Vital Spirit (Ability): Difference between revisions

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m (correct overworld behaviour)
(Claim is dubious. There are several reports of people successfully tucking in Vital Spirit mons, both during the Dream World's run and with a mock Dream World server compatible with an unmodded cart. Also on this article's talk page.)
 
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{{AbilityInfobox
{{AbilityInfobox/header
|name=Vital Spirit
|name=Vital Spirit
|jpname=やるき
|jpname=やるき
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|jptrans=Willingness
|jptrans=Willingness
|colorscheme=status
|colorscheme=status
|gen=3
|gen=III
|text3=Prevents sleep.
|text4=Prevents the Pokémon from falling asleep.
|text5=Prevents the Pokémon from falling asleep.
|text6=Prevents the Pokémon from falling asleep.
|text7=The Pokémon is full of vitality, and that prevents it from falling asleep.
|text8=The Pokémon is full of vitality, and that prevents it from falling asleep.
}}
}}
{{AbilityInfobox/desc|III|Prevents sleep.}}
{{AbilityInfobox/desc|IV|Prevents the Pokémon from falling asleep.}}
{{AbilityInfobox/desc|V|Prevents the Pokémon from falling asleep.}}
{{AbilityInfobox/desc|VI|Prevents the Pokémon from falling asleep.}}
{{AbilityInfobox/desc|VII|The Pokémon is full of vitality, and that prevents it from falling asleep.}}
{{AbilityInfobox/desc|VIII|The Pokémon is full of vitality, and that prevents it from falling asleep.}}
{{AbilityInfobox/desc|IX|The Pokémon is full of vitality, and that prevents it from falling asleep.}}
|}
'''Vital Spirit''' (Japanese: '''やるき''' ''Willingness'') is an [[Ability]] introduced in [[Generation III]].
'''Vital Spirit''' (Japanese: '''やるき''' ''Willingness'') is an [[Ability]] introduced in [[Generation III]].


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===Outside of battle===
===Outside of battle===
{{incomplete|section|Does Vital Spirit have any effect on the levels of fished-up wild Pokémon in Gens VI and VII?}}
If a sleeping Pokémon gains Vital Spirit by evolution or the [[Ability Capsule]], it will not wake up until sent into battle. Pokémon with Vital Spirit will not be put to sleep by the {{tc|Gentleman}}'s {{p|Kirlia}} in the [[Battle Pike]] nor the [[Battle Arcade]]'s game board.
If a sleeping Pokémon gains Vital Spirit by evolution or the [[Ability Capsule]], it will not wake up until sent into battle. Pokémon with Vital Spirit will not be put to sleep by the {{tc|Gentleman}}'s {{p|Kirlia}} in the [[Battle Pike]] nor the [[Battle Arcade]]'s game board.


From {{game|Emerald}} onwards, if a Pokémon with Vital Spirit is in the first place in the [[party]] (even if [[fainting|fainted]]), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with {{a|Hustle}} and {{a|Pressure}}.
From {{game|Emerald}} onwards, if a Pokémon with Vital Spirit is in the first slot  in the [[party]] (even if [[fainting|fainted]]), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with {{a|Hustle}} and {{a|Pressure}}.


In [[Generation V]], Vital Spirit also prevented a Pokémon from visiting the {{pkmn|Dream World}} before it was shut down.
When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, {{g|Brilliant Diamond and Shining Pearl}}, or any [[Generation IV]] game, it will trigger with its standard 50% activation rate. In the [[Generation V]] games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing.
====Generation VIII====
In {{g|Sword and Shield}}, Vital Spirit appears to have no effect on the level range of wild Pokémon.
====Generation IX====
In {{g|Scarlet and Violet}}, Vital Spirit appears to have no effect on the level range of wild Pokémon.


==Pokémon with Vital Spirit==
==Pokémon with Vital Spirit==
{{Ability/head|status}}
{{Ability/head|status}}
{{Ability/entry|056|Mankey|Fighting|Fighting|Vital Spirit|Anger Point|Defiant}}
{{Ability/entry|0056|Mankey|Fighting|Fighting|Vital Spirit|Anger Point|Defiant|ability2note={{color2|000|Generation IV|Gen IV}}+}}
{{Ability/entry|057|Primeape|Fighting|Fighting|Vital Spirit|Anger Point|Defiant}}
{{Ability/entry|0057|Primeape|Fighting|Fighting|Vital Spirit|Anger Point|Defiant|ability2note={{color2|000|Generation IV|Gen IV}}+}}
{{Ability/entry|122G|Mr. Mime|Ice|Psychic|Vital Spirit|Screen Cleaner|Ice Body|Galarian Form}}
{{Ability/entry|0122|form=-Galar|Mr. Mime|Ice|Psychic|Vital Spirit|Screen Cleaner|Ice Body|formlink={{color2|000|Galarian form|Galarian Form}}}}
{{Ability/entry|125|Electabuzz|Electric|Electric|Static|None|Vital Spirit}}
{{Ability/entry|0125|Electabuzz|Electric|Electric|Static|None|Vital Spirit}}
{{Ability/entry|126|Magmar|Fire|Fire|Flame Body|None|Vital Spirit}}
{{Ability/entry|0126|Magmar|Fire|Fire|Flame Body|None|Vital Spirit}}
{{Ability/entry|225|Delibird|Ice|Flying|Vital Spirit|Hustle|Insomnia}}
{{Ability/entry|0225|Delibird|Ice|Flying|Vital Spirit|Hustle|Insomnia}}
{{Ability/entry|236|Tyrogue|Fighting|Fighting|Guts|Steadfast|Vital Spirit}}
{{Ability/entry|0236|Tyrogue|Fighting|Fighting|Guts|Steadfast|Vital Spirit|ability2note={{color2|000|Generation IV|Gen IV}}+}}
{{Ability/entry|239|Elekid|Electric|Electric|Static|None|Vital Spirit}}
{{Ability/entry|0239|Elekid|Electric|Electric|Static|None|Vital Spirit}}
{{Ability/entry|240|Magby|Fire|Fire|Flame Body|None|Vital Spirit}}
{{Ability/entry|0240|Magby|Fire|Fire|Flame Body|None|Vital Spirit}}
{{Ability/entry|288|Vigoroth|Normal|Normal|Vital Spirit}}
{{Ability/entry|0288|Vigoroth|Normal|Normal|Vital Spirit}}
{{Ability/entry|466|Electivire|Electric|Electric|Motor Drive|None|Vital Spirit}}
{{Ability/entry|0466|Electivire|Electric|Electric|Motor Drive|None|Vital Spirit}}
{{Ability/entry|467|Magmortar|Fire|Fire|Flame Body|None|Vital Spirit}}
{{Ability/entry|0467|Magmortar|Fire|Fire|Flame Body|None|Vital Spirit}}
{{Ability/entry|506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}}
{{Ability/entry|0506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}}
{{Ability/entry|744|Rockruff|Rock|Rock|Keen Eye|Vital Spirit|Steadfast}}
{{Ability/entry|0744|Rockruff|Rock|Rock|Keen Eye|Vital Spirit|Steadfast}}
{{Ability/entry|745Mn|Lycanroc|Rock|Rock|Keen Eye|Vital Spirit|No Guard|Midnight Form}}
{{Ability/entry|0745|form=-Midnight|Lycanroc|Rock|Rock|Keen Eye|Vital Spirit|No Guard|formlink={{color2|000|List of Pokémon with form differences#Lycanroc|Midnight Form}}}}
{{Ability/entry|0979|Annihilape|Fighting|Ghost|Vital Spirit|Inner Focus|Defiant}}
{{Ability/foot|status}}
{{Ability/foot|status}}


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{{movedescentry|{{gameabbrevmd|GTI}}|The Pokémon is filled with energy. It won't get sleepy.{{tt|*|Ability description}}<br>The Pokémon is protected from the Sleep, Napping, Yawning, and Nightmare status conditions!{{tt|*|Used in message log}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|The Pokémon is filled with energy. It won't get sleepy.{{tt|*|Ability description}}<br>The Pokémon is protected from the Sleep, Napping, Yawning, and Nightmare status conditions!{{tt|*|Used in message log}}}}
{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon is protected from the sleep, napping, yawning, and nightmare status conditions!}}
{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon is protected from the sleep, napping, yawning, and nightmare status conditions!}}
{{movedescentry|{{gameabbrevmd|DX}}|The Pokémon is protected from the Sleep, Napping, Yawning, and Nightmare conditions.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
* [[Norman]]'s {{p|Vigoroth}} is revealed to have Vital Spirit as his Ability.
* [[Norman]]'s {{p|Vigoroth}} is revealed to have Vital Spirit as his Ability.


==Trivia==
==Trivia==
* It is one of three Abilities that prevent {{status|sleep}}ing, the others being {{a|Insomnia}} and {{a|Sweet Veil}}.
* It is one of three Abilities that prevent {{status|sleep}}ing, the others being {{a|Insomnia}} and {{a|Sweet Veil}}.
* Vital Spirit is the only variation of {{a|Limber}} that has been seen in the anime so far.


==In other languages==
==In other languages==
{{langtable|color={{status color}}|bordercolor={{status color dark}}
{{langtable|color={{status color}}|bordercolor={{status color dark}}
|zh_yue=幹勁 ''{{tt|Gongihng|Willingness}}'' {{tt|*|Games}}<br>元氣 ''{{tt|Yuánqì|Vitality}}'' {{tt|*|Pre-Gen VII Guidebooks}}<br>過動 ''{{tt|Gwoduhng|Hyperactive}}'' {{tt|*|Anime}}
|zh_yue=幹勁 ''{{tt|Gongihng|Willingness}}'' {{tt|*|Games}}<br>元氣 ''{{tt|Yùhnhei|Vitality}}'' {{tt|*|Pre-Gen VII Guidebooks}}<br>過動 ''{{tt|Gwoduhng|Hyperactive}}'' {{tt|*|Anime}}
|zh_cmn=幹勁 / 干劲 ''{{tt|Gànjìng|Willingness}}'' {{tt|*|Games}}<br>元氣 ''{{tt|Yùhnhei|Vitality}}'' {{tt|*|Pre-Gen VII Guidebooks}}<br>過動 ''{{tt|Guòdòng|Hyperactive}}'' {{tt|*|Anime}}
|zh_cmn=幹勁 / 干劲 ''{{tt|Gànjìng|Willingness}}'' {{tt|*|Games}}<br>元氣 ''{{tt|Yuánqì|Vitality}}'' {{tt|*|Pre-Gen VII Guidebooks}}<br>過動 ''{{tt|Guòdòng|Hyperactive}}'' {{tt|*|Anime}}
|nl=Vitale kracht
|nl=Vitale kracht
|fi=Elohenki
|fi=Elohenki
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|ru=Душевный Подъём ''Dushevnyy Podyom''
|ru=Душевный Подъём ''Dushevnyy Podyom''
|es=Espíritu Vital{{tt|*|Gen VI onwards}}<br>Espír. Vital{{tt|*|Gens III-V}}
|es=Espíritu Vital{{tt|*|Gen VI onwards}}<br>Espír. Vital{{tt|*|Gens III-V}}
|vi=Hưng Phấn
}}
}}
{{-}}
{{-}}

Latest revision as of 00:12, 10 January 2024

Vital Spirit やるき
Willingness
Flavor text
Generation III
Prevents sleep.
Generation IV
Prevents the Pokémon from falling asleep.
Generation V
Prevents the Pokémon from falling asleep.
Generation VI
Prevents the Pokémon from falling asleep.
Generation VII
The Pokémon is full of vitality, and that prevents it from falling asleep.
Generation VIII
The Pokémon is full of vitality, and that prevents it from falling asleep.
Generation IX
The Pokémon is full of vitality, and that prevents it from falling asleep.

Vital Spirit (Japanese: やるき Willingness) is an Ability introduced in Generation III.

Effect

In battle

Vital Spirit prevents the Pokémon from being afflicted by sleep and Yawn. Rest will fail when used by the Pokémon.

A Pokémon with this Ability will wake up if it is asleep in battle (such as if it gains the Ability outside of battle or by an effect like Skill Swap, or is put to sleep by a Pokémon with an Ability like Mold Breaker).

If a Pokémon with this Ability is drowsy due to Yawn, when it would fall asleep the Ability activates and keeps it awake.

Generation III

If a sleeping Pokémon with Vital Spirit is sent into battle as one of the lead Pokémon or to replace a fainted Pokémon, or gains Vital Spirit due to Trace, it will not be cured of sleep until after a Pokémon takes its turn (uses a move, switches out, etc.). It will be cured of sleep if it is switched in to replace a switched out Pokémon (including if switched in via Baton Pass).

If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, it will remain asleep when switched out.

If the Pokémon with this Ability is asleep and is holding a Chesto or Lum Berry, Vital Spirit will cure the Pokémon of sleep before the Berry has a chance to be consumed.

Generation IV

When a sleeping Pokémon with Vital Spirit enters battle, it will be cured of sleep.

If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, if it is one of the active Pokémon at the end of the battle or switched out, it will be cured of sleep (with no message).

Generation V onward

If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, it will remain asleep when switched out.

If the Pokémon with this Ability is asleep and is holding a Chesto or Lum Berry, the Berry will be eaten and cure the Pokémon of sleep before Vital Spirit has a chance to activate.

Outside of battle

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Does Vital Spirit have any effect on the levels of fished-up wild Pokémon in Gens VI and VII?

If a sleeping Pokémon gains Vital Spirit by evolution or the Ability Capsule, it will not wake up until sent into battle. Pokémon with Vital Spirit will not be put to sleep by the Gentleman's Kirlia in the Battle Pike nor the Battle Arcade's game board.

From Pokémon Emerald onwards, if a Pokémon with Vital Spirit is in the first slot in the party (even if fainted), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with Hustle and Pressure.

When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, Pokémon Brilliant Diamond and Shining Pearl, or any Generation IV game, it will trigger with its standard 50% activation rate. In the Generation V games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing.

Generation VIII

In Pokémon Sword and Shield, Vital Spirit appears to have no effect on the level range of wild Pokémon.

Generation IX

In Pokémon Scarlet and Violet, Vital Spirit appears to have no effect on the level range of wild Pokémon.

Pokémon with Vital Spirit

# Pokémon Types First Ability Second Ability Hidden Ability
0056 Mankey Mankey
Fighting Fighting Vital Spirit Anger PointGen IV+ Defiant
0057 Primeape Primeape
Fighting Fighting Vital Spirit Anger PointGen IV+ Defiant
0122 Mr. Mime Mr. Mime
Galarian Form
Ice Psychic Vital Spirit Screen Cleaner Ice Body
0125 Electabuzz Electabuzz
Electric Electric Static None Vital Spirit
0126 Magmar Magmar
Fire Fire Flame Body None Vital Spirit
0225 Delibird Delibird
Ice Flying Vital Spirit Hustle Insomnia
0236 Tyrogue Tyrogue
Fighting Fighting Guts SteadfastGen IV+ Vital Spirit
0239 Elekid Elekid
Electric Electric Static None Vital Spirit
0240 Magby Magby
Fire Fire Flame Body None Vital Spirit
0288 Vigoroth Vigoroth
Normal Normal Vital Spirit None None
0466 Electivire Electivire
Electric Electric Motor Drive None Vital Spirit
0467 Magmortar Magmortar
Fire Fire Flame Body None Vital Spirit
0506 Lillipup Lillipup
Normal Normal Vital Spirit Pickup Run Away
0744 Rockruff Rockruff
Rock Rock Keen Eye Vital Spirit Steadfast
0745 Lycanroc Lycanroc
Midnight Form
Rock Rock Keen Eye Vital Spirit No Guard
0979 Annihilape Annihilape
Fighting Ghost Vital Spirit Inner Focus Defiant
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Description

Games Description
MDRB Prevents sleep.
MDTD Protects the Pokémon from being put to sleep.
MDS Protects the Pokémon from being made to sleep.
BSL ねむらない
MDGtI The Pokémon is filled with energy. It won't get sleepy.*
The Pokémon is protected from the Sleep, Napping, Yawning, and Nightmare status conditions!*
SMD The Pokémon is protected from the sleep, napping, yawning, and nightmare status conditions!
MDRTDX The Pokémon is protected from the Sleep, Napping, Yawning, and Nightmare conditions.


In the anime

Marcel Vigoroth Vital Spirit.png
Vigoroth


The Pokémon cannot fall asleep, and nullifies moves that cause sleep.
Pokémon Method
User First Used In Notes
Vigoroth Vigoroth is unaffected by moves that would cause it to fall asleep and is able to destroy them with its claws.
Marcel's Vigoroth The Garden of Eatin' Debut


In the manga

Pokémon Adventures

Trivia

In other languages

Language Title
Chinese Cantonese 幹勁 Gongihng *
元氣 Yùhnhei *
過動 Gwoduhng *
Mandarin 幹勁 / 干劲 Gànjìng *
元氣 Yuánqì *
過動 Guòdòng *
The Netherlands Flag.png Dutch Vitale kracht
Finland Flag.png Finnish Elohenki
France Flag.png French Esprit Vital
Germany Flag.png German Munterkeit
Italy Flag.png Italian Spiritovivo
South Korea Flag.png Korean 의기양양 Yigiyang'yang
Portugal Flag.png Portuguese Espírito Vital
Russia Flag.png Russian Душевный Подъём Dushevnyy Podyom
Spain Flag.png Spanish Espíritu Vital*
Espír. Vital*
Vietnam Flag.png Vietnamese Hưng Phấn


Variations of the Ability Limber
LimberObliviousInsomniaImmunityOwn TempoInner FocusMagma ArmorWater VeilVital Spirit


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.