Vital Spirit (Ability): Difference between revisions
m (correct overworld behaviour) |
(Claim is dubious. There are several reports of people successfully tucking in Vital Spirit mons, both during the Dream World's run and with a mock Dream World server compatible with an unmodded cart. Also on this article's talk page.) |
||
(21 intermediate revisions by 17 users not shown) | |||
Line 1: | Line 1: | ||
{{AbilityInfobox | {{AbilityInfobox/header | ||
|name=Vital Spirit | |name=Vital Spirit | ||
|jpname=やるき | |jpname=やるき | ||
Line 5: | Line 5: | ||
|jptrans=Willingness | |jptrans=Willingness | ||
|colorscheme=status | |colorscheme=status | ||
|gen= | |gen=III | ||
}} | }} | ||
{{AbilityInfobox/desc|III|Prevents sleep.}} | |||
{{AbilityInfobox/desc|IV|Prevents the Pokémon from falling asleep.}} | |||
{{AbilityInfobox/desc|V|Prevents the Pokémon from falling asleep.}} | |||
{{AbilityInfobox/desc|VI|Prevents the Pokémon from falling asleep.}} | |||
{{AbilityInfobox/desc|VII|The Pokémon is full of vitality, and that prevents it from falling asleep.}} | |||
{{AbilityInfobox/desc|VIII|The Pokémon is full of vitality, and that prevents it from falling asleep.}} | |||
{{AbilityInfobox/desc|IX|The Pokémon is full of vitality, and that prevents it from falling asleep.}} | |||
|} | |||
'''Vital Spirit''' (Japanese: '''やるき''' ''Willingness'') is an [[Ability]] introduced in [[Generation III]]. | '''Vital Spirit''' (Japanese: '''やるき''' ''Willingness'') is an [[Ability]] introduced in [[Generation III]]. | ||
Line 41: | Line 43: | ||
===Outside of battle=== | ===Outside of battle=== | ||
{{incomplete|section|Does Vital Spirit have any effect on the levels of fished-up wild Pokémon in Gens VI and VII?}} | |||
If a sleeping Pokémon gains Vital Spirit by evolution or the [[Ability Capsule]], it will not wake up until sent into battle. Pokémon with Vital Spirit will not be put to sleep by the {{tc|Gentleman}}'s {{p|Kirlia}} in the [[Battle Pike]] nor the [[Battle Arcade]]'s game board. | If a sleeping Pokémon gains Vital Spirit by evolution or the [[Ability Capsule]], it will not wake up until sent into battle. Pokémon with Vital Spirit will not be put to sleep by the {{tc|Gentleman}}'s {{p|Kirlia}} in the [[Battle Pike]] nor the [[Battle Arcade]]'s game board. | ||
From {{game|Emerald}} onwards, if a Pokémon with Vital Spirit is in the first | From {{game|Emerald}} onwards, if a Pokémon with Vital Spirit is in the first slot in the [[party]] (even if [[fainting|fainted]]), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with {{a|Hustle}} and {{a|Pressure}}. | ||
In [[Generation V]], Vital Spirit | When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, {{g|Brilliant Diamond and Shining Pearl}}, or any [[Generation IV]] game, it will trigger with its standard 50% activation rate. In the [[Generation V]] games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing. | ||
====Generation VIII==== | |||
In {{g|Sword and Shield}}, Vital Spirit appears to have no effect on the level range of wild Pokémon. | |||
====Generation IX==== | |||
In {{g|Scarlet and Violet}}, Vital Spirit appears to have no effect on the level range of wild Pokémon. | |||
==Pokémon with Vital Spirit== | ==Pokémon with Vital Spirit== | ||
{{Ability/head|status}} | {{Ability/head|status}} | ||
{{Ability/entry| | {{Ability/entry|0056|Mankey|Fighting|Fighting|Vital Spirit|Anger Point|Defiant|ability2note={{color2|000|Generation IV|Gen IV}}+}} | ||
{{Ability/entry| | {{Ability/entry|0057|Primeape|Fighting|Fighting|Vital Spirit|Anger Point|Defiant|ability2note={{color2|000|Generation IV|Gen IV}}+}} | ||
{{Ability/entry| | {{Ability/entry|0122|form=-Galar|Mr. Mime|Ice|Psychic|Vital Spirit|Screen Cleaner|Ice Body|formlink={{color2|000|Galarian form|Galarian Form}}}} | ||
{{Ability/entry| | {{Ability/entry|0125|Electabuzz|Electric|Electric|Static|None|Vital Spirit}} | ||
{{Ability/entry| | {{Ability/entry|0126|Magmar|Fire|Fire|Flame Body|None|Vital Spirit}} | ||
{{Ability/entry| | {{Ability/entry|0225|Delibird|Ice|Flying|Vital Spirit|Hustle|Insomnia}} | ||
