Hole: Difference between revisions

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A '''hole''' is a special tile in various games that allows the player to fall into another floor of caves.
A '''hole''' is a special tile in various games that allows the player to fall into another floor of caves.


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==Generation III==
==Generation III==
In {{game2|Ruby|Sapphire|Emerald}}, at [[Sky Pillar]], [[Mirage Tower]], and [[Granite Cave]], one must time riding a [[bicycle|bike]] over [[cracked tile]]s perfectly, otherwise they will give way and the player will fall through to the previous floor.
In {{game2|Ruby|Sapphire|Emerald}}, a variation of a hole appears: a cracked tile. These cracked tiles appear at [[Sky Pillar]], [[Mirage Tower]], and [[Granite Cave]]. Cracked tiles can be cycled over as long as the player has enough momentum, but once cycled over they turn into regular holes and drop the player through. Cracked tiles reset when the player leaves the room that they are in. Stopping, slowing, walking, or hitting an obstacle while riding on a cracked tile will cause the player to fall through the hole.


In {{game|FireRed and LeafGreen|s}}, holes are in the same location as in the earlier Kanto region games, in the [[Seafoam Islands]] and on {{ka|Victory Road}}. In the Seafoam Islands, the player has to push boulders down holes, and then follow them by going down the hole themselves. The boulders dropped down these holes block off {{DL|Water tile|currents}}, making certain areas accessible. This eventually leads the player to {{p|Articuno}}.
In {{game|FireRed and LeafGreen|s}}, holes are in the same location as in the earlier Kanto region games, in the [[Seafoam Islands]] and on {{ka|Victory Road}}. In the Seafoam Islands, the player has to push boulders down holes, and then follow them by going down the hole themselves. The boulders dropped down these holes block off {{DL|Water tile|currents}}, making certain areas accessible. This eventually leads the player to {{p|Articuno}}.


Additionally, a special kind of hole exists in the [[Sevii Islands]]. In one of the islands, it is required to push boulders into these holes, which open up the path to the [[Tanoby Ruins]].
Additionally, a special kind of hole exists in the [[Sevii Islands]]. In one of the islands, it is required to push boulders into these holes, which open up the path to the [[Tanoby Ruins]].
Furthermore, the {{DL|Ice tile|cracked ice tile}}s in the [[Sootopolis Gym]] and [[Icefall Cave]] turn into holes after they have been stepped on once.


==Generation V==
==Generation V==
In Unova, there is another type of hole, slightly reminiscent of the holes in {{game|FireRed and LeafGreen|s}}. Rocks can be pushed into the holes with {{m|Strength}} so that the player can walk over the rocks. Once the rock has been pushed into the hole, it will stay there even if the player leaves and re-enters the area.
In Unova, there is another type of hole, slightly reminiscent of the holes in {{game|FireRed and LeafGreen|s}}. Rocks can be pushed into the holes with {{m|Strength}} so that the player can walk over the rocks. However, the player cannot walk into these holes. Once the rock has been pushed into the hole, it will stay there even if the player leaves and re-enters the area.


There are also special sand pits in [[Relic Castle]] that can trap the player if the sides of the pit are run across, and the sliding sand drags them to the center, where a hole awaits. Walking across the sides of the pit allows the player to cross them successfully. The sand pit hole leads down to the next level of the ruins.
There are also special sand pits in [[Relic Castle]] that can trap the player if the sides of the pit are run across, and the sliding sand drags them to the center, where a hole awaits. Walking across the sides of the pit allows the player to cross them successfully. The sand pit hole leads down to the next level of the ruins.


{{Special tiles}}
{{Special tiles}}

Revision as of 14:41, 9 August 2011

A hole is a special tile in various games that allows the player to fall into another floor of caves.

Generation I

In Pokémon Red, Blue, and Yellow, holes are found in the Seafoam Islands and on Victory Road. In the Seafoam Islands, the player has to push boulders down holes, and then follow them by going down the hole themselves. This eventually leads the player to Articuno.

Generation II

In Pokémon Gold, Silver, and Crystal and their Generation IV remakes, there are holes that exist in the Ice Path. It is required to push boulders down these holes, which allows the player to go through different floors and eventually exit the cave.

Generation III

In Pokémon Ruby, Sapphire, and Emerald, a variation of a hole appears: a cracked tile. These cracked tiles appear at Sky Pillar, Mirage Tower, and Granite Cave. Cracked tiles can be cycled over as long as the player has enough momentum, but once cycled over they turn into regular holes and drop the player through. Cracked tiles reset when the player leaves the room that they are in. Stopping, slowing, walking, or hitting an obstacle while riding on a cracked tile will cause the player to fall through the hole.

In Pokémon FireRed and LeafGreen, holes are in the same location as in the earlier Kanto region games, in the Seafoam Islands and on Victory Road. In the Seafoam Islands, the player has to push boulders down holes, and then follow them by going down the hole themselves. The boulders dropped down these holes block off currents, making certain areas accessible. This eventually leads the player to Articuno.

Additionally, a special kind of hole exists in the Sevii Islands. In one of the islands, it is required to push boulders into these holes, which open up the path to the Tanoby Ruins.

Furthermore, the cracked ice tiles in the Sootopolis Gym and Icefall Cave turn into holes after they have been stepped on once.

Generation V

In Unova, there is another type of hole, slightly reminiscent of the holes in Pokémon FireRed and LeafGreen. Rocks can be pushed into the holes with Strength so that the player can walk over the rocks. However, the player cannot walk into these holes. Once the rock has been pushed into the hole, it will stay there even if the player leaves and re-enters the area.

There are also special sand pits in Relic Castle that can trap the player if the sides of the pit are run across, and the sliding sand drags them to the center, where a hole awaits. Walking across the sides of the pit allows the player to cross them successfully. The sand pit hole leads down to the next level of the ruins.

Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile