Lucky Chant (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox| | ||
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jtranslit=Omajinai| | jtranslit=Omajinai| | ||
desc=The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | | desc=The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | | ||
gameimage=Lucky Chant | gameimage=Lucky Chant.png | | ||
type=Normal | | type=Normal | | ||
damagecategory=Status | | damagecategory=Status | | ||
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{{movemid|type=normal|user=Rad Rickshaw|user1=Rad Rickshaw's Pippirin|startcode=PS389|startname=VS. Clefairy|notes=Debut}} | {{movemid|type=normal|user=Rad Rickshaw|user1=Rad Rickshaw's Pippirin|startcode=PS389|startname=VS. Clefairy|notes=Debut}} | ||
{{movebtmManga|type=normal|user=Rad Rickshaw|user1=Rad Rickshaw's Pippiran|startcode=PS389|startname=VS. Clefairy|notes=Debut}} | {{movebtmManga|type=normal|user=Rad Rickshaw|user1=Rad Rickshaw's Pippiran|startcode=PS389|startname=VS. Clefairy|notes=Debut}} | ||
==In other generations== | |||
{{Movegen| | |||
type=Normal| | |||
genIV=Lucky Chant IV| | |||
}} | |||
==In other languages== | ==In other languages== |
Revision as of 07:20, 21 October 2011
Lucky Chant おまじない Good Luck Charm | ||||||||||||
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Availability
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Lucky Chant (Japanese: おまじない Good Luck Charm) is a Template:Type2 move introduced in Generation IV.
Effect
Lucky Chant prevents opponents from landing critical hits on the user's party for five turns.
Generation V
Lucky Chant can now be affected by Snatch.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | ||||||||
035 | Clefairy | Normal | 28 | 31 | ' | |||||
043 | Oddish | Grass | Poison | 25 | 25 | ' | ||||
044 | Gloom | Grass | Poison | 29 | 29 | ' | ||||
177 | Natu | Psychic | Flying | 12 | 12 | ' | ||||
178 | Xatu | Psychic | Flying | 12 | 12 | ' | ||||
222 | Corsola | Water | Rock | 28 | 28 | ' | ||||
238 | Smoochum | Ice | Psychic | 28 | 31 | ' | ||||
280 | Ralts | Psychic | 17 | 17 | ' | |||||
281 | Kirlia | Psychic | 17 | 17 | ' | |||||
370 | Luvdisc | Water | 17 | 17 | ' | |||||
420 | Cherubi | Grass | 40 | 40 | ' | |||||
421 | Cherrim | Grass | 48 | 48 | ' | |||||
429 | Mismagius | Ghost | -- | -- | ' | |||||
481 | Mesprit | Psychic | 31 | 31 | ' | |||||
492 | Shaymin | Grass | 91 | ' | ||||||
517 | Munna | Psychic | 5 | ' | ||||||
518 | Musharna | Psychic | -- | ' | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | ||||||||
102 | Exeggcute | Grass | Psychic | |||||||
172 | Pichu | Electric | no | |||||||
175 | Togepi | Normal | ||||||||
311 | Plusle | Electric | no | |||||||
312 | Minun | Electric | no | |||||||
325 | Spoink | Psychic | no | |||||||
351 | Castform | Normal | ||||||||
519 | Pidove | Normal | Flying | no | ||||||
531 | Audino | Normal | no | |||||||
580 | Ducklett | Water | Flying | no | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
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Mysterious tentacles prevent the user from being attacked. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Mismagius puts one of the extentions hanging down from its body to its forehead and chants over and over again. Then, the gems on Mismagius's body starts glowing pink and magical crimson tentacles come out of the gems. Mismagius then hits the opponent with them. | |||
Zoey's Mismagius | Coming Full - Festival Circle! | Debut |
In the manga
Pokémon Adventures
The user wags its fingers to prevent critical hits. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Clefairy raises its hands into the air and calls out while looking into the air as well, preventing the opponent from landing critical hits. | |||
Rad Rickshaw's Pippirin | VS. Clefairy | Debut | |
Rad Rickshaw's Pippiran | VS. Clefairy | Debut |
In other generations
In other languages
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Variations of the move Safeguard | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |