Mean Look (move): Difference between revisions
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===Generation V=== | ===Generation V=== | ||
If a Pokémon traps a target with Mean Look and then switches with Baton Pass the target will no longer be trapped. Also, {{m|Dragon Tail}} and {{m|Circle Throw}} will | If a Pokémon traps a target with Mean Look and then switches with Baton Pass the target will no longer be trapped. Also, {{m|Dragon Tail}} and {{m|Circle Throw}} will force the affected Pokémon to switch out. | ||
==Learnset== | ==Learnset== |
Revision as of 00:15, 30 September 2011
Mean Look くろいまなざし Dark Look | ||||||||||||
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Range
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Availability
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Mean Look (Japanese: くろいまなざし Dark Look) is a non-damaging Template:Type2 move introduced in Generation II.
Effect
Generation II to IV
Mean Look prevents the foe from switching out. The effect only applies as long as the Pokémon that used it remains in battle. The affected Pokémon can still switch out via Baton Pass, but in that case, the Pokémon that switches in will now be affected. Conversely, the Pokémon that used Mean Look can switch out with Baton Pass and the effects of Mean Look will still apply. Also, if the affected Pokémon is Roared at or hit with a Whirlwind, they will still be switched out.
If a wild Pokémon uses Mean Look on the player's Pokémon, the player will be unable to escape, unless the player's Pokémon has Run Away or is holding a Smoke Ball.
Generation V
If a Pokémon traps a target with Mean Look and then switches with Baton Pass the target will no longer be trapped. Also, Dragon Tail and Circle Throw will force the affected Pokémon to switch out.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
041 | Zubat | Poison | Flying | 36 | 36 | 29 | 29 | ' | ||||||
042 | Golbat | Poison | Flying | 42 | 42 | 33 | 33 | ' | ||||||
092 | Gastly | Ghost | Poison | 13 | 13 | 48 | 8 | 8 | ' | |||||
093 | Haunter | Ghost | Poison | 13 | 13 | 64 | 8 | 8 | ' | |||||
094 | Gengar | Ghost | Poison | 13 | 13 | 64 | 8 | 8 | ' | |||||
124 | Jynx | Ice | Psychic | 35 | 35 | 21 | 25 | ' | ||||||
169 | Crobat | Poison | Flying | 42 | 42 | 33 | 33 | ' | ||||||
197 | Umbreon | Dark | 42 | 42 | 57 | 57 | ' | |||||||
198 | Murkrow | Dark | Flying | 41 | 48 | 41 | 41 | ' | ||||||
200 | Misdreavus | Ghost | 19 | 23 | 19 | 19 | ' | |||||||
238 | Smoochum | Ice | Psychic | 35 | 33 | 21 | 25 | ' | ||||||
302 | Sableye | Dark | Ghost | 45 | 57 | 60 | ' | |||||||
355 | Duskull | Ghost | 45 | 38 | 41 | ' | ||||||||
356 | Dusclops | Ghost | 51 | 43 | 49 | ' | ||||||||
477 | Dusknoir | Ghost | 43 | 49 | ' | |||||||||
504 | Patrat | Normal | 31 | ' | ||||||||||
505 | Watchog | Normal | 36 | ' | ||||||||||
562 | Yamask | Ghost | 45 | ' | ||||||||||
563 | Cofagrigus | Ghost | 51 | ' | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
088 | Grimer | Poison | ||||||||||||
203 | Girafarig | Normal | Psychic | |||||||||||
280 | Ralts | Psychic | ||||||||||||
302 | Sableye | Dark | Ghost | |||||||||||
359 | Absol | Dark | ||||||||||||
495 | Snivy | Grass | ||||||||||||
551 | Sandile | Ground | Dark | |||||||||||
574 | Gothita | Psychic | ||||||||||||
624 | Pawniard | Dark | Steel | |||||||||||
629 | Vullaby | Dark | Flying | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user affixes the foe with a dark, arresting look. The target becomes unable to flee. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Haunter's eyes glow light purple, preventing the opponent from escaping. | |||
Morty's Haunter | From Ghost to Ghost | Debut | |
Misdreavus opens its eyes wide and its body flashes black. The opponent can no longer run away from the battle. | |||
Nelson's Misdreavus | Entei at Your Own Risk | None | |
Dusclops's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, the opponent becomes surrounded by a purple aura, causing the opponent to no longer be able to be recalled into its Poké Ball. | |||
Brandon's Dusclops | Gathering the Gang of Four! | None | |
Dusknoir's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, it flips around so it's above the opponent, and it falls down onto it. The ring then disappears and the opponent's body flashes black, preventing it from escaping. | |||
Conway's Dusknoir | Working on a Right Move! | None | |
Watchog closes its eyes and its body becomes surrounded in a dark purple aura. It then opens its eyes and they start glowing bright red. The purple aura then rises into the air and forms together into an oval shape. The aura then solidifies and forms into a black oval. The top part of the oval then opens, forming itself into an eye with a pure black pupil. The eye itself and the pupil then becomes surrounded in a magenta aura and multiple smaller eyes, each with a magenta aura around it, form and appear around it and spread throughout the battlefield. The opponent's body then becomes surrounded in a magenta colored aura. Once it does, the eyes disappear. The opponent can then no longer go back into its Poké Ball. If the Trainer tries, a purple forcefield appears around the opponent. | |||
Lenora's Watchog | The Battle According to Lenora! | None |
In the manga
Pokémon Adventures
The user fires black eye beams at the opponent, preventing them from escaping. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Smoochum fires black eye beams at the opponent from its eyes, stunning it and preventing it from escaping. | |||
Crys's Chumee | Slugging it Out with Slugma | Debut |
In other generations
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: missing 3rd generation image(s) |
In other languages
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Variations of the move Mean Look | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |