Magnet Rise (move): Difference between revisions

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{{Project MoveDex notice}}
{{Project MoveDex notice}}
[[de:Magnetflug]]
[[ja:でんじふゆう]]
[[ja:でんじふゆう]]
[[de:magnetflug]]
[[pt:Magnet Rise]]

Revision as of 08:41, 13 January 2008

Magnet Rise
でんじふゆう Electromagnetic Levitation
Type  Electric
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cute
Appeal  0  
Jam  0  
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  0  
Jamming  0  

Magnet Rise (Japanese: でんじふゆう) is a non-damaging Electric-type move introduced in Generation IV.

Effect

The user becomes immune to Template:Type2 attacks for five turns. Despite what the game says, the Pokémon's ability is not changed to Levitate, it merely has the effects.

Learnset

Generation IV

By leveling up

In other languages

  • Spanish: Levitón
  • German: Magnetflug

Template:Project MoveDex notice