Pay Day (move): Difference between revisions

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{{Movegen|
{{Movegen|
type=normal|
type=normal|
genI=Pay Day I|
genII=Pay Day II|
genII=Pay Day II|
genIII=Pay Day III|
genIII=Pay Day III|

Revision as of 17:11, 3 June 2011

Pay Day
ネコにこばん Coin for a Cat
Pay Day.png
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  1
Jam  0  
The appeal works best the more the crowd is excited.
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Smart
Appeal  0  
Jamming  0  

Pay Day (Japanese: ネコにこばん Coin for a Cat) is a damage-dealing Template:Type2 move introduced in Generation I and is Meowth's Signature move.

The Japanese name of Pay Day is a Japanese proverb akin to Pearls Before Swine.

Effect

Generations I-II

Pay Day does damage, and scatters coins on the ground with a value equal to twice the user's level for each time it's used. These coins are picked up afterwards if the player wins the battle.

Generation III

Same as above, except the move scatters coins equal to five times the user's level each time. The Amulet Coin now doubles the number of coins picked up.

Due to a glitch in Pokémon Ruby and Sapphire, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the Trainer card, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in Pokémon FireRed and LeafGreen and all subsequent games.

Generations IV and V

Same as above, except now the Luck Incense also doubles the amount of money picked up.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
052 Meowth Meowth Normal Normal 17 20 20 18 30 30 ''''
053 Persian Persian Normal Normal 17 20 20 18     ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM16

# Pokémon Type Machine
I
TM16
II
--
III
--
IV
--
V
--
VI
TM08
025 Pikachu Pikachu Electric Electric
026 Raichu Raichu Electric Electric
031 Nidoqueen Nidoqueen Poison Ground
034 Nidoking Nidoking Poison Ground
052 Meowth Meowth Normal Normal
053 Persian Persian Normal Normal
054 Psyduck Psyduck Water Water
055 Golduck Golduck Water Water
056 Mankey Mankey Fighting Fighting
057 Primeape Primeape Fighting Fighting
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
086 Seel Seel Water Water
087 Dewgong Dewgong Water Ice
112 Rhydon Rhydon Rock Ground
143 Snorlax Snorlax Normal Normal
151 Mew Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
187 Hoppip Hoppip Grass Flying PikachuRaichu      
509 Purrloin Purrloin Dark Dark       Meowth
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

#   Pokémon Type Obtained with
0225 225 Delibird Ice Flying New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Special move

Generation III

#   Pokémon Type Obtained with
0300 Skitty Skitty
Normal Pokémon Box Ruby & Sapphire
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Other appearances

When a Meowth appears in a Poké Ball in Super Smash Bros. and Super Smash Bros. Brawl, it uses Pay Day.

In the anime

Numerous coins are hurled at the foe to inflict damage.
Pokémon Method
User First Used In Notes
Meowth Meowth crosses its arms, then opens them quickly and multiple glowing white balls come out of the charm on its head.
The Black Arachnid's Meowth Spinarak Attack Debut


In the manga

Pokémon Adventures


In other generations

Trivia

  • In Generation I, Pay Day was one of only three methods (the other two being Elite Four rematches and selling items obtained through a glitch) for players to earn money once all Trainers were defeated. Further generations introduced areas in which rematches could be held, decreasing the usefulness of this move.

In other languages

Language Title
The Netherlands Flag.png Dutch Betaaldag
France Flag.png French Jackpot
Germany Flag.png German Zahltag
Greece Flag.png Greek Ημέρα Πληρωμής
Italy Flag.png Italian Giornopaga
South Korea Flag.png Korean 고양이돈받기 Goyang'i Donbatgi
Portugal Flag.png Portuguese Dia do Pagamento
Serbia Flag.png Serbian Isplata
Spain Flag.png Spanish Día de Pago


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.