Void: Difference between revisions
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[[File:Mystery Zone.png|thumb|256px|The void south of [[Lake Verity]]]] | |||
The '''void''' (Japanese: '''{{j|{{tt|壁|かべ}}の{{tt|中|なか}}}}'''<ref>http://www.nintendo.co.jp/ds/adaj/info/index.html</ref> ''inside the walls'') is the black area that surrounds indoor areas in the [[Pokémon games]]. All areas, indoors and outdoors, are surrounded by a tiled image, or in the case of [[Generation IV]], an [[Mystery Zone|empty area]]. For most routes and cities, this tiled area is trees or water, or even rocky cliffs; however, as indoor areas tend to take up a small part of the screen, they must be filled with a blank tile to complete the illusion of being just a small part of a continuous world. | The '''void''' (Japanese: '''{{j|{{tt|壁|かべ}}の{{tt|中|なか}}}}'''<ref>http://www.nintendo.co.jp/ds/adaj/info/index.html</ref> ''inside the walls'') is the black area that surrounds indoor areas in the [[Pokémon games]]. All areas, indoors and outdoors, are surrounded by a tiled image, or in the case of [[Generation IV]], an [[Mystery Zone|empty area]]. For most routes and cities, this tiled area is trees or water, or even rocky cliffs; however, as indoor areas tend to take up a small part of the screen, they must be filled with a blank tile to complete the illusion of being just a small part of a continuous world. | ||
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In Generation IV, the void is minimally programmed, as the player's location in Sinnoh's over world corresponds to the location they would enter in [[the Underground]], and can be accessed through glitches, such as the [[Surf glitch]] and [[tweaking]]. Though the area between route and city areas remains covered in impassable trees, the void around an indoors area is, for the most part, clear to walking or running. Despite this, it can lock a player in, and the player can save here, leading to a potential need to restart the game from the beginning. However, accessing the void in {{game|Diamond and Pearl|s}} can lead to a player being able to access [[Seabreak Path]] and [[Newmoon Island]], and therefore the ability to capture {{p|Darkrai}} and {{p|Shaymin}}, without the need for an official [[event item]]. | In Generation IV, the void is minimally programmed, as the player's location in Sinnoh's over world corresponds to the location they would enter in [[the Underground]], and can be accessed through glitches, such as the [[Surf glitch]] and [[tweaking]]. Though the area between route and city areas remains covered in impassable trees, the void around an indoors area is, for the most part, clear to walking or running. Despite this, it can lock a player in, and the player can save here, leading to a potential need to restart the game from the beginning. However, accessing the void in {{game|Diamond and Pearl|s}} can lead to a player being able to access [[Seabreak Path]] and [[Newmoon Island]], and therefore the ability to capture {{p|Darkrai}} and {{p|Shaymin}}, without the need for an official [[event item]]. | ||
There is no known way of entering the void without hacking in [[Generation | There is no known way of entering the void without hacking in [[Generation VI]]. In [[Generation VI]] the void can also be seen when riding the ferris wheel in [[Nimbasa City]] | ||
==References== | ==References== |
Revision as of 16:07, 8 May 2016
This article, along with several pictures in it, is incomplete and unsatisfactory. Please feel free to help complete this article and replace the pictures to make them conform to Bulbapedia norms and conventions. |
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information. |
The void (Japanese: 壁の中[1] inside the walls) is the black area that surrounds indoor areas in the Pokémon games. All areas, indoors and outdoors, are surrounded by a tiled image, or in the case of Generation IV, an empty area. For most routes and cities, this tiled area is trees or water, or even rocky cliffs; however, as indoor areas tend to take up a small part of the screen, they must be filled with a blank tile to complete the illusion of being just a small part of a continuous world.
From Generations I to III, the void is completely inaccessible, and attempting to walk into it using a walk-through-walls code only results in the game crashing.
In Generation IV, the void is minimally programmed, as the player's location in Sinnoh's over world corresponds to the location they would enter in the Underground, and can be accessed through glitches, such as the Surf glitch and tweaking. Though the area between route and city areas remains covered in impassable trees, the void around an indoors area is, for the most part, clear to walking or running. Despite this, it can lock a player in, and the player can save here, leading to a potential need to restart the game from the beginning. However, accessing the void in Pokémon Diamond and Pearl can lead to a player being able to access Seabreak Path and Newmoon Island, and therefore the ability to capture Darkrai and Shaymin, without the need for an official event item.
There is no known way of entering the void without hacking in Generation VI. In Generation VI the void can also be seen when riding the ferris wheel in Nimbasa City
References
See also
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This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |