Zippy Zap (move): Difference between revisions

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==Description==
==Description==
{{movedesc|electric}}
{{movedesc|electric}}
{{movedescentry|{{gameabbrev7|LGPLGE}}|The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.}}
{{movedescentry|{{gameabbrev7|PE}}|The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.}}
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Revision as of 01:04, 17 November 2018

Zippy Zap
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Zippy Zap VII.png
Type  Electric
Category  Physical
PP  15 (max. 24)
Power  50
Accuracy  100%
Priority  +2
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Zippy Zap is a damage-dealing Electric-type move introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is one of the signature moves of the partner Pikachu.

Effect

Zippy Zap inflicts damage and will always result in a critical hit. It has a priority of +2, so it is used before all moves that do not have increased priority.

Description

Games Description
PE The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.


Learnset


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.