◣ゥ 8: Difference between revisions

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| games={{game|Red and Blue|s}}
| games={{game|Red and Blue|s}}
| hex=C9
| hex=C9
| mewspecial=253
| mewspecial=201
| generation=1
| generation=1
| gen1equivexists=yes
| gen1equivexists=yes

Revision as of 20:04, 2 October 2010

This article is about the Glitch Pokémon. For other uses of the number 8, see 008.
8
File:8Glitchsmall.PNG
8 as it appears in battle
Types Category
 Rock  Ground  N/A
Hexadecimal identifier Exp. at Lv. 100
C9 Unknown
Pokédex
National
#061
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Pokémon Red and Blue
Special stat for Mew glitch Time Capsule exploit Pokémon
201 N/A
Equivalent in Yellow
gj1
Height Weight
?.? m ?.? kg
Hybrid of Catch rate
N/A Unknown
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

8 is a dual-type Rock/Ground glitch Pokémon.

It can only be captured by using a cheating device. Although it cannot be obtained by the player without using a cheating device, it is still well-known among the Pokémon glitch community because it appears in the teams of many glitch Trainers. When it is sent out, it changes the music to a slowed-down version of the treble of the battle music from the final battle with the player's rival. This effect remains for the rest of the battle. 8 is a hybrid of Onix. If 8 is traded to Pokémon Yellow, it will become a gJ1.

8 (or rather, a glitch Trainer with an 8) can be encountered in two ways without cheating: encounter a glitch trainer through the Old man glitch, or perform Method #3 of the Mew glitch using a Pokémon with a Special stat of 253 (however, doing this will probably freeze the game).

Game data

Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
None GameShark
Yellow
None Becomes gJ1 in Pokémon Yellow


Type effectiveness

Template:RBY Type effectiveness

Learnset

By leveling up

Generation I
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
00Start Scratch Normal 04040 100}}100% 35
00Start Screech Normal 0000 085}}85% 40
225225 TM12 Normal 0000 004}}4% 7
228228 TM12 Normal 0000 004}}4% 7
  • Bold indicates a move that gets STAB when used by 8
  • Italic indicates a move that gets STAB only when used by an Evolution of 8
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
 TM   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by TM.
  • Bold indicates a move that gets STAB when used by 8
  • Italic indicates a move that gets STAB only when used by an Evolution of 8

Trivia

  • If the Hall of Fame data is viewed after the player encounters Missingno. or 'M, one of the Pokémon shown may be 8.
    • If this is the case, a slowed-down version of the bass treble played during some Routes will play until the player leaves the Pokémon Center where the corrupted data was viewed.
  • 8 learns no STAB moves.


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.