Glare (move): Difference between revisions

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jname=へびにらみ |
jname=へびにらみ |
jtrans=Snake Glare |
jtrans=Snake Glare |
desc=The user intimidates the foe with the pattern on its belly to cause paralysis. |
desc=The user intimidates the foe with its menacing eyes to cause paralysis. |
type=Normal |
type=Normal |
damagecategory=Status |
damagecategory=Status |

Revision as of 10:21, 27 May 2008

Glare
へびにらみ Snake Glare
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  75%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  1
Jam  3 ♥♥♥
???
Condition  Tough
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Tough
Appeal  0  
Jamming  0  

Glare (Japanese: へびにらみ Snake Glare) is a mostly accurate non-damaging Normal-type move introduced in Generation I.

Effect

Generation I

Glare paralyzes the opponent.

Glare can't affect an opponent that already has a major status ailment.

In Stadium, Glare can't affect an opponent that has a substitute.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • French: Intimidation
  • German: Giftblick
  • Spanish: Deslumbrar

Template:Project MoveDex notice