Swallow (move): Difference between revisions

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The user will heal an amount of damage proportional to the amount of times it has used Stockpile.
The user will heal an amount of damage proportional to the amount of times it has used Stockpile.
* One Stockpile = 25% of max HP.
* Two Stockpiles = 50% of max HP.
* Three Stockpiles = 100% of max HP.


==Learnset==
==Learnset==

Revision as of 06:25, 24 May 2008

Swallow
のみこむ Swallow
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  1
Jam  0  
???
Condition  Tough
Appeal  0  
Increased Voltage is added to the performance score.
Condition  Tough
Appeal  0  
Jamming  0  

Swallow is a non-damaging Template:Type2 move introduced in Generation III.

Effect

This move will fail if the user has not used Stockpile.

The user will heal an amount of damage proportional to the amount of times it has used Stockpile.

  • One Stockpile = 25% of max HP.
  • Two Stockpiles = 50% of max HP.
  • Three Stockpiles = 100% of max HP.

Learnset

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • Spanish: Tragar
  • German: Verzehrer

Template:Project MoveDex notice