Emergency Exit (Ability): Difference between revisions
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Emergency Exit will not activate if the Pokémon's HP falls below half due to hurting itself in {{status|confusion}}, but it will activate if the HP falls below half from all other damage (including {{m|Struggle}} recoil). It does not activate when the Pokémon's HP is lowered by a means other than damage (such as {{m|Pain Split}}, or cutting its own HP by using {{m|Substitute}} or {{m|Belly Drum}} or {{m|Curse}}). Emergency Exit will not activate if the Pokémon's HP falls below half by a move affected by {{a|Sheer Force}}. | Emergency Exit will not activate if the Pokémon's HP falls below half due to hurting itself in {{status|confusion}}, but it will activate if the HP falls below half from all other damage (including {{m|Struggle}} recoil). It does not activate when the Pokémon's HP is lowered by a means other than damage (such as {{m|Pain Split}}, or cutting its own HP by using {{m|Substitute}} or {{m|Belly Drum}} or {{m|Curse}}). Emergency Exit will not activate if the Pokémon's HP falls below half by a move affected by {{a|Sheer Force}}. | ||
It will activate only after the last hit of [[ | It will activate only after the last hit of [[multistrike move]]s, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by {{m|U-turn}} or {{m|Volt Switch}}, the user of that move will not be switched out. This Ability will not activate if the Pokémon's HP falls below half while it is in the air during the semi-invulnerable turn of {{m|Sky Drop}}. | ||
If the Pokémon falls below half HP and immediately consumes a Berry (such as a [[Sitrus Berry]]) to restore its HP above half, Emergency Exit does not activate; however, if it falls below half and recovers back above half from a [[Shell Bell]], Emergency Exit will activate even after the Shell Bell recovery. | If the Pokémon falls below half HP and immediately consumes a Berry (such as a [[Sitrus Berry]]) to restore its HP above half, Emergency Exit does not activate; however, if it falls below half and recovers back above half from a [[Shell Bell]], Emergency Exit will activate even after the Shell Bell recovery. | ||
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==Pokémon with Emergency Exit== | ==Pokémon with Emergency Exit== | ||
{{Ability/head|bug}} | {{Ability/head|bug}} | ||
{{Ability/entry| | {{Ability/entry|0768|Golisopod|Bug|Water|Emergency Exit|None|None}} | ||
{{Ability/foot|bug}} | {{Ability/foot|bug}} | ||
Latest revision as of 21:34, 27 July 2024
Emergency Exit | ききかいひ | ||||||||||||
Crisis Prevention | |||||||||||||
Flavor text
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Emergency Exit (Japanese: ききかいひ Crisis Prevention) is an Ability introduced in Generation VII. It is the signature Ability of Golisopod.
Effect
This Ability effect may be in need of research. Reason: Can it be activated by losing HP due to Clangorous Soul? You can discuss this on the talk page. |
In battle
When a Pokémon with Emergency Exit takes damage that lowers its HP below half of its maximum HP, it will flee (in wild battles) or switch out (in Trainer battles). If the Pokémon's HP is already below half, Emergency Exit cannot activate (unless the Pokémon first restores HP).
Emergency Exit will not activate if the Pokémon's HP falls below half due to hurting itself in confusion, but it will activate if the HP falls below half from all other damage (including Struggle recoil). It does not activate when the Pokémon's HP is lowered by a means other than damage (such as Pain Split, or cutting its own HP by using Substitute or Belly Drum or Curse). Emergency Exit will not activate if the Pokémon's HP falls below half by a move affected by Sheer Force.
It will activate only after the last hit of multistrike moves, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out. This Ability will not activate if the Pokémon's HP falls below half while it is in the air during the semi-invulnerable turn of Sky Drop.
If the Pokémon falls below half HP and immediately consumes a Berry (such as a Sitrus Berry) to restore its HP above half, Emergency Exit does not activate; however, if it falls below half and recovers back above half from a Shell Bell, Emergency Exit will activate even after the Shell Bell recovery.
Trapping moves do not prevent Emergency Exit from activating. Emergency Exit will not activate in Trainer battles if the Pokémon with this Ability is its Trainer's only Pokémon left. Emergency Exit will not activate on the player's Pokémon in wild battles during trials.
If the Pokémon with Emergency Exit holds a Red Card or Eject Button, the item activates first. Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.
Outside of battle
Emergency Exit has no effect outside of battle.
Pokémon with Emergency Exit
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0768 | Golisopod |
Bug | Water | Emergency Exit | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In the anime
The Pokémon, sensing danger, switches out when its health gets low enough. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Golisopod can return to its Poké Ball at will, as well as send out another Pokémon to take its place. | |||
Guzma's Golisopod | The Dealer of Destruction! | Debut |
In other languages
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Variations of the Ability Wimp Out | |
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Wimp Out • Emergency Exit |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |