Pokémon HeartGold and SoulSilver beta: Difference between revisions
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{{game|HeartGold and SoulSilver|s}}, as remakes of {{game|Gold and Silver|s}}, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other [[Version|main series]] games. | |||
==Universal development leftovers== | ==Universal development leftovers== | ||
===Sprites=== | ===Sprites=== | ||
[[CoroCoro]]'s editions containing pre-release information of the games depicted earlier sprites for {{ga|Silver}}, {{p|Chikorita}}, {{p|Pikachu}} and {{DL|List of Nintendo event Pokémon with in-game effects|Pikachu-colored Pichu}}. Chikorita's leaf was darker. | |||
An earlier back sprite for {{ga|Ethan}} was also shown. His hair was slightly different and there was a symbol on his hat. There is also a prototype sprite for {{p|Lugia}}. | |||
Earlier screenshots also depict the [[Slowpoke Well]] with a {{tc|Team Rocket Grunt}} standing where [[Proton]] is in the final release, as was the case with the original {{game|Gold and Silver|s}}. Another screenshot depicts the Mystri Stage in the [[Sinjoh Ruins]] with the three circles being identically colored. In the final release, they have three different colors specific to each circle. | |||
{{p|Cyndaquil}}'s front sprite in the opening of the games is different from its front sprite used during regular gameplay. | |||
{| style="{{roundy|20px}} border: 2px solid #{{heartgold color dark}}; background: #{{heartgold color}}; margin:auto; width:auto" | {| style="{{roundy|20px}} border: 2px solid #{{heartgold color dark}}; background: #{{heartgold color}}; margin:auto; width:auto" | ||
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[[File:Spr_4h_172b s.png]] | [[File:Spr_4h_172b s.png]] | ||
|- style="font-size: 80%; text-align:center" | |- style="font-size: 80%; text-align:center" | ||
| | | {{color2|000|Ethan (game)|Ethan}}'s prototype back sprite | ||
| Silver's | | {{color2|000|Silver (game)|Silver}}'s prototype front sprite | ||
| Chikorita's | | {{color2|000|Chikorita (Pokémon)|Chikorita}}'s prototype front sprite | ||
| Pikachu's | | {{color2|000|Pikachu (Pokémon)|Pikachu}}'s prototype front sprite | ||
| Pikachu-colored Pichu's | | {{color2|000|List of Nintendo event Pokémon with in-game effects#Pikachu-colored Pichu|Pikachu-colored Pichu}}'s prototype front sprite | ||
|} | |} | ||
{{-}} | |||
{| style="{{roundy|20px}} border: 2px solid #{{heartgold color dark}}; background: #{{heartgold color}}; margin:auto; width:auto" | {| style="{{roundy|20px}} border: 2px solid #{{heartgold color dark}}; background: #{{heartgold color}}; margin:auto; width:auto" | ||
|- style="text-align:center" | |- style="text-align:center" | ||
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[[File:HGSS Prerelease Cynthia Arceus.jpg]] | [[File:HGSS Prerelease Cynthia Arceus.jpg]] | ||
|- style="font-size: 80%; float:center" | |- style="font-size: 80%; float:center" | ||
| | | Prototype {{color2|000|Pokémon battle|battle}} screen, showing {{color2|000|Ethan (game)|Ethan}}'s and {{color2|000|Silver (game)|Silver}}'s aforementioned sprites | ||
| | | Slowpoke Well, lacking Proton | ||
| | | Earlier version of the Mystri Stage, a platform in the {{color2|000|Sinjoh Ruins}} used for summoning one of the {{color2|000|Sinnoh}} {{color2|000|Legendary trio|game mascots}}. | ||
|} | |} | ||
{{-}} | |||
===Items=== | ===Items=== | ||
[[Pokémon Diamond and Pearl beta#Hidden items|All]] [[Pokémon Platinum beta#Items|items]] present in the | [[Pokémon Diamond and Pearl beta#Hidden items|All]] [[Pokémon Platinum beta#Items|items]] present in the programming code of {{game|Diamond and Pearl|s}} and {{game|Platinum}} are found in {{game|HeartGold and SoulSilver|s}}, in addition to the latter's exclusive items. Unused items within HeartGold and SoulSilver's programming code include: | ||
* | * {{DL|List of dummied out items|Photo Album}}, a [[key item]] for storing photos. It was replaced with photo storage integration in the [[PC]]; | ||
* | * {{DL|Valuable item|SlowpokeTail}}, an expensive but useless item. It makes a comeback from the original games and can be obtained through modification of the saved game but it has no function. Interestingly, it was made a key item (it was a regular item in the [[Generation II]] games). | ||
===Debugging features=== | ===Debugging features=== | ||
The [[Pokémon Platinum beta#Debugging features|same debugging tools]] found in the programming of {{ | The [[Pokémon Platinum beta#Debugging features|same debugging tools]] found in the programming code of {{game|Platinum}} are also present in {{game|HeartGold and SoulSilver|s}}. | ||
==Localization-specific findings== | ==Localization-specific findings== | ||
Due to [[Pokémon controversy#Gambling|legal issues]] related with gambling, the interior design of both [[Goldenrod Game Corner|Goldenrod]] and [[Celadon Game Corner]]s was completely overhauled in all non-Japanese releases of {{ | Due to [[Pokémon controversy#Gambling|legal issues]] related with {{wp|gambling}}, the interior design of both [[Goldenrod Game Corner|Goldenrod]] and [[Celadon Game Corner]]s was completely overhauled in all non-Japanese releases of {{game|HeartGold and SoulSilver|s}}. However, the original design is still present within the programming code of the localized releases, despite being severely limited, since most dialogue scripts were removed (with the exception of the [[Coin]] purchase interface, which is still completely functional and translated) and the [[slot machine]] interface pointers are redirected to the [[Voltorb Flip]] interface instead. | ||
{{beta|heartgold|soulsilver}}<br> | {{beta|heartgold|soulsilver}}<br>{{Project Games notice}} | ||
{{Project Games notice}} | |||
[[Category:Pokémon meta]] | [[Category:Pokémon meta]] |
Revision as of 00:18, 7 January 2013
Pokémon HeartGold and SoulSilver, as remakes of Pokémon Gold and Silver, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other main series games.
Universal development leftovers
Sprites
CoroCoro's editions containing pre-release information of the games depicted earlier sprites for Silver, Chikorita, Pikachu and Pikachu-colored Pichu. Chikorita's leaf was darker.
An earlier back sprite for Ethan was also shown. His hair was slightly different and there was a symbol on his hat. There is also a prototype sprite for Lugia.
Earlier screenshots also depict the Slowpoke Well with a Team Rocket Grunt standing where Proton is in the final release, as was the case with the original Pokémon Gold and Silver. Another screenshot depicts the Mystri Stage in the Sinjoh Ruins with the three circles being identically colored. In the final release, they have three different colors specific to each circle.
Cyndaquil's front sprite in the opening of the games is different from its front sprite used during regular gameplay.
Ethan's prototype back sprite | Silver's prototype front sprite | Chikorita's prototype front sprite | Pikachu's prototype front sprite | Pikachu-colored Pichu's prototype front sprite |
Prototype battle screen, showing Ethan's and Silver's aforementioned sprites | Slowpoke Well, lacking Proton | Earlier version of the Mystri Stage, a platform in the Sinjoh Ruins used for summoning one of the Sinnoh game mascots. |
Items
All items present in the programming code of Pokémon Diamond and Pearl and Pokémon Platinum are found in Pokémon HeartGold and SoulSilver, in addition to the latter's exclusive items. Unused items within HeartGold and SoulSilver's programming code include:
- Photo Album, a key item for storing photos. It was replaced with photo storage integration in the PC;
- SlowpokeTail, an expensive but useless item. It makes a comeback from the original games and can be obtained through modification of the saved game but it has no function. Interestingly, it was made a key item (it was a regular item in the Generation II games).
Debugging features
The same debugging tools found in the programming code of Pokémon Platinum are also present in Pokémon HeartGold and SoulSilver.
Localization-specific findings
Due to legal issues related with gambling, the interior design of both Goldenrod and Celadon Game Corners was completely overhauled in all non-Japanese releases of Pokémon HeartGold and SoulSilver. However, the original design is still present within the programming code of the localized releases, despite being severely limited, since most dialogue scripts were removed (with the exception of the Coin purchase interface, which is still completely functional and translated) and the slot machine interface pointers are redirected to the Voltorb Flip interface instead.
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |