Shadow move: Difference between revisions
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| class="c" | [[Pokémon Colosseum|Colo]]: 90<br>[[Pokémon XD: Gale of Darkness|XD]]: 55 | | class="c" | [[Pokémon Colosseum|Colo]]: 90<br>[[Pokémon XD: Gale of Darkness|XD]]: 55 | ||
| class="c" | 100% | | class="c" | 100% | ||
| class="c" | | | class="c" | One foe | ||
| class="l" | [[Pokémon Colosseum|In Colosseum]]: User takes recoil damage equal to 25% of the damage done. Higher critical hit ratio if user is in [[Hyper Mode]]. | | class="l" | [[Pokémon Colosseum|In Colosseum]]: User takes recoil damage equal to 25% of the damage done. Higher critical hit ratio if user is in [[Hyper Mode]]. | ||
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Revision as of 00:16, 13 August 2010
Shadow moves are special moves known only by Shadow Pokémon. They have no type and are noted in the games with a series of dashes in place of a type bar. In Colosseum, Shadow moves have regular effectiveness against any type. In Pokémon XD: Gale of Darkness, Shadow moves are super-effective against any non-Shadow Pokémon, and are not very effective against other Shadow Pokémon.
Since Shadow Pokémon cannot be traded, these moves are all exclusive to the two GameCube Pokémon RPG games. More accurately, all but Shadow Rush (as it's the only move available in Pokémon Colosseum) are exclusive to Pokémon XD: Gale of Darkness.
Many of the Shadow moves are dark, corrupted counterparts of a move that the Shadow Pokémon would normally learn. A major example of this is Shadow Lugia's Shadow Blast, which, like the move Aeroblast, sends a high-powered stream of air at the foe, and can only be learned by Lugia. These moves often have lower power than their non-shadow counterparts, but still inflict more damage due to the aforementoned super-effectiveness.
Moves
Damage-dealing moves
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Non-damaging moves
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