokémon with form differences#Kyurem|Black}} {{pcolor|Kyurem|fff}}
| style="background: #{{white 2 color light}}; {{roundybottom|5px}}" | {{color2|000|List of Pokémon with form differences#Kyurem|White}} {{pcolor|Kyurem|000}}
| style="background: #{{black color light}}; {{roundybottom|5px}}" | {{pcolor|Reshiram|fff}}
| style="background: #{{white color light}}; {{roundybottom|5px}}" | {{pcolor|Zekrom|000}}
|}{{-}}
 
====[[Generation VI]]====
All Generation VI games have the same Scenery and Misc wallpapers.
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{kalos color dark}}; border: 5px solid #{{kalos color}}"
|-
| style="background: #{{kalos color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{kalos color dark}}|Scenery 1}}
|-
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest VI.png]]
| style="background: #{{Locationcolor/med|road}}" | [[File:Box City VI.png]]
| style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert VI.png]]
| style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna VI.png]]
|-
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
|-
| style="background: #{{kalos color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{kalos color dark}}|Scenery 2}}
|-
| style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag VI.png]]
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano VI.png]]
| style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow VI.png]]
| style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave VI.png]]
|-
| style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
|-
| style="background: #{{kalos color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{kalos color dark}}|Scenery 3}}
|-
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach VI.png]]
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor VI.png]]
| style="background: #{{Locationcolor/med|lake}}" | [[File:Box River VI.png]]
| style="background: #{{flying color}}" | [[File:Box Sky VI.png]]
|-
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
|-
| style="background: #{{kalos color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{kalos color dark}}|Misc}}
|-
| style="background: #B03010" | [[File:Box Poké Center VI.png]]
| style="background: #{{steel color}}" | [[File:Box Machine VI.png]]
| style="background: #{{summer color}}" | [[File:Box Checks VI.png]]
| style="background: #{{white color}}" | [[File:Box Simple VI.png]]
|-
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|Poké Center}}
| style="background: #{{steel color light}}; {{roundybottom|5px}}" | Machine
| style="background: #{{summer color light}}; {{roundybottom|5px}}" | Checks
| style="background: #{{white color light}}; {{roundybottom|5px}}" | Simple
|}{{-}}
 
====={{pkmn|X and Y}}=====
These wallpapers are unlocked after entering the [[Hall of Fame]] for the first time.
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{x color dark}}; border: 5px solid #{{x color}}"
|-
| style="background: #{{kalos color}}; {{roundytop|5px}}" | [[File:Box Special 1 XY.png]]
| style="background: #{{x color}}; {{roundytop|5px}}" | [[File:Box Special 2 XY.png]]
| style="background: #{{y color}}; {{roundytop|5px}}" | [[File:Box Special 3 XY.png]]
| style="background: #{{grass color light}}; {{roundytop|5px}}" | [[File:Box Special 4 XY.png]]
|-
| style="background: #{{kalos color light}}; {{roundybottom|5px}}" | Special 1<br/>(Kalos Starter Trio)
| style="background: #{{x color light}}; {{roundybottom|5px}}" | Special 2<br/>({{color2|000|Xerneas (Pokémon)|Xerneas}})
| style="background: #{{y color light}}; {{roundybottom|5px}}" | Special 3<br/>({{color2|000|Yveltal (Pokémon)|Yveltal}})
| style="background: #{{psychic color light}}; {{roundybottom|5px}}" | Special 4<br/>({{color2|000|Mega Evolution}})
|-
| style="background: #{{red color dark}}; {{roundytop|5px}}" | [[File:Box Special 5 XY.png]]
| style="background: #{{yellow color}}; {{roundytop|5px}}" | [[File:Box Special 6 XY.png]]
| style="background: #{{fairy color}}; {{roundytop|5px}}" | [[File:Box Special 7 XY.png]]
| style="background: #{{thlon color}}; {{roundytop|5px}}" | [[File:Box Special 8 XY.png]]
|-
| style="background: #{{red color}}; {{roundybottom|5px}}" | Special 5<br/>({{color2|000|Team Flare}})
| style="background: #{{yellow color light}}; {{roundybottom|5px}}" | Special 6<br/>({{color2|000|Player Search System|PSS}})
| style="background: #{{fairy color light}}; {{roundybottom|5px}}" | Special 7<br/>({{color2|000|Pokémon-Amie}})
| style="background: #{{thlon color light}}; {{roundybottom|5px}}" | Special 8<br/>({{color2|000|Super Training}})
|}{{-}}
 
====={{pkmn|Omega Ruby and Alpha Sapphire}}=====
These wallpapers are unlocked after completing the [[Delta Episode]].
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{Omega Ruby color dark}}; border: 5px solid #{{Omega Ruby color}}"
|-
| style="background: #{{hoenn color}}; {{roundytop|5px}}" | [[File:Box Special 1 ORAS.png]]
| style="background: #{{Omega Ruby color}}; {{roundytop|5px}}" | [[File:Box Special 2 ORAS.png]]
| style="background: #{{Alpha Sapphire color}}; {{roundytop|5px}}" | [[File:Box Special 3 ORAS.png]]
| style="background: #{{emerald color}}; {{roundytop|5px}}" | [[File:Box Special 4 ORAS.png]]
|-
| style="background: #{{hoenn color light}}; {{roundybottom|5px}}" | Special 1<br/>(Hoenn Starter Trio)
| style="background: #{{Omega Ruby color light}}; {{roundybottom|5px}}" | Special 2<br/>({{color2|000|Primal Reversion|Primal}} {{color2|000|Groudon (Pokémon)|Groudon}})
| style="background: #{{Alpha Sapphire color light}}; {{roundybottom|5px}}" | Special 3<br/>({{color2|000|Primal Reversion|Primal}} {{color2|000|Kyogre (Pokémon)|Kyogre}})
| style="background: #{{emerald color light}}; {{roundybottom|5px}}" | Special 4<br/>({{color2|000|Mega Evolution|Mega}} {{color2|000|Rayquaza (Pokémon)|Rayquaza}})
|-
| style="background: #{{ground color}}; {{roundytop|5px}}" | [[File:Box Special 5 ORAS.png]]
| style="background: #{{water color}}; {{roundytop|5px}}" | [[File:Box Special 6 ORAS.png]]
| style="background: #{{orange color}}; {{roundytop|5px}}" | [[File:Box Special 7 ORAS.png]]
| style="background: #{{contest color}}; {{roundytop|5px}}" | [[File:Box Special 8 ORAS.png]]
|-
| style="background: #{{ruby color light}}; {{roundybottom|5px}}" | Special 5<br/>({{color2|000|Team Magma}})
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Special 6<br/>({{color2|000|Team Aqua}})
| style="background: #{{orange color light}}; {{roundybottom|5px}}" | Special 7<br/>({{color2|000|Secret Base|Super Secret Bases}})
| style="background: #{{contest color light}}; {{roundybottom|5px}}" | Special 8<br/>({{color2|000|Pokémon Contest|Contest Spectacular}})
|}{{-}}
 
====[[Generation VII]]====
{| class="roundy" style="margin:auto; text-align:center; background: #{{alola color dark}}; border: 5px solid #{{alola color}}"
|-
| style="background: #{{alola color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{alola color dark}}|Scenery 1}}
|-
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest VII.png]]
| style="background: #{{Locationcolor/med|road}}" | [[File:Box City VII.png]]
| style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert VII.png]]
| style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna VII.png]]
|-
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
|-
| style="background: #{{alola color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{alola color dark}}|Scenery 2}}
|-
| style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag VII.png]]
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano VII.png]]
| style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow VII.png]]
| style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave VII.png]]
|-
| style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
|-
| style="background: #{{alola color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{alola color dark}}|Scenery 3}}
|-
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach VII.png]]
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor VII.png]]
| style="background: #{{Locationcolor/med|lake}}" | [[File:Box River VII.png]]
| style="background: #{{flying color}}" | [[File:Box Sky VII.png]]
|-
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
|-
| style="background: #{{alola color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{alola color dark}}|Misc.}}
|-
| style="background: #B03010" | [[File:Box Pokémon Center VII.png]]
| style="background: #{{steel color}}" | [[File:Box Machine VII.png]]
| style="background: #{{summer color}}" | [[File:Box Checks VII.png]]
| style="background: #{{white color}}" | [[File:Box Simple VII.png]]
|-
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center}}
| style="background: #{{steel color light}}; {{roundybottom|5px}}" | Machine
| style="background: #{{summer color light}}; {{roundybottom|5px}}" | Checks
| style="background: #{{white color light}}; {{roundybottom|5px}}" | Simple
|}{{-}}
 
===Markings===
A marking tool was introduced in the [[Generation III]] games. Prior to {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, markings could only be set within the Pokémon Storage System, but since then, it is also possible to do from the Pokémon's [[Menu#Pokémon|summary screen]] by simply tapping the icons on the touch screen.


In Generation III, there were four markings: ●, ■, ▲, and ♥. In [[Generation IV]], two more markings were introduced and the existing ones were reordered, making the full list ●, ▲, ■, ♥, ★, and ♦. In [[Generation VII]], colors were added to these markings, with the option of making any marking either blue or pink (markings from [[Generation VI]] are turned into blue markings). Pokémon can be marked with any combination of markings. A Pokémon will keep its marking settings if traded to another Trainer.
====Wallpaper====
{{main|Wallpaper}}
From [[Generation III]] onward, each box has a wallpaper, a background that can be selected from a predefined list of wallpapers.


Markings have no explicit effect or purpose except what the player may invent for them. In many online communities, players conventionally use them to mark which of a Pokémon's {{IV}}s are the maximum of 31; typically, the markings represent a maximum IV in HP, Attack, Defense, Special Attack, Special Defense, and Speed, in that order.
Some wallpapers are unlocked during the course of the game or by entering special passwords.


In Let's Go, Pikachu! and Let's Go, Eevee!, the Pokémon Box includes a "make a favorite" mark along with the other previously available markings, which acts similarly to marking favorites in [[Pokémon GO]]. The player can sort their box with favorites on top and will be given a warning if they are trying to transfer a designated favorite.
====Markings====
{{main|Marking}}
From [[Generation III]] onward, the player can place markings on their Pokémon. They can be adjusted within the Pokémon Storage System, among other locations. These markings have no effect on any other aspect of the game, but can help a player keep track of specific aspects of the Pokémon.


===Selection modes===
====Selection modes====
Starting in Generation III, the games began introducing shortcuts to expedite tasks in the Pokémon Storage System. Generation V introduced the fullest expression of these selection modes, with three separate modes.
Starting in Generation III, the games began introducing shortcuts to expedite tasks in the Pokémon Storage System. Generation V introduced the fullest expression of these selection modes, with three separate modes.
* '''Default''': pops up a context menu when the Pokémon is selected.
* '''Default''': pops up a context menu when the Pokémon is selected.
Line 757: Line 142:
* {{3v2|Diamond|Pearl|Platinum}}: Y button
* {{3v2|Diamond|Pearl|Platinum}}: Y button
** In the Generation III games after {{2v2|Ruby|Sapphire}} and in {{3v2|Diamond|Pearl|Platinum}}, the Relocate Mode effectively combines the functionality of the Relocate and Group Move Modes. While in the Relocate Mode, holding the A button while pressing a directional button will allow the player to select a rectangular group of Pokémon just like a Group Move Mode.
** In the Generation III games after {{2v2|Ruby|Sapphire}} and in {{3v2|Diamond|Pearl|Platinum}}, the Relocate Mode effectively combines the functionality of the Relocate and Group Move Modes. While in the Relocate Mode, holding the A button while pressing a directional button will allow the player to select a rectangular group of Pokémon just like a Group Move Mode.
* [[Pokémon Black and White Versions|Black and White]]: <sc>select</sc> button
* {{2v|Black|White}}: <sc>select</sc> button
These games have no explicit Group Move Mode, and {{game|HeartGold and SoulSilver|s}} have no way of changing selection modes at all. These selection modes can be toggled within any Pokémon Storage System mode in Generations III and IV, but in Black and White, the withdraw and deposit modes can only use the default selection mode.
These games have no explicit Group Move Mode, and {{game|HeartGold and SoulSilver|s}} have no way of changing selection modes at all. These selection modes can be toggled within any Pokémon Storage System mode in Generations III and IV, but in Black and White, the withdraw and deposit modes can only use the default selection mode.


In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]] and later games, all three selection modes are possible, but the withdraw and deposit modes of the Pokémon Storage System can only use the default selection mode and the Move items mode cannot use the Group Move selection mode. The selection mode can be changed by tapping buttons above the Box's header on the touch screen or by pressing an assigned button.
In {{B2W2}} and later games, all three selection modes are possible, but the withdraw and deposit modes of the Pokémon Storage System can only use the default selection mode and the Move items mode cannot use the Group Move selection mode. The selection mode can be changed by tapping buttons above the Box's header on the touch screen or by pressing an assigned button.
* [[Pokémon Black and White Versions 2|Black 2 and White 2]]: <sc>select</sc> button
* {{B2W2|Black 2 and White 2}}: <sc>select</sc> button
* [[Generation VI]]+: <sc>select</sc> or <sc>start</sc> buttons
* [[Generation VI]]+: <sc>select</sc> or <sc>start</sc> buttons


===Compare===
====Compare====
The Compare mode is an exclusive Pokémon Storage System feature in {{game2|Diamond|Pearl|Platinum}}. This mode allows the player to compare the [[Nature]] and [[stats]], [[Contest condition]], or [[move]]s of two Pokémon in the Pokémon Storage System. Two buttons on the left and right of the bottom screen will lock in the corresponding Pokémon if tapped, so that the other Pokémon will change as the cursor moves.
The Compare mode is an exclusive Pokémon Storage System feature in {{game2|Diamond|Pearl|Platinum}}. This mode allows the player to compare the [[Nature]] and [[stats]], [[Contest condition]], or [[move]]s of two Pokémon in the Pokémon Storage System. Two buttons on the left and right of the bottom screen will lock in the corresponding Pokémon if tapped, so that the other Pokémon will change as the cursor moves.


===Filters===
====Filters====
Generation IV introduced the first filter feature in {{game2|Diamond|Pearl|Platinum}}. On the bottom screen in the Pokémon Storage System in these games (in all modes except Compare) there are two buttons, the right of which opens an interface for filtering Pokémon with given markings or held items (holding an item or not). This highlights those Pokémon that meet the specified criteria in the system's Boxes.
Generation IV introduced the first filter feature in {{game2|Diamond|Pearl|Platinum}}. On the bottom screen in the Pokémon Storage System in these games (in all modes except Compare) there are two buttons, the right of which opens an interface for filtering Pokémon with given markings or held items (holding an item or not). This highlights those Pokémon that meet the specified criteria in the system's Boxes.


Line 773: Line 158:


{{anchor|Battle Box}}{{anchor|Battle Teams}}
{{anchor|Battle Box}}{{anchor|Battle Teams}}
===Battle Box and Battle Teams===
====Battle Box and Battle Teams====
The Battle Box is a feature introduced in [[Generation V]]. It allows the player to store six Pokémon, which can be used instead of the current [[party]] in [[infrared]] link battles, the [[Battle Subway]], and Random Matchup in Generation V, and the [[Battle Maison]] and the {{DL|Player Search System|Battle Spot}} in Generation VI.
The Battle Box is a feature introduced in [[Generation V]]. It allows the player to store six Pokémon, which can be used instead of the current [[party]] in [[infrared]] link battles, the [[Battle Subway]], and Random Matchup in Generation V, and the [[Battle Maison]] and the {{DL|Player Search System|Battle Spot}} in Generation VI.


Tournaments which utilized the "Battle Competition" feature required its use; therefore, all the [[Global Battle Union]] tournaments required it. Once the user of the Battle Box registered their Pokémon team for an official tournament that used the "Battle Competition" feature, the team was locked in the Battle Box and could not be modified (even the reordering of moves) or removed from the Box until the end of the competition.
Tournaments which utilized the "Battle Competition" feature required its use; therefore, all the [[Global Battle Union]] tournaments required it. Once the user of the Battle Box registered their Pokémon team for an official tournament that used the "Battle Competition" feature, the team was locked in the Battle Box and could not be modified (even the reordering of moves) or removed from the Box until the end of the competition.


In Generation V, the Battle Box was a separate feature from the Storage Boxes and had to be selected from the menu of Amanita's PC. In Generation VI, the Battle Box became accessible from the Boxes directly, acting itself as the last Box in the line-up.
In Generation V, the Battle Box was a separate feature from the Storage Boxes and had to be selected from the menu of Amanita's PC. In Generation VI, the Battle Box became accessible from the Boxes directly, acting itself as the last Box in the lineup.


Battle Teams are an update to the Battle Box feature that were introduced in Generation VII. The player can register Pokémon from the Storage System to one of six different Battle Teams, and the same Pokémon can be registered to multiple teams. However, any registered Pokémon moved to the player's party will be removed from all Battle Teams. Also, the game prevents them from being traded or sent to Isle Evelup or Isle Avue at Poké Pelago until the player manually unregisters them.
Battle Teams are an update to the Battle Box feature that were introduced in [[Generation VII]]. The player can register Pokémon from the storage system to one of six different Battle Teams, and the same Pokémon can be registered to multiple teams. However, any registered Pokémon moved to the player's party will be removed from all Battle Teams. Also, the game prevents them from being traded or sent to Isle Evelup or Isle Avue at [[Poké Pelago]] until the player manually unregisters them.


==In other games==
==In the side series games==
===Storage===
{| class="roundy" style="margin: auto; text-align: center; background: #ddf; border: 3px solid #ccf"
! colspan=2 | Game !! Compatible games !! Boxes !! Box capacity !! Total capacity
|- style="background:#fff"
| colspan=2 | {{jpn|Pokémon Stadium|Japanese Stadium}} || {{Gameabbrev1|RGBY}} || 4 || 30 || 120
|- style="background:#fff"
| colspan=2 | {{pkmn|Stadium}} || {{Gameabbrev1|RGBY}}/{{Gameabbrev1|RBY}} || 12<br>(8<sup> JP</sup>) || 20<br>(30<sup> JP</sup>) || 240
|- style="background:#fff"
| colspan=2 | {{pkmn|Stadium 2}} || {{Gameabbrev1|RGBY}}/{{Gameabbrev1|RBY}}<br>{{Gameabbrev2}} ||14<br>(9<sup> JP</sup>) || 20<br>(30<sup> JP</sup>) || 280<br>(270<sup> JP</sup>)
|- style="background:#fff"
| colspan=2 | {{pkmn|Colosseum}} || rowspan=3 | {{Gameabbrev3}} || 3 || 30 || 90
|- style="background:#fff"
| colspan=2 | [[Pokémon XD: Gale of Darkness|XD]]  || 8 || 30 || 240
|- style="background:#fff"
| colspan=2 | {{pkmn|Box Ruby & Sapphire}} || 25 || 60 || 1,500
|- style="background:#fff"
| colspan=2 | [[My Pokémon Ranch]] || {{Gameabbrev4|DP}}<br>({{Gameabbrev4|DPPt}}<sup> JP</sup>) || 1  || 1,000<br>(1,500<sup> JP</sup>) || 1,000<br>(1,500<sup> JP</sup>)
|- style="background:#fff"
| colspan=2 | {{pkmn|Bank}} || {{Gameabbrev6}}<br>{{Gameabbrev7|SMUSUM}} || 100 || 30 || 3,000
|- style="background:#fff"
| rowspan=2 | {{pkmn|HOME}} || Basic Plan || rowspan=2 | {{Gameabbrev7|PE}}<br>{{Gameabbrev8|SwShBDSPLA}}<br>{{Gameabbrev9}} || 1 || 30 || 30
|- style="background:#fff"
| Premium Plan || 200 || 30 || 6,000
|}
 
==In the spin-off games==
[[File:GO Storage Upgrade.png|thumb|150px|The storage system in Pokémon GO]]
===Pokémon GO===
===Pokémon GO===
[[File:GO Storage Upgrade.png|thumb|100px|The storage system in Pokémon GO]]
{{main|Pokémon Box (GO)}}
In [[Pokémon GO]], the player initially has a storage capacity of 250 Pokémon and nine {{pkmn|Egg}}s. Pokémon Storage Upgrades can be purchased in the {{DL|Pokémon GO|Shop}}, which expand the capacity by 50 Pokémon. The maximum upgradeable capacity is 1,500 Pokémon.
In {{g|GO}}, the player has a Pokémon Box that can initially hold 250 Pokémon, including up to 12 {{pkmn|Egg}}s. Pokémon Storage Upgrades can be purchased in the {{DL|Pokémon GO|Shop}} for {{PCoin}}200, which expands the capacity by 50 Pokémon. The maximum upgradeable capacity is 8,300 Pokémon.
{{-}}


The Pokémon storage screen allows the player to sort Pokémon by the following criteria: most recently acquired, designated favorites, Pokédex number (ascending), proportion of remaining HP (descending), name (ascending), or Combat Power (descending). In the case of a tie on the sorting criteria (such as multiple favorite Pokémon or Pokémon with full HP), the tied Pokémon are sorted by Combat Power in descending order.
==In the animated series==
A system for transferring Pokémon electronically exists in the {{pkmn|animated series}}, and is utilized in all [[Pokémon Center]]s as well as the labs of all [[Pokémon Professor]]s. However, unlike in the games, Pokémon are not stored electronically, and in this continuity, the developer of the system was [[Dr. Akihabara]]. [[EP038|On one occasion]], [[Jessie]], [[James]], and {{MTR}} were able to invade this system in an attempt to steal Pokémon, but failed thanks to {{Ash}} and {{ashfr}}.


The Pokémon storage screen also allows the player to search Pokémon by name or species; the search results will return any Pokémon whose species name or nickname contains the searched string. Starting in [[Pokémon GO#Version history|version]] 0.67.1 (labeled 1.37.1 in the {{wp|App Store (iOS)|iOS App Store}}) which was released on June 20, 2017, the search bar also supports key terms. Key terms are not searched as literal strings. It is possible to search for a union of key phrases by separating them with commas (e.g. "fire, evolve" displays all Pokémon that are Fire-type or can evolve). The supported key terms are as follows:
It also seems that the [[Pokédex]] automatically connects to this system when a capture is made while there are six Pokémon in a user's [[party]], as seen with the capture of [[Ash's Krabby]] in ''[[EP013|Mystery at the Lighthouse]]''. {{an|Brock}} also states that there is a button on the Pokédex that can transfer Pokémon between the Trainer and where their Pokémon are sent. However, the Pokémon Storage System in Unova seems to lack this feature: in ''[[BW018|Sewaddle and Burgh in Pinwheel Forest!]]'', when Ash catches {{AP|Sewaddle}} as his seventh Pokémon, the Poké Ball shrinks and locks up instead of being teleported straight to the Pokémon Storage System, requiring him to manually adjust his team to make room for his new capture. This also occurred with Ash's later captures in Unova.
*Searching a [[type]] name shows all Pokémon of that type.
*Searching "Evolve" shows all Pokémon for which the player has the necessary [[Candy]] and item (if any) to evolve.
*Searching CP or HP followed by a number or range (such as "CP 200-500" or "HP 100") shows all Pokémon whose CP or HP (respectively) matches that search (inclusive).
*Searching a specific number or range of numbers (e.g. "15" or "50-100") shows all Pokémon whose Pokédex number matches that search (inclusive).


The player can also hold a press on a Pokémon to activate a [[Released Pokémon|transfer]] mode where they can mark multiple Pokémon to be sent to [[Professor Willow]]. This feature was added in [[Pokémon GO#Version history|version]] 0.49.1 (labeled 1.19.1 in the {{wp|App Store (iOS)|iOS App Store}}), which was released on December 8, 2016
==In the manga==
{{-}}
===Pokémon Adventures===
The Pokémon Storage System has been featured several times over the course of [[Pokémon Adventures]]. Unlike the games, however, Trainers do not have a fixed limit to the number of Pokémon they can hold [[party|on hand]], and thus automatic teleportation of Poké Balls to the storage system does not seem to exist. Similar to the {{pkmn|games}}, Trainers can access the system through PCs to manage their Pokémon on hand. Pokémon in the System appear to be held by the regional Professor, similar to how {{an|Professor Oak}} holds onto {{cat|Ash's Pokémon}} in ''[[Pokémon the Series]]'', but usually kept in their Poké Balls instead. Records for the Pokémon Storage System are managed by the respective regional developers.


==In the anime==
===={{MangaArc|Red, Green & Blue}}====
A system for transferring Pokémon electronically exists, and is utilized in all [[Pokémon Center]]s as well as the labs of all [[Pokémon Professor]]s. However, unlike in the games, Pokémon are not stored electronically, and in this continuity, the developer of the system was [[Dr. Akihabara]]. [[EP038|On one occasion]], [[Jessie]], [[James]], and {{MTR}} were able to invade this system in an attempt to steal Pokémon, but failed thanks to {{Ash}} and {{ashfr}}.
The Pokémon Storage System was first mentioned in ''[[PS009|...But Fearow Itself!]]'', when {{adv|Red}} found himself bogged down by a large number of Poké Balls containing Pokémon he has caught. After he encountered {{adv|Bill}} at [[Sea Cottage]], Bill helped Red to manage his Pokémon storage, allowing him to change his lineup over the course of the {{MangaArc|Red, Green & Blue}}. In ''[[PS028|Peace of Mime]]'', Red discovered that his storage account has been broken into by [[Team Rocket]] so they could steal his {{p|Eevee}}, [[Vee]].


It also seems that the [[Pokédex]] automatically connects to this system when a capture is made while there are six Pokémon in a user's [[party]], as seen with the capture of [[Ash's Krabby]] in ''[[EP013|Mystery at the Lighthouse]]''. {{an|Misty}} also states that there is a button on the Pokédex that can transfer Pokémon between the Trainer and where their Pokémon are sent. However, the Pokémon Storage System in Unova seems to lack this feature: in ''[[BW018|Sewaddle and Burgh in Pinwheel Forest!]]'', when Ash catches {{AP|Sewaddle}} as his seventh Pokémon, the Poké Ball shrinks and locks up instead of being teleported straight to the Pokémon Storage System.
===={{MangaArc|Yellow}}====
{{adv|Green}} attempted to infiltrate Sea Cottage and look at Bill's storage system records as a part of her investigation on Red's disappearance. With Bill's help, she learned that Red had accessed the system after his disappearance, confirming that he was alive.


==In the manga==
===={{MangaArc|Gold, Silver & Crystal}}====
The Pokémon Storage System has been seen several times over the course of [[Pokémon Adventures]]. Unlike the games, however, Trainers do not have a fixed limit to the number of Pokémon they can hold on hand, and thus automatic teleportation of Poké Balls to the storage system does not seem to exist. Similar to the games, Trainers can access the system through PCs to manage their Pokémon on hand. Pokémon in the System appear to be held by the regional Professor, similar to how [[Professor Oak]] holds onto Ash's Pokémon in the anime, but usually kept in their Poké Balls instead. Records for the Pokémon Storage System are managed by the respective regional developers.
The Pokémon Storage System's breakdown was a notable subplot during this arc, first mentioned in ''[[PS099|Sunkern Treasure]]''. As a result of the breakdown, no Pokémon could be transferred digitally, which posed a problem for {{adv|Crystal}}, as she had been tasked with catching Pokémon specimens all over the [[Johto]] [[region]] for {{adv|Professor Oak}}'s research. In ''[[PS120|Surrounded by Staryu]]'', Crystal was given a portable transfer system, presented in the form of a cable that connects her Pokédex to her [[Pokégear]]. This allowed her to transfer Pokémon she caught to the receiver at the end, although since the portable system was still a prototype, transfers could only be done one-way. The breakdown was eventually revealed to be the work of [[Neo Team Rocket]], who had stolen all the electrical power needed for the system to work, and was fixed by Bill in time to allow Trainers from all over the region to transfer their Pokémon and help in calming the rampaging {{adv|Tower duo|Lugia and Ho-Oh}} in [[Ilex Forest]].


The Pokémon Storage System is first mentioned in ''[[PS009|...But Fearow Itself!]]'', when {{adv|Red}} finds himself bogged down by a large number of Poké Balls containing Pokémon he has captured. After he encounters Bill at [[Sea Cottage]], Bill helps Red to manage his Pokémon storage, allowing Red to change his lineup over the course of the [[Red, Green & Blue chapter (Adventures)|first chapter]]. In ''[[PS028|Peace of Mime]]'', Red discovers that his storage account has been broken into by [[Team Rocket]] so they could steal his {{p|Eevee}}, [[Vee]].
===={{MangaArc|FireRed & LeafGreen}}====
[[Celio]] reported to Bill that he was having connection issues with the Pokémon Storage System, keeping him from connecting the [[Pokémon Network Center]] with the [[Kanto]] mainland and the other [[Sevii Islands]]. This was later revealed to have been caused by Team Rocket interfering with the signal.


In the [[Yellow chapter (Adventures)|second chapter]], {{adv|Green}} attempts to infiltrate Sea Cottage and look at Bill's storage system records, as a part of her investigation on Red's disappearance. With Bill's help, she learns that Red accessed the system after his disappearance, confirming that he is alive.
===={{MangaArc|Emerald}}====
Crystal was seen managing the Pokémon Storage System from [[Professor Oak's Laboratory]] so she could send {{adv|Emerald}} the Pokémon he needed while challenging the {{gdis|Battle Frontier|III}}.


The Pokémon Storage System's breakdown is a subplot of the [[Gold, Silver & Crystal chapter (Adventures)|third chapter]], first mentioned in ''[[PS099|Sunkern Treasure]]''. As a result of the breakdown, no Pokémon can be transferred digitally, which poses a problem for {{adv|Crystal}} as she is tasked with capturing Pokémon specimens all over the [[Johto]] region for Professor Oak's research. In ''[[PS120|Surrounded by Staryu]]'', Crystal is given a portable transfer system, presented in the form of a cable that connects her Pokédex to her [[Pokégear]]. This allows her to transfer Pokémon she captures to the receiver at the end, although since the portable system is still a prototype, transfers can only be done one-way. The breakdown is eventually revealed to be the work of [[Neo Team Rocket]], who stole all the electrical power needed for the system to work, and is fixed by Bill in time to allow Trainers from all over the region to transfer their Pokémon and help in calming the rampaging {{p|Lugia}} and {{p|Ho-Oh}}.
===={{MangaArc|Platinum}}====
{{adv|Platinum}} accessed the Pokémon Storage System to retrieve her new Pokémon, tasking them with the investigation of [[Stark Mountain]] after the disappearance of {{adv|Looker}} and [[Buck]]. Later in the arc, [[Team Galactic]]'s actions created technical interference that caused the storage system link in between the [[Battle Zone]] and mainland [[Sinnoh]] to fail, preventing the transportation of Pokémon in between the two areas.


In the [[Emerald chapter (Adventures)|sixth chapter]], Crystal is seen managing the Pokémon Storage System from Professor Oak's laboratory so she can send {{adv|Emerald}} the Pokémon he needs to conquer the [[Battle Frontier (Generation III)|Battle Frontier]].
===={{MangaArc|X & Y}}====
After capturing {{adv|Zygarde}} in [[Anistar City]], [[Emma|Essentia]] hid it in the Pokémon Storage System due to her Expansion Suit's malfunction limiting [[Team Flare]]'s control over her. After [[Lysandre]] placed Essentia directly under his control, he discovered where Zygarde had disappeared to and had Essentia withdraw it to be used against Team Flare's enemies. The withdrawal was detected by [[Cassius]], allowing him to track down Essentia.


{{adv|Platinum}} accesses the Pokémon Storage System in the [[Platinum chapter (Adventures)|eighth chapter]] to retrieve her new Pokémon, tasking them with the investigation of [[Stark Mountain]] after the disappearance of [[Looker]] and [[Buck]].
==Trivia==
* In [[Pokémon Colosseum]], the only way to fill the storage system completely is to specifically [[trade]] for multiple {{p|Nincada}} and then evolve them into {{p|Ninjask}} and {{p|Shedinja}}, since the game has no [[wild Pokémon]] and trading otherwise doesn't change the number of Pokémon in the game. This is the only way to read the in-game message "''The box is full. You can't Snag any more Pokémon.''" if the player attempts to catch a [[Shadow Pokémon]] with full PC Boxes and [[party]]. Otherwise, the game can never fill more than 54 of the 90 Box slots (48 ordinary Shadow Pokémon, {{p|Espeon}} and {{p|Umbreon}}, two [[gift Pokémon]], and the three Japanese [[e-Reader]]-exclusive Shadow Pokémon, with at least one Pokémon left in the party).
* According to [[Lanette]]'s research notes, boxes were given customizable names and wallpapers to please the Pokémon stored in them.


==In other languages==
==In other languages==
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|zh_yue=寶可夢寄放系統 ''{{tt|Pokémon Geifóng Haihtúng|Pokémon Storage System}}''
|zh_yue=寶可夢寄放系統 ''{{tt|Pokémon Geifóng Haihtúng|Pokémon Storage System}}''
|zh_cmn=寶可夢寄放系統 / 宝可梦寄放系统 ''{{tt|Pokémon Jìfàng Xìtǒng|Pokémon Storage System}}''
|zh_cmn=寶可夢寄放系統 / 宝可梦寄放系统 ''{{tt|Pokémon Jìfàng Xìtǒng|Pokémon Storage System}}''
|da=Pokémon opbevaringssystem
|da=Pokémon-opbevaringssystem
|fr=Système de Stockage Pokémon
|fr=Système de Stockage Pokémon
|de=Pokémon-Lagerungssystem
|de=Pokémon-Lagerungssystem
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|sv=Pokémon-lagringssystem
|sv=Pokémon-lagringssystem
|vi=Hệ thống truyền gửi Pokémon
|vi=Hệ thống truyền gửi Pokémon
|pt=Sistema de Armazenamento Pokémon{{tt|*|Platinum manual}}
}}
}}
|
|
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|pt_br=Caixa
|pt_br=Caixa
|es=Caja
|es=Caja
|pt_eu=Caixa{{tt|*|Platinum manual}}
}}
}}
|}
|}


==Notes==
{{reflist|group=lower-alpha}}
==References==
<references/>
==External links==
==External links==
* [http://www.filb.de/games/gba/emerald/word?lang=2 Emerald Wallpaper Generator at Filb.de]
* [http://www.filb.de/games/tools/aikotoba Diamond/Pearl/Platinum/HeartGold/SoulSilver Wallpaper Generator at Filb.de]
* [http://www.pokemonbank.com Pokémon Bank website]
* [http://www.pokemonbank.com Pokémon Bank website]


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[[de:Pokémon-Lagerungssystem]]
[[de:Pokémon-Lagerungssystem]]
[[es:Sistema de almacenamiento Pokémon]]
[[fr:Système de Stockage Pokémon]]
[[fr:Système de Stockage Pokémon]]
[[it:Sistema Memoria Pokémon]]
[[it:Sistema Memoria Pokémon]]
[[ja:ポケモン預かりシステム]]
[[ja:ポケモン預かりシステム]]
[[zh:寶可夢寄放系統]]
[[zh:寶可夢寄放系統]]

Latest revision as of 13:49, 18 September 2024

The Pokémon Storage System (Japanese: ポケモンの(あず)かりシステム Pokémon Storage System) allows Pokémon to be stored and transmitted as computer data. The player can withdraw or deposit Pokémon in a number of Boxes (Japanese: ボックス Box), allowing them to own more Pokémon than just the six permitted in their party. The first such system was originally developed by Bill. In the core series games, most regions use nominally different versions of the Pokémon Storage System.

In Pokémon Legends: Arceus, pastures serve the same role.

Terminology

The system for Pokémon storage is aptly named the Pokémon Storage System[a], or "storage system"[b][c] for short. In Generation II, it is also referred to as the "Pokémon PC storage system" or "PC Pokémon storage system"; there's also the Pokémon STORAGE SYSTEM ADMINISTRATION SERVICE, a feature accessible by calling Bill's phone number. In Pokémon Sword and Shield, it is capitalized as "Pokémon storage system" in the Adventure Guide and the description of the Pokémon Box Link.

Pokémon are stored in units called a Box[d] (Japanese: ボックス Box), also referred to as a Pokémon Box[e] (Japanese: ポケモン ボックス Pokémon Box) or PC Box[f] (Japanese: パソコンのボックス PC Box).[g] The term "STORAGE BOX" is also used once in Pokémon Ruby, Sapphire, and Emerald.

In Pokémon Legends: Arceus and Pokémon Scarlet and Violet, the term "Pokémon Storage System" and its variations are not mentioned anywhere, except for an unused description of the Pokémon Box Link found in the game data. In Legends: Arceus, the player instead can access pastures. In Scarlet and Violet, the menu option is simply labeled "Boxes".

In the Pokémon Lottery Corner, Pokémon in Boxes are referred to as PC-boxed.[h] In the Pal Park, the verb "box away" refers to the action of placing a Pokémon in a Box.[i]

In the list of Pokémon owned by the main characters at the end of Pokémon Adventures volume 14, there is a small section, "Other members" (Japanese: Box member(ボックスメンバー)), listing the Pokémon currently in Boxes.

In the core series games

The Pokémon Storage System is typically accessed through PCs, which are typically found in Pokémon Centers, Day Cares and Nurseries, and battle facilities.

Starting with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the Pokémon Storage System is accessible through the Pokémon Box Link system in the game's menu, allowing the player to switch their party Pokémon at almost any point in the game.

Versions

Bill's Pokémon Storage System in Pokémon HeartGold and SoulSilver

Different storage systems are used in different regions. The original Pokémon Storage System was developed by Bill, and the systems used in other regions have all derived either directly or indirectly from Bill's system.

There are six storage systems used in the core series regions:

In the PC, these systems are usually referred to as "Someone's PC" initially, but when the player meets the person responsible for creating or maintaining the region's Pokémon Storage System, the entry will change from "Someone" to the person's name (e.g., "Bill's PC").

There is arguably little to no canonical difference in the games between any of these systems, however. Those storage systems that have appeared in multiple generations have not demonstrated a strict fidelity in any particular to their previous incarnations. Rather, Pokémon Storage System features tend to more closely follow the features of other contemporaneous games, regardless of the region or administrator. This is exemplified by Bill's PC and Lanette's PC, which have both seen major or moderate changes over their appearances in multiple generations.

A few other games also present different versions of the Pokémon Storage System:

Limitations

Prior to Generation III, the Pokémon Storage System had several limitations.

One was the Box interface, which was a simple scrollable list of names in Generation I, to which Generation II only added a picture of the currently selected Pokémon. In Generation III, however, the Box interface was upgraded to a full visual representation of the currently selected Box with each Pokémon therein represented by a miniature sprite.

Another significant limitation was a requirement to save when changing from one Box to another or when organizing Boxes (in Generation II). In Generation III, the game no longer needs to be saved when changing Boxes, so that Boxes can be switched and organized freely.

Another limitation in Generations I and II was the inability to catch wild Pokémon if both their party and the current Box are full. Until the player's current Box is a Box that is not full or the player's party is not full, the game prevents the player from even throwing a Poké Ball. From Generation III onward, if the current Box is full, when a new Pokémon is caught while the player's party is full, the game will simply send it to the next open Box.

In Generation I, a Pokémon deposited in the Pokémon Storage System retains its current HP value. From Generation II to Generation VII, a Pokémon that is deposited in the Pokémon Storage System has its current HP reset to its maximum HP and is cured of any status condition. Starting in Generation VIII, Pokémon are not healed upon being deposited in the Pokémon Storage System due to the addition of the ability to access it at any time, but healing the party at a Pokémon Center also heals all Pokémon in Boxes.

Features

Storage

Games Boxes Box capacity Total capacity
Gen. I 12
(8 JP)
20
(30 JP)
240
Gen. II 14
(9 JP)
20
(30 JP)
280
(270 JP)
Gen. III 14 30 420
Gen. IV 18 30 540
Gen. V 8/16/24 30 720
Gen. VI 7/15/23/30/31 30 930
SMUSUM 8/16/24/32 30 960
PE 1 1,000
SwSh 8/16/24/31/32 30 960
BDSP 18/24/30/35/40 30 1,200
LA 8/16/24/30/31/32 30 960
SV 8/16/32 30 960

From Generation I to III, the player cannot throw Poké Balls if they have no space in their party nor in their Pokémon Storage System (their current Box in the first two generations) for more Pokémon. Starting in Generation IV, the player can throw Poké Balls while their party and Pokémon Storage System are both full, but any newly caught Pokémon are automatically released.

Starting in Generation V, the number of Boxes in the Pokémon Storage System is initially limited, with only a few Boxes available. To unlock the next set of additional Boxes, each currently available Box must have at least one Pokémon in it. This makes saving the game quicker initially, as data belonging to inaccessible Boxes does not have to be touched. If the player is currently using the storage system and has placed Pokémon in every Box to unlock more Boxes, the PC must be turned off and on again for the new Boxes to appear. These unlock requirements may be bypassed by using Pokémon Bank or Pokémon HOME.

In some games, the final Box or Boxes are only unlocked after catching a certain Legendary or Mythical Pokémon:

This unlock requirement cannot be bypassed with Pokémon Bank or Pokémon HOME. This ensures that the player will be able to (and forced to) catch the required Legendary Pokémon, unlike in Pokémon Black and White where the otherwise mandatory catching of ReshiramB/ZekromW can be bypassed by completely filling the party and all 720 spaces in the storage system beforehand.

In Pokémon Omega Ruby and Alpha Sapphire, if the player's storage is full before receiving LatiosOR/LatiasAS at Southern Island (either before traveling to Southern Island or before entering the inner grove), the player will be prevented from advancing until they make space. This always happens when the storage is full regardless of whether there is space in the player's party. In Pokémon Sun and Moon, if the player's party and storage are both full before the battle with SolgaleoS/LunalaM, the player will be able to battle it an indefinite number of times with no experience gained, but the story will be unable to progress until they make space and catch it. In Pokémon Sword and Shield, if the player's party and storage are both full when they attempt to start the battle with ZacianSw/ZamazentaSh, the player will be prevented from starting the battle until they make space.

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the Pokémon Box is used instead of the Pokémon Storage System. The Pokémon Box is a single box that can hold up to 1,000 Pokémon. It is based on the storage system in Pokémon GO.

In Pokémon Legends: Arceus, the pastures are used as the Pokémon Storage System. They are functionally identical, accessible in Jubilife Village or at any base camp.

Printing

Main article: Game Boy Printer → Pokémon Storage System

In Pokémon Yellow and the Generation II games, it was possible to print a Box's contents using the Game Boy Printer. In Pokémon Yellow, this is an option in the Pokémon Storage System's main menu. In Generation II, it is available in the Change Box mode. Game Boy Printer features are disabled in the Virtual Console release of Pokémon Yellow.

Box names

In Generation I, Boxes have short and long names. The short name has a five-character limit ("BOX 1" to "BOX 9", "BOX10" to "BOX12"), used in the "Change Box" feature. The long name has a nine-character limit ("BOX No. 1" to "BOX No. 9", "BOX No.10" to "BOX No.12"), used to display the current Box. The Japanese short names for Boxes are 「ボックス1」, 「ボックス2」, etc., with a five-character limit, and the long names for the current Box are written as 「いまのボックス 1」 (Now Box 1), 「いまのボックス 2」, etc., with a nine-character limit. From Generation II to Generation VI, default names are "BOX 1" to "BOX 12". From Generation VII, they are "Box 1" to "Box 32", except in Pokémon Legends: Arceus, where they are called "Pasture 1", "Pasture 2", etc.

The ability to customize Box names was introduced in Generation II. The maximum length for Box names was initially 8 characters, but (except in Chinese, Japanese, and Korean) was increased to 14 in Generation VI and later to 16 in Generation VIII.

Starting in Generation V, Box names are passed through a filter. This filter prohibits any censored words from being used. In Pokémon Black and White, the filter prohibits words that contain more than four numerical characters. In Pokémon Brilliant Diamond and Shining Pearl, the filter prohibits Box names that contain more than five numeric characters.

Organizing

Generation II introduced the first Pokémon Storage System mode explicitly for organizing Pokémon in Boxes. It allows the player to pick up a Pokémon and move it anywhere in the same or a different Box. However, in Generation II it can only move Pokémon that are not holding Mail, and every move requires the game to be saved. In Generation II, the "Move Pokémon" mode only allows a Pokémon to be inserted before or after others. In Generation III, it became possible to switch two Pokémon instead.

Pokémon FireRed and LeafGreen introduced a mode for explicitly manipulating the held items of Pokémon in Boxes. This mode allows items to be moved to or from the Bag or directly between two Pokémon. Starting in Generation IV, an entry was added to the context menu in the Move Pokémon mode to allow the player to give a Pokémon an item from the Bag or to remove a Pokémon's item.

In Generation VI, the "Move Pokémon" mode was changed to "Organize Boxes" and, in addition to being able to move Pokémon, it also became possible to switch entire Boxes with each other. This is possible by tapping the button in the lower-left corner of the Box interface in the Organize Boxes mode.

In Generation VII, since PCs only feature the Pokémon Storage System and load it immediately, the organization modes are switched by pressing the X Button. The modes available are a Pokémon organization mode, an item organization mode, and a Battle Teams mode.

In Let's Go, Pikachu! and Let's Go, Eevee!, the Pokémon Box can be organized by invoking one of the several sorting features. The box can be sorted by order caught, Pokédex number, level (ascending or descending), CP (ascending or descending), favorites on top, or species name. A player can also search for specific Pokémon by name, types, moves, TM compatibility, Nature, gender or markings.

Wallpaper

Main article: Wallpaper

From Generation III onward, each box has a wallpaper, a background that can be selected from a predefined list of wallpapers.

Some wallpapers are unlocked during the course of the game or by entering special passwords.

Markings

Main article: Marking

From Generation III onward, the player can place markings on their Pokémon. They can be adjusted within the Pokémon Storage System, among other locations. These markings have no effect on any other aspect of the game, but can help a player keep track of specific aspects of the Pokémon.

Selection modes

Starting in Generation III, the games began introducing shortcuts to expedite tasks in the Pokémon Storage System. Generation V introduced the fullest expression of these selection modes, with three separate modes.

  • Default: pops up a context menu when the Pokémon is selected.
  • Relocate Mode: automatically picks up a Pokémon or item when it is selected, foregoing the context menu. More generally, it automatically enacts the first option from the context menu.
  • Group Move Mode, or Tray: allows any rectangular group of Pokémon to be selected, picked up, and moved together.
    • In this selection mode, it is not possible to set Pokémon down if any of the selected Pokémon are over another Pokémon. They must all be over unoccupied positions.

In Generation III, Pokémon Diamond, Pearl, and Platinum, and Pokémon Black and White, the selection mode can be toggled between default and the Relocate Mode by pressing an assigned button.

These games have no explicit Group Move Mode, and Pokémon HeartGold and SoulSilver have no way of changing selection modes at all. These selection modes can be toggled within any Pokémon Storage System mode in Generations III and IV, but in Black and White, the withdraw and deposit modes can only use the default selection mode.

In Pokémon Black 2 and White 2 and later games, all three selection modes are possible, but the withdraw and deposit modes of the Pokémon Storage System can only use the default selection mode and the Move items mode cannot use the Group Move selection mode. The selection mode can be changed by tapping buttons above the Box's header on the touch screen or by pressing an assigned button.

Compare

The Compare mode is an exclusive Pokémon Storage System feature in Pokémon Diamond, Pearl, and Platinum. This mode allows the player to compare the Nature and stats, Contest condition, or moves of two Pokémon in the Pokémon Storage System. Two buttons on the left and right of the bottom screen will lock in the corresponding Pokémon if tapped, so that the other Pokémon will change as the cursor moves.

Filters

Generation IV introduced the first filter feature in Pokémon Diamond, Pearl, and Platinum. On the bottom screen in the Pokémon Storage System in these games (in all modes except Compare) there are two buttons, the right of which opens an interface for filtering Pokémon with given markings or held items (holding an item or not). This highlights those Pokémon that meet the specified criteria in the system's Boxes.

The feature next returned in Pokémon Black 2 and White 2 and would persist into subsequent games. In Black 2 and White 2, the filter is only available for the Move Pokémon and Battle Box modes, and in Generation VI, it is only available for the Organize Boxes mode. The filter's options include: Name (any species the player has seen), Nature, Ability, Gender (male, female, or unknown), Held Item (holding or not), and Mark; in Generation VI, there are also options for: Type 1, Type 2, Move, and TMs & HMs (compatibility). Generation VII adds an option to filter by the Battle Team a Pokémon is on.

Battle Box and Battle Teams

The Battle Box is a feature introduced in Generation V. It allows the player to store six Pokémon, which can be used instead of the current party in infrared link battles, the Battle Subway, and Random Matchup in Generation V, and the Battle Maison and the Battle Spot in Generation VI.

Tournaments which utilized the "Battle Competition" feature required its use; therefore, all the Global Battle Union tournaments required it. Once the user of the Battle Box registered their Pokémon team for an official tournament that used the "Battle Competition" feature, the team was locked in the Battle Box and could not be modified (even the reordering of moves) or removed from the Box until the end of the competition.

In Generation V, the Battle Box was a separate feature from the Storage Boxes and had to be selected from the menu of Amanita's PC. In Generation VI, the Battle Box became accessible from the Boxes directly, acting itself as the last Box in the lineup.

Battle Teams are an update to the Battle Box feature that were introduced in Generation VII. The player can register Pokémon from the storage system to one of six different Battle Teams, and the same Pokémon can be registered to multiple teams. However, any registered Pokémon moved to the player's party will be removed from all Battle Teams. Also, the game prevents them from being traded or sent to Isle Evelup or Isle Avue at Poké Pelago until the player manually unregisters them.

In the side series games

Storage

Game Compatible games Boxes Box capacity Total capacity
Japanese Stadium RGBY 4 30 120
Stadium RGBY/RBY 12
(8 JP)
20
(30 JP)
240
Stadium 2 RGBY/RBY
GSC
14
(9 JP)
20
(30 JP)
280
(270 JP)
Colosseum RSEFRLG 3 30 90
XD 8 30 240
Box Ruby & Sapphire 25 60 1,500
My Pokémon Ranch DP
(DPPt JP)
1 1,000
(1,500 JP)
1,000
(1,500 JP)
Bank XYORAS
SMUSUM
100 30 3,000
HOME Basic Plan PE
SwShBDSPLA
SV
1 30 30
Premium Plan 200 30 6,000

In the spin-off games

The storage system in Pokémon GO

Pokémon GO

Main article: Pokémon Box (GO)

In Pokémon GO, the player has a Pokémon Box that can initially hold 250 Pokémon, including up to 12 Eggs. Pokémon Storage Upgrades can be purchased in the Shop for PokéCoin.png200, which expands the capacity by 50 Pokémon. The maximum upgradeable capacity is 8,300 Pokémon.

In the animated series

A system for transferring Pokémon electronically exists in the animated series, and is utilized in all Pokémon Centers as well as the labs of all Pokémon Professors. However, unlike in the games, Pokémon are not stored electronically, and in this continuity, the developer of the system was Dr. Akihabara. On one occasion, Jessie, James, and Meowth were able to invade this system in an attempt to steal Pokémon, but failed thanks to Ash and his friends.

It also seems that the Pokédex automatically connects to this system when a capture is made while there are six Pokémon in a user's party, as seen with the capture of Ash's Krabby in Mystery at the Lighthouse. Brock also states that there is a button on the Pokédex that can transfer Pokémon between the Trainer and where their Pokémon are sent. However, the Pokémon Storage System in Unova seems to lack this feature: in Sewaddle and Burgh in Pinwheel Forest!, when Ash catches Sewaddle as his seventh Pokémon, the Poké Ball shrinks and locks up instead of being teleported straight to the Pokémon Storage System, requiring him to manually adjust his team to make room for his new capture. This also occurred with Ash's later captures in Unova.

In the manga

Pokémon Adventures

The Pokémon Storage System has been featured several times over the course of Pokémon Adventures. Unlike the games, however, Trainers do not have a fixed limit to the number of Pokémon they can hold on hand, and thus automatic teleportation of Poké Balls to the storage system does not seem to exist. Similar to the games, Trainers can access the system through PCs to manage their Pokémon on hand. Pokémon in the System appear to be held by the regional Professor, similar to how Professor Oak holds onto Ash's Pokémon in Pokémon the Series, but usually kept in their Poké Balls instead. Records for the Pokémon Storage System are managed by the respective regional developers.

Red, Green & Blue arc

The Pokémon Storage System was first mentioned in ...But Fearow Itself!, when Red found himself bogged down by a large number of Poké Balls containing Pokémon he has caught. After he encountered Bill at Sea Cottage, Bill helped Red to manage his Pokémon storage, allowing him to change his lineup over the course of the Red, Green & Blue arc. In Peace of Mime, Red discovered that his storage account has been broken into by Team Rocket so they could steal his Eevee, Vee.

Yellow arc

Green attempted to infiltrate Sea Cottage and look at Bill's storage system records as a part of her investigation on Red's disappearance. With Bill's help, she learned that Red had accessed the system after his disappearance, confirming that he was alive.

Gold, Silver & Crystal arc

The Pokémon Storage System's breakdown was a notable subplot during this arc, first mentioned in Sunkern Treasure. As a result of the breakdown, no Pokémon could be transferred digitally, which posed a problem for Crystal, as she had been tasked with catching Pokémon specimens all over the Johto region for Professor Oak's research. In Surrounded by Staryu, Crystal was given a portable transfer system, presented in the form of a cable that connects her Pokédex to her Pokégear. This allowed her to transfer Pokémon she caught to the receiver at the end, although since the portable system was still a prototype, transfers could only be done one-way. The breakdown was eventually revealed to be the work of Neo Team Rocket, who had stolen all the electrical power needed for the system to work, and was fixed by Bill in time to allow Trainers from all over the region to transfer their Pokémon and help in calming the rampaging Lugia and Ho-Oh in Ilex Forest.

FireRed & LeafGreen arc

Celio reported to Bill that he was having connection issues with the Pokémon Storage System, keeping him from connecting the Pokémon Network Center with the Kanto mainland and the other Sevii Islands. This was later revealed to have been caused by Team Rocket interfering with the signal.

Emerald arc

Crystal was seen managing the Pokémon Storage System from Professor Oak's Laboratory so she could send Emerald the Pokémon he needed while challenging the Battle Frontier.

Platinum arc

Platinum accessed the Pokémon Storage System to retrieve her new Pokémon, tasking them with the investigation of Stark Mountain after the disappearance of Looker and Buck. Later in the arc, Team Galactic's actions created technical interference that caused the storage system link in between the Battle Zone and mainland Sinnoh to fail, preventing the transportation of Pokémon in between the two areas.

X & Y arc

After capturing Zygarde in Anistar City, Essentia hid it in the Pokémon Storage System due to her Expansion Suit's malfunction limiting Team Flare's control over her. After Lysandre placed Essentia directly under his control, he discovered where Zygarde had disappeared to and had Essentia withdraw it to be used against Team Flare's enemies. The withdrawal was detected by Cassius, allowing him to track down Essentia.

Trivia

  • In Pokémon Colosseum, the only way to fill the storage system completely is to specifically trade for multiple Nincada and then evolve them into Ninjask and Shedinja, since the game has no wild Pokémon and trading otherwise doesn't change the number of Pokémon in the game. This is the only way to read the in-game message "The box is full. You can't Snag any more Pokémon." if the player attempts to catch a Shadow Pokémon with full PC Boxes and party. Otherwise, the game can never fill more than 54 of the 90 Box slots (48 ordinary Shadow Pokémon, Espeon and Umbreon, two gift Pokémon, and the three Japanese e-Reader-exclusive Shadow Pokémon, with at least one Pokémon left in the party).
  • According to Lanette's research notes, boxes were given customizable names and wallpapers to please the Pokémon stored in them.

In other languages

Pokémon Storage System

Language Title
Chinese Cantonese 寶可夢寄放系統 Pokémon Geifóng Haihtúng
Mandarin 寶可夢寄放系統 / 宝可梦寄放系统 Pokémon Jìfàng Xìtǒng
Denmark Flag.png Danish Pokémon-opbevaringssystem
France Flag.png French Système de Stockage Pokémon
Germany Flag.png German Pokémon-Lagerungssystem
Italy Flag.png Italian Sistema Memoria Pokémon
South Korea Flag.png Korean 포켓몬 보관 시스템 Pokémon Bogwan System
Portugal Flag.png Portuguese Sistema de Armazenamento Pokémon*
Spain Flag.png Spanish Sistema de Almacenamiento Pokémon
Sweden Flag.png Swedish Pokémon-lagringssystem
Vietnam Flag.png Vietnamese Hệ thống truyền gửi Pokémon

Box

Language Title
Japan Flag.png Japanese ボックス Box
Chinese Cantonese 盒子 Hahpjí
Mandarin 盒子 Hézi
France Flag.png French Boîte
Germany Flag.png German Box
Italy Flag.png Italian Box
South Korea Flag.png Korean 박스 Box
Portuguese Brazil Flag.png Brazil Caixa
Portugal Flag.png Portugal Caixa*
Spain Flag.png Spanish Caja

Notes

  1. Commonly formatted as "Pokémon Storage System" or "Pokémon STORAGE SYSTEM" prior to Generation IV. Also formatted as "Pokémon storage system" by an NPC in the Petalburg City Pokémon Center in Pokémon Ruby, Sapphire, and Emerald and "Pokémon Storage system" when used by Bill in a phone call in Pokémon HeartGold and SoulSilver.
  2. "My buddy Bill developed the basic storage system. I tinkered with it here and there to make it easier for me to use." (Bebe in Pokémon Diamond, Pearl, and Platinum)
  3. Formatted as "STORAGE SYSTEM" when said by Bill in Generation II.
  4. "BOX" in Generations I-III.
  5. "Pokémon BOX" prior to Generation IV, or "PKMN BOX" on one occasion in Generation I.
  6. "PC BOX" in Generations I-III.
  7. In Generation III, "Pokémon BOX" and "PC Box" are displayed as「ボックス」 in Japanese.
  8. "Congratulations! The ID number of your PC-boxed <Pokémon> matches your LOTO TICKET’s number!" (Pokémon Lottery Corner in Pokémon Gold, Silver, and Crystal) "Congratulations! The ID No. of your PC-boxed <Pokémon> matches your Loto Ticket number!" (Pokémon Lottery Corner in Pokémon Diamond, Pearl, and Platinum, as well as Pokémon HeartGold and SoulSilver)
  9. "Done! Your Pokémon have been boxed away. You’ll now have to save the game."

References

External links

Pokémon Storage System developers
Bill (Adventures) • LanetteBrigetteCelioBebeHayleyAmanitaCassiusMolayne (Masters) • Grand Oak