{{Ability/entry| | {{Ability/entry|0236|Tyrogue|Fighting|Fighting|Guts|Steadfast|Vital Spirit|ability2note={{color2|000|Generation IV|Gen IV}}+}} | ||
{{Ability/entry| | {{Ability/entry|0239|Elekid|Electric|Electric|Static|None|Vital Spirit}} | ||
{{Ability/entry| | {{Ability/entry|0240|Magby|Fire|Fire|Flame Body|None|Vital Spirit}} | ||
{{Ability/entry| | {{Ability/entry|0288|Vigoroth|Normal|Normal|Vital Spirit}} | ||
{{Ability/entry| | {{Ability/entry|0466|Electivire|Electric|Electric|Motor Drive|None|Vital Spirit}} | ||
{{Ability/entry| | {{Ability/entry|0467|Magmortar|Fire|Fire|Flame Body|None|Vital Spirit}} | ||
{{Ability/entry| | {{Ability/entry|0506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}} | ||
{{Ability/entry| | {{Ability/entry|0744|Rockruff|Rock|Rock|Keen Eye|Vital Spirit|Steadfast}} | ||
{{Ability/entry| | {{Ability/entry|0745|form=-Midnight|Lycanroc|Rock|Rock|Keen Eye|Vital Spirit|No Guard|formlink={{color2|000|List of Pokémon with form differences#Lycanroc|Midnight Form}}}} | ||
{{Ability/entry|0979|Annihilape|Fighting|Ghost|Vital Spirit|Inner Focus|Defiant}} | |||
{{Ability/foot|status}} | {{Ability/foot|status}} | ||
Line 75: | Line 83: | ||
{{movedescentry|{{gameabbrevmd|GTI}}|The Pokémon is filled with energy. It won't get sleepy.{{tt|*|Ability description}}<br>The Pokémon is protected from the Sleep, Napping, Yawning, and Nightmare status conditions!{{tt|*|Used in message log}}}} | {{movedescentry|{{gameabbrevmd|GTI}}|The Pokémon is filled with energy. It won't get sleepy.{{tt|*|Ability description}}<br>The Pokémon is protected from the Sleep, Napping, Yawning, and Nightmare status conditions!{{tt|*|Used in message log}}}} | ||
{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon is protected from the sleep, napping, yawning, and nightmare status conditions!}} | {{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon is protected from the sleep, napping, yawning, and nightmare status conditions!}} | ||
{{movedescentry|{{gameabbrevmd|DX}}|The Pokémon is protected from the Sleep, Napping, Yawning, and Nightmare conditions.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 84: | Line 93: | ||
==In the manga== | ==In the manga== | ||
=== | ===Pokémon Adventures=== | ||
* [[Norman]]'s {{p|Vigoroth}} is revealed to have Vital Spirit as his Ability. | * [[Norman]]'s {{p|Vigoroth}} is revealed to have Vital Spirit as his Ability. | ||
==Trivia== | ==Trivia== | ||
* It is one of three Abilities that prevent {{status|sleep}}ing, the others being {{a|Insomnia}} and {{a|Sweet Veil}}. | * It is one of three Abilities that prevent {{status|sleep}}ing, the others being {{a|Insomnia}} and {{a|Sweet Veil}}. | ||
==In other languages== | ==In other languages== | ||
{{langtable|color={{status color}}|bordercolor={{status color dark}} | {{langtable|color={{status color}}|bordercolor={{status color dark}} | ||
|zh_yue=幹勁 ''{{tt|Gongihng|Willingness}}'' {{tt|*|Games}}<br>元氣 ''{{tt| | |zh_yue=幹勁 ''{{tt|Gongihng|Willingness}}'' {{tt|*|Games}}<br>元氣 ''{{tt|Yùhnhei|Vitality}}'' {{tt|*|Pre-Gen VII Guidebooks}}<br>過動 ''{{tt|Gwoduhng|Hyperactive}}'' {{tt|*|Anime}} | ||
|zh_cmn=幹勁 / 干劲 ''{{tt|Gànjìng|Willingness}}'' {{tt|*|Games}}<br>元氣 ''{{tt| | |zh_cmn=幹勁 / 干劲 ''{{tt|Gànjìng|Willingness}}'' {{tt|*|Games}}<br>元氣 ''{{tt|Yuánqì|Vitality}}'' {{tt|*|Pre-Gen VII Guidebooks}}<br>過動 ''{{tt|Guòdòng|Hyperactive}}'' {{tt|*|Anime}} | ||
|nl=Vitale kracht | |nl=Vitale kracht | ||
|fi=Elohenki | |fi=Elohenki | ||
Line 104: | Line 112: | ||
|ru=Душевный Подъём ''Dushevnyy Podyom'' | |ru=Душевный Подъём ''Dushevnyy Podyom'' | ||
|es=Espíritu Vital{{tt|*|Gen VI onwards}}<br>Espír. Vital{{tt|*|Gens III-V}} | |es=Espíritu Vital{{tt|*|Gen VI onwards}}<br>Espír. Vital{{tt|*|Gens III-V}} | ||
|vi=Hưng Phấn | |||
}} | }} | ||
{{-}} | {{-}} |
Latest revision as of 00:12, 10 January 2024
Vital Spirit | やるき | ||||||||||||||||||||||||||||
Willingness | |||||||||||||||||||||||||||||
Flavor text
|
Vital Spirit (Japanese: やるき Willingness) is an Ability introduced in Generation III.
Effect
In battle
Vital Spirit prevents the Pokémon from being afflicted by sleep and Yawn. Rest will fail when used by the Pokémon.
A Pokémon with this Ability will wake up if it is asleep in battle (such as if it gains the Ability outside of battle or by an effect like Skill Swap, or is put to sleep by a Pokémon with an Ability like Mold Breaker).
If a Pokémon with this Ability is drowsy due to Yawn, when it would fall asleep the Ability activates and keeps it awake.
Generation III
If a sleeping Pokémon with Vital Spirit is sent into battle as one of the lead Pokémon or to replace a fainted Pokémon, or gains Vital Spirit due to Trace, it will not be cured of sleep until after a Pokémon takes its turn (uses a move, switches out, etc.). It will be cured of sleep if it is switched in to replace a switched out Pokémon (including if switched in via Baton Pass).
If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, it will remain asleep when switched out.
If the Pokémon with this Ability is asleep and is holding a Chesto or Lum Berry, Vital Spirit will cure the Pokémon of sleep before the Berry has a chance to be consumed.
Generation IV
When a sleeping Pokémon with Vital Spirit enters battle, it will be cured of sleep.
If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, if it is one of the active Pokémon at the end of the battle or switched out, it will be cured of sleep (with no message).
Generation V onward
If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, it will remain asleep when switched out.
If the Pokémon with this Ability is asleep and is holding a Chesto or Lum Berry, the Berry will be eaten and cure the Pokémon of sleep before Vital Spirit has a chance to activate.
Outside of battle
If a sleeping Pokémon gains Vital Spirit by evolution or the Ability Capsule, it will not wake up until sent into battle. Pokémon with Vital Spirit will not be put to sleep by the Gentleman's Kirlia in the Battle Pike nor the Battle Arcade's game board.
From Pokémon Emerald onwards, if a Pokémon with Vital Spirit is in the first slot in the party (even if fainted), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with Hustle and Pressure.
When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, Pokémon Brilliant Diamond and Shining Pearl, or any Generation IV game, it will trigger with its standard 50% activation rate. In the Generation V games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing.
Generation VIII
In Pokémon Sword and Shield, Vital Spirit appears to have no effect on the level range of wild Pokémon.
Generation IX
In Pokémon Scarlet and Violet, Vital Spirit appears to have no effect on the level range of wild Pokémon.
Pokémon with Vital Spirit
In other games
Description
|
In the anime
The Pokémon cannot fall asleep, and nullifies moves that cause sleep. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Vigoroth is unaffected by moves that would cause it to fall asleep and is able to destroy them with its claws. | |||
Marcel's Vigoroth | The Garden of Eatin' | Debut |
In the manga
Pokémon Adventures
Trivia
- It is one of three Abilities that prevent sleeping, the others being Insomnia and Sweet Veil.
In other languages
|
Variations of the Ability Limber | |
---|---|
Limber • Oblivious • Insomnia • Immunity • Own Tempo • Inner Focus • Magma Armor • Water Veil • Vital Spirit |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Abilities
- Abilities introduced in Generation III
- Articles needing more information
- Abilities that affect appearance of wild Pokémon
- Abilities that prevent non-volatile status conditions
- Abilities that can heal non-volatile status conditions
- Abilities that prevent volatile status conditions
- Abilities with field effects
- Ignorable Abilities