Moves not in the Pokémon games: Difference between revisions
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{{outdated|needs=Pokémon the Series: Black & White and onward}} | {{outdated|needs=Pokémon the Series: Black & White and onward}} | ||
This is a list of moves that have appeared in the {{pkmn | This is a list of moves that have appeared in the {{pkmn|animated series}}, {{pkmn|manga}}, and {{Trading Card Game}} that have not appeared in the {{pkmn|games}}. Many of these were derived from or created using existing moves. | ||
==In the animated series== | ==In the animated series== |
Latest revision as of 20:24, 1 September 2024
This is a list of moves that have appeared in the animated series, manga, and TCG that have not appeared in the games. Many of these were derived from or created using existing moves.
In the animated series
Pokémon the Series
Throughout Pokémon the Series, there have been several named moves that are not found in the games. Many of these are improvised or adapted from existing moves or involve combining moves from one or more Pokémon together. Other moves have involved some natural characteristic of the Pokémon being used as an attack or in some other useful way, similar to a field move. However, there have also been a few moves that are entirely original to the animated series.
Move | User(s) | Description | First use |
---|---|---|---|
Gust Counterattack |
Ash's Pidgeotto |
A variation of Gust, used to force the foe to evade. This technique was used only once by Ash's Pidgeotto in Ash Catches a Pokémon. Pidgeotto slams its wings together, creating a small air flow around his wings forcing Jessie's Ekans to jump away. | Ash Catches a Pokémon |
"Leer" |
Ash's Pikachu |
When Giselle called for Cubone to use Leer, Ash told Pikachu to "Leer right back" by making funny faces. He later used Leer in Hour of the Houndour; however, this was the actual move, albeit still a move error. | The School of Hard Knocks |
Rocket Punch |
Ash's Pikachu |
"Rocket Punch" was a move that Pikachu used while "boxing" Anthony's Hitmonchan in The Punchy Pokémon. Pikachu glowed red and shot off his boxing gloves, leaving behind a trail of smoke. Once the smoke disappears, Pikachu still has his boxing gloves on and flies towards Hitmonchan at high speed. | The Punchy Pokémon |
Air Lens |
Blaine's Magmar |
Magmar heats the air around its arms, repelling any type of electrical attack. Used against Ash's Pikachu. | Riddle Me This |
Aerial Submission |
Ash's Charizard |
A variation of Submission. Charizard spins while flying causing damage to a Pokémon clinging onto it. Used against Blaine's Magmar. | Volcanic Panic |
Flaming Tackle |
Egan's Flareon |
A variation of Flame Wheel. It visually resembles various depictions of Flame Charge, a move which appeared in the main series four generations later. | Some Like It Hot |
Flaming Seismic Toss |
Ash's Charizard |
A combination of Charizard's Seismic Toss and Fire Spin along with Dragonair's Dragon Rage. | Better Eight Than Never |
Thunder Armor |
Ash's Pikachu and Swellow |
Pikachu uses Thunder on itself and Swellow. This improvised technique increases both Pikachu and Swellow's Speed and Attack, allowing them to subdue their opponents with relative ease. This was used in Solid as a Solrock. | Solid as a Solrock |
Ice Jet |
Ash's Buizel |
A combination of Buizel's Aqua Jet and another Pokémon's Ice-type move, most commonly Ice Beam. It was developed as an attempted Contest combination by Dawn in A Stand-Up Sit Down!, but was first successfully used as an attack by Ash in Pruning a Passel of Pals! in a battle against Kyle and his Lanturn. It was used again in A Crasher Course in Power! against Crasher Wake's Quagsire, in Classroom Training! with the help of Candice's Abomasnow, and in Familiarity Breeds Strategy! against Paul's Gastrodon. | Pruning a Passel of Pals! |
Ice Armor |
Dawn's Mamoswine |
Mamoswine eats its own Ice Shard. Then, the fur on Mamoswine's back freezes over, covering its body in icicles. According to Brock, this happens because the Pokémon receives an energy charge by swallowing a move that's the same type as itself, and the energy is released throughout its body. It was first used during preparations for the Lilypad Contest and then again in the Battle Stage of said competition. It was later used in the Daybreak Contest in Playing the Performance Encore!. Dawn came up with the idea for the technique after seeing the battle between Ash's Grotle and Palmer's Rhyperior in Challenging a Towering Figure!, during which Grotle accidentally ate its own Energy Ball. | Dressed for Jess Success! |
Flame Ice |
Dawn's Cyndaquil and Mamoswine |
A combination which was created by Mamoswine and Cyndaquil when they were training with Dawn. It involves Cyndaquil being trapped by Mamoswine's Ice Shard while utilizing Flame Wheel. | Double-Time Battle Training! |
Ice Chandelier |
Dawn's Buneary and Pachirisu |
A combination move which was created by Buneary and Pachirisu when they were training with Dawn. It involves Buneary using an Ice Beam around Pachirisu trapping it in a ball of ice. Pachirisu then runs around in the ball while using Discharge. The end result is a chandelier of ice that glows in a beautiful blue hue. | Double-Time Battle Training! |
Volt Tail |
Ash's Pikachu |
A combination of Iron Tail and Volt Tackle. An improvised move where Pikachu starts off with Volt Tackle and pulls off Iron Tail a second before it hits. Used against Sho's Raichu in Pika and Goliath! and against Tobias's Latios in The Semi-Final Frontier!. | Pika and Goliath! |
Counter Shield |
Ash's Pikachu and several others |
Counter Shield was first used by Ash's Pikachu against Fantina's Drifblim. It is a tactic developed by Ash as a means of defending and attacking at the same time using one or more moves. It typically involves spinning while using a move to form a swirling elemental barrier. The same technique was later adapted and used by several other Trainers and their Pokémon. | Shield with a Twist! |
Frubbles |
Ash's Froakie |
A physical characteristic of Froakie that reduces the damage it takes from attacks, and can also be used as a projectile to slow its opponent. | Kalos, Where Dreams and Adventures Begin! |
Ink Spray |
James's Inkay |
A characteristic of Inkay able to be used offensively. | A Battle of Aerial Mobility! |
Flashlight |
Jessie's Pumpkaboo/Gourgeist |
A characterisitc of Pumpkaboo and Gourgeist used to illuminate dark spaces, similar to the move Flash, and to shine a spotlight. | The Bamboozling Forest! |
In the Super Smash Bros. series
Move | User(s) | Description | First use |
---|---|---|---|
Thunder Jolt (Japanese: でんげき Electric Attack) |
Pikachu |
Pikachu's standard B special move in the series, taken from a Pikachu TCG card. Pikachu will let off a small blue ball of electricity which will steadily fall until it hits a surface, in which it'll move in a waving pattern on that surface (up walls, over and under too) for a brief period of time. It will deal damage when someone else touches it. Pichu has this move in Super Smash Bros. Melee also, but it is stronger and, as with all of Pichu's electric moves in that game, does a little bit of damage to Pichu when it uses it. However, in the French translation, this move used to referred as Thunderbolt (Tonnerre in French) but this was changed since Super Smash Bros. for Nintendo 3DS/Wii U onwards. | Super Smash Bros. |
Puff Up (Japanese: おおきくなる Grow) |
Jigglypuff |
Jigglypuff's Final Smash in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U, and Super Smash Bros. Ultimate. Jigglypuff grows to an enormous size, taking up most of the stage. Jigglypuff then lets out a loud cry which blasts foes away. It may be Uproar or Hyper Voice. After it cries, it shrinks back down to normal size. | Super Smash Bros. Brawl |
Aura Storm (Japanese: はどうのあらし Wave Storm) |
Lucario |
Lucario's Final Smash in Super Smash Bros. Brawl and Super Smash Bros. Ultimate. Lucario will rise to the top of the screen, then let out a powerful beam of aura that can be angled. This move lasts for a short period of time. Lucario will return to where he once was when the move is over. Like all of Lucario's moves, this attack becomes more powerful as Lucario's damage increases. | Super Smash Bros. Brawl |
Alolan Whip (Japanese: ロープスイング Rope Swing) |
Incineroar |
Incineroar's side B special move in the series. Incineroar dashes towards its opponent, grabs them and then throws them towards wrestling ring ropes. Upon being rebounded by ropes, Incineroar has to press the B button to perform a move against the oncoming opponent. Pressing B too early will make Incineroar do a weak back-body drop. Pressing B too late will result in the move failing, dealing recoil to Incineroar. Pressing B at just the right time will make Incineroar do a strong lariat. This is the only special move in Smash Bros. with no basis from the Pokémon franchise. | Super Smash Bros. Ultimate |
In the manga
Pokémon Adventures
Move | User(s) | Description | First use |
---|---|---|---|
OX□♥○ |
Blasty |
Blastoise hits the opponent by releasing its water cannons, used to defeat Bruno's Hitmonlee. The name of this attack is unknown, as it was censored with random symbols when Green commanded Blasty to use it. | Breath of the Dragonair Part 2 |
MegaVolt (Japanese: 100まんボルト 1,000,000 Volts) |
Pika |
A stronger version of Thunderbolt (10 times the strength), used to defeat Lance. | The Last Battle XIV |
Super Rising Thunder (Japanese: 超ライジングサンダー Super Rising Thunder) |
Pibu |
A stronger version of Thunder, used to defeat the Masked Man. In PSs2, it was revealed to actually be the move Volt Tackle, but Gold came up with the name Super Rising Thunder because he did not know its real name. | The Last Battle XIV |
In the TCG
- Main article: Moves not in the Pokémon games/In the TCG
The Pokémon Trading Card Game commonly uses its own original attacks for Pokémon cards, though some TCG attacks do later appear as moves in the games.
See also
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |