Pokémon HeartGold and SoulSilver beta: Difference between revisions
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==Universal development leftovers== | ==Universal development leftovers== | ||
===Sprites=== | ===Sprites=== | ||
Before the games' release, there were pictures from [[CoroCoro]] magazine that depicted {{ga|Silver}}'s, {{p|Chikorita}}'s, {{p|Pikachu}}'s and [[List of Nintendo event Pokémon with in-game effects#Pikachu-colored Pichu|Pikachu-colored]] {{p|Pichu}}'s beta sprites. These were changed later on. An early back sprite of {{ga|Ethan}} was also shown. His hair is slightly different and there is a symbol on his hat. There is also a prototype sprite for {{p|Lugia}}. | Before the games' release, there were pictures from [[CoroCoro]] magazine that depicted {{ga|Silver}}'s, {{p|Chikorita}}'s, {{p|Pikachu}}'s and [[List of Nintendo event Pokémon with in-game effects#Pikachu-colored Pichu|Pikachu-colored]] {{p|Pichu}}'s beta sprites. These were changed later on. An early back sprite of {{ga|Ethan}} was also shown. His hair is slightly different and there is a symbol on his hat. Silver was originally designed to look more like his appearance of the original games. There is also a prototype sprite for {{p|Lugia}}. | ||
There are initial screenshots as well. One depicts the [[Slowpoke Well]] where a {{tc|Team Rocket Grunt}} is standing where [[Proton]] is in the final version, as was the case with the original {{game|Gold and Silver|s}}. Another screenshot shows the Mystri Stage in the [[Sinjoh Ruins]] that shows the three circles being identically colored instead of the three different colors specific to each one in the final version. | There are initial screenshots as well. One depicts the [[Slowpoke Well]] where a {{tc|Team Rocket Grunt}} is standing where [[Proton]] is in the final version, as was the case with the original {{game|Gold and Silver|s}}. Another screenshot shows the Mystri Stage in the [[Sinjoh Ruins]] that shows the three circles being identically colored instead of the three different colors specific to each one in the final version. |
Revision as of 07:22, 24 March 2012
During the planning and development stages of Pokémon HeartGold and SoulSilver, CoroCoro magazine released some information about the upcoming games, including game sprites and locations. Everything in the article was found in the final games with a few modifications and cleanups. Other discoveries are related to unused elements in the localized releases of the games.
Universal development leftovers
Sprites
Before the games' release, there were pictures from CoroCoro magazine that depicted Silver's, Chikorita's, Pikachu's and Pikachu-colored Pichu's beta sprites. These were changed later on. An early back sprite of Ethan was also shown. His hair is slightly different and there is a symbol on his hat. Silver was originally designed to look more like his appearance of the original games. There is also a prototype sprite for Lugia.
There are initial screenshots as well. One depicts the Slowpoke Well where a Team Rocket Grunt is standing where Proton is in the final version, as was the case with the original Pokémon Gold and Silver. Another screenshot shows the Mystri Stage in the Sinjoh Ruins that shows the three circles being identically colored instead of the three different colors specific to each one in the final version.
Also, Cyndaquil's front sprite in the introductory opening is different from its front sprite used during normal gameplay.
Beta back sprite of Ethan | Silver's beta front sprite | Chikorita's beta front sprite (leaf coloring is darker) | Pikachu's beta front sprite | Pikachu-colored Pichu's beta sprite |
Beta battle screen, showing Ethan and Silver's aforementioned sprites | Unfinished Slowpoke Well, lacking Proton | Early version of the Mystri Stage, a platform in the Sinjoh Ruins used for summoning one of the Sinnoh game mascots. |
Items
All items present in the internal files of Pokémon Diamond and Pearl and Pokémon Platinum are found in the coding of HeartGold and SoulSilver, in addition to the latter's exclusive items. Unused items within HeartGold and SoulSilver's programming include:
- Photo Album, a key item for storing photos; was replaced with photo storage integration in the PC;
- SlowpokeTail, an expensive but useless item; makes a comeback from the original games and can be obtained through hacking but has no function. Interestingly, it was made a key item (it was a regular item in Generation II).
Debugging features
The same debugging tools found in the programming of Platinum are also present in HeartGold and SoulSilver.
Localization-specific findings
Due to legal issues related with gambling, the interior design of both Goldenrod and Celadon Game Corners was completely overhauled in all non-Japanese releases of HeartGold and SoulSilver. However, the original design is still present within the coding of the localized releases, despite being severely limited, since most dialogue scripts were removed (with the exception of the Coin purchase interface, which is still completely functional and translated) and the slot machine interface pointers are redirected to the Voltorb Flip interface instead.
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This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |