Capsule Monsters: Difference between revisions
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'''Capsule Monsters''' (Japanese: '''カプセルモンスター''' ''Capsule Monsters'') was [[Satoshi Tajiri]]'s early design concept of [[Pokémon]], first proposed to [[Nintendo]] as early as 1990. According to the book ''[[Pikachu's Global Adventure]]'', this early concept traces all the way back to Tajiri's childhood years, during which he had enjoyed bug collecting. | '''Capsule Monsters''' (Japanese: '''カプセルモンスター''' ''Capsule Monsters'') was [[Satoshi Tajiri]]'s early design concept of [[Pokémon]], first proposed to [[Nintendo]] as early as 1990. According to the book ''[[Pikachu's Global Adventure]]'', this early concept traces all the way back to Tajiri's childhood years, during which he had enjoyed bug collecting. | ||
The name "Capsule Monsters" is inspired by Japanese {{wp|gashapon}} machines.<ref>[http://bivio.web.fc2.com/column_poke_10th.html Pokémon 10th Anniversary Commemoration Column (Japanese)]</ref> Apparently, Tajiri had trouble trademarking the name "Capsule Monsters" so he changed it first to | The name "Capsule Monsters" is inspired by Japanese {{wp|gashapon}} machines.<ref>[http://bivio.web.fc2.com/column_poke_10th.html Pokémon 10th Anniversary Commemoration Column (Japanese)]</ref> Apparently, Tajiri had trouble trademarking the name "Capsule Monsters" so he changed it first to '''カプモン''' ''CapuMon'' and then later "[[Pocket Monsters]]". | ||
Various Pokémon are known or believed to have originated from this early concept work, such as the well known battling foes {{p|Nidorino}} and {{p|Gengar}}. A few others include {{p|Lapras}}, {{p|Rhydon}}, and {{p|Slowbro}}, though many of the concept sketches included generic looking creatures such as simple dragon and apelike figures that may have eventually been developed into many of the existing Pokémon. | Various Pokémon are known or believed to have originated from this early concept work, such as the well known battling foes {{p|Nidorino}} and {{p|Gengar}}. A few others include {{p|Lapras}}, {{p|Rhydon}}, and {{p|Slowbro}}, though many of the concept sketches included generic looking creatures such as simple dragon and apelike figures that may have eventually been developed into many of the existing Pokémon. | ||
Presumably, the gameplay of Capsule Monsters wasn't about catching monsters like today's Pokémon mechanics. Instead, the trainer | Presumably, the gameplay of Capsule Monsters wasn't about catching monsters like today's Pokémon mechanics. Instead, the trainer had a Charisma stat that had to be raised to entice wild monsters to join them.<ref>[http://www.glitterberri.com/pokemon-red-blue/early-concept-art/2/ Glitterberri - Early Concept Art Page 2]</ref> The trainer may able to participate in combat himself, indicating that several trainers that depicted with the whips were the leftovers of the mechanics. The trainer may restore their monster's health by staying at the hotel, which provided healing devices in rooms, similar to [[Pokémon Center]]. | ||
In addition, some concept arts show trainers buying monsters in a pet-store like setting. The original pitch also did not include [[version-exclusive Pokémon]]. Instead, [[trade|trading]] would be encouraged by "Mirage Monsters", creatures with a very low encounter rate. | In addition, some concept arts show trainers buying monsters in a pet-store like setting, probably a similar concept to purchasing Pokémon at [[Game Corner]] or [[Magikarp salesman]]. The original pitch also did not include [[version|the paired games]] with [[version-exclusive Pokémon|version-exclusive concept]]. Instead, [[trade|trading]] would be encouraged by "Mirage Monsters", creatures with a very low encounter rate. | ||
===Artwork=== | ===Artwork=== | ||
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File:Capsule Monsters Route.jpg|Interaction on a [[Route]]. | File:Capsule Monsters Route.jpg|Interaction on a [[Route]]. | ||
</gallery> | </gallery> | ||
==Trivia== | |||
A term of the same name also appeared in the earlier {{wp|Yu-Gi-Oh}} series, though with different creatures and concepts. | |||
==References== | ==References== |
Revision as of 09:42, 2 June 2013
Capsule Monsters (Japanese: カプセルモンスター Capsule Monsters) was Satoshi Tajiri's early design concept of Pokémon, first proposed to Nintendo as early as 1990. According to the book Pikachu's Global Adventure, this early concept traces all the way back to Tajiri's childhood years, during which he had enjoyed bug collecting.
The name "Capsule Monsters" is inspired by Japanese gashapon machines.[1] Apparently, Tajiri had trouble trademarking the name "Capsule Monsters" so he changed it first to カプモン CapuMon and then later "Pocket Monsters".
Various Pokémon are known or believed to have originated from this early concept work, such as the well known battling foes Nidorino and Gengar. A few others include Lapras, Rhydon, and Slowbro, though many of the concept sketches included generic looking creatures such as simple dragon and apelike figures that may have eventually been developed into many of the existing Pokémon.
Presumably, the gameplay of Capsule Monsters wasn't about catching monsters like today's Pokémon mechanics. Instead, the trainer had a Charisma stat that had to be raised to entice wild monsters to join them.[2] The trainer may able to participate in combat himself, indicating that several trainers that depicted with the whips were the leftovers of the mechanics. The trainer may restore their monster's health by staying at the hotel, which provided healing devices in rooms, similar to Pokémon Center.
In addition, some concept arts show trainers buying monsters in a pet-store like setting, probably a similar concept to purchasing Pokémon at Game Corner or Magikarp salesman. The original pitch also did not include the paired games with version-exclusive concept. Instead, trading would be encouraged by "Mirage Monsters", creatures with a very low encounter rate.
Artwork
An early design of the map of Kanto, also showing an alternate logo.
An early Poké Ball.
The proposed player character and an early Rhydon.
A Poké Mart concept.
A Hotel, possibly a precursor to the Celadon Hotel or the Pokémon Center.
Interaction on a Route.
Trivia
A term of the same name also appeared in the earlier Yu-Gi-Oh series, though with different creatures and concepts.
References
External links
- Information on Capsule Monsters (externally archived page)
- Capsule Monster displays