Cave tile: Difference between revisions
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[[File:Chargestone Cave BW.png|thumb|200px|{{ga|Hilbert}} exploring [[Chargestone Cave]]]] | [[File:Chargestone Cave BW.png|thumb|200px|{{ga|Hilbert}} exploring [[Chargestone Cave]]]] | ||
'''Cave tile''' is a type of tile in the Pokémon [[core series]] that is the habitat for many species of [[wild Pokémon]]. Upon entering a [[cave]], the player is immediately at risk of encountering a [[wild Pokémon]]. It shares many common qualities with [[tall grass]]. | '''Cave tile''' is a type of tile in the Pokémon [[core series]] that is the habitat for many species of [[wild Pokémon]]. Upon entering a [[cave]], the player is immediately at risk of encountering a [[wild Pokémon]]. It shares many common qualities with [[tall grass]]. | ||
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{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};" | {| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};" | ||
|- | |- | ||
| class="roundy" style="background: #eee;" |{{ | | class="roundy" style="background: #eee;" |{{gameabbrev2|GSC}} | ||
|- | |- | ||
| class="roundy" style="background: #eee;" |[[File:GSC Cave Tile.png]] | | class="roundy" style="background: #eee;" |[[File:GSC Cave Tile.png]] | ||
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{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};" | {| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};" | ||
|- | |- | ||
| colspan="2" class="roundy" style="background: #eee;" |{{ | | colspan="2" class="roundy" style="background: #eee;" |{{gameabbrev4|DPPt}} | ||
|- | |- | ||
| class="roundy" style="background: #eee;" |[[File:DPPt Cave Tile.png]] | | class="roundy" style="background: #eee;" |[[File:DPPt Cave Tile.png]] | ||
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{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};" | {| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};" | ||
|- | |- | ||
| colspan="2" class="roundy" style="background: #eee;" |{{ | | colspan="2" class="roundy" style="background: #eee;" |{{gameabbrev4|HGSS}} | ||
|- | |- | ||
| class="roundy" style="background: #eee;" | [[File:HGSS Cave Tile.png]] | | class="roundy" style="background: #eee;" | [[File:HGSS Cave Tile.png]] | ||
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{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};" | {| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};" | ||
|- | |- | ||
| colspan="2" class="roundy" style="background: #eee;" | {{ | | colspan="2" class="roundy" style="background: #eee;" | {{gameabbrev5|BWB2W2}} | ||
|- | |- | ||
| class="roundy" style="background: #eee;" | [[File:BW Cave Tile.png]] | | class="roundy" style="background: #eee;" | [[File:BW Cave Tile.png]] | ||
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Let ''x'' equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is. | Let ''x'' equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is. | ||
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|cave}}; border:3px solid #{{locationcolor/light|cave}};" | {| class="roundy" style="text-align:center; background: #{{locationcolor/dark|cave}}; border:3px solid #{{locationcolor/light|cave}};" | ||
|- | |- | ||
! colspan="2" style="{{roundytop|5px}} background: #{{locationcolor/med|cave}}"|Encounter-rate table | ! colspan="2" style="{{roundytop|5px}} background: #{{locationcolor/med|cave}}"|Encounter-rate table | ||
|- style="background: #{{locationcolor/med|cave}};" | |- style="background: #{{locationcolor/med|cave}};" | ||
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| 6.75 | | 6.75 | ||
|- style="background: #{{locationcolor/light|cave}};" | |- style="background: #{{locationcolor/light|cave}};" | ||
| Rare | | Rare | ||
| 3.33 | | 3.33 | ||
|- | |- | ||
| style="background: #fff; {{roundybl|5px}}"|Very rare | | style="background: #fff; {{roundybl|5px}}"|Very rare | ||
| style="background: #fff; {{roundybr|5px}}"|1.25 | | style="background: #fff; {{roundybr|5px}}"|1.25 | ||
|} | |} | ||
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===Dust cloud=== | ===Dust cloud=== | ||
{{main|Phenomenon#Dust cloud|Phenomenon → Dust cloud}} | {{main|Phenomenon#Dust cloud|Phenomenon → Dust cloud}} | ||
[[File:Chargestone Cave Dust cloud BW.png|thumb|175px|A dust cloud in [[Chargestone Cave]]]] | [[File:Chargestone Cave Dust cloud BW.png|thumb|175px|A dust cloud in [[Chargestone Cave]]]] | ||
Dust clouds were introduced in [[Generation V]], a [[phenomenon]] likely caused by air currents passing through the cave. It occasionally appears in caves in the Unova region, and may reveal held items, [[evolutionary stone]]s, or {{pkmn2|wild}} {{p|Drilbur}} and {{p|Excadrill}}. | Dust clouds were introduced in [[Generation V]], a [[phenomenon]] likely caused by air currents passing through the cave. It occasionally appears in caves in the Unova region, and may reveal held items, [[evolutionary stone]]s, or {{pkmn2|wild}} {{p|Drilbur}} and {{p|Excadrill}}. | ||
====Pokémon Black and White==== | ====Pokémon Black and White==== | ||
{| class="roundy" style="background: #{{locationcolor/dark|cave}}; border:3px solid #{{locationcolor/light|cave}};" | {| class="roundy" style="background: #{{locationcolor/dark|cave}}; border:3px solid #{{locationcolor/light|cave}};" | ||
|- | |- | ||
! colspan="4" style="{{roundytop|5px}} background: #{{locationcolor/med|cave}}"|Possible encounters | ! colspan="4" style="{{roundytop|5px}} background: #{{locationcolor/med|cave}}"|Possible encounters | ||
|- style="background: #fff;" | |- style="background: #fff;" | ||
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| style="background: #{{locationcolor/light|cave}}; {{roundybl|5px}}" | [[File:Bag Steel Gem Sprite.png]] | | style="background: #{{locationcolor/light|cave}}; {{roundybl|5px}}" | [[File:Bag Steel Gem Sprite.png]] | ||
| style="background: #{{locationcolor/light|cave}};" | {{color2|000|Gem#Steel Gem|Steel Gem}} | | style="background: #{{locationcolor/light|cave}};" | {{color2|000|Gem#Steel Gem|Steel Gem}} | ||
| style="background: #{{locationcolor/light|cave}};" | | | style="background: #{{locationcolor/light|cave}};" | | ||
| style="background: #{{locationcolor/light|cave}}; {{roundybr|5px}}" | | | style="background: #{{locationcolor/light|cave}}; {{roundybr|5px}}" | | ||
|} | |} | ||
====Pokémon Black and White 2==== | ====Pokémon Black and White 2==== | ||
{| class="roundy" style="background: #{{locationcolor/dark|cave}}; border:3px solid #{{locationcolor/light|cave}};" | {| class="roundy" style="background: #{{locationcolor/dark|cave}}; border:3px solid #{{locationcolor/light|cave}};" | ||
|- | |- | ||
! colspan="4" style="{{roundytop|5px}} background: #{{locationcolor/med|cave}}"|Possible encounters | ! colspan="4" style="{{roundytop|5px}} background: #{{locationcolor/med|cave}}"|Possible encounters | ||
|- style="background: #fff;" | |- style="background: #fff;" | ||
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| [[File:Bag Leaf Stone Sprite.png]] | | [[File:Bag Leaf Stone Sprite.png]] | ||
| {{color2|000|Evolutionary stone#Leaf Stone|Leaf Stone}} | | {{color2|000|Evolutionary stone#Leaf Stone|Leaf Stone}} | ||
|- style="background: #{{locationcolor/light|cave}};" | |- style="background: #{{locationcolor/light|cave}};" | ||
| [[File:Bag Ground Gem Sprite.png]] | | [[File:Bag Ground Gem Sprite.png]] | ||
| {{color2|000|Gem#Ground Gem|Ground Gem}} | | {{color2|000|Gem#Ground Gem|Ground Gem}} | ||
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| [[File:Bag Dark Gem Sprite.png]] | | [[File:Bag Dark Gem Sprite.png]] | ||
| {{color2|000|Gem#Dark Gem|Dark Gem}} | | {{color2|000|Gem#Dark Gem|Dark Gem}} | ||
| {{MSP|095|Onix}} | | {{MSP|095|Onix}} | ||
| {{pcolor|Onix|000}} | | {{pcolor|Onix|000}} | ||
|- style="background: #{{locationcolor/light|cave}};" | |- style="background: #{{locationcolor/light|cave}};" | ||
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| [[File:Bag Normal Gem Sprite.png]] | | [[File:Bag Normal Gem Sprite.png]] | ||
| {{color2|000|Gem#Normal Gem|Normal Gem}} | | {{color2|000|Gem#Normal Gem|Normal Gem}} | ||
| {{MSP|529|Drilbur}} | | {{MSP|529|Drilbur}} | ||
| {{pcolor|Drilbur|000}} | | {{pcolor|Drilbur|000}} | ||
|- | |- | ||
| style="background: #{{locationcolor/light|cave}}; {{roundybl|5px}}" | | | style="background: #{{locationcolor/light|cave}}; {{roundybl|5px}}" | | ||
| style="background: #{{locationcolor/light|cave}};" | | | style="background: #{{locationcolor/light|cave}};" | |
Revision as of 22:27, 15 March 2016
Cave tile is a type of tile in the Pokémon core series that is the habitat for many species of wild Pokémon. Upon entering a cave, the player is immediately at risk of encountering a wild Pokémon. It shares many common qualities with tall grass.
Like the name states, cave tiles are found in caves and some dungeons of the Pokémon world. It is always possible to run into a Pokémon while in a cave, whether it is lit or not.
Changes between generations
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Images from XY |
|
Technical mechanics
Determining the rate of encounter
The rate of Pokémon encounter is determined from a simple mathematical formula:
1 in (187.5 / ( x )) per step
Let x equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.
Encounter-rate table | |
---|---|
Encounter type | Encounter rate |
Very common | 10 |
Common | 8.5 |
Semi-rare | 6.75 |
Rare | 3.33 |
Very rare | 1.25 |
Alternative areas
Dust cloud
- Main article: Phenomenon → Dust cloud
Dust clouds were introduced in Generation V, a phenomenon likely caused by air currents passing through the cave. It occasionally appears in caves in the Unova region, and may reveal held items, evolutionary stones, or wild Drilbur and Excadrill.
Pokémon Black and White
Pokémon Black and White 2
In battle
Certain moves have special effects when used in a battle on a cave tile.
- Secret Power
- In Generation III: has a 30% chance of causing the target to flinch and the appearance of Bite
- In Generation IV and later: has a 30% chance of causing the target to flinch and the appearance of Rock Throw
- Nature Power
- In Generation III: turns into Shadow Ball
- In Generations IV and V: turns into Rock Slide
- In Generation VI: turns into Power Gem
- Camouflage: makes the user Rock-type
Special tiles in the Pokémon games |
---|
Cave tile • Hole • Ice tile • Ledge • Marsh tile • Puddle • Sand tile • Snow tile Spin tile • Soft soil • Tall grass • Trap • Warp tile • Water tile Dungeon tile |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |