Super Fang (move): Difference between revisions
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'''Super Fang''' is a slightly inaccurate {{t|Normal}}-type move introduced in [[Generation I]] that deals a varying amount of damage. | '''Super Fang''' is a slightly inaccurate {{t|Normal}}-type move introduced in [[Generation I]] that deals a varying amount of damage. | ||
{{Project MoveDex autoarticle notice}} | {{Project MoveDex autoarticle notice}} | ||
=Effect= | |||
==Generation I== | |||
Super Fang does damage equal to 50% of the opponent's current HP. Although Super Fang does | |||
normal damage, its type does not alter the amount of damage it inflicts. Super Fang will do 1 | |||
damage if the opponent's current HP is equal to 1. | |||
= Learnset = | = Learnset = |
Revision as of 22:50, 7 May 2005
Super Fang いかりのまえば ??? | ||||||||||||
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Super Fang is a slightly inaccurate Normal-type move introduced in Generation I that deals a varying amount of damage. Template:Project MoveDex autoarticle notice
Effect
Generation I
Super Fang does damage equal to 50% of the opponent's current HP. Although Super Fang does normal damage, its type does not alter the amount of damage it inflicts. Super Fang will do 1 damage if the opponent's current HP is equal to 1.